wined3d: Properly calculate GL_TEXTURE_MAX_ANISOTROPY_EXT.

This commit is contained in:
Henri Verbeet 2009-08-04 08:30:20 +02:00 committed by Alexandre Julliard
parent c96900b904
commit 2f3e993e7e
1 changed files with 24 additions and 12 deletions

View File

@ -331,6 +331,7 @@ void basetexture_apply_state_changes(IWineD3DBaseTexture *iface,
DWORD state, *states;
GLint textureDimensions = IWineD3DBaseTexture_GetTextureDimensions(iface);
BOOL cond_np2 = IWineD3DBaseTexture_IsCondNP2(iface);
DWORD aniso;
TRACE("iface %p, textureStates %p, samplerStates %p\n", iface, textureStates, samplerStates);
@ -380,11 +381,6 @@ void basetexture_apply_state_changes(IWineD3DBaseTexture *iface,
glValue = This->baseTexture.magLookup[state - WINED3DTEXF_NONE];
TRACE("ValueMAG=%d setting MAGFILTER to %x\n", state, glValue);
glTexParameteri(textureDimensions, GL_TEXTURE_MAG_FILTER, glValue);
/* We need to reset the Anisotropic filtering state when we change the mag filter to WINED3DTEXF_ANISOTROPIC (this seems a bit weird, check the documentation to see how it should be switched off. */
if (GL_SUPPORT(EXT_TEXTURE_FILTER_ANISOTROPIC) && WINED3DTEXF_ANISOTROPIC == state &&
!cond_np2) {
glTexParameteri(textureDimensions, GL_TEXTURE_MAX_ANISOTROPY_EXT, samplerStates[WINED3DSAMP_MAXANISOTROPY]);
}
states[WINED3DTEXSTA_MAGFILTER] = state;
}
}
@ -428,13 +424,29 @@ void basetexture_apply_state_changes(IWineD3DBaseTexture *iface,
}
}
if(samplerStates[WINED3DSAMP_MAXANISOTROPY] != states[WINED3DTEXSTA_MAXANISOTROPY]) {
if (GL_SUPPORT(EXT_TEXTURE_FILTER_ANISOTROPIC) && !cond_np2) {
glTexParameteri(textureDimensions, GL_TEXTURE_MAX_ANISOTROPY_EXT, samplerStates[WINED3DSAMP_MAXANISOTROPY]);
checkGLcall("glTexParameteri GL_TEXTURE_MAX_ANISOTROPY_EXT ...");
} else {
WARN("Unsupported in local OpenGL implementation: glTexParameteri GL_TEXTURE_MAX_ANISOTROPY_EXT\n");
if ((states[WINED3DSAMP_MAGFILTER] != WINED3DTEXF_ANISOTROPIC
&& states[WINED3DSAMP_MINFILTER] != WINED3DTEXF_ANISOTROPIC
&& states[WINED3DSAMP_MIPFILTER] != WINED3DTEXF_ANISOTROPIC)
|| cond_np2)
{
aniso = 1;
}
else
{
aniso = samplerStates[WINED3DSAMP_MAXANISOTROPY];
}
if (states[WINED3DTEXSTA_MAXANISOTROPY] != aniso)
{
if (GL_SUPPORT(EXT_TEXTURE_FILTER_ANISOTROPIC))
{
glTexParameteri(textureDimensions, GL_TEXTURE_MAX_ANISOTROPY_EXT, aniso);
checkGLcall("glTexParameteri(GL_TEXTURE_MAX_ANISOTROPY_EXT, aniso)");
}
states[WINED3DTEXSTA_MAXANISOTROPY] = samplerStates[WINED3DSAMP_MAXANISOTROPY];
else
{
WARN("Anisotropic filtering not supported.\n");
}
states[WINED3DTEXSTA_MAXANISOTROPY] = aniso;
}
}