Rico Schüller
|
275f784009
|
d3dx9: Introduce a function for filling a texture.
|
2013-01-10 19:19:49 +01:00 |
Christian Costa
|
8113346d3a
|
d3dx9_36: Implement ID3DXFileDataImpl_GetType.
|
2013-01-10 12:23:40 +01:00 |
Christian Costa
|
c5d96f40d2
|
d3dx9_36: Implement ID3DXFileEnumObjectImpl_GetChildren and ID3DXFileEnumObjectImpl_GetChild.
|
2013-01-10 12:23:36 +01:00 |
Christian Costa
|
ba6932459a
|
d3dx9_36: Finish implementation of ID3DXFileImpl_CreateEnumObject and add stubbed interface for ID3DXFileData.
|
2013-01-09 17:39:35 +01:00 |
Christian Costa
|
5c5deb34c8
|
d3dx9_36: Implement partially ID3DXFileImpl_CreateEnumObject with stubbed ID3DXFileEnumObject interface.
|
2013-01-08 19:08:48 +01:00 |
Rico Schüller
|
7ff6afd091
|
d3dx9: Remove unused variable.
|
2013-01-08 16:35:33 +01:00 |
Rico Schüller
|
e7cd340e8a
|
d3dx9: Constify some variables.
|
2013-01-08 16:35:33 +01:00 |
Rico Schüller
|
87ef00fc34
|
d3dx9: Use sizeof variable, not type.
|
2013-01-08 16:35:33 +01:00 |
Rico Schüller
|
6cb4301021
|
d3dx9: Handle invalid byte code in D3DXGetShaderConstantTableEx().
|
2013-01-08 16:35:32 +01:00 |
Rico Schüller
|
a847b9dddb
|
d3dx9: Always set the table = NULL in D3DXGetShaderConstantTableEx().
|
2013-01-08 16:35:32 +01:00 |
Rico Schüller
|
bc4a4f5f3b
|
d3dx9: Handle invalid byte code in D3DXFindShaderComment().
|
2013-01-08 16:35:31 +01:00 |
Christian Costa
|
4778a5e27d
|
d3dx9_36: Add support for RT_BITMAP resource type since it is in DIB format D3DXIFF_DIB.
|
2013-01-07 19:33:09 +01:00 |
Francois Gouget
|
a41f63dfcb
|
d3dx9_36: Make error_dxfile_to_d3dxfile() and test_templates() static.
|
2013-01-07 13:38:21 +01:00 |
Francois Gouget
|
f963f93964
|
Assorted spelling fixes.
|
2013-01-07 11:10:40 +01:00 |
Christian Costa
|
b742b98c55
|
d3dx9_36: Implement ID3DXFileImpl_RegisterTemplates + tests.
|
2013-01-04 12:14:07 +01:00 |
Andrew Talbot
|
1a45569f72
|
d3dx9_36: Avoid signed-unsigned integer comparisons.
|
2013-01-04 11:59:32 +01:00 |
Andrew Talbot
|
2cf00836ef
|
d3dx9_36: Avoid signed-unsigned integer comparisons.
|
2013-01-03 11:52:08 +01:00 |
Christian Costa
|
dabde6a04f
|
d3dx9_36: Check proper signature for DIB files.
|
2012-12-27 18:47:54 +01:00 |
Christian Costa
|
95433ccd3c
|
d3dx9_36: Implement D3DXFileCreate with stubbed ID3DXFile interface + basic tests.
|
2012-12-27 18:47:54 +01:00 |
Francois Gouget
|
7b2d297d3e
|
d3dx9_36/tests: Use software vertex processing so the tests can run on Intel GM950 graphics cards.
|
2012-12-14 17:37:43 +01:00 |
Francois Gouget
|
a20db48dae
|
d3dx9_36/tests: Skip some tests when DXT5 textures are not supported.
|
2012-12-14 11:49:54 +01:00 |
Rico Schüller
|
2cb1372350
|
d3dx9: Improve D3DXMatrixRotationYawPitchRoll().
|
2012-12-05 12:44:47 +01:00 |
Henri Verbeet
|
c4ef74bd19
|
d3dx9: Avoid LPD3DXALLOCATEHIERARCHY.
|
2012-12-05 12:43:31 +01:00 |
Henri Verbeet
|
36ac98df73
|
d3dx9: Avoid LPD3DXBUFFER.
|
2012-12-03 12:37:26 +01:00 |
Henri Verbeet
|
d856b3a6d2
|
d3dx9: Avoid LPD3DXLINE.
|
2012-12-03 12:37:20 +01:00 |
Detlef Riekenberg
|
8b98b6a532
|
d3dx9_36/tests: Fix broken line test.
|
2012-11-30 11:43:38 +01:00 |
Henri Verbeet
|
c109249445
|
d3dx9: Avoid LPD3DXEFFECTSTATEMANAGER.
|
2012-11-30 11:42:37 +01:00 |
Henri Verbeet
|
8678e890e6
|
d3dx9: Avoid LPD3DXEFFECTPOOL.
|
2012-11-30 11:42:32 +01:00 |
Henri Verbeet
|
8c94757c2b
|
d3dx9: Avoid LPD3DXMATRIXSTACK.
|
2012-11-29 00:16:38 +01:00 |
Henri Verbeet
|
d480f9e1a8
|
d3dx9: Avoid LPD3DXMESH.
|
2012-11-29 00:16:26 +01:00 |
Henri Verbeet
|
361cf636cc
|
d3dx9: Avoid LPD3DXSKININFO.
|
2012-11-28 14:42:03 +01:00 |
Henri Verbeet
|
69eeb35e51
|
d3dx9: Avoid LPD3DXINCLUDE.
|
2012-11-26 11:50:15 +01:00 |
Henri Verbeet
|
63acbcbf8a
|
d3dx9: Avoid LPD3DXCONSTANTTABLE.
|
2012-11-23 14:40:24 +01:00 |
Nozomi Kodama
|
965e27149a
|
d3dx9_36: Fix the case out = in for D3DXSHRotate.
|
2012-11-13 19:27:04 +01:00 |
Nozomi Kodama
|
1ca9ed90e3
|
d3dx9_36: Implement handy computations for small orders in D3DXSHRotate.
|
2012-11-13 19:25:29 +01:00 |
Józef Kucia
|
3e264ced0f
|
d3dx9: Handle NULL arguments in D3DXVec3Unproject.
|
2012-11-08 17:21:18 +01:00 |
Józef Kucia
|
a5d5650730
|
d3dx9: Handle NULL arguments in D3DXVec3Project.
|
2012-11-08 17:21:15 +01:00 |
André Hentschel
|
7d1fa526e6
|
d3dx9_36: D3DXCreateFontIndirectW seems no longer to be a stub.
|
2012-11-05 11:40:05 +01:00 |
André Hentschel
|
e15618a896
|
d3dx9_36: Return on error (coverity).
|
2012-11-05 11:14:17 +01:00 |
Nozomi Kodama
|
c59efbed77
|
d3dx9_36: Add tests for D3DXSHRotateZ.
|
2012-11-01 19:14:53 +01:00 |
Józef Kucia
|
7bfd634286
|
d3dx9: Handle NULL viewport in D3DXVec3Unproject.
|
2012-10-29 10:47:04 +01:00 |
Józef Kucia
|
d1a99feee6
|
d3dx9: Correct the FIXME message in ID3DXFont::GetGlyphData.
|
2012-10-29 10:47:04 +01:00 |
Józef Kucia
|
4f50e751e1
|
d3dx9: A simple copy isn't enough when a color key is provided.
|
2012-10-29 10:47:04 +01:00 |
Józef Kucia
|
08a5dbbb8e
|
d3dx9: Introduce a function for copying pixels.
|
2012-10-29 10:47:03 +01:00 |
Józef Kucia
|
a4df391976
|
d3dx9: Rename point_filter_simple_data to point_filter_argb_pixels.
|
2012-10-29 10:47:03 +01:00 |
Józef Kucia
|
a513da063f
|
d3dx9: Rename copy_simple_data to convert_argb_pixels.
|
2012-10-29 10:47:03 +01:00 |
Henri Verbeet
|
4ba6974345
|
d3dx9: Avoid LPDIRECT3DDEVICE9.
|
2012-10-29 10:47:03 +01:00 |
André Hentschel
|
904cdc46eb
|
d3dx9_36: Free object on error (coverity).
|
2012-10-26 11:48:18 +02:00 |
Henri Verbeet
|
fff88819d0
|
d3dx9: Avoid LPDIRECT3DVERTEXBUFFER9.
|
2012-10-25 22:27:37 +02:00 |
Henri Verbeet
|
d9c68bd191
|
d3dx9: Avoid LPDIRECT3DINDEXBUFFER9.
|
2012-10-25 22:27:34 +02:00 |
Henri Verbeet
|
c4f7bcc653
|
d3dx9: Avoid LPDIRECT3DBASETEXTURE9.
|
2012-10-25 22:27:29 +02:00 |
Henri Verbeet
|
3280939563
|
d3dx9: Avoid LPDIRECT3DTEXTURE9.
|
2012-10-25 11:48:39 +02:00 |
Henri Verbeet
|
9b19d75519
|
d3dx9: Avoid LPDIRECT3DCUBETEXTURE9.
|
2012-10-25 11:48:35 +02:00 |
André Hentschel
|
8f6b6303ec
|
d3dx9_36: Fix free of address-of expression (coverity).
|
2012-10-25 11:47:43 +02:00 |
André Hentschel
|
472010911d
|
d3dx9_36/tests: Fix sizeof to be more portable (coverity).
|
2012-10-24 11:33:40 +02:00 |
Henri Verbeet
|
80382486aa
|
d3dx9: Avoid LPDIRECT3DVOLUMETEXTURE9.
|
2012-10-24 11:24:31 +02:00 |
Henri Verbeet
|
0c84de4455
|
d3dx9: Avoid LPDIRECT3DVERTEXSHADER9.
|
2012-10-24 11:24:28 +02:00 |
Henri Verbeet
|
4704e78337
|
d3dx9: Avoid LPDIRECT3DPIXELSHADER9.
|
2012-10-23 12:11:30 +02:00 |
Józef Kucia
|
0146b5568a
|
d3dx9/tests: Add a simple test for filling compressed textures.
|
2012-10-23 12:08:10 +02:00 |
Józef Kucia
|
15d642803b
|
d3dx9/tests: Add tests for filling floating-point textures.
|
2012-10-23 12:08:06 +02:00 |
Józef Kucia
|
2c19f22c8a
|
d3dx9: Do not try to fill textures other than ARGB in fill texture functions.
|
2012-10-23 12:07:53 +02:00 |
Józef Kucia
|
84935d4312
|
d3dx9: Introduce a separate pixel format type for compressed pixel formats.
|
2012-10-23 12:07:47 +02:00 |
Józef Kucia
|
cdc9f283fb
|
d3dx9/tests: Only release a texture when it was created.
|
2012-10-23 12:07:39 +02:00 |
Rico Schüller
|
e74a99b71a
|
d3dx9: Fix calculation when in and out overlap in D3DXSHRotateZ().
|
2012-10-18 19:34:12 +02:00 |
Nozomi Kodama
|
80b73ffcef
|
d3dx9_36: Remove useless casts.
|
2012-10-11 21:20:27 +02:00 |
Nozomi Kodama
|
46fca31c4f
|
d3dx9_36/tests: Remove useless casts.
|
2012-10-03 13:10:46 +02:00 |
Nozomi Kodama
|
3d5c61cdcd
|
d3dx9_36/tests: Relax an equality between floats.
|
2012-10-03 13:10:45 +02:00 |
Nozomi Kodama
|
9c823d04b6
|
d3dx9_36/tests: Avoid a potential out of bound access.
|
2012-10-03 13:10:45 +02:00 |
Nozomi Kodama
|
584c24050e
|
d3dx9_36/tests: Speed up some tests.
|
2012-10-03 13:10:45 +02:00 |
Nozomi Kodama
|
b8cfe42326
|
d3dx9_36: Implement D3DXSHMultiply4.
|
2012-10-03 13:10:45 +02:00 |
Rico Schüller
|
ec9db0a11f
|
d3dx9: Fix D3DXMatrixAffineTransformation() and add some tests.
|
2012-10-01 18:49:11 +02:00 |
Rico Schüller
|
effdcf98d6
|
d3dx9: Improve traces for D3DXSHMultiply2/3().
|
2012-09-28 11:27:40 +02:00 |
Rico Schüller
|
3e24dc642b
|
d3dx9: Use float functions in D3DXMatrixRotationAxis().
|
2012-09-28 11:27:34 +02:00 |
Rico Schüller
|
945e81b341
|
d3dx9: Improve D3DXMatrixAffineTransformation().
|
2012-09-28 11:27:21 +02:00 |
Rico Schüller
|
c131bee4fc
|
d3dx9: Improve D3DXMatrixAffineTransformation2D().
|
2012-09-28 11:27:13 +02:00 |
Rico Schüller
|
aa344fc88d
|
d3dx9: Use float function in D3DXFresnelTerm().
|
2012-09-28 11:27:08 +02:00 |
Rico Schüller
|
e420409b8d
|
d3dx9: Use float function in D3DXPlaneNormalize().
|
2012-09-28 11:27:01 +02:00 |
Rico Schüller
|
ef65fddaf9
|
d3dx9: Use float functions in D3DXQuaternionExp().
|
2012-09-27 13:12:57 +02:00 |
Rico Schüller
|
9a281e5dd2
|
d3dx9: Use float functions in D3DXQuaternionRotationMatrix().
|
2012-09-27 13:12:48 +02:00 |
Rico Schüller
|
e921953374
|
d3dx9: Use float functions in D3DXQuaternionLn().
|
2012-09-27 13:12:44 +02:00 |
Rico Schüller
|
5accb12c12
|
d3dx9: Avoid variable assignment in D3DXQuaternionNormalize().
|
2012-09-26 14:40:53 +02:00 |
Rico Schüller
|
db8df8bc7c
|
d3dx9: Use float functions in D3DXQuaternionRotationAxis().
|
2012-09-26 14:40:53 +02:00 |
Rico Schüller
|
7d75ad8230
|
d3dx9: Use float functions in D3DXQuaternionRotationYawPitchRoll().
|
2012-09-26 14:40:52 +02:00 |
Rico Schüller
|
ce319e9d53
|
d3dx9: Use float functions in D3DXQuaternionSlerp().
|
2012-09-26 14:40:52 +02:00 |
Rico Schüller
|
398eb27538
|
d3dx9: Use float functions in D3DXSHRotateZ().
|
2012-09-26 14:40:51 +02:00 |
Rico Schüller
|
82a800c128
|
d3dx9: Improve RegisterCount calculation for D3DXRS_INT4/BOOL.
|
2012-09-26 14:40:51 +02:00 |
Rico Schüller
|
3eb26010d8
|
d3dx9: Fix shader constant byte calculation.
|
2012-09-26 14:40:50 +02:00 |
Rico Schüller
|
e817bc3f04
|
d3dx9: Handle D3DXPT_VOID in get_float/bool/int().
|
2012-09-26 14:40:50 +02:00 |
Francois Gouget
|
91c7dca35f
|
d3dx9_36/tests: Remove spaces before '\n's in ok() calls.
|
2012-09-26 14:40:49 +02:00 |
Gerald Pfeifer
|
f807666d2b
|
d3dx9_36: Fix initialization of header in save_dds_surface_to_memory. save_dds_surface_to_memory.
|
2012-09-26 11:00:06 +02:00 |
Detlef Riekenberg
|
a695062447
|
d3dx9_36/tests: Fix copy & paste error in ok messages.
|
2012-09-26 10:59:00 +02:00 |
Nozomi Kodama
|
1f85d64b19
|
d3dx9: Implement D3DXSHRotate.
|
2012-09-25 11:39:28 +02:00 |
Nozomi Kodama
|
c69a496461
|
d3dx9: Implement D3DXSHEvalDirectionalLight.
|
2012-09-25 11:38:53 +02:00 |
Nozomi Kodama
|
7c5d93b504
|
d3dx9: Simplify D3DXVector*Normalize.
|
2012-09-25 11:32:45 +02:00 |
Nozomi Kodama
|
10d1253971
|
d3dx9: Simplify D3DXComputeBoundingSphere.
|
2012-09-25 11:32:15 +02:00 |
Christian Costa
|
12d11833f7
|
d3dx9_36: Cube texture can be loaded as a simple texture. The first face texture is taken in that case.
|
2012-09-24 22:27:42 +02:00 |
Józef Kucia
|
934293c1ec
|
d3dx9: Implement conversion from D3DFORMAT to DDS pixel format for RGB pixel formats.
|
2012-09-24 22:27:29 +02:00 |
Józef Kucia
|
94ab09a226
|
d3dx9/tests: Add a more detailed test for saving a surface to a DDS file.
|
2012-09-24 22:27:29 +02:00 |
Józef Kucia
|
bf4201ea58
|
d3dx9: Implement the support for saving a surface to a DDS file.
|
2012-09-24 22:27:29 +02:00 |
Józef Kucia
|
8f00a63161
|
d3dx9: Use 4 spaces per indent level in get_image_info_from_dds().
|
2012-09-24 22:27:29 +02:00 |