Commit Graph

60327 Commits

Author SHA1 Message Date
Dylan Smith e4fd5d0a60 d3dx9: Support the option flags for D3DXCreateMesh. 2011-04-27 11:49:08 +02:00
Marcus Meissner 0ecf958e72 gphoto2.ds: Mark internal symbols as hidden. 2011-04-26 16:18:24 +02:00
Matteo Bruni e1ac6078b5 d3dx9: Remove some redundant and compiler-unfriendly pixel format checking code.
Spotted by Gerald Pfeifer and Nicolas Le Cam.
2011-04-26 16:18:08 +02:00
Matteo Bruni b17fd2a3af d3dx9: Print a FIXME when encountering an unknown surface format. 2011-04-26 16:18:03 +02:00
Maarten Lankhorst c385a93505 winealsa: Zero buffer, only write data if needed. 2011-04-26 16:18:00 +02:00
Stefan Dösinger e140077cc7 d3d8: Add more tests for NULL render targets. 2011-04-26 16:17:45 +02:00
Stefan Dösinger 463162b414 d3d8: Don't reapply the old DS if SetDepthStencilSurface failed. 2011-04-26 16:17:43 +02:00
Alexandre Julliard 0036e438db dinput: Pass mouse messages through if the request to clip the cursor is rejected. 2011-04-26 16:04:23 +02:00
Alexandre Julliard c52f415415 dinput: Use a 1x1 clipping rect instead of warping the mouse in exclusive mode. 2011-04-26 16:04:00 +02:00
Alexandre Julliard 5f2daff124 dinput: Add a helper function for mouse warping. 2011-04-26 15:31:32 +02:00
Alexandre Julliard 8578f9c375 dinput: Get rid of some redundant coordinate mappings. 2011-04-26 15:31:31 +02:00
Alexandre Julliard 897fdfd423 winex11: Refuse to clip cursor to a 1x1 window if we don't have XInput2 support. 2011-04-26 15:31:30 +02:00
Austin English dede8eba9f ole2.dll16: Add a stub for ReleaseStgMedium. 2011-04-26 15:31:29 +02:00
John Fremlin 66c42df02e oleau32: Stop incorrectly parsing dates in bogus YDM order in European locales. 2011-04-26 15:31:28 +02:00
Rico Schüller a5fbbbe4a9 d3dx9: Fix flags for annotation structures. 2011-04-26 15:31:28 +02:00
Rico Schüller 03204e99b7 d3dx9: Improve get_parameter_by_name(). 2011-04-26 15:31:27 +02:00
Rico Schüller dbfc4dfc8d d3dx9: Improve ID3DXBaseEffect::GetParameter(). 2011-04-26 15:31:27 +02:00
Marcus Meissner e1fcd78928 secur32: Mark internal symbols with hidden visibility. 2011-04-26 15:31:27 +02:00
Marcus Meissner c2f2f1911c jscript: Mark internal symbols as having hidden visibility. 2011-04-26 15:31:27 +02:00
Marcus Meissner 58040f9508 rpcrt4: Mark internal symbols with hidden visibility. 2011-04-26 15:31:27 +02:00
Marcus Meissner 0615969f2b dsound: Mark internal symbols as having hidden visibility. 2011-04-26 15:31:27 +02:00
Marcus Meissner 32e05d7b61 comdlg32: Mark internal symbols as having hidden visibility. 2011-04-26 15:31:27 +02:00
Marcus Meissner 3ed1339219 gdiplus: Mark internal symbols as having hidden visibility. 2011-04-26 15:31:27 +02:00
Marcus Meissner 2ac87cb695 wininet: Mark internal symbols as hidden visibility. 2011-04-26 15:31:26 +02:00
Marcus Meissner 3587158631 urlmon: Mark internal functions as hidden. 2011-04-26 15:31:26 +02:00
Nicolas Le Cam 64111e2518 winspool.drv: Fix uninitialized variable warning. 2011-04-26 10:52:57 +02:00
Nicolas Le Cam d4e7dacfc1 mshtml: Fix uninitialized variable warning. 2011-04-26 10:49:49 +02:00
Nicolas Le Cam f54042df66 msctf/tests: Fix uninitialized variable warning. 2011-04-26 10:49:47 +02:00
Henri Verbeet 3f0120241b wined3d: Enable SM3 if ARB_shader_texture_lod is supported. 2011-04-26 10:46:52 +02:00
Henri Verbeet 9d0e17e9ea wined3d: Either set SM3 for both vertex and fragment shaders or for neither. 2011-04-26 10:46:45 +02:00
Henri Verbeet f63a84be61 wined3d: Merge surface_base.c into surface.c. 2011-04-26 10:46:40 +02:00
Henri Verbeet 11d44809bb wined3d: Remove IWineD3DSurface::PrivateSetup() from the public interface. 2011-04-26 10:46:23 +02:00
Henri Verbeet 5ce3186735 comctl32: Return if there's no current selection in TAB_EnsureSelectionVisible(). 2011-04-26 10:46:15 +02:00
Andrew Bogott d16bed15b6 crypt32: Rework Base64WithHeaderAndTrailerToBinaryA and Base64WithHeaderAndTrailerToBinaryW so that they accept a wider variety of headers and trailers. 2011-04-25 19:38:25 +02:00
Andrew Bogott 812d647705 crypt32/tests: Demonstrate that CryptStringToBinary can take arbitrary key headers and trailers. 2011-04-25 19:38:25 +02:00
Andrew Eikum a5cfae6db3 mmdevapi/tests: Add tests for IAudioClient::GetCurrentPadding. 2011-04-25 19:38:25 +02:00
Andrew Eikum d2f7b628d9 winecoreaudio.drv: Add mmdevapi driver. 2011-04-25 19:38:19 +02:00
Andrew Eikum 86e90c92af winealsa.drv: Add mmdevapi driver.
Maarten Lankhorst also contributed to this driver.
2011-04-25 17:29:11 +02:00
Andrew Eikum 5014099928 mmdevapi: Reimplement using a driver system. 2011-04-25 17:24:50 +02:00
Amine Khaldi 30b8d046ba gdi32/test: SelectObject doesn't work with palettes, use SelectPalette instead. 2011-04-25 16:25:11 +02:00
Piotr Caban c09f9ef498 msvcrt: Removed pf_vnsprintf internal function. 2011-04-25 14:36:42 +02:00
Piotr Caban bfc2f5f2a5 msvcrt: Use callback based printf in sprintf functions family. 2011-04-25 14:36:36 +02:00
Piotr Caban b9e456aa79 msvcrt: Use callback based printf in fprintf functions family. 2011-04-25 14:36:31 +02:00
Piotr Caban 7303b8c4db msvcrt: Use callback based printf in cprintf functions family. 2011-04-25 14:36:26 +02:00
Piotr Caban 056dfb26ce msvcrt: Copy and reorganize printf implementation. 2011-04-25 14:36:19 +02:00
Piotr Caban dbc8c07ba8 msvcrt/tests: Added fprintf tests. 2011-04-25 14:35:52 +02:00
Amine Khaldi 942aa70a0e comctl32: Don't draw text when the number of text lines has been set to zero. 2011-04-25 13:05:06 +02:00
Vincent Povirk 9483b3ba86 windowscodecs: Treat samples as unspecified if there's no ExtraSamples tag. 2011-04-25 13:03:22 +02:00
Austin English cad8afb8ee kernel32: Add a stub for SetThreadPreferredUILanguages. 2011-04-25 13:03:07 +02:00
Marcus Meissner eb97e6179f msi: Mark internal symbols as visibility hidden. 2011-04-25 13:02:17 +02:00
Marcus Meissner b4af43db7b winmm: Mark internal symbols with visibility hidden. 2011-04-25 13:02:10 +02:00
Marcus Meissner b5cbe08b56 crypt32: Mark internal symbols as hidden visibility. 2011-04-25 13:02:07 +02:00
Marcus Meissner 14c4ef3fdd ole32: Mark internal symbols has hidden visibility. 2011-04-25 13:02:01 +02:00
Marcus Meissner 2802d3344d ntdll: Mark internal functions as hidden. 2011-04-25 13:01:52 +02:00
Marcus Meissner 3d80a798cf gdi32: Mark internal symbols as hidden. 2011-04-25 13:01:50 +02:00
Frédéric Delanoy 0ad90ee9ed po: Add message contexts (and French translations) for some polysemic English translation entries. 2011-04-25 11:52:02 +02:00
Michael Stefaniuc d5739cd2c3 d3d9: Finish the COM cleanup of the IDirect3DDevice9Ex iface. 2011-04-25 11:40:35 +02:00
Michael Stefaniuc 5f57cc1451 d3d9: Pass an object instead of an iface to IDirect3DDevice9Impl_CreateSurface(). 2011-04-25 11:40:32 +02:00
Michael Stefaniuc e798c72cf4 d3d9: Use impl_from_IDirect3DDevice9Ex instead of casting iface to object. 2011-04-25 11:40:30 +02:00
Eric Pouech a42bf0134c msvcrt: ungetc must create a buffer, even if _IONBF has been set with setvbuf. 2011-04-25 11:39:57 +02:00
Eric Pouech dc9904a338 msvcrt: Added tests in fileops with different buffer management modes. 2011-04-25 11:39:54 +02:00
Alexandre Julliard f1f223d001 winex11: Release the clip cursor grab when the clipping window loses focus. 2011-04-25 10:49:59 +02:00
Jacek Caban fa2e4bb5de shdocvw: Deactivate document in InternetExplorer destructor. 2011-04-22 17:51:29 +02:00
Jacek Caban 86c28c9f89 mshtml: Added proper support for weak references. 2011-04-22 17:51:29 +02:00
Stefan Dösinger dbc8702e44 wined3d: Scale the depthbias factor by the depth buffer's depth. 2011-04-22 17:51:29 +02:00
Stefan Dösinger 96b758f7b3 d3d: Map D3DRS_ZBIAS to WINED3DRS_DEPTHBIAS.
ZBIAS was removed in d3d9 and replaced with DEPTHBIAS. Currently
wined3d implements both independently which will cause trouble if we
want to set the depthbias value depending on the depth stencil format.
2011-04-22 17:51:29 +02:00
Alexandre Julliard 33c491eb84 winex11: Allow changing the clipping rectangle while the mouse is grabbed. 2011-04-22 17:51:29 +02:00
Alexandre Julliard a292220e1d winex11: Add separate helper functions for pointer grabbing and ungrabbing. 2011-04-22 17:51:28 +02:00
Alexandre Julliard 0eb19126e5 winex11: Store a message window with the desktop when the cursor is clipped.
This ensures that the thread can be notified when the clip rectangle is reset.
2011-04-22 17:51:28 +02:00
Alexandre Julliard 8aa1a26886 user32: Pass a NULL rectangle in the ClipCursor entry point when clipping is reset because of focus change. 2011-04-22 17:51:28 +02:00
Marcus Meissner 42a294b0d4 kernel32: Mark more internal symbols as invisible. 2011-04-22 12:59:23 +02:00
Marcus Meissner 6148f785f9 user32: Mark internal functions with hidden visibility. 2011-04-22 12:59:20 +02:00
Jacek Caban 55b2722816 wininet: Use wrappers for HeapReAlloc calls. 2011-04-22 12:59:17 +02:00
Alexandre Julliard d2ff461615 winex11: Clip out the top-level windows when repainting the desktop. 2011-04-22 12:16:33 +02:00
Thomas Mullaly 2e61684c51 wininet: Prevent a race condition which results in handles being leaked. 2011-04-22 11:14:09 +02:00
André Hentschel d0ea543f11 ntdll: Make sure RtlCaptureContext doesn't compile as Thumb but ARM. 2011-04-22 11:14:00 +02:00
Francois Gouget dad6598599 gameux: Make some functions static. 2011-04-22 10:45:16 +02:00
Francois Gouget b383111574 d3dx9_36: Make some is_valid_xxx() functions static. 2011-04-22 10:45:05 +02:00
Henri Verbeet c852200b03 wined3d: Get rid of IWineD3DSurface::GetType(). 2011-04-22 10:44:28 +02:00
Henri Verbeet cc39bde98d wined3d: Get rid of wined3d_volume_get_type(). 2011-04-22 10:44:23 +02:00
Henri Verbeet efc080e3a3 wined3d: Get rid of wined3d_buffer_get_type(). 2011-04-22 10:44:20 +02:00
Henri Verbeet 82e39ced7f wined3d: Make sure we release the correct DC in context_update_window(). 2011-04-22 10:44:16 +02:00
Henri Verbeet ac95c302ff ddraw: Replace the light list with a standard Wine list. 2011-04-22 10:43:57 +02:00
Akihiro Sagawa 5368652d6b comdlg32: Update Japanese resource. 2011-04-21 17:29:36 +02:00
Dylan Smith 183d03871d d3dxof/tests: Make expected value in string and comparison match. 2011-04-21 16:53:43 +02:00
Dylan Smith 7cf7421e7a d3dxof: Initialize binary member variable of xobjects. 2011-04-21 16:53:43 +02:00
Dylan Smith 8cae5c2312 d3dxof: GetName can be used to just get the name length. 2011-04-21 16:53:43 +02:00
Dylan Smith 10fbf5f542 d3dxof: Avoid overflowing temp buffers for large tokens. 2011-04-21 16:53:43 +02:00
Dylan Smith 555fe78766 d3dxof: Add missing checks for remaining bytes during parsing. 2011-04-21 16:53:43 +02:00
Piotr Caban 18b8f951bf msvcrt: Added _resetstkoflw implementation. 2011-04-21 16:53:43 +02:00
Alexandre Julliard bd1fab7862 user32: Don't start menu tracking when the owner window is invalid. 2011-04-21 16:53:42 +02:00
Jacek Caban 354a74e004 wininet: Use wrappers for HeapAlloc calls. 2011-04-21 16:53:42 +02:00
Vincent Povirk a08aa5391e windowscodecs: Handle broken TIFF files without a RowsPerStrip tag. 2011-04-21 16:53:42 +02:00
Nicolas Le Cam 66b11a00b5 dxdiagn/tests: Initialize a variable and reduce its scope (valgrind). 2011-04-21 16:53:42 +02:00
Henri Verbeet 03b388609d ddraw: Destroy the ddraw surface after the wined3d texture is destroyed. 2011-04-21 16:53:42 +02:00
Henri Verbeet 6ff226f502 ddraw: Destroy the ddraw surface after the wined3d surface is destroyed. 2011-04-21 16:53:41 +02:00
Henri Verbeet cbf78c5d49 ddraw: Release the wined3d surface first in ddraw_surface_destroy(). 2011-04-21 16:53:41 +02:00
Henri Verbeet 25c0941e50 ddraw: Add a separate function for surface cleanup. 2011-04-21 16:53:41 +02:00
Henri Verbeet f6e4f4a122 wined3d: Get rid of the mipmap hint code.
Mipmap hint isn't a texture parameter, but a global hint. This never worked,
it just causes GL errors.
2011-04-21 16:53:41 +02:00
Rico Schüller f296fe68ff d3dx9: Implement ID3DXBaseEffect::GetParameterElement(). 2011-04-21 16:53:41 +02:00
Rico Schüller 1ae414bc64 d3dx9: Implement ID3DXBaseEffect::GetParameterDesc(). 2011-04-21 16:53:40 +02:00
Rico Schüller b483ab8200 d3dx9: Implement ID3DXBaseEffect::GetParameterByName(). 2011-04-21 16:53:27 +02:00
André Hentschel 5789311201 ntdll: Fix usage of ContextFlags on Sparc. 2011-04-21 12:45:31 +02:00
André Hentschel c7600f8d75 ntdll: Fix usage of ContextFlags on ARM. 2011-04-21 12:45:29 +02:00
André Hentschel e40d1aae36 ntdll: Be more generic when storing ARM context. 2011-04-21 12:45:27 +02:00
Alexandre Julliard 79c2e55b5a user32: Only call the driver when the cursor position has really changed. 2011-04-20 20:30:09 +02:00
Dmitry Timoshkov f339b6c0f1 winex11.drv: Make sure that all relevant keyboard traces are printed in the same debug channel. 2011-04-20 16:34:25 +02:00
Huw Davies a9675b3509 gdi32: Add a directional bias for the case when the Bresenham error term is zero. 2011-04-20 16:34:15 +02:00
Michael Stefaniuc a3e77bfe59 d3d9: COM cleanup for the IDirect3DVolumeTexture9 iface. 2011-04-20 16:34:01 +02:00
Michael Stefaniuc aab2d427e3 d3d9: COM cleanup for the IDirect3DVolume9 iface. 2011-04-20 16:33:55 +02:00
Michael Stefaniuc 31bea55ef4 d3d9: COM cleanup for the IDirect3DTexture9 iface. 2011-04-20 16:33:42 +02:00
Andrew Nguyen 6329d0d47d msvcrt: Avoid the use of SetFilePointerEx in _lseeki64. 2011-04-20 16:33:31 +02:00
Rico Schüller 0a23fc7b29 d3dx9: Implement ID3DXBaseEffect::GetPassByName(). 2011-04-20 16:32:10 +02:00
Rico Schüller 2e2b3c775b d3dx9: Implement ID3DXBaseEffect::GetPass(). 2011-04-20 16:32:06 +02:00
Rico Schüller f284dc77f2 d3dx9: Implement ID3DXBaseEffect::GetPassDesc(). 2011-04-20 16:32:02 +02:00
Rico Schüller 8afc8dc0c7 d3dx9: Fix ID3DXEffect*::GetVectorArray() forward. 2011-04-20 16:31:58 +02:00
Matteo Bruni a3c12c5be4 wined3d: Fallback to our private window when context activation fails otherwise. 2011-04-20 16:31:48 +02:00
Matteo Bruni edebabc2ec wined3d: Add two functions for GL context activation/restore. 2011-04-20 16:31:45 +02:00
Dmitry Timoshkov fd043c5644 winex11.drv: Use dialog window type again for owned popup windows. 2011-04-20 16:29:33 +02:00
Alexandre Julliard 84f2960e5b winhttp: Use an accessor function instead of directly accessing the X509_STORE_CTX structure. 2011-04-20 16:28:31 +02:00
Alexandre Julliard 5b4be5d4c3 wininet: Use an accessor function instead of directly accessing the X509_STORE_CTX structure. 2011-04-20 16:28:27 +02:00
André Hentschel 6f9d1840ef ntdll: Remove Alpha support. 2011-04-20 13:09:39 +02:00
Damjan Jovanovic 0e3204389e mmsystem: Improve 16 bit mapping for MCI_WHERE/PUT/FREEZE/UNFREEZE. 2011-04-20 13:07:43 +02:00
Henri Verbeet fd1aac3e75 ddraw: Replace the viewport list with a standard Wine list. 2011-04-20 13:07:00 +02:00
Henri Verbeet f1de9ad621 ddraw: Unset the viewports active device in IDirect3DDeviceImpl_3_DeleteViewport(). 2011-04-20 13:06:49 +02:00
Henri Verbeet 5492560cb5 ddraw: Introduce a separate function for texture creation. 2011-04-20 13:06:45 +02:00
Henri Verbeet 2b1b5dba43 ddraw: Don't bother unsetting resources on surface destruction.
Uninit3D() / stateblock destruction already takes care of this.
2011-04-20 13:06:40 +02:00
Henri Verbeet 0de0e81793 wined3d: Decrement the vertex declaration refcount on stateblock destruction. 2011-04-20 13:06:35 +02:00
Alexandre Julliard 513e5c98a7 user32: Add support for loading animated cursors/icons from resources. 2011-04-20 11:16:18 +02:00
Alexandre Julliard 8970e29f44 user32: Support creating animated icons, not only cursors. 2011-04-20 10:54:10 +02:00
Christian Inci 99f6894c66 crypt32: Fix CertStrToName's CERT_NAME_STR_NO_QUOTING_FLAG usage. 2011-04-19 18:29:24 +02:00
André Hentschel 35103290ca hhcrtl.ocx: Resize search tab too. 2011-04-19 18:29:24 +02:00
Alexandre Julliard 55bfd2ef0d winex11: Allow installing the event handler multiple times. 2011-04-19 18:29:24 +02:00
Jacek Caban 25023c1302 psapi: Forward EmptyWorkingSet implementation to kernel32. 2011-04-19 18:29:24 +02:00
Hans Leidekker d1d9fe0655 mspatcha: Add a version resource. 2011-04-19 13:30:49 +02:00
Hans Leidekker 9ad5d05a6a msi: Sync with the action request instead of the action taken in msi_seltree_sync_item_state. 2011-04-19 13:30:07 +02:00
Hans Leidekker 22953b84f3 mscoree: Add a stub implementation of GetRealProcAddress. 2011-04-19 13:30:01 +02:00
Jacek Caban ef9bb15192 shdocvw: Properly handle IEDocHost refcount. 2011-04-19 13:29:51 +02:00
Henri Verbeet d429aaa9e9 ddraw: Verify the viewport belongs to the device on execute buffer execution. 2011-04-19 13:29:42 +02:00
Henri Verbeet 9edeb22c34 ddraw: Verify the viewport belongs to the device in IDirect3DDeviceImpl_3_SetCurrentViewport(). 2011-04-19 13:29:39 +02:00
Henri Verbeet e30a057487 wined3d: Don't bother unsetting texture resources in IWineD3DDeviceImpl_Uninit3D().
Releasing the stateblock already takes care of this.
2011-04-19 13:29:36 +02:00
Henri Verbeet 4651746102 wined3d: Set resource bindings to NULL before releasing them on stateblock destruction.
To prevent ERRs from device_resource_released().
2011-04-19 13:29:32 +02:00
Henri Verbeet 516ade9b2b wined3d: Also update ds_current_size if there's no current DS location in surface_load_ds_location(). 2011-04-19 13:29:28 +02:00
Austin English 6abf5fff9d dbghelp: Get rid of a couple unused variables. 2011-04-19 13:29:23 +02:00
André Hentschel e0d14005ce dbghelp: Set the right ARM frame pointer. 2011-04-19 13:29:03 +02:00
Wolfgang Walter ce1952446a kernel32: Fix TRACE output: IXON and IXOFF are swapped. 2011-04-19 13:27:45 +02:00
Alexandre Julliard de0b4a67d8 ws2_32: Signal overlapped completion in WSAIoctl. 2011-04-19 12:47:57 +02:00
Alexandre Julliard 7e208f4896 ws2_32: Merge ioctlsocket implementation into WSAIoctl. 2011-04-19 11:57:37 +02:00
Alexandre Julliard c4b67221d4 ws2_32: Use saner parameter names in WSAIoctl. 2011-04-19 11:34:42 +02:00
Rico Schüller fa608e247a d3dx9: Implement ID3DXBaseEffect::GetTechniqueByName(). 2011-04-18 17:01:00 +02:00