wined3d: Initialize geometry shader limits when OpenGL 3.2 is supported.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Józef Kucia 2017-04-25 12:25:50 +02:00 committed by Alexandre Julliard
parent 5bdd59ef7e
commit 08e68f4fe8
1 changed files with 1 additions and 2 deletions

View File

@ -3655,8 +3655,7 @@ static void wined3d_adapter_init_limits(struct wined3d_gl_info *gl_info)
gl_info->limits.samplers[WINED3D_SHADER_TYPE_DOMAIN] = gl_max;
TRACE("Max domain samplers: %u.\n", gl_info->limits.samplers[WINED3D_SHADER_TYPE_DOMAIN]);
}
if ((!gl_info->supported[WINED3D_GL_LEGACY_CONTEXT] || gl_info->supported[ARB_GEOMETRY_SHADER4])
&& gl_info->supported[ARB_UNIFORM_BUFFER_OBJECT])
if (gl_info->supported[WINED3D_GL_VERSION_3_2] && gl_info->supported[ARB_UNIFORM_BUFFER_OBJECT])
{
gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_GEOMETRY_UNIFORM_BLOCKS, &gl_max);
gl_info->limits.uniform_blocks[WINED3D_SHADER_TYPE_GEOMETRY] = min(gl_max, WINED3D_MAX_CBS);