wined3d: Handle tessellation shaders registers.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Józef Kucia 2017-05-16 15:00:23 +02:00 committed by Alexandre Julliard
parent e4560cf964
commit 0994528b80
1 changed files with 14 additions and 2 deletions

View File

@ -2704,6 +2704,7 @@ static void shader_glsl_get_register_name(const struct wined3d_shader_register *
break;
case WINED3DSPR_INPUT:
case WINED3DSPR_INCONTROLPOINT:
if (version->type == WINED3D_SHADER_TYPE_VERTEX)
{
struct shader_glsl_ctx_priv *priv = ins->ctx->backend_data;
@ -2716,7 +2717,9 @@ static void shader_glsl_get_register_name(const struct wined3d_shader_register *
break;
}
if (version->type == WINED3D_SHADER_TYPE_GEOMETRY)
if (version->type == WINED3D_SHADER_TYPE_HULL
|| version->type == WINED3D_SHADER_TYPE_DOMAIN
|| version->type == WINED3D_SHADER_TYPE_GEOMETRY)
{
if (reg->idx[0].rel_addr)
{
@ -2978,7 +2981,10 @@ static void shader_glsl_get_register_name(const struct wined3d_shader_register *
break;
case WINED3DSPR_PRIMID:
sprintf(register_name, "uint(gl_PrimitiveIDIn)");
if (version->type == WINED3D_SHADER_TYPE_GEOMETRY)
sprintf(register_name, "uint(gl_PrimitiveIDIn)");
else
sprintf(register_name, "uint(gl_PrimitiveID)");
break;
case WINED3DSPR_IDXTEMP:
@ -2996,6 +3002,7 @@ static void shader_glsl_get_register_name(const struct wined3d_shader_register *
break;
case WINED3DSPR_GSINSTID:
case WINED3DSPR_OUTPOINTID:
if (gl_info->supported[ARB_SHADING_LANGUAGE_420PACK])
sprintf(register_name, "gl_InvocationID");
else
@ -3014,6 +3021,10 @@ static void shader_glsl_get_register_name(const struct wined3d_shader_register *
sprintf(register_name, "ivec3(gl_LocalInvocationID)");
break;
case WINED3DSPR_TESSCOORD:
sprintf(register_name, "gl_TessCoord");
break;
default:
FIXME("Unhandled register type %#x.\n", reg->type);
sprintf(register_name, "unrecognized_register");
@ -3167,6 +3178,7 @@ static void shader_glsl_add_src_param_ext(const struct wined3d_shader_instructio
case WINED3DSPR_GSINSTID:
case WINED3DSPR_LOCALTHREADID:
case WINED3DSPR_LOCALTHREADINDEX:
case WINED3DSPR_OUTPOINTID:
case WINED3DSPR_THREADGROUPID:
case WINED3DSPR_THREADID:
param_data_type = WINED3D_DATA_INT;