d3d10/tests: Add variable type test.
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b277b114aa
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54592ea374
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@ -193,6 +193,229 @@ static void test_effect_constant_buffer_type(ID3D10Device *device)
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effect->lpVtbl->Release(effect);
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}
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/*
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* test_effect_variable_type
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*/
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#if 0
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struct test
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{
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float f3 : SV_POSITION;
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float f4 : COLOR0;
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};
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struct test1
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{
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float f1;
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float f2;
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test t;
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};
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cbuffer cb
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{
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test1 t1;
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};
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#endif
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static DWORD fx_test_evt[] = {
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0x43425844, 0xe079efed, 0x90bda0f2, 0xa6e2d0b4,
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0xd2d6c200, 0x00000001, 0x0000018c, 0x00000001,
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0x00000024, 0x30315846, 0x00000160, 0xfeff1001,
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0x00000001, 0x00000001, 0x00000000, 0x00000000,
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0x00000000, 0x00000000, 0x00000000, 0x000000e0,
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0x00000000, 0x00000000, 0x00000000, 0x00000000,
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0x00000000, 0x00000000, 0x00000000, 0x00000000,
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0x00000000, 0x00000000, 0x00000000, 0x74006263,
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0x31747365, 0x00316600, 0x616f6c66, 0x00100074,
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0x00010000, 0x00000000, 0x00040000, 0x00100000,
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0x00040000, 0x09090000, 0x32660000, 0x74007400,
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0x00747365, 0x53003366, 0x4f505f56, 0x49544953,
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0x66004e4f, 0x4f430034, 0x30524f4c, 0x00003700,
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0x00000300, 0x00000000, 0x00000800, 0x00001000,
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0x00000800, 0x00000200, 0x00003c00, 0x00003f00,
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0x00000000, 0x00001600, 0x00004b00, 0x00004e00,
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0x00000400, 0x00001600, 0x00000700, 0x00000300,
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0x00000000, 0x00001800, 0x00002000, 0x00001000,
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0x00000300, 0x00000d00, 0x00000000, 0x00000000,
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0x00001600, 0x00003200, 0x00000000, 0x00000400,
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0x00001600, 0x00003500, 0x00000000, 0x00001000,
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0x00005500, 0x00317400, 0x00000004, 0x00000020,
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0x00000000, 0x00000001, 0xffffffff, 0x00000000,
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0x000000dd, 0x00000091, 0x00000000, 0x00000000,
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0x00000000, 0x00000000, 0x00000000,
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};
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static void test_effect_variable_type(ID3D10Device *device)
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{
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ID3D10Effect *effect;
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ID3D10EffectConstantBuffer *constantbuffer;
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ID3D10EffectVariable *variable;
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ID3D10EffectType *type, *type2, *type3;
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D3D10_EFFECT_TYPE_DESC type_desc;
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HRESULT hr;
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LPCSTR string;
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unsigned int i;
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hr = D3D10CreateEffectFromMemory(fx_test_evt, fx_test_evt[6], 0, device, NULL, &effect);
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ok(SUCCEEDED(hr), "D3D10CreateEffectFromMemory failed (%x)\n", hr);
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constantbuffer = effect->lpVtbl->GetConstantBufferByIndex(effect, 0);
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type = constantbuffer->lpVtbl->GetType(constantbuffer);
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hr = type->lpVtbl->GetDesc(type, &type_desc);
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ok(SUCCEEDED(hr), "GetDesc failed (%x)\n", hr);
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ok(strcmp(type_desc.TypeName, "cbuffer") == 0, "TypeName is \"%s\", expected \"cbuffer\"\n", type_desc.TypeName);
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ok(type_desc.Class == D3D10_SVC_OBJECT, "Class is %x, expected %x\n", type_desc.Class, D3D10_SVC_OBJECT);
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ok(type_desc.Type == D3D10_SVT_CBUFFER, "Type is %x, expected %x\n", type_desc.Type, D3D10_SVT_CBUFFER);
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ok(type_desc.Elements == 0, "Elements is %u, expected 0\n", type_desc.Elements);
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ok(type_desc.Members == 1, "Members is %u, expected 1\n", type_desc.Members);
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ok(type_desc.Rows == 0, "Rows is %u, expected 0\n", type_desc.Rows);
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ok(type_desc.Columns == 0, "Columns is %u, expected 0\n", type_desc.Columns);
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ok(type_desc.PackedSize == 0x10, "PackedSize is %#x, expected 0x10\n", type_desc.PackedSize);
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ok(type_desc.UnpackedSize == 0x20, "UnpackedSize is %#x, expected 0x20\n", type_desc.UnpackedSize);
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ok(type_desc.Stride == 0x20, "Stride is %#x, expected 0x20\n", type_desc.Stride);
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constantbuffer = effect->lpVtbl->GetConstantBufferByIndex(effect, 0);
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variable = constantbuffer->lpVtbl->GetMemberByIndex(constantbuffer, 0);
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type = variable->lpVtbl->GetType(variable);
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hr = type->lpVtbl->GetDesc(type, &type_desc);
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ok(SUCCEEDED(hr), "GetDesc failed (%x)\n", hr);
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ok(strcmp(type_desc.TypeName, "test1") == 0, "TypeName is \"%s\", expected \"test1\"\n", type_desc.TypeName);
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ok(type_desc.Class == D3D10_SVC_STRUCT, "Class is %x, expected %x\n", type_desc.Class, D3D10_SVC_STRUCT);
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ok(type_desc.Type == D3D10_SVT_VOID, "Type is %x, expected %x\n", type_desc.Type, D3D10_SVT_VOID);
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ok(type_desc.Elements == 0, "Elements is %u, expected 0\n", type_desc.Elements);
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ok(type_desc.Members == 3, "Members is %u, expected 3\n", type_desc.Members);
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ok(type_desc.Rows == 0, "Rows is %u, expected 0\n", type_desc.Rows);
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ok(type_desc.Columns == 0, "Columns is %u, expected 0\n", type_desc.Columns);
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ok(type_desc.PackedSize == 0x10, "PackedSize is %#x, expected 0x10\n", type_desc.PackedSize);
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ok(type_desc.UnpackedSize == 0x18, "UnpackedSize is %#x, expected 0x18\n", type_desc.UnpackedSize);
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ok(type_desc.Stride == 0x20, "Stride is %#x, expected 0x20\n", type_desc.Stride);
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string = type->lpVtbl->GetMemberName(type, 0);
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ok(strcmp(string, "f1") == 0, "GetMemberName is \"%s\", expected \"f1\"\n", string);
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string = type->lpVtbl->GetMemberName(type, 1);
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ok(strcmp(string, "f2") == 0, "GetMemberName is \"%s\", expected \"f2\"\n", string);
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string = type->lpVtbl->GetMemberName(type, 2);
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ok(strcmp(string, "t") == 0, "GetMemberName is \"%s\", expected \"t\"\n", string);
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type2 = type->lpVtbl->GetMemberTypeByIndex(type, 0);
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hr = type2->lpVtbl->GetDesc(type2, &type_desc);
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ok(SUCCEEDED(hr), "GetDesc failed (%x)\n", hr);
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ok(strcmp(type_desc.TypeName, "float") == 0, "TypeName is \"%s\", expected \"float\"\n", type_desc.TypeName);
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ok(type_desc.Class == D3D10_SVC_SCALAR, "Class is %x, expected %x\n", type_desc.Class, D3D10_SVC_SCALAR);
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ok(type_desc.Type == D3D10_SVT_FLOAT, "Type is %x, expected %x\n", type_desc.Type, D3D10_SVT_FLOAT);
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ok(type_desc.Elements == 0, "Elements is %u, expected 0\n", type_desc.Elements);
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ok(type_desc.Members == 0, "Members is %u, expected 0\n", type_desc.Members);
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ok(type_desc.Rows == 1, "Rows is %u, expected 1\n", type_desc.Rows);
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ok(type_desc.Columns == 1, "Columns is %u, expected 1\n", type_desc.Columns);
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ok(type_desc.PackedSize == 0x4, "PackedSize is %#x, expected 0x4\n", type_desc.PackedSize);
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ok(type_desc.UnpackedSize == 0x4, "UnpackedSize is %#x, expected 0x4\n", type_desc.UnpackedSize);
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ok(type_desc.Stride == 0x10, "Stride is %#x, expected 0x10\n", type_desc.Stride);
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type2 = type->lpVtbl->GetMemberTypeByIndex(type, 1);
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hr = type2->lpVtbl->GetDesc(type2, &type_desc);
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ok(SUCCEEDED(hr), "GetDesc failed (%x)\n", hr);
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ok(strcmp(type_desc.TypeName, "float") == 0, "TypeName is \"%s\", expected \"float\"\n", type_desc.TypeName);
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ok(type_desc.Class == D3D10_SVC_SCALAR, "Class is %x, expected %x\n", type_desc.Class, D3D10_SVC_SCALAR);
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ok(type_desc.Type == D3D10_SVT_FLOAT, "Type is %x, expected %x\n", type_desc.Type, D3D10_SVT_FLOAT);
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ok(type_desc.Elements == 0, "Elements is %u, expected 0\n", type_desc.Elements);
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ok(type_desc.Members == 0, "Members is %u, expected 0\n", type_desc.Members);
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ok(type_desc.Rows == 1, "Rows is %u, expected 1\n", type_desc.Rows);
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ok(type_desc.Columns == 1, "Columns is %u, expected 1\n", type_desc.Columns);
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ok(type_desc.PackedSize == 0x4, "PackedSize is %#x, expected 0x4\n", type_desc.PackedSize);
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ok(type_desc.UnpackedSize == 0x4, "UnpackedSize is %#x, expected 0x4\n", type_desc.UnpackedSize);
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ok(type_desc.Stride == 0x10, "Stride is %#x, expected 0x10\n", type_desc.Stride);
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type2 = type->lpVtbl->GetMemberTypeByIndex(type, 2);
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hr = type2->lpVtbl->GetDesc(type2, &type_desc);
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ok(SUCCEEDED(hr), "GetDesc failed (%x)\n", hr);
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ok(strcmp(type_desc.TypeName, "test") == 0, "TypeName is \"%s\", expected \"test\"\n", type_desc.TypeName);
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ok(type_desc.Class == D3D10_SVC_STRUCT, "Class is %x, expected %x\n", type_desc.Class, D3D10_SVC_STRUCT);
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ok(type_desc.Type == D3D10_SVT_VOID, "Type is %x, expected %x\n", type_desc.Type, D3D10_SVT_VOID);
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ok(type_desc.Elements == 0, "Elements is %u, expected 0\n", type_desc.Elements);
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ok(type_desc.Members == 2, "Members is %u, expected 2\n", type_desc.Members);
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ok(type_desc.Rows == 0, "Rows is %u, expected 0\n", type_desc.Rows);
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ok(type_desc.Columns == 0, "Columns is %u, expected 0\n", type_desc.Columns);
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ok(type_desc.PackedSize == 0x8, "PackedSize is %#x, expected 0x8\n", type_desc.PackedSize);
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ok(type_desc.UnpackedSize == 0x8, "UnpackedSize is %#x, expected 0x8\n", type_desc.UnpackedSize);
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ok(type_desc.Stride == 0x10, "Stride is %x, expected 0x10\n", type_desc.Stride);
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for (i = 0; i < 3; ++i)
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{
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if (i == 0) type3 = type2->lpVtbl->GetMemberTypeByIndex(type2, 0);
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else if (i == 1) type3 = type2->lpVtbl->GetMemberTypeByName(type2, "f3");
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else type3 = type2->lpVtbl->GetMemberTypeBySemantic(type2, "SV_POSITION");
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hr = type3->lpVtbl->GetDesc(type3, &type_desc);
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ok(SUCCEEDED(hr), "GetDesc failed (%x)\n", hr);
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ok(strcmp(type_desc.TypeName, "float") == 0, "TypeName is \"%s\", expected \"float\"\n",
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type_desc.TypeName);
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ok(type_desc.Class == D3D10_SVC_SCALAR, "Class is %x, expected %x\n", type_desc.Class, D3D10_SVC_SCALAR);
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ok(type_desc.Type == D3D10_SVT_FLOAT, "Type is %x, expected %x\n", type_desc.Type, D3D10_SVT_FLOAT);
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ok(type_desc.Elements == 0, "Elements is %u, expected 0\n", type_desc.Elements);
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ok(type_desc.Members == 0, "Members is %u, expected 0\n", type_desc.Members);
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ok(type_desc.Rows == 1, "Rows is %u, expected 1\n", type_desc.Rows);
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ok(type_desc.Columns == 1, "Columns is %u, expected 1\n", type_desc.Columns);
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ok(type_desc.PackedSize == 0x4, "PackedSize is %#x, expected 0x4\n", type_desc.PackedSize);
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ok(type_desc.UnpackedSize == 0x4, "UnpackedSize is %#x, expected 0x4\n", type_desc.UnpackedSize);
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ok(type_desc.Stride == 0x10, "Stride is %#x, expected 0x10\n", type_desc.Stride);
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if (i == 0) type3 = type2->lpVtbl->GetMemberTypeByIndex(type2, 1);
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else if (i == 1) type3 = type2->lpVtbl->GetMemberTypeByName(type2, "f4");
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else type3 = type2->lpVtbl->GetMemberTypeBySemantic(type2, "COLOR0");
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hr = type3->lpVtbl->GetDesc(type3, &type_desc);
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ok(SUCCEEDED(hr), "GetDesc failed (%x)\n", hr);
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ok(strcmp(type_desc.TypeName, "float") == 0, "TypeName is \"%s\", expected \"float\"\n",
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type_desc.TypeName);
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ok(type_desc.Class == D3D10_SVC_SCALAR, "Class is %x, expected %x\n", type_desc.Class, D3D10_SVC_SCALAR);
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ok(type_desc.Type == D3D10_SVT_FLOAT, "Type is %x, expected %x\n", type_desc.Type, D3D10_SVT_FLOAT);
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ok(type_desc.Elements == 0, "Elements is %u, expected 0\n", type_desc.Elements);
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ok(type_desc.Members == 0, "Members is %u, expected 0\n", type_desc.Members);
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ok(type_desc.Rows == 1, "Rows is %u, expected 1\n", type_desc.Rows);
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ok(type_desc.Columns == 1, "Columns is %u, expected 1\n", type_desc.Columns);
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ok(type_desc.PackedSize == 0x4, "PackedSize is %#x, expected 0x4\n", type_desc.PackedSize);
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ok(type_desc.UnpackedSize == 0x4, "UnpackedSize is %#x, expected 0x4\n", type_desc.UnpackedSize);
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ok(type_desc.Stride == 0x10, "Stride is %#x, expected 0x10\n", type_desc.Stride);
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}
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type2 = type->lpVtbl->GetMemberTypeByIndex(type, 0);
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hr = type2->lpVtbl->GetDesc(type2, NULL);
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ok(hr == E_INVALIDARG, "GetDesc got %x, expected %x\n", hr, E_INVALIDARG);
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type2 = type->lpVtbl->GetMemberTypeByIndex(type, 4);
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hr = type2->lpVtbl->GetDesc(type2, &type_desc);
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ok(hr == E_FAIL, "GetDesc got %x, expected %x\n", hr, E_FAIL);
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type2 = type->lpVtbl->GetMemberTypeByName(type, "invalid");
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hr = type2->lpVtbl->GetDesc(type2, &type_desc);
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ok(hr == E_FAIL, "GetDesc got %x, expected %x\n", hr, E_FAIL);
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type2 = type->lpVtbl->GetMemberTypeByName(type, NULL);
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hr = type2->lpVtbl->GetDesc(type2, &type_desc);
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ok(hr == E_FAIL, "GetDesc got %x, expected %x\n", hr, E_FAIL);
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type2 = type->lpVtbl->GetMemberTypeBySemantic(type, "invalid");
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hr = type2->lpVtbl->GetDesc(type2, &type_desc);
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ok(hr == E_FAIL, "GetDesc got %x, expected %x\n", hr, E_FAIL);
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type2 = type->lpVtbl->GetMemberTypeBySemantic(type, NULL);
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hr = type2->lpVtbl->GetDesc(type2, &type_desc);
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ok(hr == E_FAIL, "GetDesc got %x, expected %x\n", hr, E_FAIL);
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string = type->lpVtbl->GetMemberName(type, 4);
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ok(string == NULL, "GetMemberName is \"%s\", expected NULL\n", string);
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string = type->lpVtbl->GetMemberSemantic(type, 4);
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ok(string == NULL, "GetMemberSemantic is \"%s\", expected NULL\n", string);
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effect->lpVtbl->Release(effect);
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}
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START_TEST(effect)
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{
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ID3D10Device *device;
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@ -206,6 +429,7 @@ START_TEST(effect)
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}
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test_effect_constant_buffer_type(device);
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test_effect_variable_type(device);
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refcount = ID3D10Device_Release(device);
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ok(!refcount, "Device has %u references left\n", refcount);
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