Commit Graph

3524 Commits

Author SHA1 Message Date
Henri Verbeet 7165bd19c1 wined3d: WINED3DTEXF_NONE only makes sense as a mip filter. 2009-08-05 11:20:43 +02:00
Henri Verbeet 9e8f7898c9 wined3d: Get rid of the ANISOTROPIC entry from the filter lookup tables.
Anisotropy and texture filters are orthogonal in GL. In D3D
D3DTEXF_ANISOTROPIC just selects the best (linear) filter type and enables
anisotropy.
2009-08-05 11:20:36 +02:00
Henri Verbeet 62ac872b36 wined3d: Remove a redundant check from basetexture_get_autogen_filter_type().
This is already initialized to an appropriate value in basetexture_init().
Also fix the indentation while we're at it.
2009-08-05 11:20:24 +02:00
Henri Verbeet a86f31658b wined3d: Move texture filter lookup table initialization to basetexture_init(). 2009-08-05 11:20:19 +02:00
Henri Verbeet 351d6de818 wined3d: Add functions to lookup texture filters. 2009-08-05 11:20:09 +02:00
Henri Verbeet 0f161dc10f wined3d: Remove some unused code. 2009-08-05 11:19:59 +02:00
Stefan Dösinger 2858f67a2a wined3d: Enable WINED3DFMT_R16G16B16A16_UNORM. 2009-08-05 11:19:46 +02:00
Stefan Dösinger f3b39d9085 wined3d: Preload the correct texture location. 2009-08-05 11:19:35 +02:00
Stefan Dösinger f53451ddac wined3d: Only use WINE_normalized_texrect if ARB_texture_np2 is supported. 2009-08-05 11:19:26 +02:00
Stefan Dösinger 2e9362d0fb wined3d: ARB clipplane init needs the helper constant. 2009-08-05 11:19:14 +02:00
Henri Verbeet d4159adbc8 wined3d: Statically initialize the filter lookup tables.
Also add some comments.
2009-08-04 13:04:23 +02:00
Henri Verbeet b30a31e09a wined3d: Set a more appropriate value for the ANISOTROPIC/NONE min/mip filter. 2009-08-04 13:04:11 +02:00
Henri Verbeet 25fe98e02b wined3d: Don't disable mipmapping if we lack EXT_texture_filter_anisotropic.
These don't have a whole lot to do with each other.
2009-08-04 13:04:05 +02:00
Henri Verbeet efb78aca64 wined3d: Update the WINED3DSAMP_MAGFILTER state even if we didn't recognize the value.
It's a bit pointless to keep printing FIXMEs after the first time.
2009-08-04 13:03:44 +02:00
Henri Verbeet 10906e6b8e wined3d: Set the initial value of WINED3DTEXSTA_MAXANISOTROPY to 1. 2009-08-04 13:03:40 +02:00
Henri Verbeet 2f3e993e7e wined3d: Properly calculate GL_TEXTURE_MAX_ANISOTROPY_EXT. 2009-08-04 13:03:34 +02:00
Henri Verbeet b7812932bc wined3d: Don't respecify compressed textures in surface_upload_data().
Passing NULL to glCompressedTexImage2DARB() doesn't work particularly well
when both client storage and PBOs are enabled. Also, two years is long enough
to give driver developers a chance to fix the bug this was supposed to work
around.
2009-08-03 15:01:55 +02:00
Henri Verbeet da1e5573da wined3d: Rename WineD3DContext to struct wined3d_context. 2009-08-03 15:01:48 +02:00
Henri Verbeet 1d647283d5 wined3d: Don't use the GL texture flags to determine if a format is a depth stencil in CheckDepthStencilCapability().
The OpenGL implementation might not support ARB_depth_texture, but that
doesn't mean we can't use the format for the depth buffer.
2009-08-03 15:01:34 +02:00
Henri Verbeet 43bfb240ad wined3d: Use the context's current render target the get the swapchain drawable size.
"surface" might point to the frontbuffer while we're rendering to the
backbuffer, etc.
2009-08-03 15:01:25 +02:00
Henri Verbeet 0047c55e86 wined3d: Handle destruction of a context's current render target. 2009-08-03 15:01:18 +02:00
Henri Verbeet 9baf7864c5 wined3d: Return proper NULLs from CreateContext(). 2009-07-24 13:11:01 +02:00
Henri Verbeet be536ebe2f wined3d: Get rid of activeContext. 2009-07-24 13:10:57 +02:00
Henri Verbeet c8fe24d29e wined3d: Explicitly pass the context to surface_load_ds_location(). 2009-07-24 13:10:47 +02:00
Henri Verbeet 2c71b85334 wined3d: Explicitly pass the context to get_drawable_size(). 2009-07-24 13:10:37 +02:00
Henri Verbeet fb77678e9f wined3d: Manage event queries in the context. 2009-07-24 13:10:28 +02:00
Henri Verbeet 4ab7af6575 wined3d: Manage occlusion queries in the context. 2009-07-24 13:10:19 +02:00
Leonid Lobachev f6cc091d75 wined3d: Add missing calling convention specifiers. 2009-07-23 13:20:29 +02:00
Henri Verbeet 357ea123d9 wined3d: get_drawable_size() needs a context. 2009-07-23 11:22:25 +02:00
Henri Verbeet ea2caa9ba1 wined3d: Return the activated context from ActivateContext(). 2009-07-23 11:22:22 +02:00
Henri Verbeet 85e2c05e4f wined3d: Explicitly pass the wined3d context to context_apply_draw_buffer(). 2009-07-23 11:22:18 +02:00
Henri Verbeet 9253bbcb05 wined3d: Get rid of last_device. 2009-07-23 11:22:13 +02:00
Henri Verbeet 401e99b0c0 wined3d: Remove some unnecessary code.
Now that we don't depend on activeContext and lastActiveRenderTarget to be
non-NULL this code can go.
2009-07-23 11:22:08 +02:00
Henri Verbeet 57ccdb7e36 wined3d: Don't reuse contexts marked for destruction. 2009-07-23 11:22:03 +02:00
Henri Verbeet e5d621c081 wined3d: Try to reuse the thread's current context in FindContext(). 2009-07-22 14:42:51 +02:00
Henri Verbeet 9ceda3a6fd wined3d: Move some context selection code from ActivateContext() to FindContext(). 2009-07-22 14:42:51 +02:00
Henri Verbeet 219d3abdd1 wined3d: Simplify FindContext() a bit. 2009-07-22 14:42:51 +02:00
Henri Verbeet ce436a76e2 wined3d: Get rid of getActiveContext(). 2009-07-22 14:42:50 +02:00
Henri Verbeet 377cda97e7 wined3d: Avoid destroying contexts that are current in another thread. 2009-07-22 14:42:50 +02:00
Henri Verbeet 1a43030664 wined3d: Keep track of a thread's wined3d context. 2009-07-22 14:42:50 +02:00
Henri Verbeet c114b04016 wined3d: Remove the useless lastThread field from IWineD3DDeviceImpl. 2009-07-21 14:23:06 +02:00
Henri Verbeet 2d7500600b wined3d: Get rid of lastActiveRenderTarget. 2009-07-21 14:23:02 +02:00
Henri Verbeet 223b9d5c01 wined3d: Get rid of lastActiveRenderTarget in FindContext(). 2009-07-21 14:22:58 +02:00
Henri Verbeet 8402519c7a wined3d: Call ModifyLocation on "target" in IWineD3DDeviceImpl_ClearSurface().
This is the same pointer, but lastActiveRenderTarget will go away.
2009-07-21 14:22:53 +02:00
Henri Verbeet 6c0c1671b2 wined3d: Keep track of a context's current render target. 2009-07-21 14:22:49 +02:00
Henri Verbeet ee4d18cc83 wined3d: Pass NULL to ActivateContext() when we don't need a specific target.
Once we keep track of the wined3d context for each thread,
lastActiveRenderTarget won't do what we want here.
2009-07-21 14:22:44 +02:00
Henri Verbeet e6f55c2650 wined3d: Remove an unused struct member. 2009-07-20 13:35:15 +02:00
Henri Verbeet 3a63552fd1 wined3d: Skip some unnecessary FBO binds. 2009-07-20 13:35:11 +02:00
Henri Verbeet dedd62c0e2 wined3d: Recognize the SM4 log opcode. 2009-07-20 13:35:07 +02:00
Stefan Dösinger e06997359f wined3d: Set the highest dirty marker after marking shader constants dirty. 2009-07-20 12:23:14 +02:00