Michael Mc Donnell
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97e621bd53
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d3dx9/test: Test for D3DXWeldVertices.
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2011-09-23 12:59:16 +02:00 |
Michael Mc Donnell
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012986c79d
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d3dx9: Implemented D3DXWeldVertices.
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2011-09-23 12:58:50 +02:00 |
Stefan Dösinger
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3b9f88555f
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d3dx9_36/tests: Account for NP2 limitations in a texture test.
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2011-09-21 11:35:43 +02:00 |
Stefan Dösinger
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b97b577e9f
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d3dx9_36/tests: Make sure NaN and negative NaN have the correct sign bits.
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2011-09-21 11:35:43 +02:00 |
Michael Stefaniuc
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977308365d
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d3dx9_36: Remove casts to the type of the casted expression.
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2011-09-20 16:21:43 +02:00 |
Rico Schüller
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a7df4958ab
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d3dx9: Use the variable instead of the type in HeapAlloc().
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2011-09-16 17:54:00 +02:00 |
Rico Schüller
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7cfdaedd3e
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d3dx9: Use the original bytecode in D3DXGetShaderSamplers() instead of using a constant table.
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2011-09-16 17:53:56 +02:00 |
Andrew Talbot
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22beb872f2
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d3dx9_36: Eliminate comparisons of unsigned values about zero.
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2011-09-12 10:07:11 +02:00 |
Alexandre Julliard
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4cddd5ffdf
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d3dx9_36: Avoid using fminf/fmaxf.
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2011-09-08 20:08:06 +02:00 |
Michael Mc Donnell
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2f1917956b
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d3dx9: Use 0 instead of D3DLOCK_DISCARD in D3DXCreateTextW.
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2011-08-31 19:43:07 +02:00 |
Michael Mc Donnell
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bae50905c5
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d3dx9: Use 0 instead of D3DLOCK_DISCARD in D3DXCreateCylinder.
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2011-08-31 19:43:07 +02:00 |
Michael Mc Donnell
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d6a7c2cce0
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d3dx9: Use 0 instead of D3DLOCK_DISCARD in D3DXCreateSphere.
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2011-08-31 19:43:07 +02:00 |
Michael Mc Donnell
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1150c1558e
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d3dx9: Use 0 instead of D3DLOCK_DISCARD in D3DXLoadMeshFromXInMemory.
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2011-08-31 19:43:06 +02:00 |
Michael Mc Donnell
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41b6f4aec1
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d3dx9: Use 0 instead of D3DLOCK_DISCARD in load_skin_mesh_from_xof.
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2011-08-31 19:43:06 +02:00 |
Michael Mc Donnell
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342faea035
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d3dx9: Use 0 instead of D3DLOCK_DISCARD in OptimizeInPlace.
It does not make sense to use D3DLOCK_DISCARD for locking a newly created
vertex buffer because it will be allocated, freed, and then allocated again.
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2011-08-31 19:43:06 +02:00 |
André Hentschel
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3ddda7b66b
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d3dx9_36/tests: Fix printing a NULL string.
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2011-08-30 11:53:04 +02:00 |
Andrew Talbot
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8e9fabfa87
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d3dx9_36: Fix a logical operator typo.
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2011-08-29 12:08:20 +02:00 |
Marcus Meissner
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9ac18eabb9
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d3dx9_36: Fixed memset of a -2 32bit value (Coverity).
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2011-08-22 16:14:31 +02:00 |
Michael Mc Donnell
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507daa2154
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d3dx9: Implemented ConvertPointRepsToAdjacency.
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2011-08-02 21:16:38 +02:00 |
Michael Mc Donnell
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5552613b81
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d3dx9/tests: Implemented ConvertPointRepsToAdjacency test.
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2011-08-02 21:16:34 +02:00 |
Michael Mc Donnell
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d1e328a0f5
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d3dx/tests: Fixed double free (valgrind).
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2011-07-26 16:34:25 +02:00 |
Francois Gouget
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f87745d497
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d3dx9_36: Fix compilation on systems that don't support nameless unions.
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2011-07-24 12:33:27 +02:00 |
Rico Schüller
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6865dac3fa
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d3dx9: Implement ID3DXBaseEffect::GetMatrixTransposeArray().
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2011-07-21 15:36:38 +02:00 |
Rico Schüller
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75836b4789
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d3dx9: Implement ID3DXBaseEffect::GetMatrixArray().
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2011-07-21 15:36:38 +02:00 |
Rico Schüller
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e9dc6c34a9
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d3dx9: Fix ID3DXBaseEffect::GetFloat().
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2011-07-21 15:36:38 +02:00 |
Rico Schüller
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6a2be190cd
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d3dx9: Implement ID3DXBaseEffect::GetMatrixTranspose().
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2011-07-21 15:36:38 +02:00 |
Rico Schüller
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2731912c5a
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d3dx9: Implement ID3DXBaseEffect::GetVectorArray().
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2011-07-21 15:36:38 +02:00 |
Rico Schüller
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66a820683e
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d3dx9: Implement ID3DXBaseEffect::GetMatrix().
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2011-07-20 19:23:05 +02:00 |
Rico Schüller
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f56af02f8c
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d3dx9: Introduce get_valid_parameter().
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2011-07-20 19:23:05 +02:00 |
Rico Schüller
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b0f2a49f42
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d3dx9: Implement ID3DXBaseEffect::SetTexture().
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2011-07-20 19:23:05 +02:00 |
Matteo Bruni
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c4d29bdb18
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d3dx9: Fix an error check in D3DXLoadMeshFromXResource.
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2011-07-19 18:26:22 +02:00 |
Alexandre Julliard
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5f484df06c
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Revert "d3dx9_36: Improved constant table handle support."
This reverts commit 48d03555a7 .
It wasn't supposed to be committed.
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2011-07-18 21:45:13 +02:00 |
Francois Gouget
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e0711b195d
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d3dx9_36: Add a trailing '\n' to an ERR() call.
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2011-07-18 16:23:29 +02:00 |
Rico Schüller
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c42ee0339a
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d3dx9: Implement D3DXGetShaderSamplers().
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2011-07-18 16:23:29 +02:00 |
Travis Athougies
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48d03555a7
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d3dx9_36: Improved constant table handle support.
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2011-07-18 16:23:28 +02:00 |
Travis Athougies
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c55caea1b3
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d3dx9_36: Separate calculation of Bytes.
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2011-07-18 16:23:28 +02:00 |
Michael Mc Donnell
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ea5ed35edf
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d3dx9: Implemented ConvertAdjacencyToPointReps mesh method.
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2011-07-15 14:45:21 +02:00 |
Michael Mc Donnell
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7a1b18a742
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d3dx9/tests: Implemented ConvertAdjacencyToPointReps test.
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2011-07-15 14:45:07 +02:00 |
Rico Schüller
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340643af30
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d3dx9: Parse elements in d3dx9_parse_resource().
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2011-07-13 18:39:56 +02:00 |
Francois Gouget
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a369b2bd63
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d3dx9_36: Use copysignf() instead of signbit().
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2011-07-12 18:21:59 +02:00 |
Misha Koshelev
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14e93e79d6
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d3dx9_36: Use cross-platform versions of infinity and NaN.
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2011-07-12 12:31:46 +02:00 |
Francois Gouget
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076e1cf085
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d3dx9_36/tests: Fix compilation on systems that don't support nameless structs/unions.
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2011-07-11 18:32:16 +02:00 |
Charles Welton
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84c50bdd33
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d3dx9: Implemented tests for ID3DXLine's Begin and End methods.
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2011-07-06 16:47:53 +02:00 |
Charles Welton
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8ce0495359
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d3dx9: Implement Begin and End methods.
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2011-07-06 16:47:48 +02:00 |
Frédéric Delanoy
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67d10dfa53
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d3dx9_36: Remove dead assignment (Clang).
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2011-07-06 11:29:37 +02:00 |
Dylan Smith
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d621accbea
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d3dx9/tests: Added tests for rounding of denormalized number for D3DXFloat32To16Array.
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2011-07-04 13:39:24 +02:00 |
Dylan Smith
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cac35191b9
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d3dx9: Implement D3DXFloat32To16Array.
Derived from patch submitted by Misha Koshelev.
Corrected rounding of denormalized numbers.
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2011-07-04 13:39:15 +02:00 |
Rico Schüller
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7e7549abc5
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d3dx9: Handle ST_PARAMETER in d3dx9_parse resource().
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2011-07-01 14:39:37 +02:00 |
Rico Schüller
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05eef50e22
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d3dx9: Handle ST_FXLC in d3dx9_parse_resource().
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2011-07-01 14:39:37 +02:00 |
Misha Koshelev
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a6b40624db
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d3dx9_36: Implement and add tests for D3DXFloat16To32Array.
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2011-07-01 14:39:22 +02:00 |