wined3d: Ignore unhandled shader data types.

This opcode may contain various types of additional data, e.g. shader
messages produced by the HLSL printf() function. It can generally be
safely ignored.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Józef Kucia 2017-05-09 12:51:42 +02:00 committed by Alexandre Julliard
parent 864bcfe6e6
commit 613a7e78cb

View File

@ -498,8 +498,8 @@ static void shader_sm4_read_shader_data(struct wined3d_shader_instruction *ins,
type = (opcode_token & WINED3D_SM4_SHADER_DATA_TYPE_MASK) >> WINED3D_SM4_SHADER_DATA_TYPE_SHIFT;
if (type != WINED3D_SM4_SHADER_DATA_IMMEDIATE_CONSTANT_BUFFER)
{
FIXME("Unhandled shader data type %#x.\n", type);
ins->handler_idx = WINED3DSIH_TABLE_SIZE;
FIXME("Ignoring shader data type %#x.\n", type);
ins->handler_idx = WINED3DSIH_NOP;
return;
}