d3dx9: Implement ID3DXBaseEffect::GetTechniqueByName().
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@ -605,8 +605,28 @@ static D3DXHANDLE WINAPI ID3DXBaseEffectImpl_GetTechnique(ID3DXBaseEffect *iface
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static D3DXHANDLE WINAPI ID3DXBaseEffectImpl_GetTechniqueByName(ID3DXBaseEffect *iface, LPCSTR name)
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{
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struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
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unsigned int i;
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FIXME("iface %p, name %s stub\n", This, debugstr_a(name));
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TRACE("iface %p, name %s stub\n", This, debugstr_a(name));
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if (!name)
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{
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WARN("Invalid argument specified.\n");
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return NULL;
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}
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for (i = 0; i < This->technique_count; ++i)
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{
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struct d3dx_technique *tech = get_technique_struct(This->technique_handles[i]);
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if (!strcmp(tech->name, name))
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{
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TRACE("Returning technique %p\n", This->technique_handles[i]);
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return This->technique_handles[i];
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}
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}
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WARN("Invalid argument specified.\n");
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return NULL;
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}
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