Michael Stefaniuc
|
3808a6f371
|
d3d10core: COM cleanup for the ID3D10InputLayout iface.
|
2011-07-12 13:25:43 +02:00 |
Michael Stefaniuc
|
6c866e06bf
|
d3d10core: Use unsafe_impl_from_ID3D10InputLayout for an app provided iface.
|
2011-07-12 13:25:40 +02:00 |
Michael Stefaniuc
|
dc3ee8b947
|
d3d10core: COM cleanup for the ID3D10RenderTargetView iface.
|
2011-07-12 13:25:37 +02:00 |
Michael Stefaniuc
|
0b78866a0f
|
d3d10core: Use unsafe_impl_from_ID3D10RenderTargetView for app provided ifaces.
|
2011-07-12 13:25:34 +02:00 |
Michael Stefaniuc
|
f196050f28
|
d3d10core: COM cleanup for the ID3D10PixelShader iface.
|
2011-07-12 11:37:01 +02:00 |
Michael Stefaniuc
|
887a4ff3cc
|
d3d10core: Use unsafe_impl_from_ID3D10PixelShader for an app provided iface.
|
2011-07-12 11:36:57 +02:00 |
Michael Stefaniuc
|
cc0cc6a80f
|
d3d10core: COM cleanup for the ID3D10VertexShader iface.
|
2011-07-12 11:36:53 +02:00 |
Michael Stefaniuc
|
ec415eaf3c
|
d3d10core: Use unsafe_impl_from_ID3D10VertexShader for an app provided iface.
|
2011-07-12 11:36:49 +02:00 |
Michael Stefaniuc
|
eeacb8f2c9
|
d3d10core: COM cleanup for the ID3D10Device iface.
|
2011-07-11 18:32:23 +02:00 |
Michael Stefaniuc
|
2f76274df9
|
d3d10core: COM cleanup for the ID3D10Query iface.
|
2011-06-02 16:24:07 +02:00 |
Michael Stefaniuc
|
db9823e02a
|
d3d10core: COM cleanup for the ID3D10SamplerState iface.
|
2011-06-02 16:24:03 +02:00 |
Michael Stefaniuc
|
54ac05a871
|
d3d10core: COM cleanup for the ID3D10RasterizerState iface.
|
2011-06-02 16:24:00 +02:00 |
Michael Stefaniuc
|
815470e68b
|
d3d10core: COM cleanup for the ID3D10DepthStencilState iface.
|
2011-06-02 16:23:54 +02:00 |
Michael Stefaniuc
|
a4a4a420f8
|
d3d10core: COM cleanup for the ID3D10BlendState iface.
|
2011-06-01 15:16:36 +02:00 |
Michael Stefaniuc
|
2b1001907f
|
d3d10core: COM cleanup for the ID3D10GeometryShader iface.
|
2011-06-01 15:16:32 +02:00 |
Michael Stefaniuc
|
36de21b3a1
|
d3d10core: COM cleanup for the ID3D10ShaderResourceView iface.
|
2011-06-01 15:16:29 +02:00 |
Michael Stefaniuc
|
7aff686ea1
|
d3d10core: COM cleanup for the ID3D10DepthStencilView iface.
|
2011-06-01 15:16:23 +02:00 |
Michael Stefaniuc
|
a8712d5522
|
d3d10core: COM cleanup for the ID3D10Texture3D iface.
|
2011-06-01 15:16:19 +02:00 |
Michael Stefaniuc
|
7d295ddfa4
|
d3d10core: COM cleanup for the ID3D10Texture2D iface.
|
2011-06-01 15:15:57 +02:00 |
Henri Verbeet
|
3032b40c80
|
wined3d: Get rid of the IWineD3DDeviceParent interface.
|
2011-05-19 10:06:21 +02:00 |
Henri Verbeet
|
8d4ca1f815
|
wined3d: Remove COM from the device implementation.
|
2011-05-17 10:06:18 +02:00 |
Henri Verbeet
|
979e3744f7
|
wined3d: Remove state management methods from the IWineD3DDevice interface.
|
2011-05-17 10:06:15 +02:00 |
Marcus Meissner
|
cb58f81a38
|
d3d10core: Mark a struct as static.
|
2011-05-16 16:35:33 +02:00 |
Henri Verbeet
|
00a5f38595
|
wined3d: Remove object creation methods from the IWineD3DDevice interface.
|
2011-05-11 14:56:48 +02:00 |
Henri Verbeet
|
1c1de920e3
|
wined3d: Remove COM from the surface implementation.
|
2011-04-29 16:52:13 +02:00 |
Henri Verbeet
|
2c450571e5
|
wined3d: Remove COM from the volume implementation.
|
2011-04-15 10:07:57 +02:00 |
Henri Verbeet
|
3ec19590d5
|
wined3d: Remove COM from the swapchain implementation.
|
2011-04-14 17:13:57 +02:00 |
Henri Verbeet
|
2ab5b833d7
|
wined3d: Remove COM from the rendertarget view implementation.
|
2011-04-06 12:05:07 +02:00 |
Henri Verbeet
|
b9fae5e9a8
|
wined3d: Don't require container parents for IWineD3DDeviceParent methods to be COM objects.
|
2011-03-08 12:27:41 +01:00 |
Henri Verbeet
|
0d4e0bc9ba
|
d3d10core: Add a stub ID3D10Texture3D implementation.
|
2010-10-14 17:54:52 +02:00 |
Henri Verbeet
|
07ace95fcd
|
d3d10core: Implement device_parent_CreateVolume().
|
2010-10-14 17:54:52 +02:00 |
Henri Verbeet
|
c568916f9e
|
wined3d: Implicit depth/stencil surfaces don't have a container.
They're owned by the device instead of the swapchain.
|
2010-08-31 14:23:47 +02:00 |
Henri Verbeet
|
cc5271d1b7
|
wined3d: Rename WINED3DFORMAT to wined3d_format_id.
|
2010-08-24 12:25:01 +02:00 |
Henri Verbeet
|
b93a9b37fa
|
wined3d: Pass a WINED3DCOLORVALUE structure to IWineD3DDeviceImpl_ClearRendertargetView().
The structure is nicer to work with than the array.
|
2010-08-23 12:05:24 +02:00 |
Henri Verbeet
|
73c6355d75
|
d3d10core: Add a wined3d geoemtry shader to struct d3d10_geometry_shader.
|
2010-01-04 11:41:28 +01:00 |
Henri Verbeet
|
e4e1c27987
|
d3d10core: Add a stub ID3D10Query implementation.
|
2009-12-14 12:04:05 +01:00 |
Henri Verbeet
|
03f61decc9
|
d3d10core: Allow a NULL vertex buffer to be set in IASetVertexBuffers().
|
2009-12-02 13:06:07 +01:00 |
Henri Verbeet
|
ee396dda28
|
d3d10core: Allow a NULL input layout to be set in IASetInputLayout().
|
2009-12-02 13:06:07 +01:00 |
Henri Verbeet
|
ccbcf8f291
|
d3d10core: Add a separate function for device initialization.
|
2009-11-19 12:22:04 +01:00 |
Henri Verbeet
|
e3ac26d58c
|
d3d10core: Add a stub ID3D10BlendState implementation.
|
2009-11-04 13:07:56 +01:00 |
Henri Verbeet
|
6d6d8eb1d8
|
d3d10core: Add a stub ID3D10SamplerState implementation.
|
2009-11-03 21:17:07 +01:00 |
Henri Verbeet
|
4b341c252c
|
d3d10core: Add a stub ID3D10RasterizerState implementation.
|
2009-11-03 21:17:03 +01:00 |
Henri Verbeet
|
d7589589a9
|
d3d10core: Add a stub ID3D10DepthStencilState implementation.
|
2009-11-03 21:17:00 +01:00 |
Henri Verbeet
|
6075f57168
|
d3d10core: Add a stub ID3D10ShaderResourceView implementation.
|
2009-11-03 21:16:23 +01:00 |
Henri Verbeet
|
4bb4bad11a
|
d3d10core: Add a stub ID3D10DepthStencilView implementation.
|
2009-11-03 21:16:17 +01:00 |
Henri Verbeet
|
3333b12487
|
d3d10core: Add a separate function for d3d10_rendertarget_view initialization.
|
2009-10-30 11:29:11 +01:00 |
Henri Verbeet
|
39d6f64885
|
d3d10core: Add a separate function for d3d10_geometry_shader initialization.
|
2009-10-30 11:29:01 +01:00 |
Henri Verbeet
|
60e32659a7
|
wined3d: Rename IWineD3DDevice::SetIndices() to IWineD3DDevice::SetIndexBuffer().
|
2009-09-25 15:14:44 +02:00 |
Henri Verbeet
|
dde50a4748
|
d3d10core: Add a separate function for d3d10_pixel_shader initialization.
|
2009-09-24 13:24:34 +02:00 |
Henri Verbeet
|
0a72acc7f4
|
d3d10core: Add a separate function for d3d10_vertex_shader initialization.
|
2009-09-24 13:23:58 +02:00 |