d3dx9: Fix ID3DXEffect*::GetVectorArray() forward.

This commit is contained in:
Rico Schüller 2011-04-20 07:58:22 +02:00 committed by Alexandre Julliard
parent a3c12c5be4
commit 8afc8dc0c7
1 changed files with 2 additions and 2 deletions

View File

@ -1479,7 +1479,7 @@ static HRESULT WINAPI ID3DXEffectImpl_GetVectorArray(ID3DXEffect *iface, D3DXHAN
TRACE("Forward iface %p, base %p\n", This, base);
return ID3DXBaseEffectImpl_SetVectorArray(base, parameter, vector, count);
return ID3DXBaseEffectImpl_GetVectorArray(base, parameter, vector, count);
}
static HRESULT WINAPI ID3DXEffectImpl_SetMatrix(ID3DXEffect *iface, D3DXHANDLE parameter, CONST D3DXMATRIX *matrix)
@ -2382,7 +2382,7 @@ static HRESULT WINAPI ID3DXEffectCompilerImpl_GetVectorArray(ID3DXEffectCompiler
TRACE("Forward iface %p, base %p\n", This, base);
return ID3DXBaseEffectImpl_SetVectorArray(base, parameter, vector, count);
return ID3DXBaseEffectImpl_GetVectorArray(base, parameter, vector, count);
}
static HRESULT WINAPI ID3DXEffectCompilerImpl_SetMatrix(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, CONST D3DXMATRIX *matrix)