wined3d: Add checkGLcall() to wined3d_unordered_access_view_clear_uint().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -895,6 +895,7 @@ void wined3d_unordered_access_view_clear_uint(struct wined3d_unordered_access_vi
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context_bind_bo(context, buffer->buffer_type_hint, buffer->buffer_object);
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GL_EXTCALL(glClearBufferSubData(buffer->buffer_type_hint, format->glInternal,
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offset, size, format->glFormat, format->glType, clear_value));
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checkGLcall("clear unordered access view");
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}
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static void wined3d_unordered_access_view_cs_init(void *object)
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