d3dx9: Fix ID3DXEffect*::GetVectorArray() forward.
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@ -1479,7 +1479,7 @@ static HRESULT WINAPI ID3DXEffectImpl_GetVectorArray(ID3DXEffect *iface, D3DXHAN
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TRACE("Forward iface %p, base %p\n", This, base);
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return ID3DXBaseEffectImpl_SetVectorArray(base, parameter, vector, count);
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return ID3DXBaseEffectImpl_GetVectorArray(base, parameter, vector, count);
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}
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static HRESULT WINAPI ID3DXEffectImpl_SetMatrix(ID3DXEffect *iface, D3DXHANDLE parameter, CONST D3DXMATRIX *matrix)
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@ -2382,7 +2382,7 @@ static HRESULT WINAPI ID3DXEffectCompilerImpl_GetVectorArray(ID3DXEffectCompiler
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TRACE("Forward iface %p, base %p\n", This, base);
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return ID3DXBaseEffectImpl_SetVectorArray(base, parameter, vector, count);
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return ID3DXBaseEffectImpl_GetVectorArray(base, parameter, vector, count);
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}
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static HRESULT WINAPI ID3DXEffectCompilerImpl_SetMatrix(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, CONST D3DXMATRIX *matrix)
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