d3d11: Implement d3d11_device_CreateTexture1D().

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Sven Hesse 2018-04-03 01:28:21 +04:30 committed by Alexandre Julliard
parent ca9d03a7ac
commit f3840daf25
4 changed files with 434 additions and 2 deletions

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@ -112,6 +112,21 @@ void skip_dword_unknown(const char **ptr, unsigned int count) DECLSPEC_HIDDEN;
HRESULT parse_dxbc(const char *data, SIZE_T data_size,
HRESULT (*chunk_handler)(const char *data, DWORD data_size, DWORD tag, void *ctx), void *ctx) DECLSPEC_HIDDEN;
/* ID3D11Texture1D, ID3D10Texture1D */
struct d3d_texture1d
{
ID3D11Texture1D ID3D11Texture1D_iface;
ID3D10Texture1D ID3D10Texture1D_iface;
LONG refcount;
struct wined3d_private_store private_store;
D3D11_TEXTURE1D_DESC desc;
ID3D11Device *device;
};
HRESULT d3d_texture1d_create(struct d3d_device *device, const D3D11_TEXTURE1D_DESC *desc,
const D3D11_SUBRESOURCE_DATA *data, struct d3d_texture1d **texture) DECLSPEC_HIDDEN;
/* ID3D11Texture2D, ID3D10Texture2D */
struct d3d_texture2d
{

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@ -2764,9 +2764,18 @@ static HRESULT STDMETHODCALLTYPE d3d11_device_CreateBuffer(ID3D11Device *iface,
static HRESULT STDMETHODCALLTYPE d3d11_device_CreateTexture1D(ID3D11Device *iface,
const D3D11_TEXTURE1D_DESC *desc, const D3D11_SUBRESOURCE_DATA *data, ID3D11Texture1D **texture)
{
FIXME("iface %p, desc %p, data %p, texture %p stub!\n", iface, desc, data, texture);
struct d3d_device *device = impl_from_ID3D11Device(iface);
struct d3d_texture1d *object;
HRESULT hr;
return E_NOTIMPL;
TRACE("iface %p, desc %p, data %p, texture %p.\n", iface, desc, data, texture);
if (FAILED(hr = d3d_texture1d_create(device, desc, data, &object)))
return hr;
*texture = &object->ID3D11Texture1D_iface;
return S_OK;
}
static HRESULT STDMETHODCALLTYPE d3d11_device_CreateTexture2D(ID3D11Device *iface,

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@ -1825,6 +1825,97 @@ static void test_get_immediate_context(void)
ok(!refcount, "Device has %u references left.\n", refcount);
}
static void test_create_texture1d(void)
{
ULONG refcount, expected_refcount;
ID3D11Device *device, *tmp;
D3D11_TEXTURE1D_DESC desc;
ID3D11Texture1D *texture;
unsigned int i;
HRESULT hr;
if (!(device = create_device(NULL)))
{
skip("Failed to create device.\n");
return;
}
desc.Width = 512;
desc.MipLevels = 1;
desc.ArraySize = 1;
desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
desc.Usage = D3D11_USAGE_DEFAULT;
desc.BindFlags = D3D11_BIND_SHADER_RESOURCE;
desc.CPUAccessFlags = 0;
desc.MiscFlags = 0;
expected_refcount = get_refcount(device) + 1;
hr = ID3D11Device_CreateTexture1D(device, &desc, NULL, &texture);
ok(SUCCEEDED(hr), "Failed to create a 1d texture, hr %#x.\n", hr);
refcount = get_refcount(device);
ok(refcount >= expected_refcount, "Got unexpected refcount %u, expected >= %u.\n", refcount, expected_refcount);
tmp = NULL;
expected_refcount = refcount + 1;
ID3D11Texture1D_GetDevice(texture, &tmp);
ok(tmp == device, "Got unexpected device %p, expected %p.\n", tmp, device);
refcount = get_refcount(device);
ok(refcount == expected_refcount, "Got unexpected refcount %u, expected %u.\n", refcount, expected_refcount);
ID3D11Device_Release(tmp);
ID3D11Texture1D_Release(texture);
desc.MipLevels = 0;
expected_refcount = get_refcount(device) + 1;
hr = ID3D11Device_CreateTexture1D(device, &desc, NULL, &texture);
ok(SUCCEEDED(hr), "Failed to create a 1d texture, hr %#x.\n", hr);
refcount = get_refcount(device);
ok(refcount >= expected_refcount, "Got unexpected refcount %u, expected >= %u.\n", refcount, expected_refcount);
tmp = NULL;
expected_refcount = refcount + 1;
ID3D11Texture1D_GetDevice(texture, &tmp);
ok(tmp == device, "Got unexpected device %p, expected %p.\n", tmp, device);
refcount = get_refcount(device);
ok(refcount == expected_refcount, "Got unexpected refcount %u, expected %u.\n", refcount, expected_refcount);
ID3D11Device_Release(tmp);
ID3D11Texture1D_GetDesc(texture, &desc);
ok(desc.Width == 512, "Got unexpected Width %u.\n", desc.Width);
ok(desc.MipLevels == 10, "Got unexpected MipLevels %u.\n", desc.MipLevels);
ok(desc.ArraySize == 1, "Got unexpected ArraySize %u.\n", desc.ArraySize);
ok(desc.Format == DXGI_FORMAT_R8G8B8A8_UNORM, "Got unexpected Format %#x.\n", desc.Format);
ok(desc.Usage == D3D11_USAGE_DEFAULT, "Got unexpected Usage %u.\n", desc.Usage);
ok(desc.BindFlags == D3D11_BIND_SHADER_RESOURCE, "Got unexpected BindFlags %#x.\n", desc.BindFlags);
ok(desc.CPUAccessFlags == 0, "Got unexpected CPUAccessFlags %#x.\n", desc.CPUAccessFlags);
ok(desc.MiscFlags == 0, "Got unexpected MiscFlags %#x.\n", desc.MiscFlags);
check_interface(texture, &IID_IDXGISurface, FALSE, FALSE);
ID3D11Texture1D_Release(texture);
desc.MipLevels = 1;
desc.ArraySize = 2;
hr = ID3D11Device_CreateTexture1D(device, &desc, NULL, &texture);
ok(SUCCEEDED(hr), "Failed to create a 1d texture, hr %#x.\n", hr);
check_interface(texture, &IID_IDXGISurface, FALSE, FALSE);
ID3D11Texture1D_Release(texture);
for (i = 0; i < 4; ++i)
{
desc.ArraySize = i;
desc.Format = DXGI_FORMAT_R32G32B32A32_TYPELESS;
desc.BindFlags = D3D11_BIND_SHADER_RESOURCE;
desc.MiscFlags = 0;
hr = ID3D11Device_CreateTexture1D(device, &desc, NULL, (ID3D11Texture1D **)&texture);
todo_wine_if(!i)
ok(hr == (i ? S_OK : E_INVALIDARG), "Test %u: Got unexpected hr %#x.\n", i, hr);
if (SUCCEEDED(hr))
ID3D11Texture1D_Release(texture);
}
refcount = ID3D11Device_Release(device);
ok(!refcount, "Device has %u references left.\n", refcount);
}
static void test_create_texture2d(void)
{
ULONG refcount, expected_refcount;
@ -25114,6 +25205,7 @@ START_TEST(d3d11)
test_create_device();
run_for_each_feature_level(test_device_interfaces);
test_get_immediate_context();
test_create_texture1d();
test_create_texture2d();
test_texture2d_interfaces();
test_create_texture3d();

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@ -25,6 +25,322 @@
WINE_DEFAULT_DEBUG_CHANNEL(d3d11);
/* ID3D11Texture1D methods */
static inline struct d3d_texture1d *impl_from_ID3D11Texture1D(ID3D11Texture1D *iface)
{
return CONTAINING_RECORD(iface, struct d3d_texture1d, ID3D11Texture1D_iface);
}
static HRESULT STDMETHODCALLTYPE d3d11_texture1d_QueryInterface(ID3D11Texture1D *iface, REFIID iid, void **out)
{
struct d3d_texture1d *texture = impl_from_ID3D11Texture1D(iface);
TRACE("iface %p, iid %s, out %p.\n", iface, debugstr_guid(iid), out);
if (IsEqualGUID(iid, &IID_ID3D11Texture1D)
|| IsEqualGUID(iid, &IID_ID3D11Resource)
|| IsEqualGUID(iid, &IID_ID3D11DeviceChild)
|| IsEqualGUID(iid, &IID_IUnknown))
{
*out = iface;
IUnknown_AddRef(iface);
return S_OK;
}
if (IsEqualGUID(iid, &IID_ID3D10Texture1D)
|| IsEqualGUID(iid, &IID_ID3D10Resource)
|| IsEqualGUID(iid, &IID_ID3D10DeviceChild))
{
*out = &texture->ID3D10Texture1D_iface;
IUnknown_AddRef((IUnknown *)*out);
return S_OK;
}
WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(iid));
*out = NULL;
return E_NOINTERFACE;
}
static ULONG STDMETHODCALLTYPE d3d11_texture1d_AddRef(ID3D11Texture1D *iface)
{
struct d3d_texture1d *texture = impl_from_ID3D11Texture1D(iface);
ULONG refcount = InterlockedIncrement(&texture->refcount);
TRACE("%p increasing refcount to %u.\n", texture, refcount);
return refcount;
}
static ULONG STDMETHODCALLTYPE d3d11_texture1d_Release(ID3D11Texture1D *iface)
{
struct d3d_texture1d *texture = impl_from_ID3D11Texture1D(iface);
ULONG refcount = InterlockedDecrement(&texture->refcount);
TRACE("%p decreasing refcount to %u.\n", texture, refcount);
if (!refcount)
{
wined3d_private_store_cleanup(&texture->private_store);
ID3D11Device_Release(texture->device);
heap_free(texture);
}
return refcount;
}
static void STDMETHODCALLTYPE d3d11_texture1d_GetDevice(ID3D11Texture1D *iface, ID3D11Device **device)
{
struct d3d_texture1d *texture = impl_from_ID3D11Texture1D(iface);
TRACE("iface %p, device %p.\n", iface, device);
*device = texture->device;
ID3D11Device_AddRef(*device);
}
static HRESULT STDMETHODCALLTYPE d3d11_texture1d_GetPrivateData(ID3D11Texture1D *iface,
REFGUID guid, UINT *data_size, void *data)
{
struct d3d_texture1d *texture = impl_from_ID3D11Texture1D(iface);
TRACE("iface %p, guid %s, data_size %p, data %p.\n", iface, debugstr_guid(guid), data_size, data);
return d3d_get_private_data(&texture->private_store, guid, data_size, data);
}
static HRESULT STDMETHODCALLTYPE d3d11_texture1d_SetPrivateData(ID3D11Texture1D *iface,
REFGUID guid, UINT data_size, const void *data)
{
struct d3d_texture1d *texture = impl_from_ID3D11Texture1D(iface);
TRACE("iface %p, guid %s, data_size %u, data %p.\n", iface, debugstr_guid(guid), data_size, data);
return d3d_set_private_data(&texture->private_store, guid, data_size, data);
}
static HRESULT STDMETHODCALLTYPE d3d11_texture1d_SetPrivateDataInterface(ID3D11Texture1D *iface,
REFGUID guid, const IUnknown *data)
{
struct d3d_texture1d *texture = impl_from_ID3D11Texture1D(iface);
TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data);
return d3d_set_private_data_interface(&texture->private_store, guid, data);
}
static void STDMETHODCALLTYPE d3d11_texture1d_GetType(ID3D11Texture1D *iface,
D3D11_RESOURCE_DIMENSION *resource_dimension)
{
TRACE("iface %p, resource_dimension %p.\n", iface, resource_dimension);
*resource_dimension = D3D11_RESOURCE_DIMENSION_TEXTURE1D;
}
static void STDMETHODCALLTYPE d3d11_texture1d_SetEvictionPriority(ID3D11Texture1D *iface, UINT eviction_priority)
{
FIXME("iface %p, eviction_priority %#x stub!\n", iface, eviction_priority);
}
static UINT STDMETHODCALLTYPE d3d11_texture1d_GetEvictionPriority(ID3D11Texture1D *iface)
{
FIXME("iface %p stub!\n", iface);
return 0;
}
static void STDMETHODCALLTYPE d3d11_texture1d_GetDesc(ID3D11Texture1D *iface, D3D11_TEXTURE1D_DESC *desc)
{
struct d3d_texture1d *texture = impl_from_ID3D11Texture1D(iface);
TRACE("iface %p, desc %p.\n", iface, desc);
*desc = texture->desc;
}
static const struct ID3D11Texture1DVtbl d3d11_texture1d_vtbl =
{
/* IUnknown methods */
d3d11_texture1d_QueryInterface,
d3d11_texture1d_AddRef,
d3d11_texture1d_Release,
/* ID3D11DeviceChild methods */
d3d11_texture1d_GetDevice,
d3d11_texture1d_GetPrivateData,
d3d11_texture1d_SetPrivateData,
d3d11_texture1d_SetPrivateDataInterface,
/* ID3D11Resource methods */
d3d11_texture1d_GetType,
d3d11_texture1d_SetEvictionPriority,
d3d11_texture1d_GetEvictionPriority,
/* ID3D11Texture1D methods */
d3d11_texture1d_GetDesc,
};
static inline struct d3d_texture1d *impl_from_ID3D10Texture1D(ID3D10Texture1D *iface)
{
return CONTAINING_RECORD(iface, struct d3d_texture1d, ID3D10Texture1D_iface);
}
/* IUnknown methods */
static HRESULT STDMETHODCALLTYPE d3d10_texture1d_QueryInterface(ID3D10Texture1D *iface, REFIID iid, void **out)
{
struct d3d_texture1d *texture = impl_from_ID3D10Texture1D(iface);
TRACE("iface %p, iid %s, out %p.\n", iface, debugstr_guid(iid), out);
return d3d11_texture1d_QueryInterface(&texture->ID3D11Texture1D_iface, iid, out);
}
static ULONG STDMETHODCALLTYPE d3d10_texture1d_AddRef(ID3D10Texture1D *iface)
{
struct d3d_texture1d *texture = impl_from_ID3D10Texture1D(iface);
TRACE("iface %p.\n", iface);
return d3d11_texture1d_AddRef(&texture->ID3D11Texture1D_iface);
}
static ULONG STDMETHODCALLTYPE d3d10_texture1d_Release(ID3D10Texture1D *iface)
{
struct d3d_texture1d *texture = impl_from_ID3D10Texture1D(iface);
TRACE("iface %p.\n", iface);
return d3d11_texture1d_Release(&texture->ID3D11Texture1D_iface);
}
/* ID3D10DeviceChild methods */
static void STDMETHODCALLTYPE d3d10_texture1d_GetDevice(ID3D10Texture1D *iface, ID3D10Device **device)
{
struct d3d_texture1d *texture = impl_from_ID3D10Texture1D(iface);
TRACE("iface %p, device %p.\n", iface, device);
ID3D11Device_QueryInterface(texture->device, &IID_ID3D10Device, (void **)device);
}
static HRESULT STDMETHODCALLTYPE d3d10_texture1d_GetPrivateData(ID3D10Texture1D *iface,
REFGUID guid, UINT *data_size, void *data)
{
struct d3d_texture1d *texture = impl_from_ID3D10Texture1D(iface);
TRACE("iface %p, guid %s, data_size %p, data %p.\n", iface, debugstr_guid(guid), data_size, data);
return d3d11_texture1d_GetPrivateData(&texture->ID3D11Texture1D_iface, guid, data_size, data);
}
static HRESULT STDMETHODCALLTYPE d3d10_texture1d_SetPrivateData(ID3D10Texture1D *iface,
REFGUID guid, UINT data_size, const void *data)
{
struct d3d_texture1d *texture = impl_from_ID3D10Texture1D(iface);
TRACE("iface %p, guid %s, data_size %u, data %p.\n", iface, debugstr_guid(guid), data_size, data);
return d3d11_texture1d_SetPrivateData(&texture->ID3D11Texture1D_iface, guid, data_size, data);
}
static HRESULT STDMETHODCALLTYPE d3d10_texture1d_SetPrivateDataInterface(ID3D10Texture1D *iface,
REFGUID guid, const IUnknown *data)
{
struct d3d_texture1d *texture = impl_from_ID3D10Texture1D(iface);
TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data);
return d3d11_texture1d_SetPrivateDataInterface(&texture->ID3D11Texture1D_iface, guid, data);
}
/* ID3D10Resource methods */
static void STDMETHODCALLTYPE d3d10_texture1d_GetType(ID3D10Texture1D *iface,
D3D10_RESOURCE_DIMENSION *resource_dimension)
{
TRACE("iface %p, resource_dimension %p\n", iface, resource_dimension);
*resource_dimension = D3D10_RESOURCE_DIMENSION_TEXTURE1D;
}
static void STDMETHODCALLTYPE d3d10_texture1d_SetEvictionPriority(ID3D10Texture1D *iface, UINT eviction_priority)
{
FIXME("iface %p, eviction_priority %u stub!\n", iface, eviction_priority);
}
static UINT STDMETHODCALLTYPE d3d10_texture1d_GetEvictionPriority(ID3D10Texture1D *iface)
{
FIXME("iface %p stub!\n", iface);
return 0;
}
/* ID3D10Texture1D methods */
static HRESULT STDMETHODCALLTYPE d3d10_texture1d_Map(ID3D10Texture1D *iface, UINT sub_resource_idx,
D3D10_MAP map_type, UINT map_flags, void **data)
{
FIXME("iface %p, sub_resource_idx %u, map_type %u, map_flags %#x, data %p stub!\n",
iface, sub_resource_idx, map_type, map_flags, data);
return E_NOTIMPL;
}
static void STDMETHODCALLTYPE d3d10_texture1d_Unmap(ID3D10Texture1D *iface, UINT sub_resource_idx)
{
FIXME("iface %p, sub_resource_idx %u stub!\n", iface, sub_resource_idx);
}
static void STDMETHODCALLTYPE d3d10_texture1d_GetDesc(ID3D10Texture1D *iface, D3D10_TEXTURE1D_DESC *desc)
{
FIXME("iface %p, desc %p stub!\n", iface, desc);
}
static const struct ID3D10Texture1DVtbl d3d10_texture1d_vtbl =
{
/* IUnknown methods */
d3d10_texture1d_QueryInterface,
d3d10_texture1d_AddRef,
d3d10_texture1d_Release,
/* ID3D10DeviceChild methods */
d3d10_texture1d_GetDevice,
d3d10_texture1d_GetPrivateData,
d3d10_texture1d_SetPrivateData,
d3d10_texture1d_SetPrivateDataInterface,
/* ID3D10Resource methods */
d3d10_texture1d_GetType,
d3d10_texture1d_SetEvictionPriority,
d3d10_texture1d_GetEvictionPriority,
/* ID3D10Texture1D methods */
d3d10_texture1d_Map,
d3d10_texture1d_Unmap,
d3d10_texture1d_GetDesc,
};
HRESULT d3d_texture1d_create(struct d3d_device *device, const D3D11_TEXTURE1D_DESC *desc,
const D3D11_SUBRESOURCE_DATA *data, struct d3d_texture1d **out)
{
struct d3d_texture1d *texture;
if (!(texture = heap_alloc_zero(sizeof(*texture))))
return E_OUTOFMEMORY;
texture->ID3D11Texture1D_iface.lpVtbl = &d3d11_texture1d_vtbl;
texture->ID3D10Texture1D_iface.lpVtbl = &d3d10_texture1d_vtbl;
texture->refcount = 1;
wined3d_private_store_init(&texture->private_store);
texture->desc = *desc;
texture->desc.MipLevels = desc->MipLevels ? desc->MipLevels : wined3d_log2i(desc->Width) + 1;
texture->device = &device->ID3D11Device_iface;
ID3D11Device_AddRef(texture->device);
TRACE("Created texture %p.\n", texture);
*out = texture;
return S_OK;
}
/* ID3D11Texture2D methods */
static HRESULT STDMETHODCALLTYPE d3d11_texture2d_QueryInterface(ID3D11Texture2D *iface, REFIID riid, void **object)