Józef Kucia
553282a0ff
wined3d: Generate rasterizer setup in domain shaders only when necessary.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-17 16:08:58 +02:00
Józef Kucia
b0d2cf8e3f
wined3d: Handle dcl_output_control_point_count instruction.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-17 16:08:56 +02:00
Józef Kucia
ab27a5902d
wined3d: Fill whole structure in find_ds_compile_args().
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-17 16:08:54 +02:00
Józef Kucia
f6cbdd8a4c
wined3d: Invalidate domain shader state regardless of ARB_clip_control support.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-17 16:08:52 +02:00
Józef Kucia
b45a0d4f15
wined3d: Generate code for domain shaders.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-16 18:58:57 +02:00
Józef Kucia
0994528b80
wined3d: Handle tessellation shaders registers.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-16 18:58:57 +02:00
Józef Kucia
45e50c3069
wined3d: Ignore dcl_index_range instruction in GLSL backend.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-16 18:58:57 +02:00
Józef Kucia
4036cd1bbe
wined3d: Add checkGLcall() to wined3d_unordered_access_view_clear_uint().
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-16 18:58:57 +02:00
Józef Kucia
7b01569e44
wined3d: Recognize SM5+ patch input primitive types.
...
In D3D11 geometry shaders accept patches as input primitives. This is
forbidden in OpenGL as specified in the ARB_tessellation_shaders spec:
"we will not allow geometry shaders to receive patches in this
extension. That limitation may be relaxed in a future extension."
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-15 20:49:22 +02:00
Józef Kucia
c8b2452e35
wined3d: Print FIXME() for unknown SM4+ primitive types.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-15 20:49:21 +02:00
Józef Kucia
e6c3e35e07
wined3d: Enable GL_ARB_compute_shader unconditionally in compute shaders.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-15 20:49:21 +02:00
Sven Hesse
a86fee5e20
wined3d: Implement SM4 continuec opcode.
...
Works just like breakc and retc.
Signed-off-by: Sven Hesse <drmccoy@drmccoy.de>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-15 11:34:58 +02:00
Józef Kucia
f4a34acf17
wined3d: Implement clearing buffer unordered access views.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-12 16:11:24 +02:00
Józef Kucia
cc8fbe7887
wined3d: Add ARB_clear_buffer_object extension.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-12 16:11:18 +02:00
Józef Kucia
68590a412d
wined3d: Add ARB_clear_texture extension.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-12 16:11:15 +02:00
Józef Kucia
487d2e0279
wined3d: Add support for patch constant signatures.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-12 16:11:13 +02:00
Sebastian Lackner
564170cbd0
wined3d: Shutdown CS thread before deallocating resources.
...
Signed-off-by: Sebastian Lackner <sebastian@fds-team.de>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-11 10:17:48 -05:00
Józef Kucia
6c5a90e193
wined3d: Add "parent_ops" for query objects.
...
In order to implement proper refcounting for
d3d11_immediate_context_SetPredication().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-11 10:17:48 -05:00
Józef Kucia
febf242ff5
wined3d: Make "value" optional in wined3d_device_get_predication().
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-11 10:17:48 -05:00
Józef Kucia
e14e7e3237
wined3d: Implement floating-point viewports.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-11 10:17:47 -05:00
Józef Kucia
89a19317dd
wined3d: Disable only ARB_clip_control when ARB_viewport_array cannot be used for pixel center offsets.
...
We still may want to use ARB_viewport_array, even if only for multiple
viewports.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-11 10:17:41 -05:00
Józef Kucia
613a7e78cb
wined3d: Ignore unhandled shader data types.
...
This opcode may contain various types of additional data, e.g. shader
messages produced by the HLSL printf() function. It can generally be
safely ignored.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-09 09:02:34 -05:00
Józef Kucia
864bcfe6e6
wined3d: Set geometry shader irrespective of vertex shader.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-09 09:02:32 -05:00
Józef Kucia
321591f834
wined3d: Merge shader_glsl_generate_sm4_rasterizer_input_setup() into shader_glsl_generate_output_setup().
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-08 10:11:10 -05:00
Józef Kucia
eb30543b1a
wined3d: Use interface blocks for shader inputs and outputs in GLSL 1.50.
...
We always use interfaces blocks for SM4+ shaders.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-08 10:11:08 -05:00
Józef Kucia
620e2d6718
wined3d: Pass correct input count to shader_glsl_setup_sm3_rasterizer_input().
...
We declare min(vec4_varyings(4, gl_info), input_count) shader outputs.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-08 10:11:05 -05:00
Józef Kucia
2da2b9669c
wined3d: Rework geometry shader inputs/outputs handling.
...
We want to always use the same name for input and output blocks in order
to make matching between different shader types easier. This will be
helpful for tessellation shaders.
This commit changes the input and output blocks for geometry shaders to
the following definitions:
in shader_in_out { vec4 reg[n]; } shader_in[];
out shader_in_out { vec4 reg[n]; } shader_out;
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-08 10:11:01 -05:00
Józef Kucia
3f3699b561
wined3d: Introduce wined3d_device_get_ds_sampler().
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-08 10:10:57 -05:00
Matteo Bruni
43b6bfbc37
wined3d: Ignore lights out of maximum range for legacy FFP lighting too.
...
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-08 10:10:52 -05:00
Matteo Bruni
c329ee5673
wined3d: Fix specular lighting calculation.
...
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-08 10:10:50 -05:00
Matteo Bruni
1ed54d6ce3
wined3d: Release context on CPU blit failure.
...
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-08 10:10:40 -05:00
Björn Bidar
5f0fd6c063
wined3d: Add NVIDIA GTX 1080 Ti to the GPU list.
...
Signed-off-by: Björn Bidar <theodorstormgrade@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-08 10:10:34 -05:00
Józef Kucia
0efb3e40e4
wined3d: Introduce wined3d_device_get_hs_sampler().
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-05 14:12:17 +02:00
Józef Kucia
4b87ac3713
wined3d: Introduce wined3d_device_get_ds_resource_view().
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-05 14:12:17 +02:00
Józef Kucia
d0ece06142
wined3d: Introduce wined3d_device_get_hs_resource_view().
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-05 14:12:17 +02:00
Henri Verbeet
73170152dc
wined3d: Allow the command stream thread to run asynchronously.
...
For a modest performance improvement in CPU-limited scenarios, especially ones
where a significant amount of time is spent in the graphics driver. There's
certainly still more room for improvement, resource maps in particular will
currently cause stalls.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-02 15:38:48 +02:00
Henri Verbeet
2f0b945235
wined3d: Use the CPU blitter for clearing depth/stencil textures that are current in the map binding.
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-02 15:38:48 +02:00
Henri Verbeet
aa199aca5c
wined3d: Print a FIXME if the view format doesn't match the resource format in surface_cpu_blt_colour_fill().
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-02 15:38:48 +02:00
Józef Kucia
349e461126
wined3d: Introduce wined3d_device_get_ds_cb().
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-04-28 15:01:40 +02:00
Józef Kucia
70055cd450
wined3d: Introduce wined3d_device_get_hs_cb().
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-04-28 15:01:40 +02:00
Józef Kucia
8afc0e631c
wined3d: Add parent for rasterizer state objects.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-04-27 19:00:25 +02:00
Józef Kucia
5b0fe9cee5
wined3d: Add parent ops for sampler objects.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-04-26 15:54:46 +02:00
Józef Kucia
75bc118ff2
wined3d: Introduce wined3d_device_set_ds_sampler().
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-04-26 15:54:40 +02:00
Józef Kucia
007e05765c
wined3d: Introduce wined3d_device_set_hs_sampler().
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-04-26 15:54:33 +02:00
Józef Kucia
08e68f4fe8
wined3d: Initialize geometry shader limits when OpenGL 3.2 is supported.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-04-25 20:53:06 +02:00
Józef Kucia
2654710f44
wined3d: Introduce wined3d_device_set_ds_resource_view().
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-04-25 20:53:05 +02:00
Józef Kucia
96d569042d
wined3d: Introduce wined3d_device_set_hs_resource_view().
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-04-25 20:53:05 +02:00
Józef Kucia
a6cf4322dc
wined3d: Introduce wined3d_device_set_ds_cb().
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-04-25 20:53:04 +02:00
Józef Kucia
bfca7dad7c
wined3d: Introduce wined3d_device_set_hs_cb().
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-04-25 20:53:04 +02:00
Józef Kucia
4db17152f5
wined3d: Add ARB_tessellation_shader extension.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-04-25 20:53:04 +02:00