Commit Graph

138 Commits

Author SHA1 Message Date
Henri Verbeet b74642ff0b d3d10: Add a D3D10GetPixelShaderProfile() stub. 2009-11-04 13:07:57 +01:00
Henri Verbeet 274d21a443 d3d10: Add a D3D10GetGeometryShaderProfile() stub. 2009-11-04 13:07:57 +01:00
Henri Verbeet f4f6324248 d3d10: Add a D3D10GetVertexShaderProfile() stub. 2009-11-04 13:07:57 +01:00
Rico Schüller 216ae014ee d3d10/tests: Add constant buffer stride test. 2009-11-03 22:27:49 +01:00
Rico Schüller d390e60320 d3d10/tests: Add GetParentConstantBuffer() checks to effect variable type and class test. 2009-11-03 22:27:46 +01:00
Rico Schüller 51fcacb8a9 d3d10/tests: Add IsValid() checks to effect variable type and class test. 2009-11-03 22:27:43 +01:00
Rico Schüller b8883547af d3d10/tests: Add effect variable type and class test. 2009-11-03 22:27:40 +01:00
Rico Schüller d5ac732ceb d3d10: Initialize *->buffer for all effect variables. 2009-11-03 22:26:51 +01:00
Rico Schüller bd83a874b3 d3d10: Improve constant buffer stride and size_unpacked calculation. 2009-11-03 22:26:45 +01:00
Rico Schüller b188cb132c d3d10: Mark annotation variable as annotation. 2009-10-28 13:15:55 +01:00
Rico Schüller ef07411ebf d3d10: Implement ID3D10EffectVariable::AsShader(). 2009-10-28 13:15:51 +01:00
Rico Schüller 4ef1031699 d3d10: Implement ID3D10EffectVariable::AsSampler(). 2009-10-28 13:15:47 +01:00
Rico Schüller 3db6ec57ff d3d10: Implement ID3D10EffectVariable::AsRasterizer(). 2009-10-28 13:15:42 +01:00
Rico Schüller 48673eec29 d3d10: Implement ID3D10EffectVariable::AsDepthStencil(). 2009-10-28 13:15:38 +01:00
Rico Schüller 53e00e12ba d3d10: Implement ID3D10EffectVariable::AsBlend(). 2009-10-28 13:15:33 +01:00
Rico Schüller b1e56fae01 d3d10: Implement ID3D10EffectVariable::AsConstantBuffer(). 2009-10-28 13:15:28 +01:00
Rico Schüller 7b91b36d93 d3d10: Implement ID3D10EffectVariable::AsDepthStencilView(). 2009-10-28 13:15:23 +01:00
Rico Schüller 31383cad51 d3d10: Implement ID3D10EffectVariable::AsRenderTargetView(). 2009-10-28 13:15:18 +01:00
Rico Schüller fee2d53204 d3d10: Implement ID3D10EffectVariable::AsShaderResource(). 2009-10-28 13:15:13 +01:00
Rico Schüller 2c3674d6ce d3d10: Implement ID3D10EffectVariable::AsString(). 2009-10-28 13:15:08 +01:00
Rico Schüller 607a643bcc d3d10: Fix a HeapFree() in d3d10_effect_Release(). 2009-10-28 13:15:02 +01:00
Rico Schüller 8c090941bb d3d10: Improve set_variable_vtbl(). 2009-10-27 11:28:56 +01:00
Rico Schüller da5cd60008 d3d10: Add ID3D10EffectShaderVariableVtbl. 2009-10-27 11:28:50 +01:00
Rico Schüller 5fe60e8bdb d3d10: Add ID3D10EffectDepthStencilViewVariableVtbl. 2009-10-27 11:28:41 +01:00
Rico Schüller baa3d77fde d3d10: Add ID3D10EffectRenderTargetViewVariableVtbl. 2009-10-27 11:28:28 +01:00
Rico Schüller d070923e69 d3d10: Add ID3D10EffectShaderResourceVariableVtbl. 2009-10-27 11:28:22 +01:00
Rico Schüller d7ad962854 d3d10: Add ID3D10EffectStringVariableVtbl. 2009-10-27 11:28:15 +01:00
Rico Schüller 4856334785 d3d10: Add ID3D10EffectSamplerVariableVtbl. 2009-10-27 11:28:08 +01:00
Rico Schüller 94d743c575 d3d10: Add ID3D10EffectRasterizerVariableVtbl. 2009-10-27 11:28:03 +01:00
Rico Schüller 3000abae9b d3d10: Add ID3D10EffectDepthStencilVariableVtbl. 2009-10-27 11:27:56 +01:00
Rico Schüller 1b0404f69e d3d10: Add ID3D10EffectBlendVariableVtbl. 2009-10-27 11:27:50 +01:00
Rico Schüller b66733aabb d3d10: Improve ID3D10Effect::GetVariableByName(). 2009-10-27 11:27:43 +01:00
Rico Schüller 135966f22e d3d10: Implement ID3D10Effect::GetVariableByIndex(). 2009-10-27 11:27:24 +01:00
Rico Schüller b55641f14a d3d10: Parse local_variables. 2009-10-26 11:43:11 +01:00
Rico Schüller 7e1ad91ea4 d3d10: Improve parse_fx10_type(). 2009-10-26 11:43:04 +01:00
Rico Schüller 22d8fc081a d3d10: Add matrix column major parsing. 2009-10-26 11:42:58 +01:00
Rico Schüller 0da0fa7e4d d3d10: Improve d3d10_variable_type(). 2009-10-26 11:42:52 +01:00
Rico Schüller c1265cfd12 d3d10/tests: Add ID3D10EffectVariable::GetElement() test. 2009-10-22 15:46:48 +02:00
Rico Schüller bc3c1b8b7f d3d10/tests: Add variable member test. 2009-10-22 15:46:37 +02:00
Rico Schüller 083d5ced8e d3d10: Implement ID3D10EffectConstantBuffer::GetParentConstantBuffer(). 2009-10-22 15:45:56 +02:00
Rico Schüller 8e2e7eb1e9 d3d10: Implement ID3D10EffectVariable::GetElement(). 2009-10-22 15:45:51 +02:00
Henri Verbeet b8668a9ce5 d3d10: Explicitly handle D3D10_SVC_STRUCT in set_variable_vtbl(). 2009-10-12 12:36:10 +02:00
Rico Schüller 54592ea374 d3d10/tests: Add variable type test. 2009-10-07 14:28:21 +02:00
Rico Schüller b277b114aa d3d10/tests: Add constant buffer type test. 2009-10-07 14:28:12 +02:00
Rico Schüller 6f2ad69718 d3d10: Remove double declared variable in parse_fx10_variable(). 2009-10-01 14:34:42 +02:00
Rico Schüller 7b520e1f31 d3d10: Implement ID3D10EffectVariable::GetMemberBySemantic(). 2009-10-01 14:34:35 +02:00
Rico Schüller 9fdd548d2e d3d10: Implement ID3D10EffectVariable::GetMemberByName(). 2009-10-01 14:34:30 +02:00
Rico Schüller 263e29e61e d3d10: Implement ID3D10EffectVariable::GetMemberByIndex(). 2009-10-01 14:34:23 +02:00
Rico Schüller 6bb92fe109 d3d10: Implement ID3D10EffectType::GetMemberTypeBySemantic(). 2009-10-01 14:34:17 +02:00
Rico Schüller 57707fd277 d3d10: Implement ID3D10EffectType::GetMemberTypeByName(). 2009-10-01 14:34:07 +02:00