wined3d: Add checkGLcall() to wined3d_unordered_access_view_clear_uint().

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Józef Kucia 2017-05-16 15:00:20 +02:00 committed by Alexandre Julliard
parent 2035294d0c
commit 4036cd1bbe
1 changed files with 1 additions and 0 deletions

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@ -895,6 +895,7 @@ void wined3d_unordered_access_view_clear_uint(struct wined3d_unordered_access_vi
context_bind_bo(context, buffer->buffer_type_hint, buffer->buffer_object);
GL_EXTCALL(glClearBufferSubData(buffer->buffer_type_hint, format->glInternal,
offset, size, format->glFormat, format->glType, clear_value));
checkGLcall("clear unordered access view");
}
static void wined3d_unordered_access_view_cs_init(void *object)