wined3d: Ignore dcl_index_range instruction in GLSL backend.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
parent
4036cd1bbe
commit
45e50c3069
|
@ -10018,7 +10018,7 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB
|
|||
/* WINED3DSIH_DCL_HS_JOIN_PHASE_INSTANCE_COUNT */ NULL,
|
||||
/* WINED3DSIH_DCL_HS_MAX_TESSFACTOR */ NULL,
|
||||
/* WINED3DSIH_DCL_IMMEDIATE_CONSTANT_BUFFER */ shader_glsl_nop,
|
||||
/* WINED3DSIH_DCL_INDEX_RANGE */ NULL,
|
||||
/* WINED3DSIH_DCL_INDEX_RANGE */ shader_glsl_nop,
|
||||
/* WINED3DSIH_DCL_INDEXABLE_TEMP */ shader_glsl_nop,
|
||||
/* WINED3DSIH_DCL_INPUT */ shader_glsl_nop,
|
||||
/* WINED3DSIH_DCL_INPUT_CONTROL_POINT_COUNT */ NULL,
|
||||
|
|
Loading…
Reference in New Issue