wined3d: Remove a redundant check from basetexture_get_autogen_filter_type().

This is already initialized to an appropriate value in basetexture_init().
Also fix the indentation while we're at it.
This commit is contained in:
Henri Verbeet 2009-08-05 09:01:01 +02:00 committed by Alexandre Julliard
parent a86f31658b
commit 62ac872b36
1 changed files with 5 additions and 6 deletions

View File

@ -176,12 +176,11 @@ HRESULT basetexture_set_autogen_filter_type(IWineD3DBaseTexture *iface, WINED3DT
WINED3DTEXTUREFILTERTYPE basetexture_get_autogen_filter_type(IWineD3DBaseTexture *iface)
{
IWineD3DBaseTextureImpl *This = (IWineD3DBaseTextureImpl *)iface;
FIXME("(%p) : stub\n", This);
if (!(This->resource.usage & WINED3DUSAGE_AUTOGENMIPMAP)) {
return WINED3DTEXF_NONE;
}
return This->baseTexture.filterType;
IWineD3DBaseTextureImpl *This = (IWineD3DBaseTextureImpl *)iface;
FIXME("(%p) : stub\n", This);
return This->baseTexture.filterType;
}
void basetexture_generate_mipmaps(IWineD3DBaseTexture *iface)