Commit Graph

1622 Commits

Author SHA1 Message Date
Henri Verbeet e70990041b wined3d: Get rid of the WINED3DTEXTUREFILTERTYPE typedef. 2012-01-13 17:34:31 +01:00
Matteo Bruni c6c5c6905e wined3d: Handle discarded depth-stencil surfaces with SFLAG_LOST.
SFLAG_INSYSMEM is already set by surface_add_dirty_rect() for all
surfaces anyway.
2012-01-13 17:34:30 +01:00
Henri Verbeet 7dac3e0921 wined3d: Get rid of the WINED3DBASISTYPE typedef. 2012-01-12 12:37:24 +01:00
Henri Verbeet f38e94af7c wined3d: Get rid of the WINED3DTRANSFORMSTATETYPE typedef. 2012-01-12 12:37:18 +01:00
Henri Verbeet 2650ba4b17 wined3d: Get rid of the WINED3DTEXTUREADDRESS typedef. 2012-01-11 17:47:23 +01:00
Henri Verbeet b6431d9493 wined3d: Get rid of the WINED3DTEXTUREOP typedef. 2012-01-11 17:47:22 +01:00
Matteo Bruni 1c14c0d2fc wined3d: Don't use separate location flags for depth buffers. 2012-01-10 10:48:26 +01:00
Henri Verbeet 43fcbcb36e wined3d: Get rid of the WINED3DTEXTURESTAGESTATETYPE typedef. 2012-01-10 10:47:27 +01:00
Henri Verbeet 9a8491045e wined3d: Get rid of the WINED3DMULTISAMPLE_TYPE typedef. 2012-01-09 12:22:17 +01:00
Henri Verbeet 08545dc739 wined3d: Get rid of the WINED3DSAMPLERSTATETYPE typedef. 2012-01-09 12:22:12 +01:00
Henri Verbeet fd8597b2bf wined3d: Get rid of the WINED3DSTENCILOP typedef. 2012-01-03 23:40:50 +01:00
Henri Verbeet 51d54a909c wined3d: Recognize some more Intel GPUs. 2012-01-03 12:37:29 +01:00
Henri Verbeet 1ec609670f wined3d: Get rid of the WINED3DCMPFUNC typedef. 2011-12-21 10:14:54 +01:00
Henri Verbeet 3082c1a9de wined3d: Get rid of the WINED3DRENDERSTATETYPE typedef. 2011-12-20 10:11:47 +01:00
Henri Verbeet 5bddd4427d wined3d: Get rid of the WINED3DDEGREETYPE typedef. 2011-12-20 10:11:39 +01:00
Henri Verbeet 67bca436ee wined3d: Get rid of the WINED3DDEVTYPE typedef. 2011-12-13 18:58:58 +01:00
Henri Verbeet e6fb4537f0 ddraw: Move clipper handling to ddraw. 2011-12-13 18:58:37 +01:00
Henri Verbeet e6a4a86608 wined3d: Get rid of the WINED3DPRIMITIVETYPE typedef. 2011-12-12 10:21:01 +01:00
Henri Verbeet 3dd03f642d wined3d: Get rid of the WINEDDCOLORKEY typedef. 2011-12-08 10:27:53 +01:00
Henri Verbeet 52231bc467 wined3d: Get rid of the WineDirect3DVertexStridedData typedef. 2011-12-08 10:27:50 +01:00
Henri Verbeet 5c5216e609 wined3d: Get rid of the WINED3DBOX typedef. 2011-12-07 17:49:56 +01:00
Henri Verbeet 3f455832a3 wined3d: Unbind stateblock resources in wined3d_device_uninit_3d(). 2011-12-07 17:49:55 +01:00
Henri Verbeet 94c9b0b4fc wined3d: Get rid of the WINED3DPRESENT_PARAMETERS typedef. 2011-12-02 11:51:29 +01:00
Henri Verbeet 3a2921c559 ddraw: Keep the primary surface mapped at the same address for early ddraw versions. 2011-11-30 11:50:58 +01:00
Henri Verbeet f5a2670689 wined3d: Store the device type only once. 2011-11-28 16:40:47 +01:00
Henri Verbeet d1327bbefe wined3d: Get rid of the WINED3DDEVICE_CREATION_PARAMETERS typedef. 2011-11-28 16:40:47 +01:00
Henri Verbeet 2ecbe2aa0f wined3d: Get rid of the WINED3DRECTPATCH_INFO typedef. 2011-11-23 09:13:58 +01:00
Henri Verbeet 2e1c0d83c1 wined3d: Get rid of the WINED3DGAMMARAMP typedef. 2011-11-22 10:52:45 +01:00
Henri Verbeet be8917cd91 wined3d: Get rid of the WINED3DVIEWPORT typedef. 2011-11-22 10:52:40 +01:00
Henri Verbeet 14cf780fde wined3d: Recognize the SM4 xor opcode. 2011-11-22 10:52:33 +01:00
Henri Verbeet d695dd3af4 wined3d: Recognize the SM4 ushr opcode. 2011-11-22 10:52:29 +01:00
Henri Verbeet 9afff037e5 wined3d: Recognize the SM4 udiv opcode. 2011-11-22 10:52:25 +01:00
Henri Verbeet 02bb70fc3b wined3d: Get rid of the WINED3DMATERIAL typedef. 2011-11-21 11:01:02 +01:00
Henri Verbeet f597359727 wined3d: Get rid of the WINED3DLIGHT typedef. 2011-11-21 11:00:57 +01:00
Henri Verbeet e2d099a14d wined3d: Recognize the SM4 round_ni opcode. 2011-11-21 11:00:50 +01:00
Henri Verbeet 829e28cb4d wined3d: Recognize the SM4 ge opcode. 2011-11-21 11:00:46 +01:00
Henri Verbeet af11214562 wined3d: Recognize the SM4 eq opcode. 2011-11-21 11:00:42 +01:00
Henri Verbeet 37a0f7ad65 wined3d: Get rid of the WINED3DMATRIX typedef. 2011-11-18 14:26:16 +01:00
Henri Verbeet 7459180a51 wined3d: Get rid of the WINED3DCOLORVALUE typedef. 2011-11-16 09:41:50 +01:00
Henri Verbeet e43a185c17 wined3d: Get rid of the WINED3DSHADER_PARAM_DSTMOD_TYPE typedef. 2011-11-15 16:09:09 +01:00
Henri Verbeet 563edce2fa wined3d: Get rid of the WINED3DSHADER_PARAM_SRCMOD_TYPE typedef. 2011-11-15 16:09:09 +01:00
Henri Verbeet 076edfe9d4 wined3d: Get rid of the winetexturestates typedef. 2011-11-14 15:25:22 +01:00
Henri Verbeet 66cb4a8ca9 wined3d: Get rid of the WINED3DSHADER_PARAM_REGISTER_TYPE typedef. 2011-11-14 15:25:22 +01:00
Henri Verbeet adf7c33023 wined3d: Get rid of the COMPARISON_TYPE typedef. 2011-11-09 11:34:32 +01:00
Henri Verbeet 323a95418e wined3d: Get rid of the WINED3DSAMPLER_TEXTURE_TYPE typedef. 2011-11-09 11:34:24 +01:00
Henri Verbeet 81ae0cea7c wined3d: Simplify context_choose_pixel_format().
Simply rank the formats instead of doing multiple passes over the list.
2011-11-09 11:34:19 +01:00
Henri Verbeet 0ba5f7dd98 wined3d: Get rid of RTL_DISABLE. 2011-11-09 11:34:11 +01:00
Henri Verbeet 4c727ed0a1 wined3d: Get rid of the SAVEDSTATES typedef. 2011-11-08 09:50:31 +01:00
Henri Verbeet 1e1c442aca wined3d: Get rid of the wineD3DSurface_DIB typedef. 2011-11-08 09:50:28 +01:00
Henri Verbeet d6b432b068 wined3d: Get rid of client_memory from wineD3DSurface_DIB. 2011-11-08 09:50:23 +01:00
Henri Verbeet 896aaa67ca wined3d: Get rid of holdbitmap from wineD3DSurface_DIB. 2011-11-08 09:50:18 +01:00
Stefan Dösinger 7eefed1410 wined3d: YUY2 and UYVY are block based. 2011-11-07 14:32:16 +01:00
Henri Verbeet a64271c07e wined3d: Make the surface parameter to blit_shader.set_shader() const. 2011-11-07 11:32:47 +01:00
Henri Verbeet 35515e4669 wined3d: Remove surface_draw_overlay from wined3d_surface_ops. 2011-11-07 11:32:34 +01:00
Henri Verbeet 48b6050ca3 wined3d: Remove surface_preload from wined3d_surface_ops. 2011-11-07 11:32:28 +01:00
Matteo Bruni cc221b285b wined3d: Recognize Northern Islands cards with AMD binary drivers. 2011-11-04 10:45:54 +01:00
Matteo Bruni 307579156f wined3d: Add filtering flag to more texture formats. 2011-11-04 10:45:42 +01:00
Henri Verbeet 3f11631e75 wined3d: Merge surface_getdc() and gdi_surface_getdc(). 2011-11-04 10:44:32 +01:00
Henri Verbeet 3bfecd58d2 wined3d: Avoid a drawable -> texture transfer through sysmem in arbfp_blit_surface() with backbuffer ORM. 2011-11-04 10:44:14 +01:00
Claudio Fontana 485571539f wined3d: Rename nVidia GTX560 to GTX560TI, add GTX560 with correct device id. 2011-11-03 17:42:58 +01:00
Henri Verbeet 335a6ca78e wined3d: Use wined3d_surface_blt() in swapchain_gl_present(). 2011-11-03 13:00:50 +01:00
Henri Verbeet b49e08aa8d wined3d: Get rid of the local_constant typedef. 2011-10-31 23:52:59 +01:00
Henri Verbeet 7de4df9fd9 wined3d: Get rid of the wined3d_surface_bltfast() export. 2011-10-31 23:52:47 +01:00
Henri Verbeet f8e7b1e80c wined3d: Make the device parameter to wined3d_event_query_issue() const. 2011-10-31 16:46:20 +01:00
Henri Verbeet 76b5b8a67b wined3d: Make the device parameter to wined3d_event_query_finish() const. 2011-10-31 16:46:20 +01:00
Henri Verbeet dbfe83baff wined3d: Rename nCfgs to cfg_count. 2011-10-27 19:34:15 +02:00
Henri Verbeet 6a981239db wined3d: Get rid of the unused palette9 wined3d_surface field. 2011-10-27 12:25:19 +02:00
Henri Verbeet 2f74d5052a wined3d: Recognize Sumo/Llano in select_card_amd_mesa(). 2011-10-27 12:25:00 +02:00
Matteo Bruni 095a9a6893 wined3d: Refuse to create a shader unsupported by the backend. 2011-10-26 12:41:35 +02:00
Henri Verbeet 7aac0159a9 wined3d: Move the ARB shader program constant handling to the backend where it belongs. 2011-10-26 12:41:33 +02:00
Henri Verbeet bab2a40f87 wined3d: Make the device parameter to context_apply_clear_state() const. 2011-10-25 16:57:24 +02:00
Henri Verbeet 9b42c657e4 wined3d: Make the device parameter to context_apply_blit_state() const. 2011-10-25 16:57:24 +02:00
Henri Verbeet 2da4f87a7e wined3d: Upload directly from the source surface in wined3d_surface_blt(), if possible.
This avoids either loading sysmem surfaces into video memory (wasting GPU
memory) and then doing a blit on the GPU, or downloading GPU surfaces to
sysmem, doing a blit on the CPU, and likely uploading it again. This mostly
matters for ddraw and d3d8 applications, d3d9 already has to go through
wined3d_device_update_surface() to transfer data from sysmem surfaces to GPU
surfaces.
2011-10-25 16:57:23 +02:00
Henri Verbeet e6101816a2 wined3d: Get rid of surface_gdi_cleanup().
It's effectively the same as surface_cleanup(). The GL objects that
surface_cleanup() destroys are never created for "GDI" surfaces.
2011-10-24 11:16:40 +02:00
Henri Verbeet 25b1130b44 wined3d: Also restore the pixel format in context_restore_gl_context(). 2011-10-17 17:45:02 +02:00
Stefan Dösinger 496b438ede wined3d: Remove d3d8/9 palette support. 2011-10-11 13:37:49 +02:00
Stefan Dösinger efba48ccfb wined3d: Don't load/unload unsupported texture coordinate attribs. 2011-09-12 10:09:48 +02:00
Matteo Bruni 53bb382706 wined3d: Report more vertex texture formats. 2011-09-09 13:33:58 +02:00
Henri Verbeet 74b418c9e0 wined3d: Don't print the GLSL info log by default on fglrx. 2011-09-05 10:56:46 +02:00
Ričardas Barkauskas 9425e1be83 wined3d: Add support for Nvidia GT 555M. 2011-09-02 18:28:25 +02:00
Henri Verbeet 55ce85ad29 wined3d: Merge the wined3d_surface_flip() implementations. 2011-09-01 18:06:36 +02:00
Henri Verbeet b587b85394 wined3d: Merge the wined3d_surface_set_mem() implementations. 2011-09-01 18:06:36 +02:00
Maxime Lombard ef604e3826 wined3d: Add support for Nvidia GTX 460M. 2011-08-30 12:46:46 +02:00
Henri Verbeet 1870353c7a wined3d: Replace "DirectDraw stuff" with per-adapter screen information. 2011-08-29 19:42:20 +02:00
Henri Verbeet 78cbe0bc74 wined3d: Rename WineD3DAdapterChangeGLRam() to adapter_adjust_memory().
And make it work on an adapter instead of a device.
2011-08-29 12:08:20 +02:00
Matteo Bruni c74c544cc6 wined3d: Store maximum vertex attributes count. 2011-08-29 12:08:19 +02:00
Matteo Bruni afeecfd974 wined3d: Rename dummyTextureName variable. 2011-08-29 12:08:19 +02:00
Matteo Bruni 7c6bd2f287 wined3d: Use dummy textures for all the texture targets. 2011-08-29 12:08:19 +02:00
Matteo Bruni 0386b44bad wined3d: Keep track of the current texture type for each texture unit. 2011-08-29 12:08:19 +02:00
Henri Verbeet 641f52ef96 wined3d: Add multisampling support. 2011-08-26 11:28:47 +02:00
Matteo Bruni f47f9f7c74 wined3d: Store currently active texture in the wined3d context. 2011-08-25 11:31:55 +02:00
Matteo Bruni e53ae83d74 wined3d: Pass around the context instead of gl_info. 2011-08-25 11:31:55 +02:00
Henri Verbeet e57b20c215 wined3d: Keep track of a surface's "draw location". 2011-08-24 11:58:14 +02:00
Henri Verbeet 620c81dc76 wined3d: Add a registry key to disable rendering swapchains onscreen.
We'll probably want to make this default to TRUE at some point, but at least
for the moment there still seem to be some performance advantages to rendering
onscreen in most cases.
2011-08-24 11:58:14 +02:00
Henri Verbeet 9de5372036 wined3d: Introduce a function to update a swapchain's render_to_fbo field. 2011-08-23 16:53:51 +02:00
Michael Stefaniuc 42a6455ea5 wined3d: Sync a function prototype with its definition. 2011-08-22 19:49:39 +02:00
Henri Verbeet f8ce77a598 wined3d: Draw buffers are per-framebuffer state. 2011-08-22 16:14:36 +02:00
William Pettersson 0e043819f4 wined3d: Add support for Nvidia GTX 550/560 Ti. 2011-08-05 16:43:24 +02:00
Henri Verbeet 812a314821 wined3d: Get rid of the fglrx point sprite hack.
Fglrx 9.3 is well over 2 years old at this point. I'd strongly encourage
anyone still affected by this to upgrade to the r300g driver.
2011-08-05 09:17:59 +02:00
Henri Verbeet a84275075d wined3d: Implement wined3d_surface_bltfast() on top of wined3d_surface_blt(). 2011-08-05 09:17:39 +02:00