d3dx9: Implement ID3DXBaseEffect::GetPassByName().

This commit is contained in:
Rico Schüller 2011-04-20 07:58:34 +02:00 committed by Alexandre Julliard
parent 2e2b3c775b
commit 0a23fc7b29
1 changed files with 22 additions and 1 deletions

View File

@ -688,8 +688,29 @@ static D3DXHANDLE WINAPI ID3DXBaseEffectImpl_GetPass(ID3DXBaseEffect *iface, D3D
static D3DXHANDLE WINAPI ID3DXBaseEffectImpl_GetPassByName(ID3DXBaseEffect *iface, D3DXHANDLE technique, LPCSTR name)
{
struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
struct d3dx_technique *tech = is_valid_technique(This, technique);
FIXME("iface %p, technique %p, name %s stub\n", This, technique, debugstr_a(name));
TRACE("iface %p, technique %p, name %s\n", This, technique, debugstr_a(name));
if (!tech) tech = get_technique_struct(iface->lpVtbl->GetTechniqueByName(iface, technique));
if (tech && name)
{
unsigned int i;
for (i = 0; i < tech->pass_count; ++i)
{
struct d3dx_pass *pass = get_pass_struct(tech->pass_handles[i]);
if (!strcmp(pass->name, name))
{
TRACE("Returning pass %p\n", tech->pass_handles[i]);
return tech->pass_handles[i];
}
}
}
WARN("Invalid argument specified.\n");
return NULL;
}