wined3d: Set the highest dirty marker after marking shader constants dirty.

This commit is contained in:
Stefan Dösinger 2009-07-17 15:26:44 +02:00 committed by Alexandre Julliard
parent cd7f43b00d
commit e06997359f
1 changed files with 2 additions and 0 deletions

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@ -1794,10 +1794,12 @@ void ActivateContext(IWineD3DDeviceImpl *This, IWineD3DSurface *target, ContextU
if(This->activeContext->vshader_const_dirty) {
memset(This->activeContext->vshader_const_dirty, 1,
sizeof(*This->activeContext->vshader_const_dirty) * GL_LIMITS(vshader_constantsF));
This->highest_dirty_vs_const = GL_LIMITS(vshader_constantsF);
}
if(This->activeContext->pshader_const_dirty) {
memset(This->activeContext->pshader_const_dirty, 1,
sizeof(*This->activeContext->pshader_const_dirty) * GL_LIMITS(pshader_constantsF));
This->highest_dirty_ps_const = GL_LIMITS(pshader_constantsF);
}
This->activeContext = context;
context_set_last_device(This);