Commit Graph

47 Commits

Author SHA1 Message Date
Michael Stefaniuc bffe111672 d3dx9/tests: Use wide-char string literals.
Signed-off-by: Michael Stefaniuc <mstefani@winehq.org>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-10-01 11:46:50 +02:00
Matteo Bruni c87901d3f8 d3dx9/tests: Create the asm shader test files under the temporary files directory. 2014-08-25 22:03:28 +02:00
Matteo Bruni bc8d913199 d3dx9/tests: Add a test for an include path containing '/'. 2014-08-25 22:03:06 +02:00
Matteo Bruni 686f0a62df d3dx9/tests: Add some more tests for D3DX[Assemble|Preprocess]ShaderFromFile. 2013-09-03 16:58:39 +02:00
Henri Verbeet 76e35a2939 d3dx9: Avoid LPCVOID. 2013-09-03 16:58:18 +02:00
Henri Verbeet 75511e351c d3dx9: Avoid LPCSTR. 2013-09-02 18:02:48 +02:00
Henri Verbeet 36ac98df73 d3dx9: Avoid LPD3DXBUFFER. 2012-12-03 12:37:26 +01:00
André Hentschel 3ddda7b66b d3dx9_36/tests: Fix printing a NULL string. 2011-08-30 11:53:04 +02:00
Michael Stefaniuc 134cb5bfef d3dx9_36/tests: COM cleanup for the ID3DXInclude iface. 2011-01-26 15:00:13 +01:00
Matteo Bruni 8d7a0d5027 d3dx9: D3DXPreprocessShader implementation with tests. 2010-09-13 14:43:53 -05:00
Matteo Bruni d82255575b d3dx9: Fix D3DXAssembleShader tests. 2010-09-08 19:54:29 +02:00
Matteo Bruni 53a15436f8 d3dcompiler: Move D3DAssemble tests from d3dx9_36. 2010-08-25 17:35:19 +02:00
Matteo Bruni 1b3376982d d3dx9: Implement D3DXAssembleShaderFromFile. 2010-07-29 17:48:20 +02:00
Matteo Bruni 2a62616ac7 d3dx9: Handle parent_data parameter of D3DXInclude.Open() function. 2010-07-29 17:48:09 +02:00
Matteo Bruni d567a030ec d3dx9: Shader assembler <= ps_1_3 support. 2010-07-22 10:11:14 +02:00
Matteo Bruni 383a7fe3b1 d3dx9: Fix dst register handling in ps_1_4. 2010-07-22 10:10:53 +02:00
Matteo Bruni bfa3999284 d3dx9: Shader assembler ps_1_4 support. 2010-07-20 16:29:45 +02:00
Matteo Bruni c2b0f200fa d3dx9: Check dcl input instruction syntax against shader version. 2010-07-19 15:10:16 +02:00
Francois Gouget 7649c75b40 Assorted typo and spelling fixes. 2010-06-24 10:37:05 +02:00
Matteo Bruni 5a5844d458 d3dx9: Disallow sampler declarations where not supported. 2010-06-10 17:17:57 +02:00
Matteo Bruni a74978dfef d3dx9: Check register type in dcl input instruction. 2010-06-10 17:17:57 +02:00
Matteo Bruni 5bb403ceb2 d3dx9: Allow sampler declaration without sampler type. 2010-06-10 17:17:57 +02:00
Matteo Bruni 2fa119f765 d3dx9: Accept texture coordinate registers in dcl instruction. 2010-06-09 20:20:58 +02:00
Matteo Bruni 00951f84ed d3dx9: Support ps_2_0-style dcl instruction in the shader assembler. 2010-06-09 20:20:58 +02:00
Matteo Bruni 8094c5563e d3dx9: Allow D3DXAssembleShader calls with NULL parameters. 2010-06-07 13:52:39 +02:00
Matteo Bruni 25d4fe6817 d3dx9: Allow modifiers on the ps dcl sampler instruction. 2010-05-31 16:43:49 +02:00
Matteo Bruni 7de630ef2f d3dx9: Allow modifiers on the ps dcl input instruction. 2010-05-31 16:43:46 +02:00
Matteo Bruni 913278c5cb d3dx9: Shader assembler vs_1_0 and vs_1_1 support. 2010-05-27 14:46:42 +02:00
Matteo Bruni 084d5f1f6c d3dx9: Stricter checks for relative addressing in the shader assembler. 2010-05-25 12:13:24 +02:00
Matteo Bruni 5786d3a0c7 d3dx9: Shader assembler ps_2_x support. 2010-05-21 18:58:05 +02:00
Matteo Bruni ce3e846f3b d3dx9: Add some more tests on register number checking. 2010-05-21 18:58:05 +02:00
Matteo Bruni 5050f7c8d2 d3dx9: Shader assembler vs_2_x support. 2010-05-21 18:58:05 +02:00
Matteo Bruni 961db7964d d3dx9: Check for oCx register number. 2010-05-21 18:58:04 +02:00
Matteo Bruni 1d3f462fef d3dx9: Add missing texkill instruction parsing. 2010-05-21 18:58:04 +02:00
Matteo Bruni 5cc00e82b6 d3dx9: Shader assembler ps_3_0 support. 2010-05-19 16:58:00 +02:00
Matteo Bruni c1f7faca45 d3dx9: Add some version-specific checks in the shader assembler. 2010-05-18 18:42:09 +02:00
Matteo Bruni dc1fa014ac d3dx9: Add DEF instruction support in the shader assembler. 2010-05-17 12:42:32 +02:00
Matteo Bruni 745b5fe8f1 d3dx9: Add sampler dcl instruction support to the shader assembler. 2010-05-13 19:44:13 +02:00
Matteo Bruni efec8bb361 d3dx9: Complete output dcl instruction support. 2010-05-13 19:44:01 +02:00
Matteo Bruni b627d13ea8 d3dx9: Add output dcl instruction partial support to the shader assembler. 2010-05-13 19:43:55 +02:00
Matteo Bruni fb3ee6e0a6 d3dx9: Support some more vs_3_0 instructions in the shader assembler. 2010-05-06 14:45:16 +02:00
Matteo Bruni 399bde576e d3dx9: Add relative addressing support to the shader assembler. 2010-05-06 14:45:06 +02:00
Matteo Bruni ce3c1dfcb6 d3dx9: Add source register modifiers (sm 2+) support to the shader assembler. 2010-04-28 15:04:40 -05:00
Matteo Bruni 9019267bfa d3dx9: Add swizzle and writemask support to the shader assembler. 2010-04-28 15:04:40 -05:00
Matteo Bruni 18c6f23a94 d3dx9: Implement a basic bytecode writer.
Now the shader assembler is structurally complete and it correctly
assembles one trivial shader program.
2010-03-30 15:52:57 +02:00
Matteo Bruni 95afbeadf5 d3dx9: Implement D3DXAssembleShader function, really basic shader assembler.
Currently it only accepts a minimal subset of the syntax (e.g. just an
instruction and two register types supported) and doesn't produce any
real output (i.e. shader bytecode).
2010-03-30 15:52:57 +02:00
Matteo Bruni c6af1f5cd4 d3dx9: Add D3DXAssembleShader tests. 2009-10-27 13:57:31 +01:00