dinput: Get rid of some redundant coordinate mappings.
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@ -66,7 +66,6 @@ struct SysMouseImpl
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/* These are used in case of relative -> absolute transitions */
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POINT org_coords;
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POINT mapped_center;
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DWORD win_centerX, win_centerY;
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/* warping: whether we need to move mouse back to middle once we
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* reach window borders (for e.g. shooters, "surface movement" games) */
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BOOL need_warp;
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@ -419,20 +418,12 @@ static int dinput_mouse_hook( LPDIRECTINPUTDEVICE8A iface, WPARAM wparam, LPARAM
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static BOOL dinput_window_check(SysMouseImpl* This) {
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RECT rect;
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DWORD centerX, centerY;
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/* make sure the window hasn't moved */
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if(!GetWindowRect(This->base.win, &rect))
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return FALSE;
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centerX = (rect.right - rect.left) / 2;
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centerY = (rect.bottom - rect.top ) / 2;
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if (This->win_centerX != centerX || This->win_centerY != centerY) {
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This->win_centerX = centerX;
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This->win_centerY = centerY;
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}
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This->mapped_center.x = This->win_centerX;
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This->mapped_center.y = This->win_centerY;
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MapWindowPoints(This->base.win, HWND_DESKTOP, &This->mapped_center, 1);
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This->mapped_center.x = (rect.left + rect.right) / 2;
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This->mapped_center.y = (rect.top + rect.bottom) / 2;
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return TRUE;
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}
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@ -488,15 +479,12 @@ static HRESULT WINAPI SysMouseWImpl_Acquire(LPDIRECTINPUTDEVICE8W iface)
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/* Get the window dimension and find the center */
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GetWindowRect(This->base.win, &rect);
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This->win_centerX = (rect.right - rect.left) / 2;
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This->win_centerY = (rect.bottom - rect.top ) / 2;
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This->mapped_center.x = (rect.left + rect.right) / 2;
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This->mapped_center.y = (rect.top + rect.bottom) / 2;
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/* Warp the mouse to the center of the window */
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if (This->base.dwCoopLevel & DISCL_EXCLUSIVE || This->warp_override == WARP_FORCE_ON)
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{
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This->mapped_center.x = This->win_centerX;
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This->mapped_center.y = This->win_centerY;
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MapWindowPoints(This->base.win, HWND_DESKTOP, &This->mapped_center, 1);
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TRACE("Warping mouse to %d - %d\n", This->mapped_center.x, This->mapped_center.y);
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SetCursorPos( This->mapped_center.x, This->mapped_center.y );
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This->last_warped = GetCurrentTime();
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