H. Verbeet
a4bc52a89c
wined3d: Fix WINED3DPRESENT_PARAMETERS and use it instead of D3DPRESENT_PARAMETERS.
2007-02-16 12:31:03 +01:00
Stefan Dösinger
2f96220b3e
6/10: WineD3D: rsq and rcp instructions may need a default swizzle in arb.
...
ARB shaders need a swizzle for the RSQ and RCP instructions, while d3d
shaders do not. The DirectX sdk says that the x component is used if
no swizzle is given.
2007-02-15 17:21:27 +01:00
Stefan Dösinger
8e84127aed
wined3d: Restore the display mode when releasing a swapchain.
2007-02-15 16:56:02 +01:00
H. Verbeet
ea683407af
wined3d: Add WINED3DTEXOPCAPS flags and use them.
2007-02-15 11:43:22 +01:00
Stefan Dösinger
b3f96f4327
wined3d: alphaop fixes for color keying.
2007-02-15 11:40:57 +01:00
Stefan Dösinger
49a49fcfec
wined3d: Load one bump mapping environment matrix into pixel shaders if needed.
2007-02-15 11:36:01 +01:00
Stefan Dösinger
0feddccfe3
wined3d: Instancing emulation.
2007-02-14 20:46:25 +01:00
Stefan Dösinger
174b6321eb
wined3d: Move lights to the state table.
2007-02-14 20:45:15 +01:00
Stefan Dösinger
acadf3f241
wined3d: Replace the light chain with a hashmap.
2007-02-14 20:44:58 +01:00
H. Verbeet
157205c085
d3d8: Don't store the d3d8 declaration in the wined3d object.
2007-02-14 13:56:50 +01:00
H. Verbeet
efed9aea1f
d3d8: Move loading local d3d8 vertex shader constants from wined3d to d3d8.
2007-02-14 13:54:55 +01:00
H. Verbeet
dea795f7ac
d3d9: Don't store the d3d9 declaration in the wined3d object.
2007-02-14 13:54:42 +01:00
H. Verbeet
32e5cac2be
wined3d: Get rid of the vertexDeclaration field in IWineD3DVertexShaderImpl.
2007-02-14 13:54:29 +01:00
Stefan Dösinger
b48dfb3c54
wined3d: Always use np2 repacking if no native np2 support is available.
2007-02-14 12:29:01 +01:00
Stefan Dösinger
c3f0eb489b
wined3d: Remove pow2Size from the surfaces.
2007-02-14 12:28:19 +01:00
Stefan Dösinger
f5f501d573
wined3d: Use the context manager to create onscreen contexts.
2007-02-13 12:08:02 +01:00
Stefan Dösinger
12252d0589
wined3d: Use the context manager to select the primary render target.
2007-02-13 12:05:35 +01:00
Stefan Dösinger
7253fae31f
wined3d: Make the context array dynamic.
2007-02-13 12:04:40 +01:00
Stefan Dösinger
f22d37e4dd
wined3d: Use the context manager to prepare for blitting.
2007-02-13 12:04:08 +01:00
Stefan Dösinger
c1623d4e7b
wined3d: Use the context manager to prepare for drawing.
2007-02-13 12:03:40 +01:00
Stefan Dösinger
380930dc54
wined3d: Store dirty states per context.
2007-02-13 11:55:07 +01:00
Stefan Dösinger
e6c9a073b0
wined3d: Store state optmization members in the context.
2007-02-13 11:50:38 +01:00
Stefan Dösinger
c739c387b6
wined3d: Add a per context structure for context management.
2007-02-13 11:50:14 +01:00
Stefan Dösinger
fa97fbdcad
wined3d: Make shader_cleanup more useful.
2007-02-12 12:37:48 +01:00
Stefan Dösinger
67b1f4a7e9
wined3d: BeginScene and EndScene tests and fixes.
2007-02-12 12:08:34 +01:00
H. Verbeet
7c40799df0
wined3d: Remove the d3d9types.h include from wined3d_private.h.
2007-01-23 11:27:05 +01:00
H. Verbeet
6112522122
wined3d: Move SetupFullscreenWindow() and RestoreWindow() from IDirectDrawImpl to IWineD3DDeviceImpl.
2007-01-19 12:28:58 +01:00
Stefan Dösinger
1d3abdeeaa
wined3d: Store the stream number in the strided structure.
2007-01-17 11:23:54 +01:00
H. Verbeet
7252b4d340
wined3d: Give WINED3DSIO_CRS its own function, properly take the write mask into account.
2007-01-16 16:05:49 +01:00
H. Verbeet
cb26d59d26
05/49: wined3d: Only add line numbers for new lines in shader_addline().
2007-01-16 16:02:28 +01:00
Stefan Dösinger
e328e24daa
wined3d: Better tracking of vertex buffer assignments.
2007-01-15 12:43:40 +01:00
Stefan Dösinger
03389acc30
wined3d: Do not free regularily locked surfaces.
2007-01-15 12:43:29 +01:00
Stefan Dösinger
60c9ea6751
wined3d: Remove dead NV_TEXTURE_SHADER code
2007-01-10 22:03:50 +01:00
Stefan Dösinger
d4b63bbd87
wined3d: Store the scissor rect in the stateblock.
2007-01-10 22:01:20 +01:00
Stefan Dösinger
222c531b1a
wined3d: Count the framerate per swapchain, not globally.
2007-01-10 22:00:47 +01:00
Stefan Dösinger
577f8db7cf
wined3d: Fix np2 textures.
2007-01-08 21:00:23 +01:00
Stefan Dösinger
9f2e0fa2e0
wined3d: Do not try to read the vertex decl when the stateblock isn't finalized.
2007-01-08 21:00:14 +01:00
Stefan Dösinger
2e55c196ee
wined3d: Remove some unneeded context cache members from the device.
2007-01-08 21:00:04 +01:00
Stefan Dösinger
fdb62cbaeb
wined3d: Do not activate vertex shaders needlessly.
2007-01-08 20:58:21 +01:00
Stefan Dösinger
09ab812e79
wined3d: Avoid negative draw start indices.
2007-01-08 20:58:11 +01:00
Stefan Dösinger
8e37fcd266
wined3d: Move applying shader constants to the state table.
2007-01-08 20:57:57 +01:00
Stefan Dösinger
d5f18e6a63
wined3d: Move applying the gl stream sources to the state table.
2007-01-08 20:55:51 +01:00
Stefan Dösinger
0d700bef5d
wined3d: Break the viewport out of the vertex declaration state.
2007-01-04 10:57:33 +01:00
Stefan Dösinger
e26e3ee5f3
wined3d: Remove d3ddevice_set_ortho.
2007-01-03 11:19:55 +01:00
Stefan Dösinger
5fa0f7f775
wined3d: Move the world matrix to the state table.
2007-01-03 11:19:09 +01:00
Stefan Dösinger
20de200fa3
wined3d: Move the functionality of primitiveInitState to the state table.
2007-01-03 11:17:08 +01:00
Stefan Dösinger
a48bbc3611
wined3d: Add a viewport state to the state table.
2007-01-03 11:10:13 +01:00
Stefan Dösinger
438c172841
wined3d: Move decoding the vertex declaration to the vertexshader state handler.
2007-01-03 11:10:01 +01:00
Stefan Dösinger
04ce141940
wined3d: Pass the user pointer strided structure via the device implementation.
2007-01-03 11:03:03 +01:00
Stefan Dösinger
71631f7638
wined3d: Use the baseVertexIndex in the stateblock.
2007-01-03 11:02:51 +01:00
Stefan Dösinger
ef1ebb6e4d
wined3d: Add emtpy vertex declaration and related states to the state table.
2007-01-02 12:29:18 +01:00
Stefan Dösinger
091f9c28e4
wined3d: Put the decoded strided data structure into the device.
2007-01-02 12:29:04 +01:00
Stefan Dösinger
b58715e8ab
wined3d: Add empty transform states to the state table.
2006-12-29 12:49:41 +01:00
Alexandre Julliard
bbfe120036
Revert "wined3d: Where possible, avoid using D3DCOLORTOGLFLOAT4."
...
This reverts commit 045975b1f4
.
2006-12-29 11:35:57 +01:00
H. Verbeet
c972351051
wined3d: Move set_glsl_shader_program() to glsl_shader.c.
2006-12-28 12:17:49 +01:00
H. Verbeet
045975b1f4
wined3d: Where possible, avoid using D3DCOLORTOGLFLOAT4.
2006-12-28 12:17:29 +01:00
Chris Robinson
e37755b60c
wined3d: Clarify OpenGL error codes.
2006-12-24 15:12:42 +01:00
Stefan Dösinger
df97fd3e46
wined3d: Reinstall the nvrc texture unit mapping.
2006-12-20 17:09:40 +01:00
Stefan Dösinger
22e2a5aca5
wined3d: Add pixel shaders to the state table.
2006-12-20 17:09:21 +01:00
Stefan Dösinger
666b507766
wined3d: Move samplers to the state table.
2006-12-20 17:07:56 +01:00
Stefan Dösinger
2d1aeb4382
wined3d: Add empty sampler entries to the state table.
2006-12-20 17:07:47 +01:00
Stefan Dösinger
762af471e8
wined3d: Move WINED3DTSS_COLOROP to the state table.
2006-12-20 17:06:00 +01:00
Stefan Dösinger
569a2fa7c0
wined3d: Add empty texture stage states to the state table.
2006-12-20 17:05:40 +01:00
H. Verbeet
299c1e62bf
wined3d: Allow the FBO code to handle multiple render targets.
2006-12-20 12:32:13 +01:00
H. Verbeet
8355b1a501
wined3d: Allow the device to store multiple render targets.
2006-12-20 12:31:40 +01:00
Stefan Dösinger
7532c759f1
wined3d: Add the state dirtification infrastructure.
2006-12-19 16:53:00 +01:00
Markus Amsler
9b397ec2d5
wined3d: Remove IWineD3DSurface_GetContainerParent.
2006-12-18 12:02:17 +01:00
Dmitry Timoshkov
47ffd7ae95
wined3d: Make some data const.
2006-12-14 20:11:41 +01:00
Stefan Dösinger
3e05e133f9
wined3d: Remove the unused tween factor stateblock member.
2006-12-11 12:47:04 +01:00
Stefan Dösinger
a628b99d63
wined3d: Remove the unused stateblock vertex blend member.
2006-12-11 12:46:55 +01:00
Stefan Dösinger
d30f1527cc
wined3d: Implement IWineD3DDevice::Reset.
2006-12-11 12:40:13 +01:00
Stefan Dösinger
2a24e84a65
wined3d: Add render states to the state table.
2006-12-07 21:10:26 +01:00
Stefan Dösinger
c0268c7840
wined3d: Create the state table.
2006-12-07 21:10:07 +01:00
Markus Amsler
50a0c21265
d3d: Callback infrastructure for implicit volume destruction in IWineD3DVolumeTexture.
2006-12-06 12:39:14 +01:00
Markus Amsler
04ae4596ff
d3d: Callback infrastructure for implicit surface destruction in IWineD3DTexture.
2006-12-06 12:38:37 +01:00
H. Verbeet
8a7f427948
wined3d: Select the right shader backend when creating the device.
2006-11-28 12:19:27 +01:00
H. Verbeet
df6f482a69
wined3d: Move some code specific to the different shader backends into the respective source files.
2006-11-28 12:19:19 +01:00
Andrew Talbot
f3a515ce19
wined3d: Cast-qual warnings fix.
2006-11-27 13:43:05 +01:00
H. Verbeet
8afe27dacd
wined3d: Fix GL_ARB_texture_cube_map extension support.
2006-11-20 11:50:14 +01:00
H. Verbeet
ef2c062c09
wined3d: Allow the depth buffer to be shared between onscreen and offscreen rendering modes.
2006-11-17 18:14:25 +01:00
H. Verbeet
6d66085150
wined3d: Add FBO support for offscreen rendering.
2006-11-17 18:14:13 +01:00
H. Verbeet
ad4c2bdb69
wined3d: Make the offscreen render mode a registry setting.
2006-11-17 18:13:57 +01:00
H. Verbeet
9bf04ecd03
wined3d: Rename renderUpsideDown to render_offscreen.
2006-11-17 15:53:52 +01:00
Ivan Gyurdiev
4c723a7662
wined3d: Add D3DSTREAMSOURCE codes to the WINED3D namespace.
2006-10-31 12:10:31 +01:00
Francois Gouget
ef998ea6cb
Assorted spelling fixes.
2006-10-16 11:33:38 +02:00
Ivan Gyurdiev
4745e602d2
wined3d: Add D3DCLIPPLANE constants to the WINED3D namespace.
2006-10-13 11:15:18 +02:00
Ivan Gyurdiev
29aa316d67
wined3d: Add D3DSI and other opcode masks to the WINED3D namespace.
2006-10-13 11:14:47 +02:00
Ivan Gyurdiev
6f0bb0f6fc
wined3d: Add D3DVERTEXBLENDFLAGS to the WINED3D namespace.
2006-10-13 11:14:33 +02:00
Ivan Gyurdiev
c912032aa5
wined3d: Add D3DTEXTUREOP to the WINED3D namespace.
2006-10-13 11:13:02 +02:00
Ivan Gyurdiev
2bac4a02da
wined3d: Merge D3DPRIMITIVETYPE types into one type in WINED3D namespace.
2006-10-12 12:37:52 +02:00
Ivan Gyurdiev
ac37163124
wined3d: Merge D3DMATRIX types into one type in WINED3D namespace.
2006-10-12 12:35:00 +02:00
Ivan Gyurdiev
ec782c2b97
wined3d: D3DTRANSFORMSTATETYPE: Consistently use in the WINED3D namespace.
2006-10-12 12:33:39 +02:00
Ivan Gyurdiev
fea4495a61
wined3d: TEXTUREFILTERTYPE: Consistently use in WINED3D namespace.
2006-10-11 12:20:34 +02:00
Ivan Gyurdiev
a07a8f793b
wined3d: D3DDECLTYPE: Consistently use in WINED3D namespace.
2006-10-11 12:20:21 +02:00
Ivan Gyurdiev
f0d5b35c97
wined3d: D3DQUERYTYPE: Consistently use in WINED3D namespace.
2006-10-11 12:19:15 +02:00
Ivan Gyurdiev
19c5534c35
wined3d: D3DDEVTYPE: Consistently use in WINED3D namespace.
2006-10-11 12:17:52 +02:00
Ivan Gyurdiev
fb0c932f21
wined3d: D3DFORMAT: Consistently use WINED3D namespace.
2006-10-11 12:17:21 +02:00
Ivan Gyurdiev
17c9d9588a
wined3d: Move D3DSP_REG structures into the WINED3D namespace.
2006-10-10 13:37:49 +02:00
Ivan Gyurdiev
062541c026
wined3d: Move D3DSIO structure into WINED3D namespace.
2006-10-10 13:37:03 +02:00
Ivan Gyurdiev
e020eceddf
wined3d: Make the shader mode selections per device.
2006-10-09 20:27:55 +02:00