wined3d: Implement SM4 continuec opcode.

Works just like breakc and retc.

Signed-off-by: Sven Hesse <drmccoy@drmccoy.de>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Sven Hesse 2017-05-14 18:54:34 +02:00 committed by Alexandre Julliard
parent abd38ab293
commit a86fee5e20
5 changed files with 8 additions and 0 deletions

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@ -5045,6 +5045,7 @@ static const SHADER_HANDLER shader_arb_instruction_handler_table[WINED3DSIH_TABL
/* WINED3DSIH_CMP */ pshader_hw_cmp,
/* WINED3DSIH_CND */ pshader_hw_cnd,
/* WINED3DSIH_CONTINUE */ NULL,
/* WINED3DSIH_CONTINUEP */ NULL,
/* WINED3DSIH_COUNTBITS */ NULL,
/* WINED3DSIH_CRS */ shader_hw_map2gl,
/* WINED3DSIH_CUT */ NULL,

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@ -4886,6 +4886,7 @@ static void shader_glsl_conditional_op(const struct wined3d_shader_instruction *
switch (ins->handler_idx)
{
case WINED3DSIH_BREAKP: op = "break"; break;
case WINED3DSIH_CONTINUEP: op = "continue"; break;
case WINED3DSIH_RETP: op = "return"; break;
default:
ERR("Unhandled opcode %#x.\n", ins->handler_idx);
@ -10003,6 +10004,7 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB
/* WINED3DSIH_CMP */ shader_glsl_conditional_move,
/* WINED3DSIH_CND */ shader_glsl_cnd,
/* WINED3DSIH_CONTINUE */ shader_glsl_continue,
/* WINED3DSIH_CONTINUEP */ shader_glsl_conditional_op,
/* WINED3DSIH_COUNTBITS */ shader_glsl_map2gl,
/* WINED3DSIH_CRS */ shader_glsl_cross,
/* WINED3DSIH_CUT */ shader_glsl_cut,

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@ -65,6 +65,7 @@ static const char * const shader_opcode_names[] =
/* WINED3DSIH_CMP */ "cmp",
/* WINED3DSIH_CND */ "cnd",
/* WINED3DSIH_CONTINUE */ "continue",
/* WINED3DSIH_CONTINUEP */ "continuec",
/* WINED3DSIH_COUNTBITS */ "countbits",
/* WINED3DSIH_CRS */ "crs",
/* WINED3DSIH_CUT */ "cut",

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@ -122,6 +122,7 @@ enum wined3d_sm4_opcode
WINED3D_SM4_OP_BREAKC = 0x03,
WINED3D_SM4_OP_CASE = 0x06,
WINED3D_SM4_OP_CONTINUE = 0x07,
WINED3D_SM4_OP_CONTINUEC = 0x08,
WINED3D_SM4_OP_CUT = 0x09,
WINED3D_SM4_OP_DEFAULT = 0x0a,
WINED3D_SM4_OP_DERIV_RTX = 0x0b,
@ -840,6 +841,8 @@ static const struct wined3d_sm4_opcode_info opcode_table[] =
shader_sm4_read_conditional_op},
{WINED3D_SM4_OP_CASE, WINED3DSIH_CASE, "", "u"},
{WINED3D_SM4_OP_CONTINUE, WINED3DSIH_CONTINUE, "", ""},
{WINED3D_SM4_OP_CONTINUEC, WINED3DSIH_CONTINUEP, "", "u",
shader_sm4_read_conditional_op},
{WINED3D_SM4_OP_CUT, WINED3DSIH_CUT, "", ""},
{WINED3D_SM4_OP_DEFAULT, WINED3DSIH_DEFAULT, "", ""},
{WINED3D_SM4_OP_DERIV_RTX, WINED3DSIH_DSX, "f", "f"},

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@ -690,6 +690,7 @@ enum WINED3D_SHADER_INSTRUCTION_HANDLER
WINED3DSIH_CMP,
WINED3DSIH_CND,
WINED3DSIH_CONTINUE,
WINED3DSIH_CONTINUEP,
WINED3DSIH_COUNTBITS,
WINED3DSIH_CRS,
WINED3DSIH_CUT,