Commit Graph

168 Commits

Author SHA1 Message Date
Henri Verbeet 7894edc48a d3d11: Store the feature level in the d3d_device_context_state structure.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-03-16 20:36:43 +01:00
Zebediah Figura f73857d632 d3d11: Use wined3d_device_context_set_shader().
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-03-10 18:43:28 +01:00
Henri Verbeet 7b487c38d0 d3d11: Implement d3d11_immediate_context_SwapDeviceContextState() on top of wined3d_device_set_state().
Based on a patch by Rémi Bernon.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-02-23 22:30:31 +01:00
Rémi Bernon 943d48896e d3d11: Create an initial device ID3DDeviceContextState.
And use its emulated_interface. This adds a private_refcount to track
hidden references, and a reference to the wined3d_device, to keep the
d3d_device alive while not publicly referencing it.

This uses d3d_device_context_state_AddRef on init so that the initial
references are also traced, making it easier to verify that nothing is
leaked.

Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-02-17 21:42:18 +01:00
Jan Sikorski f3aceef725 wined3d: Store stencil reference value in wined3d_state.
Signed-off-by: Jan Sikorski <jsikorski@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-02-03 21:01:26 +01:00
Rémi Bernon 3904390ec5 d3d11: Capture and restore pixel shader state.
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-01-26 17:47:53 +01:00
Rémi Bernon c119aa3990 d3d11: Capture and restore geometry shader state.
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-01-26 17:47:50 +01:00
Rémi Bernon 2213e5a489 d3d11: Capture and restore vertex shader state.
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-01-26 17:47:48 +01:00
Rémi Bernon b85af44374 d3d11: Add initial implementation of SwapDeviceContextState.
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-01-26 17:47:45 +01:00
Rémi Bernon 846276f3ca d3d11: Add initial implementation of CreateDeviceContextState.
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-01-26 17:47:42 +01:00
Zebediah Figura 5860dd52bc d3d11: Use wined3d depth/stencil state objects.
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-09-25 16:50:19 +02:00
Rémi Bernon 2814e5ce0b d3d11: Stop advertising the ID3D10Device interface on devices created by d3d11.
The UPlay overlay tries to detect the device D3D version by querying
this interface first. On d3d11 games, and as we are incorrectly
advertising ID3D10Device, it decides to use d3d10 hooks and crashes the
game after ~10 minutes.

This is happening with "Splinter Cell: Blacklist" for instance.

Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-06-02 11:15:02 +02:00
Chip Davis 43a4037d33 d3d11: Introduce a function to convert D3D10 map types to wined3d map flags.
Signed-off-by: Chip Davis <cdavis@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-04-06 21:21:42 +02:00
Henri Verbeet cf44283227 wined3d: Introduce WINED3D_BIND_INDIRECT_BUFFER.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-12-12 23:17:05 +01:00
Józef Kucia c4f6993d37 d3d11: Implement ID3D11Multithread.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-05-06 13:19:33 -05:00
Józef Kucia b750934589 wined3d: Export wined3d_extract_shader_input_signature_from_dxbc().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-02-12 23:02:28 +01:00
Henri Verbeet 03c1422a71 wined3d: Get rid of WINED3DUSAGE_TEXTURE.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-11-06 11:14:36 +01:00
Henri Verbeet 7cba915710 wined3d: Pass correct bind flags to texture creation functions.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-10-31 16:17:36 +01:00
Nikolay Sivov 7e7d03ed59 dxgi: Add IDXGIAdapter4 stub.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-10-24 16:58:08 +02:00
Daniel Ansorregui 3d4dd7a06e wined3d: Store the blend factor as a struct wined3d_color.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-10-18 01:00:52 +02:00
Józef Kucia 508512312c d3d11: Trace skipped DXBC chunks.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-09-25 21:45:04 +02:00
Józef Kucia 23ad7f6a8b dxgi: Get rid of set_feature_level() from dxgi_device_layer.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-09-24 22:41:30 +02:00
Michael Stefaniuc 962b31c80b include: Add a generic available ARRAY_SIZE().
Signed-off-by: Michael Stefaniuc <mstefani@winehq.org>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-07-04 10:39:15 +02:00
Józef Kucia bf293b70c9 d3d11: Add ID3D11Device2 stub.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-05-16 18:47:30 +02:00
Nikolay Sivov b9163e22e8 d3d11: Add ID3D11DeviceContext1 stub.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-04-30 20:41:59 +02:00
Nikolay Sivov f01d1034d9 d3d11: Add ID3D11Device1 stub.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-04-30 20:41:59 +02:00
Józef Kucia 67192c46bc d3d11: Do not print FIXMEs() for known DXBC chunks in shdr_handler().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-04-27 16:33:24 +02:00
Sven Hesse d7d0deab06 d3d11: Create DXGI surfaces for 1D textures.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-04-03 09:39:06 +02:00
Sven Hesse fce60001c0 d3d11: Create wined3d textures for 1D textures.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-04-03 09:38:58 +02:00
Sven Hesse f3840daf25 d3d11: Implement d3d11_device_CreateTexture1D().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-04-03 09:38:30 +02:00
Henri Verbeet b6f917b102 d3d11: Set resource access based on usage and CPU access flags.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-16 14:24:55 +01:00
Józef Kucia dec8b87c94 d3d11: Use wined3d blend state objects.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-08 21:07:12 +01:00
Henri Verbeet 600d6b0199 d3d11: Use the global memory allocation helpers.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-05 10:00:07 +01:00
Józef Kucia a2fe3ff066 d3d11: Validate resource access flags for buffers and 2D textures.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-01 22:24:59 +01:00
Józef Kucia c1f5d39604 dxgi: Allow wrapping factory objects.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-01-29 19:29:37 +01:00
Józef Kucia 29b9724a14 d3d11: Use proper bind flags for swapchain textures.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-01-25 16:27:17 +01:00
Józef Kucia bb5c90d967 d3d11: Prefer D3D11 interfaces.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-01-22 22:26:46 +01:00
Józef Kucia 4a6d3c7eac d3d11: Handle 3D textures in wined3d_resource_from_d3d10_resource().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-01-10 23:16:05 +01:00
Józef Kucia b8f46ba212 d3d11: Introduce d3d_sampler_state_create() helper function.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-07-21 14:55:24 +02:00
Józef Kucia 8b2d71443e d3d11: Introduce d3d_rasterizer_state_create() helper function.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-07-21 14:55:20 +02:00
Józef Kucia 95d5d84a09 d3d11: Introduce d3d_depthstencil_state_create() helper function.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-07-21 14:55:15 +02:00
Józef Kucia 7448012ecc d3d11: Introduce d3d_blend_state_create() helper function.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-07-21 14:55:10 +02:00
Józef Kucia 2fb2836b45 d3d11: Implement d3d11_query_GetDesc().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-06-09 15:17:07 +02:00
Józef Kucia c675bf4e82 wined3d: Add support for patch list primitive type.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-19 14:01:35 +02:00
Józef Kucia 487d2e0279 wined3d: Add support for patch constant signatures.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-12 16:11:13 +02:00
Józef Kucia feb5aa4370 d3d11: Implement d3d11_class_linkage_GetDevice().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-09 09:02:36 -05:00
Józef Kucia 5b30550311 d3d11: Delay destroying unordered access view until it is no longer referenced.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-04-27 19:00:26 +02:00
Józef Kucia 6a9e506fd5 d3d11: Get rid of "rasterizer_state" from struct d3d_device.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-04-27 19:00:25 +02:00
Józef Kucia 19f5732694 d3d11: Implement d3d{10, 11}_input_layout_GetDevice().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-04-24 15:29:22 +02:00
Józef Kucia cefc48e882 d3d11: Implement d3d11_immediate_context_DSSetShader().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-04-20 18:58:45 +02:00