Stefan Dösinger
fce54bcc49
wined3d: Add WINED3DDISPLAYMODE to wined3d_types.h.
2006-04-03 12:17:22 +02:00
Stefan Dösinger
6a8578f847
wined3d: Add WINED3DDEVTYPE to wined3d_types.h.
2006-03-30 12:45:57 +02:00
H. Verbeet
1e1a708e8a
wined3d: Create an IWineD3DBaseShader class.
2006-03-29 13:40:45 +02:00
Stefan Dösinger
1d47556195
wined3d: Use WINED3DSWAPEFFECT in the wined3d headers and code.
2006-03-28 17:51:45 +02:00
Stefan Dösinger
d75fd75d48
wined3d: Add WINED3DPOOL to wined3d_types.h.
2006-03-28 17:34:42 +02:00
Stefan Dösinger
b4b295c2a5
wined3d: Add WINED3DMULTISAMPLE_TYPE to wined3d_types.h.
2006-03-27 11:30:49 +02:00
Stefan Dösinger
0f7eb52789
wined3d: Add WINED3DTRIPATCH_INFO to wined3d_types.h.
2006-03-27 11:30:49 +02:00
Stefan Dösinger
6af24c816d
wined3d: Rectpatch code fix.
...
Update the wined3d code to use WINED3DRECTPATCH_INFO, which was added
with an older patch.
2006-03-24 12:13:50 +01:00
H. Verbeet
f716eea3df
wined3d: Initialise WINED3DVERTEXELEMENT's Reg field in
...
IWineD3DVertexDeclarationImpl_ParseDeclaration9.
2006-03-22 21:40:21 +01:00
Roderick Colenbrander
a187ab05c4
wined3d: Don't use OpenGL 2.0.
2006-03-20 22:09:05 +01:00
Stefan Dösinger
7870a5a6a1
wined3d: Add D3DBASISTYPE to wined3d_types.h.
2006-03-17 13:11:14 +01:00
Alexandre Julliard
5ff1004c4d
libwine: Export wine_get_build_dir.
2006-03-16 17:36:19 +01:00
Stefan Dösinger
6cc87406cf
wined3d: Add WINED3DINDEXBUFFER_DESC to wined3dtypes.h.
2006-03-15 11:30:39 +01:00
Stefan Dösinger
9f46792ba2
wined3d: Add WINED3DVERTEXBUFFER_DESC to wined3d_types.h.
2006-03-13 13:32:01 +01:00
Stefan Dösinger
913df5b143
wined3d: Consistently use WINED3DRESOURCETYPE.
2006-03-10 21:43:00 +01:00
Stefan Dösinger
6104c67613
wined3d: Use WINED3DPRESENT_PARAMETERS in IWineD3DSwapChain::GetPresentParameters.
2006-03-09 12:51:26 +01:00
Stefan Dösinger
851bdfb5e0
wined3d: Add D3DLOCK_* types to wined3d_types.h.
2006-03-08 11:33:35 +01:00
Alexandre Julliard
1a4f6e579b
user: Launch explorer to manage the desktop window.
2006-03-07 11:42:35 +01:00
Stefan Dösinger
270afeb5e8
wined3d: Define D3D usage flags in wined3d_types.h.
2006-03-07 10:53:02 +01:00
Stefan Dösinger
2f0c781988
wined3d: Add device caps to wined3d_types.h.
2006-03-07 10:51:34 +01:00
H. Verbeet
07004966a8
wined3d: Fix the relation between volumes and their container.
2006-03-06 20:08:36 +01:00
H. Verbeet
f7356a34c3
wined3d: Fix the relation between surfaces and their container.
2006-03-06 20:08:22 +01:00
Alexandre Julliard
2f026d1694
libwine: Export a function to retrieve the data directory (based on a
...
patch by Dmitry Timoshkov).
2006-03-06 18:50:15 +01:00
Alexandre Julliard
4be3d4c12b
server: Return real parent and owner in the create_window request.
...
Remove computing of parent and owner handles on the client side.
2006-03-06 15:00:37 +01:00
Stefan Dösinger
033769f94d
wined3d: Add d3d7 and d3d8/9 cap flags to wined3d_types.h.
2006-03-06 11:36:28 +01:00
Vitaly Budovski
3832eb7de4
wined3d: Added OpenGL 2.0 function definitions.
2006-03-06 11:12:14 +01:00
Vitaly Budovski
7b55a0cff1
wined3d: Implemented fallback for separate stencil operation in WINED3DRS_CCW_STENCIL*.
2006-03-04 16:15:47 +01:00
Stefan Dösinger
a15280972b
wined3d: Add D3D7 texture stage types.
2006-03-04 16:13:25 +01:00
Stefan Dösinger
ecaf772906
wined3d: Add D3D7 render states.
2006-03-04 16:13:15 +01:00
Roderick Colenbrander
f8ed06ea3d
wined3d: Opengl 2.x compile fix.
2006-03-02 15:50:16 +01:00
Eric Pouech
6b95c0e4b4
kernel32: ClearCommError.
...
ClearCommError should only deal with *communication* errors (are being
seen on the serial interface) rather than API errors (which can be
reported to the caller by the API itself). I then removed all the
stuff related to storing the error status in the server object.
2006-02-27 13:54:43 +01:00
Alexandre Julliard
e27358ea5c
server: Remove no longer needed fields in the init_process_done request.
2006-02-21 20:08:19 +01:00
Mike McCormack
e4faabfa64
server: Track created and removed directories in the tree of inodes for inotify.
...
Add them to or remove them from existing recursive watches.
2006-02-21 11:13:23 +01:00
Alexandre Julliard
9dffd134dd
libwine: Try the current load path in priority before the
...
WINELOADER/WINESERVER environment variables in wine_exec_wine_binary.
2006-02-16 20:26:55 +01:00
Eric Pouech
ca777c090f
tests: Fixed test framework against environment modifications.
2006-02-14 11:38:26 +01:00
Alexandre Julliard
e0330145d8
server: Remove the no longer needed exe_file parameter in the
...
init_process_done request.
2006-02-08 15:25:12 +01:00
Roderick Colenbrander
c7b58749a1
wined3d: Added CopyRects method (based on a patch by Oliver Stieber).
2006-02-07 16:51:39 +01:00
Mike McCormack
0790f95589
kernel32: ReadDirectoryChangesW fixes.
...
ReadDirectoryChangesW remembers whether it's recording changes or not.
Don't initialize overlapped->InternalHigh.
The hEvent is cleared when ReadDirectoryChanges is called.
2006-02-07 16:50:36 +01:00
Mike McCormack
0193211946
server: Fill in NtNotifyChangeDirectoryFile's buffer with change data.
2006-02-06 11:58:55 +01:00
H. Verbeet
e43cfb1a68
wined3d: Fix SetContainer.
...
Add/Release references to the container.
Change the type of the container from IUnknown to IWineD3DBase.
2006-02-06 11:30:48 +01:00
Alexandre Julliard
2a36dd239c
server: Remove no longer used create_flags from get_startup_info request.
2006-02-05 12:33:24 +01:00
H. Verbeet
c72fce011d
wined3d: Use GL_EXTCALL to call OpenGL extension glPointParameterfvARB.
2006-02-05 12:19:22 +01:00
Alexandre Julliard
65424dc3a8
libwine: Added wine_dll_enum_load_path function to allow querying the dll path.
2006-02-04 17:02:05 +01:00
Robert Shearman
7dcc55f4cc
include: Move all of the contiguous FC types together so we can see
...
possible missing constants better.
2006-02-03 18:46:12 +01:00
Robert Shearman
14e4a5453c
widl: Define a value for RPC_FC_WSTRING.
2006-01-31 12:23:59 +01:00
Mike McCormack
08351071fd
server: Fix the file notification interface to use directory handles.
2006-01-27 12:13:56 +01:00
Robert Shearman
368da7dcc2
widl: Added some more constants for conformance descriptors.
2006-01-24 11:08:49 +01:00
Robert Shearman
21a90850cb
widl: Strings.
...
Write out type format strings for string types.
2006-01-24 11:07:39 +01:00
H. Verbeet
7c8a4d2174
wined3d: Create a common WineD3D base class, IWineD3DBase.
2006-01-17 15:58:22 +01:00
Robert Shearman
a40ce39340
user: Fix WM_QUIT message ordering from PostQuitMessage.
...
Added a new server call as PostQuitMessage should set a flag in the
message queue to return the WM_QUIT message when there are no other
pending messages, rather than posting a message to the thread queue as
it does at the moment.
2006-01-17 13:14:31 +01:00
Alexandre Julliard
cfe45cc130
Get rid of the no longer needed DECL_GLOBAL_CONSTRUCTOR macro.
2006-01-14 17:08:52 +01:00
Alexandre Julliard
2878d99216
ntdll: Add debug registers to the context of all exceptions.
...
Maintain a local cache of the debug registers to avoid server calls
where possible.
2006-01-13 13:58:14 +01:00
Alexandre Julliard
2654be08d5
ntdll: Handle NtSetContextThread on the client side (as far as
...
possible) when setting the context of the current thread.
2006-01-11 20:20:32 +01:00
Troy Rollo
b7652d89db
user: Fix return type of EnableMenuItem.
2006-01-10 12:08:48 +01:00
Hans Leidekker
67dd000250
Update copyright info for the new year.
2006-01-06 21:06:53 +01:00
Alexandre Julliard
3215c3ac91
Avoid DECLSPEC_NORETURN on function pointers for MSVC compatibility.
2006-01-04 14:52:43 +01:00
Eric Pouech
b7607aebdc
ntdll: Correct implementation for atom query functions.
2006-01-03 17:34:43 +01:00
Rolf Kalbermatter
97ede2dca8
include: Fix DECLSPEC_NORETURN for compilation with MS C compiler.
2006-01-03 13:33:22 +01:00
Detlef Riekenberg
8827bcfd74
winspool: Add version resource.
2005-12-21 21:11:43 +01:00
H. Verbeet
4e7b2557b5
wined3d: Cleanup shader constants code a little bit.
...
Improved bounds checking.
2005-12-20 11:46:52 +01:00
Alexandre Julliard
324d86a3af
Exception handling: Added a magic __EXCEPT_PAGE_FAULT macro to make it
...
easier to handle the common case of trapping page faults.
2005-12-16 16:58:47 +01:00
Vitaliy Margolen
b05340a523
ntdll: Implement FSCTL_PIPE_WAIT NtFsControlFile ioctl.
...
Implement FSCTL_PIPE_WAIT NtFsControlFile ioctl.
Modify WaitNamedPipeW to use NtFsControlFile.
Replace struct overlapped with event.
2005-12-14 11:14:02 +01:00
Alexandre Julliard
67505c00af
server: Support for opening devices.
...
Added support for opening devices directly with the server when they
don't correspond to a Unix file.
2005-12-12 14:27:45 +01:00
Alexandre Julliard
03b040c51d
server: Added object attributes to a few more requests.
2005-12-09 14:52:04 +01:00
Alexandre Julliard
d02c4a1b82
Make wine_server_fd_to_handle use attributes instead of inherit flag.
2005-12-09 12:22:35 +01:00
Alexandre Julliard
7b910f40f2
server: Use attributes instead of inherit flag in dup_handle request.
2005-12-09 12:21:35 +01:00
Alexandre Julliard
836d07c369
server: Use attributes instead of inherit flag in token requests.
...
Also use the specified access rights in the open_token request.
2005-12-09 12:17:19 +01:00
Alexandre Julliard
f2d7dd645e
server: Use attributes instead of inherit flag in process and thread requests.
2005-12-09 12:13:11 +01:00
Alexandre Julliard
f11d0a375f
server: Use attributes instead of inherit flag in snapshot requests.
2005-12-09 12:09:44 +01:00
Alexandre Julliard
7a096601e3
server: Use attributes instead of inherit flag in console requests.
2005-12-09 12:05:20 +01:00
Alexandre Julliard
27b1aec925
server: Use attributes instead of inherit flag in file requests.
2005-12-09 12:00:48 +01:00
Alexandre Julliard
bc30303c56
server: Use attributes instead of inherit flag in socket requests.
2005-12-09 11:58:55 +01:00
Oliver Stieber
7c482cb9a1
wined3d: Vertex shader 8 support.
...
Start to add support for DirectX 8 vertex shaders, constants and
registers are now correctly assigned and loaded allowing support for
most basic d3d8 shaders.
2005-12-09 11:23:52 +01:00
Vitaliy Margolen
cf21d4d7ca
Move mailslot devices into directory name space.
2005-12-05 13:30:26 +01:00
Vitaliy Margolen
babfa79436
Move named pipe objects into directory name space.
...
Change tests accordingly.
Add small test for WaitNamedPipe.
2005-12-05 13:09:35 +01:00
Vitaliy Margolen
348a3d912b
Move mapping (section) objects into directory name space.
2005-12-02 16:13:13 +01:00
Vitaliy Margolen
7c5cb7a229
Move timer objects into directory name space.
2005-12-02 16:05:54 +01:00
Vitaliy Margolen
5daae3dfa9
Move semaphore objects into directory name space.
2005-12-02 16:01:17 +01:00
Vitaliy Margolen
f676bc8d85
Move event and mutex objects into directory name space.
2005-12-02 15:55:48 +01:00
Willie Sippel
fbfb971646
Added more Nvidia card IDs.
2005-11-30 19:45:45 +01:00
Vitaliy Margolen
80444dfe51
Implement symbolic link object in wineserver.
...
Implement Nt[Create|Open|Query]SymbolicLinkObject.
Change tests accordingly.
2005-11-30 19:22:57 +01:00
Raphael Junqueira
0e68b671f4
Add support for Intel drivers version string.
...
Update default driver version (nvidia).
2005-11-30 12:02:45 +01:00
Vitaliy Margolen
3c6bdcce53
Implement directory object in wineserver.
...
Implement Nt[Create|Open]DirectoryObject.
Change tests accordingly.
2005-11-29 17:21:05 +01:00
Oliver Stieber
aa9ce3577a
Added support for vertex and pixel shader constants that have no type
...
i.e. they haven't been set yet or are clear.
2005-11-29 17:05:54 +01:00
Alexandre Julliard
0ec7e1a591
Renamed all .cvsignore files to .gitignore.
2005-11-26 13:10:33 +01:00
Oliver Stieber
932815d6f0
Implement a pixel shader parser and cross compiler. All version of
...
shaders up to 3 should be parsed correctly, but only shaders 1-1.4
will be cross compiled.
2005-11-21 16:27:55 +00:00
Alexandre Julliard
86397e1d43
Fixed handling of mailslot read timeout to avoid compiler warnings.
2005-11-21 15:23:49 +00:00
Vitaliy Margolen
83ef91ce2d
Replace inherit flag with object attributes in winstation and desktop
...
create & open. Use OBJ_OPENIF flag to create winstation & desktop.
2005-11-21 12:05:38 +00:00
Raphael Junqueira
c4569d9298
Define GL_EXT_framebuffer_object and GL_EXT_pixelbuffer_object openGL
...
specs.
Support Mesa GL_VERSION on parse.
2005-11-10 11:04:59 +00:00
Vincent Béron
a17528cd0d
Fix warning about memmove re#definition.
2005-11-04 11:14:22 +00:00
Alexandre Julliard
73c72390f8
Fixed Get/SetThreadContext to work properly on suspended threads.
...
Added a test case.
2005-11-02 20:54:12 +00:00
Oliver Stieber
d6fcc69ddb
Implement D3DFMT_UNKNOWN surfaces, this seems to be used a lot in d3d8
...
but I haven't found any d3d9 application that uses D3DFMT_UNKNOWN
surfaces yet.
2005-11-02 20:01:54 +00:00
Alexandre Julliard
ff7795ef4c
Don't send an extra signal when waiting for a debug event, just do a
...
normal wait. Return the debug event status directly as return value
of the server call.
2005-11-01 21:47:07 +00:00
Christian Costa
a52a4daa9b
Remove no longer used wine_dbg_parse_options and wine_dbg_add_options
...
prototypes.
2005-10-30 19:05:27 +00:00
Vitaliy Margolen
a996000ad5
- Send whole OBJECT_ATTRIBUTES.Attributes to the server not just an
...
inherit flag.
- Pass DesiredAccess to the server when creating mailslot.
2005-10-27 18:30:37 +00:00
Alexandre Julliard
2058f54300
Added a __wine_dbg_set_channel_flags function to allow changing flags
...
from inside the code.
2005-10-18 10:49:20 +00:00
Alexandre Julliard
36c3199782
Default search path for an include file should be based on the path of
...
the parent source file, not the current directory.
2005-10-10 18:06:50 +00:00
Alexandre Julliard
784c94516b
Export the get_channel_flags function avoid warnings when passing a
...
NULL format to wine_dbg_log.
Removed a few no longer used functions.
2005-09-29 11:16:52 +00:00
Alexandre Julliard
7ddab75619
Declare debug channels as static variables so that we don't need to
...
generate an external .dbg.c file to define them.
2005-09-28 18:34:00 +00:00
H. Verbeet
f469b6f8de
Fix missing prototypes when using nVidia OpenGL headers.
2005-09-28 18:12:00 +00:00