d3d11: Create wined3d textures for 1D textures.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
parent
0e9f94ec1c
commit
fce60001c0
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@ -1313,6 +1313,7 @@ static void test_device_interfaces(void)
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static void test_create_texture1d(void)
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{
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ULONG refcount, expected_refcount;
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D3D10_SUBRESOURCE_DATA data = {0};
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ID3D10Device *device, *tmp;
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D3D10_TEXTURE1D_DESC desc;
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ID3D10Texture1D *texture;
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@ -1334,6 +1335,9 @@ static void test_create_texture1d(void)
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desc.CPUAccessFlags = 0;
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desc.MiscFlags = 0;
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hr = ID3D10Device_CreateTexture1D(device, &desc, &data, &texture);
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ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
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expected_refcount = get_refcount(device) + 1;
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hr = ID3D10Device_CreateTexture1D(device, &desc, NULL, &texture);
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ok(SUCCEEDED(hr), "Failed to create a 1d texture, hr %#x.\n", hr);
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@ -1381,8 +1385,7 @@ static void test_create_texture1d(void)
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desc.BindFlags = D3D10_BIND_SHADER_RESOURCE;
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desc.MiscFlags = 0;
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hr = ID3D10Device_CreateTexture1D(device, &desc, NULL, (ID3D10Texture1D **)&texture);
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todo_wine_if(!i)
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ok(hr == (i ? S_OK : E_INVALIDARG), "Test %u: Got unexpected hr %#x.\n", i, hr);
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ok(hr == (i ? S_OK : E_INVALIDARG), "Test %u: Got unexpected hr %#x.\n", i, hr);
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if (SUCCEEDED(hr))
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ID3D10Texture1D_Release(texture);
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}
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@ -5550,6 +5553,528 @@ done:
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release_test_context(&test_context);
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}
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static void test_texture1d(void)
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{
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struct shader
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{
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const DWORD *code;
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size_t size;
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};
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struct texture
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{
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UINT width;
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UINT miplevel_count;
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UINT array_size;
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DXGI_FORMAT format;
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D3D10_SUBRESOURCE_DATA data[3];
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};
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struct d3d10core_test_context test_context;
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D3D10_SHADER_RESOURCE_VIEW_DESC srv_desc;
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const struct texture *current_texture;
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D3D10_TEXTURE1D_DESC texture_desc;
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D3D10_SAMPLER_DESC sampler_desc;
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const struct shader *current_ps;
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ID3D10ShaderResourceView *srv;
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ID3D10SamplerState *sampler;
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struct resource_readback rb;
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ID3D10Texture1D *texture;
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struct vec4 ps_constant;
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ID3D10PixelShader *ps;
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ID3D10Device *device;
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unsigned int i, x;
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ID3D10Buffer *cb;
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DWORD color;
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HRESULT hr;
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static const DWORD ps_ld_code[] =
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{
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#if 0
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Texture1D t;
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float miplevel;
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float4 main(float4 position : SV_POSITION) : SV_TARGET
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{
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float2 p;
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t.GetDimensions(miplevel, p.x, p.y);
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p.y = miplevel;
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p *= float2(position.x / 640.0f, 1.0f);
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return t.Load(int2(p));
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}
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#endif
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0x43425844, 0x7b0c6359, 0x598178f6, 0xef2ddbdb, 0x88fc794c, 0x00000001, 0x000001ac, 0x00000003,
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0x0000002c, 0x00000060, 0x00000094, 0x4e475349, 0x0000002c, 0x00000001, 0x00000008, 0x00000020,
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0x00000000, 0x00000001, 0x00000003, 0x00000000, 0x0000010f, 0x505f5653, 0x5449534f, 0x004e4f49,
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0x4e47534f, 0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000003,
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0x00000000, 0x0000000f, 0x545f5653, 0x45475241, 0xabab0054, 0x52444853, 0x00000110, 0x00000040,
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0x00000044, 0x04000059, 0x00208e46, 0x00000000, 0x00000001, 0x04001058, 0x00107000, 0x00000000,
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0x00005555, 0x04002064, 0x00101012, 0x00000000, 0x00000001, 0x03000065, 0x001020f2, 0x00000000,
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0x02000068, 0x00000001, 0x0600001c, 0x00100012, 0x00000000, 0x0020800a, 0x00000000, 0x00000000,
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0x0700003d, 0x001000f2, 0x00000000, 0x0010000a, 0x00000000, 0x00107e46, 0x00000000, 0x07000038,
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0x00100012, 0x00000000, 0x0010000a, 0x00000000, 0x0010100a, 0x00000000, 0x06000036, 0x001000e2,
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0x00000000, 0x00208006, 0x00000000, 0x00000000, 0x0a000038, 0x001000f2, 0x00000000, 0x00100e46,
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0x00000000, 0x00004002, 0x3acccccd, 0x3f800000, 0x3f800000, 0x3f800000, 0x0500001b, 0x001000f2,
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0x00000000, 0x00100e46, 0x00000000, 0x0700002d, 0x001020f2, 0x00000000, 0x00100e46, 0x00000000,
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0x00107e46, 0x00000000, 0x0100003e,
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};
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static const struct shader ps_ld = {ps_ld_code, sizeof(ps_ld_code)};
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static const DWORD ps_ld_sint8_code[] =
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{
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#if 0
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Texture1D<int4> t;
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float4 main(float4 position : SV_POSITION) : SV_TARGET
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{
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float2 p, s;
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int4 c;
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p = float2(position.x / 640.0f, 0.0f);
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t.GetDimensions(0, s.x, s.y);
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p *= s;
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c = t.Load(int2(p));
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return (max(c / (float4)127, (float4)-1) + (float4)1) / 2.0f;
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}
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#endif
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0x43425844, 0x65a13d1e, 0x8a0bfc92, 0xa2f2708a, 0x0bafafb6, 0x00000001, 0x00000234, 0x00000003,
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0x0000002c, 0x00000060, 0x00000094, 0x4e475349, 0x0000002c, 0x00000001, 0x00000008, 0x00000020,
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0x00000000, 0x00000001, 0x00000003, 0x00000000, 0x0000010f, 0x505f5653, 0x5449534f, 0x004e4f49,
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0x4e47534f, 0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000003,
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0x00000000, 0x0000000f, 0x545f5653, 0x45475241, 0xabab0054, 0x52444853, 0x00000198, 0x00000040,
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0x00000066, 0x04001058, 0x00107000, 0x00000000, 0x00003333, 0x04002064, 0x00101012, 0x00000000,
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0x00000001, 0x03000065, 0x001020f2, 0x00000000, 0x02000068, 0x00000002, 0x0700003d, 0x001000f2,
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0x00000000, 0x00004001, 0x00000000, 0x00107e46, 0x00000000, 0x07000038, 0x00100012, 0x00000001,
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0x0010100a, 0x00000000, 0x00004001, 0x3acccccd, 0x08000036, 0x001000e2, 0x00000001, 0x00004002,
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0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x07000038, 0x001000f2, 0x00000000, 0x00100fc6,
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0x00000000, 0x00100e46, 0x00000001, 0x0500001b, 0x001000f2, 0x00000000, 0x00100e46, 0x00000000,
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0x0700002d, 0x001000f2, 0x00000000, 0x00100e46, 0x00000000, 0x00107e46, 0x00000000, 0x0500002b,
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0x001000f2, 0x00000000, 0x00100e46, 0x00000000, 0x0a000038, 0x001000f2, 0x00000000, 0x00100e46,
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0x00000000, 0x00004002, 0x3c010204, 0x3c010204, 0x3c010204, 0x3c010204, 0x0a000034, 0x001000f2,
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0x00000000, 0x00100e46, 0x00000000, 0x00004002, 0xbf800000, 0xbf800000, 0xbf800000, 0xbf800000,
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0x0a000000, 0x001000f2, 0x00000000, 0x00100e46, 0x00000000, 0x00004002, 0x3f800000, 0x3f800000,
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0x3f800000, 0x3f800000, 0x0a000038, 0x001020f2, 0x00000000, 0x00100e46, 0x00000000, 0x00004002,
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0x3f000000, 0x3f000000, 0x3f000000, 0x3f000000, 0x0100003e,
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};
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static const struct shader ps_ld_sint8 = {ps_ld_sint8_code, sizeof(ps_ld_sint8_code)};
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static const DWORD ps_ld_uint8_code[] =
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{
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#if 0
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Texture1D<uint4> t;
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float4 main(float4 position : SV_POSITION) : SV_TARGET
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{
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float2 p, s;
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p = float2(position.x / 640.0f, 0.0f);
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t.GetDimensions(0, s.x, s.y);
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p *= s;
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return t.Load(int2(p)) / (float4)255;
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}
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#endif
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0x43425844, 0x35186c1f, 0x55bad4fd, 0xb7c97a57, 0x99c060e7, 0x00000001, 0x000001bc, 0x00000003,
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0x0000002c, 0x00000060, 0x00000094, 0x4e475349, 0x0000002c, 0x00000001, 0x00000008, 0x00000020,
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0x00000000, 0x00000001, 0x00000003, 0x00000000, 0x0000010f, 0x505f5653, 0x5449534f, 0x004e4f49,
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0x4e47534f, 0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000003,
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0x00000000, 0x0000000f, 0x545f5653, 0x45475241, 0xabab0054, 0x52444853, 0x00000120, 0x00000040,
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0x00000048, 0x04001058, 0x00107000, 0x00000000, 0x00004444, 0x04002064, 0x00101012, 0x00000000,
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0x00000001, 0x03000065, 0x001020f2, 0x00000000, 0x02000068, 0x00000002, 0x0700003d, 0x001000f2,
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0x00000000, 0x00004001, 0x00000000, 0x00107e46, 0x00000000, 0x07000038, 0x00100012, 0x00000001,
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0x0010100a, 0x00000000, 0x00004001, 0x3acccccd, 0x08000036, 0x001000e2, 0x00000001, 0x00004002,
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0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x07000038, 0x001000f2, 0x00000000, 0x00100fc6,
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0x00000000, 0x00100e46, 0x00000001, 0x0500001b, 0x001000f2, 0x00000000, 0x00100e46, 0x00000000,
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0x0700002d, 0x001000f2, 0x00000000, 0x00100e46, 0x00000000, 0x00107e46, 0x00000000, 0x05000056,
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0x001000f2, 0x00000000, 0x00100e46, 0x00000000, 0x0a000038, 0x001020f2, 0x00000000, 0x00100e46,
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0x00000000, 0x00004002, 0x3b808081, 0x3b808081, 0x3b808081, 0x3b808081, 0x0100003e,
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};
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static const struct shader ps_ld_uint8 = {ps_ld_uint8_code, sizeof(ps_ld_uint8_code)};
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static DWORD ps_ld_array_code[] =
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{
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#if 0
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Texture1DArray t;
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float miplevel;
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float4 main(float4 position : SV_POSITION) : SV_TARGET
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{
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float3 p;
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t.GetDimensions(miplevel, p.x, p.y, p.z);
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p.y = 1;
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p.z = miplevel;
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p *= float3(position.x / 640.0f, 1.0f, 1.0f);
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return t.Load(int3(p));
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}
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#endif
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0x43425844, 0xbfccadc4, 0xc00ff13d, 0x2ba75365, 0xf747cbee, 0x00000001, 0x000001c0, 0x00000003,
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0x0000002c, 0x00000060, 0x00000094, 0x4e475349, 0x0000002c, 0x00000001, 0x00000008, 0x00000020,
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0x00000000, 0x00000001, 0x00000003, 0x00000000, 0x0000010f, 0x505f5653, 0x5449534f, 0x004e4f49,
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0x4e47534f, 0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000003,
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0x00000000, 0x0000000f, 0x545f5653, 0x45475241, 0xabab0054, 0x52444853, 0x00000124, 0x00000040,
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0x00000049, 0x04000059, 0x00208e46, 0x00000000, 0x00000001, 0x04003858, 0x00107000, 0x00000000,
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0x00005555, 0x04002064, 0x00101012, 0x00000000, 0x00000001, 0x03000065, 0x001020f2, 0x00000000,
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0x02000068, 0x00000001, 0x0600001c, 0x00100012, 0x00000000, 0x0020800a, 0x00000000, 0x00000000,
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0x0700003d, 0x001000f2, 0x00000000, 0x0010000a, 0x00000000, 0x00107e46, 0x00000000, 0x07000038,
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0x00100012, 0x00000000, 0x0010000a, 0x00000000, 0x0010100a, 0x00000000, 0x06000036, 0x001000c2,
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0x00000000, 0x00208006, 0x00000000, 0x00000000, 0x0a000038, 0x00100072, 0x00000000, 0x00100386,
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0x00000000, 0x00004002, 0x3acccccd, 0x3f800000, 0x3f800000, 0x00000000, 0x0500001b, 0x001000d2,
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0x00000000, 0x00100906, 0x00000000, 0x05000036, 0x00100022, 0x00000000, 0x00004001, 0x00000001,
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0x0700002d, 0x001020f2, 0x00000000, 0x00100e46, 0x00000000, 0x00107e46, 0x00000000, 0x0100003e,
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};
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static const struct shader ps_ld_array = {ps_ld_array_code, sizeof(ps_ld_array_code)};
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static const DWORD rgba_level_0[] =
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{
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0xff0000ff, 0xff00ffff, 0xff00ff00, 0xffffff00,
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};
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static const DWORD rgba_level_1[] =
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{
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0xffffffff, 0xff0000ff,
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};
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static const DWORD rgba_level_2[] =
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{
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0xffff0000,
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};
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static const DWORD srgb_data[] =
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{
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0x00000000, 0xffffffff, 0xff000000, 0x7f7f7f7f,
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};
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static const DWORD r32_uint[] =
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{
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0, 1, 2, 3,
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};
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static const DWORD r9g9b9e5_data[] =
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{
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0x80000100, 0x80020000, 0x84000000, 0x84000100,
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};
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static const DWORD array_data0[] =
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{
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0xff0000ff, 0xff00ffff, 0xff00ff00, 0xffffff00,
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};
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static const DWORD array_data1[] =
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{
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0x00ffff00, 0xff000000, 0x00ff0000, 0x000000ff,
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};
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static const DWORD array_data2[] =
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{
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0x000000ff, 0xffff00ff, 0x0000ff00, 0xff000000,
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};
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static const struct texture rgba_texture =
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{
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4, 3, 1, DXGI_FORMAT_R8G8B8A8_UNORM,
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{
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{rgba_level_0, 4 * sizeof(*rgba_level_0), 0},
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{rgba_level_1, 2 * sizeof(*rgba_level_1), 0},
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{rgba_level_2, sizeof(*rgba_level_2), 0},
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}
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};
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static const struct texture srgb_texture = {4, 1, 1, DXGI_FORMAT_R8G8B8A8_UNORM_SRGB,
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{{srgb_data, 4 * sizeof(*srgb_data)}}};
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static const struct texture sint8_texture = {4, 1, 1, DXGI_FORMAT_R8G8B8A8_SINT,
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{{rgba_level_0, 4 * sizeof(*rgba_level_0)}}};
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static const struct texture uint8_texture = {4, 1, 1, DXGI_FORMAT_R8G8B8A8_UINT,
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{{rgba_level_0, 4 * sizeof(*rgba_level_0)}}};
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static const struct texture r32u_typeless = {4, 1, 1, DXGI_FORMAT_R32_TYPELESS,
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{{r32_uint, 4 * sizeof(*r32_uint)}}};
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static const struct texture r9g9b9e5_texture = {4, 1, 1, DXGI_FORMAT_R9G9B9E5_SHAREDEXP,
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{{r9g9b9e5_data, 4 * sizeof(*r9g9b9e5_data)}}};
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static const struct texture array_texture = {4, 1, 3, DXGI_FORMAT_R8G8B8A8_UNORM_SRGB,
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{
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{array_data0, 4 * sizeof(*array_data0)},
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{array_data1, 4 * sizeof(*array_data1)},
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{array_data2, 4 * sizeof(*array_data2)},
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}
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};
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static const DWORD level_1_colors[] =
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{
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0xffffffff, 0xffffffff, 0xff0000ff, 0xff0000ff,
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};
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static const DWORD level_2_colors[] =
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{
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0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000,
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};
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static const DWORD srgb_colors[] =
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{
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0x00000001, 0xffffffff, 0xff000000, 0x7f363636,
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};
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static const DWORD sint8_colors[] =
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{
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0x7e80807e, 0x7e807e7e, 0x7e807e80, 0x7e7e7e80,
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};
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static const DWORD r32u_colors[4] =
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{
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0x01000000, 0x01000001, 0x01000002, 0x01000003,
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};
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static const DWORD r9g9b9e5_colors[4] =
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{
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0xff0000ff, 0xff00ff00, 0xffff0000, 0xffff00ff,
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};
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static const DWORD zero_colors[4] = {0};
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static const float red[] = {1.0f, 0.0f, 0.0f, 0.5f};
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static const struct texture_test
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{
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const struct shader *ps;
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const struct texture *texture;
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D3D10_FILTER filter;
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float lod_bias;
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float min_lod;
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float max_lod;
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float ps_constant;
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const DWORD *expected_colors;
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}
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texture_tests[] =
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{
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#define POINT D3D10_FILTER_MIN_MAG_MIP_POINT
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#define POINT_LINEAR D3D10_FILTER_MIN_MAG_POINT_MIP_LINEAR
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#define MIP_MAX D3D10_FLOAT32_MAX
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{&ps_ld, &rgba_texture, POINT, 0.0f, 0.0f, 0.0f, 0.0f, rgba_level_0},
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{&ps_ld, &rgba_texture, POINT, 0.0f, 0.0f, 0.0f, 1.0f, level_1_colors},
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{&ps_ld, &rgba_texture, POINT, 0.0f, 0.0f, 0.0f, 2.0f, level_2_colors},
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{&ps_ld, &rgba_texture, POINT, 0.0f, 0.0f, 0.0f, 3.0f, zero_colors},
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{&ps_ld, &srgb_texture, POINT, 0.0f, 0.0f, 0.0f, 0.0f, srgb_colors},
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{&ps_ld, &r9g9b9e5_texture, POINT, 0.0f, 0.0f, 0.0f, 0.0f, r9g9b9e5_colors},
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{&ps_ld, NULL, POINT, 0.0f, 0.0f, 0.0f, 0.0f, zero_colors},
|
||||
{&ps_ld, NULL, POINT, 0.0f, 0.0f, MIP_MAX, 0.0f, zero_colors},
|
||||
{&ps_ld_sint8, &sint8_texture, POINT, 0.0f, 0.0f, 0.0f, 0.0f, sint8_colors},
|
||||
{&ps_ld_uint8, &uint8_texture, POINT, 0.0f, 0.0f, 0.0f, 0.0f, rgba_level_0},
|
||||
{&ps_ld_array, &array_texture, POINT, 0.0f, 0.0f, 0.0f, 0.0f, array_data1},
|
||||
};
|
||||
#undef POINT
|
||||
#undef POINT_LINEAR
|
||||
#undef MIP_MAX
|
||||
static const struct srv_test
|
||||
{
|
||||
const struct shader *ps;
|
||||
const struct texture *texture;
|
||||
struct srv_desc srv_desc;
|
||||
float ps_constant;
|
||||
const DWORD *expected_colors;
|
||||
}
|
||||
srv_tests[] =
|
||||
{
|
||||
#define TEX_1D D3D10_SRV_DIMENSION_TEXTURE1D
|
||||
#define R32_UINT DXGI_FORMAT_R32_UINT
|
||||
{&ps_ld_uint8, &r32u_typeless, {R32_UINT, TEX_1D, 0, 1}, 0.0f, r32u_colors},
|
||||
#undef TEX_1D
|
||||
#undef R32_UINT
|
||||
#undef FMT_UNKNOWN
|
||||
};
|
||||
|
||||
if (!init_test_context(&test_context))
|
||||
return;
|
||||
|
||||
device = test_context.device;
|
||||
|
||||
cb = create_buffer(device, D3D10_BIND_CONSTANT_BUFFER, sizeof(ps_constant), NULL);
|
||||
|
||||
ID3D10Device_PSSetConstantBuffers(device, 0, 1, &cb);
|
||||
|
||||
texture_desc.Usage = D3D10_USAGE_DEFAULT;
|
||||
texture_desc.BindFlags = D3D10_BIND_SHADER_RESOURCE;
|
||||
texture_desc.CPUAccessFlags = 0;
|
||||
texture_desc.MiscFlags = 0;
|
||||
|
||||
sampler_desc.Filter = D3D10_FILTER_MIN_MAG_MIP_POINT;
|
||||
sampler_desc.AddressU = D3D10_TEXTURE_ADDRESS_CLAMP;
|
||||
sampler_desc.AddressV = D3D10_TEXTURE_ADDRESS_CLAMP;
|
||||
sampler_desc.AddressW = D3D10_TEXTURE_ADDRESS_CLAMP;
|
||||
sampler_desc.MipLODBias = 0.0f;
|
||||
sampler_desc.MaxAnisotropy = 0;
|
||||
sampler_desc.ComparisonFunc = D3D10_COMPARISON_NEVER;
|
||||
sampler_desc.BorderColor[0] = 0.0f;
|
||||
sampler_desc.BorderColor[1] = 0.0f;
|
||||
sampler_desc.BorderColor[2] = 0.0f;
|
||||
sampler_desc.BorderColor[3] = 0.0f;
|
||||
sampler_desc.MinLOD = 0.0f;
|
||||
sampler_desc.MaxLOD = D3D10_FLOAT32_MAX;
|
||||
|
||||
ps = NULL;
|
||||
srv = NULL;
|
||||
sampler = NULL;
|
||||
texture = NULL;
|
||||
current_ps = NULL;
|
||||
current_texture = NULL;
|
||||
for (i = 0; i < ARRAY_SIZE(texture_tests); ++i)
|
||||
{
|
||||
const struct texture_test *test = &texture_tests[i];
|
||||
|
||||
if (current_ps != test->ps)
|
||||
{
|
||||
if (ps)
|
||||
ID3D10PixelShader_Release(ps);
|
||||
|
||||
current_ps = test->ps;
|
||||
|
||||
hr = ID3D10Device_CreatePixelShader(device, current_ps->code, current_ps->size, &ps);
|
||||
ok(SUCCEEDED(hr), "Test %u: Failed to create pixel shader, hr %#x.\n", i, hr);
|
||||
|
||||
ID3D10Device_PSSetShader(device, ps);
|
||||
}
|
||||
|
||||
if (current_texture != test->texture)
|
||||
{
|
||||
if (texture)
|
||||
ID3D10Texture1D_Release(texture);
|
||||
if (srv)
|
||||
ID3D10ShaderResourceView_Release(srv);
|
||||
|
||||
current_texture = test->texture;
|
||||
|
||||
if (current_texture)
|
||||
{
|
||||
texture_desc.Width = current_texture->width;
|
||||
texture_desc.MipLevels = current_texture->miplevel_count;
|
||||
texture_desc.ArraySize = current_texture->array_size;
|
||||
texture_desc.Format = current_texture->format;
|
||||
|
||||
hr = ID3D10Device_CreateTexture1D(device, &texture_desc, current_texture->data, &texture);
|
||||
ok(SUCCEEDED(hr), "Test %u: Failed to create 1d texture, hr %#x.\n", i, hr);
|
||||
|
||||
hr = ID3D10Device_CreateShaderResourceView(device, (ID3D10Resource *)texture, NULL, &srv);
|
||||
ok(SUCCEEDED(hr), "Test %u: Failed to create shader resource view, hr %#x.\n", i, hr);
|
||||
}
|
||||
else
|
||||
{
|
||||
texture = NULL;
|
||||
srv = NULL;
|
||||
}
|
||||
|
||||
ID3D10Device_PSSetShaderResources(device, 0, 1, &srv);
|
||||
}
|
||||
|
||||
if (!sampler || (sampler_desc.Filter != test->filter
|
||||
|| sampler_desc.MipLODBias != test->lod_bias
|
||||
|| sampler_desc.MinLOD != test->min_lod
|
||||
|| sampler_desc.MaxLOD != test->max_lod))
|
||||
{
|
||||
if (sampler)
|
||||
ID3D10SamplerState_Release(sampler);
|
||||
|
||||
sampler_desc.Filter = test->filter;
|
||||
sampler_desc.MipLODBias = test->lod_bias;
|
||||
sampler_desc.MinLOD = test->min_lod;
|
||||
sampler_desc.MaxLOD = test->max_lod;
|
||||
|
||||
hr = ID3D10Device_CreateSamplerState(device, &sampler_desc, &sampler);
|
||||
ok(SUCCEEDED(hr), "Test %u: Failed to create sampler state, hr %#x.\n", i, hr);
|
||||
|
||||
ID3D10Device_PSSetSamplers(device, 0, 1, &sampler);
|
||||
}
|
||||
|
||||
ps_constant.x = test->ps_constant;
|
||||
ID3D10Device_UpdateSubresource(device, (ID3D10Resource *)cb, 0, NULL, &ps_constant, 0, 0);
|
||||
|
||||
ID3D10Device_ClearRenderTargetView(device, test_context.backbuffer_rtv, red);
|
||||
|
||||
draw_quad(&test_context);
|
||||
|
||||
get_texture_readback(test_context.backbuffer, 0, &rb);
|
||||
for (x = 0; x < 4; ++x)
|
||||
{
|
||||
color = get_readback_color(&rb, 80 + x * 160, 0);
|
||||
ok(compare_color(color, test->expected_colors[x], 2),
|
||||
"Test %u: Got unexpected color 0x%08x at (%u).\n", i, color, x);
|
||||
}
|
||||
release_resource_readback(&rb);
|
||||
}
|
||||
if (srv)
|
||||
ID3D10ShaderResourceView_Release(srv);
|
||||
ID3D10SamplerState_Release(sampler);
|
||||
if (texture)
|
||||
ID3D10Texture1D_Release(texture);
|
||||
ID3D10PixelShader_Release(ps);
|
||||
|
||||
if (is_warp_device(device) && !is_d3d11_interface_available(device))
|
||||
{
|
||||
win_skip("SRV tests are broken on WARP.\n");
|
||||
ID3D10Buffer_Release(cb);
|
||||
release_test_context(&test_context);
|
||||
return;
|
||||
}
|
||||
|
||||
sampler_desc.Filter = D3D10_FILTER_MIN_MAG_MIP_POINT;
|
||||
sampler_desc.MipLODBias = 0.0f;
|
||||
sampler_desc.MinLOD = 0.0f;
|
||||
sampler_desc.MaxLOD = D3D10_FLOAT32_MAX;
|
||||
|
||||
hr = ID3D10Device_CreateSamplerState(device, &sampler_desc, &sampler);
|
||||
ok(SUCCEEDED(hr), "Failed to create sampler state, hr %#x.\n", hr);
|
||||
|
||||
ID3D10Device_PSSetSamplers(device, 0, 1, &sampler);
|
||||
|
||||
ps = NULL;
|
||||
srv = NULL;
|
||||
texture = NULL;
|
||||
current_ps = NULL;
|
||||
current_texture = NULL;
|
||||
for (i = 0; i < ARRAY_SIZE(srv_tests); ++i)
|
||||
{
|
||||
const struct srv_test *test = &srv_tests[i];
|
||||
|
||||
if (current_ps != test->ps)
|
||||
{
|
||||
if (ps)
|
||||
ID3D10PixelShader_Release(ps);
|
||||
|
||||
current_ps = test->ps;
|
||||
|
||||
hr = ID3D10Device_CreatePixelShader(device, current_ps->code, current_ps->size, &ps);
|
||||
ok(SUCCEEDED(hr), "Test %u: Failed to create pixel shader, hr %#x.\n", i, hr);
|
||||
|
||||
ID3D10Device_PSSetShader(device, ps);
|
||||
}
|
||||
|
||||
if (current_texture != test->texture)
|
||||
{
|
||||
if (texture)
|
||||
ID3D10Texture1D_Release(texture);
|
||||
|
||||
current_texture = test->texture;
|
||||
|
||||
texture_desc.Width = current_texture->width;
|
||||
texture_desc.MipLevels = current_texture->miplevel_count;
|
||||
texture_desc.ArraySize = current_texture->array_size;
|
||||
texture_desc.Format = current_texture->format;
|
||||
|
||||
hr = ID3D10Device_CreateTexture1D(device, &texture_desc, current_texture->data, &texture);
|
||||
ok(SUCCEEDED(hr), "Test %u: Failed to create 1d texture, hr %#x.\n", i, hr);
|
||||
}
|
||||
|
||||
if (srv)
|
||||
ID3D10ShaderResourceView_Release(srv);
|
||||
|
||||
get_srv_desc(&srv_desc, &test->srv_desc);
|
||||
hr = ID3D10Device_CreateShaderResourceView(device, (ID3D10Resource *)texture, &srv_desc, &srv);
|
||||
ok(SUCCEEDED(hr), "Test %u: Failed to create shader resource view, hr %#x.\n", i, hr);
|
||||
|
||||
ID3D10Device_PSSetShaderResources(device, 0, 1, &srv);
|
||||
|
||||
ps_constant.x = test->ps_constant;
|
||||
ID3D10Device_UpdateSubresource(device, (ID3D10Resource *)cb, 0, NULL, &ps_constant, 0, 0);
|
||||
|
||||
ID3D10Device_ClearRenderTargetView(device, test_context.backbuffer_rtv, red);
|
||||
|
||||
draw_quad(&test_context);
|
||||
|
||||
get_texture_readback(test_context.backbuffer, 0, &rb);
|
||||
for (x = 0; x < 4; ++x)
|
||||
{
|
||||
color = get_readback_color(&rb, 80 + x * 160, 0);
|
||||
ok(compare_color(color, test->expected_colors[x], 1),
|
||||
"Test %u: Got unexpected color 0x%08x at (%u).\n", i, color, x);
|
||||
}
|
||||
release_resource_readback(&rb);
|
||||
}
|
||||
ID3D10PixelShader_Release(ps);
|
||||
ID3D10Texture1D_Release(texture);
|
||||
ID3D10ShaderResourceView_Release(srv);
|
||||
ID3D10SamplerState_Release(sampler);
|
||||
|
||||
ID3D10Buffer_Release(cb);
|
||||
release_test_context(&test_context);
|
||||
}
|
||||
|
||||
static void test_texture(void)
|
||||
{
|
||||
struct shader
|
||||
|
@ -15040,6 +15565,7 @@ START_TEST(device)
|
|||
test_scissor();
|
||||
test_clear_state();
|
||||
test_blend();
|
||||
test_texture1d();
|
||||
test_texture();
|
||||
test_cube_maps();
|
||||
test_depth_stencil_sampling();
|
||||
|
|
|
@ -120,12 +120,15 @@ struct d3d_texture1d
|
|||
LONG refcount;
|
||||
|
||||
struct wined3d_private_store private_store;
|
||||
struct wined3d_texture *wined3d_texture;
|
||||
D3D11_TEXTURE1D_DESC desc;
|
||||
ID3D11Device *device;
|
||||
};
|
||||
|
||||
HRESULT d3d_texture1d_create(struct d3d_device *device, const D3D11_TEXTURE1D_DESC *desc,
|
||||
const D3D11_SUBRESOURCE_DATA *data, struct d3d_texture1d **texture) DECLSPEC_HIDDEN;
|
||||
struct d3d_texture1d *unsafe_impl_from_ID3D11Texture1D(ID3D11Texture1D *iface) DECLSPEC_HIDDEN;
|
||||
struct d3d_texture1d *unsafe_impl_from_ID3D10Texture1D(ID3D10Texture1D *iface) DECLSPEC_HIDDEN;
|
||||
|
||||
/* ID3D11Texture2D, ID3D10Texture2D */
|
||||
struct d3d_texture2d
|
||||
|
|
|
@ -1828,6 +1828,7 @@ static void test_get_immediate_context(void)
|
|||
static void test_create_texture1d(void)
|
||||
{
|
||||
ULONG refcount, expected_refcount;
|
||||
D3D11_SUBRESOURCE_DATA data = {0};
|
||||
ID3D11Device *device, *tmp;
|
||||
D3D11_TEXTURE1D_DESC desc;
|
||||
ID3D11Texture1D *texture;
|
||||
|
@ -1849,6 +1850,9 @@ static void test_create_texture1d(void)
|
|||
desc.CPUAccessFlags = 0;
|
||||
desc.MiscFlags = 0;
|
||||
|
||||
hr = ID3D11Device_CreateTexture1D(device, &desc, &data, &texture);
|
||||
ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
|
||||
|
||||
expected_refcount = get_refcount(device) + 1;
|
||||
hr = ID3D11Device_CreateTexture1D(device, &desc, NULL, &texture);
|
||||
ok(SUCCEEDED(hr), "Failed to create a 1d texture, hr %#x.\n", hr);
|
||||
|
@ -1906,8 +1910,7 @@ static void test_create_texture1d(void)
|
|||
desc.BindFlags = D3D11_BIND_SHADER_RESOURCE;
|
||||
desc.MiscFlags = 0;
|
||||
hr = ID3D11Device_CreateTexture1D(device, &desc, NULL, (ID3D11Texture1D **)&texture);
|
||||
todo_wine_if(!i)
|
||||
ok(hr == (i ? S_OK : E_INVALIDARG), "Test %u: Got unexpected hr %#x.\n", i, hr);
|
||||
ok(hr == (i ? S_OK : E_INVALIDARG), "Test %u: Got unexpected hr %#x.\n", i, hr);
|
||||
if (SUCCEEDED(hr))
|
||||
ID3D11Texture1D_Release(texture);
|
||||
}
|
||||
|
@ -6032,6 +6035,532 @@ done:
|
|||
release_test_context(&test_context);
|
||||
}
|
||||
|
||||
static void test_texture1d(void)
|
||||
{
|
||||
struct shader
|
||||
{
|
||||
const DWORD *code;
|
||||
size_t size;
|
||||
};
|
||||
struct texture
|
||||
{
|
||||
UINT width;
|
||||
UINT miplevel_count;
|
||||
UINT array_size;
|
||||
DXGI_FORMAT format;
|
||||
D3D11_SUBRESOURCE_DATA data[3];
|
||||
};
|
||||
|
||||
D3D11_SHADER_RESOURCE_VIEW_DESC srv_desc;
|
||||
struct d3d11_test_context test_context;
|
||||
const struct texture *current_texture;
|
||||
D3D11_TEXTURE1D_DESC texture_desc;
|
||||
D3D11_SAMPLER_DESC sampler_desc;
|
||||
const struct shader *current_ps;
|
||||
D3D_FEATURE_LEVEL feature_level;
|
||||
ID3D11ShaderResourceView *srv;
|
||||
ID3D11DeviceContext *context;
|
||||
ID3D11SamplerState *sampler;
|
||||
struct resource_readback rb;
|
||||
ID3D11Texture1D *texture;
|
||||
struct vec4 ps_constant;
|
||||
ID3D11PixelShader *ps;
|
||||
ID3D11Device *device;
|
||||
unsigned int i, x;
|
||||
ID3D11Buffer *cb;
|
||||
DWORD color;
|
||||
HRESULT hr;
|
||||
|
||||
static const DWORD ps_ld_code[] =
|
||||
{
|
||||
#if 0
|
||||
Texture1D t;
|
||||
|
||||
float miplevel;
|
||||
|
||||
float4 main(float4 position : SV_POSITION) : SV_TARGET
|
||||
{
|
||||
float2 p;
|
||||
t.GetDimensions(miplevel, p.x, p.y);
|
||||
p.y = miplevel;
|
||||
p *= float2(position.x / 640.0f, 1.0f);
|
||||
return t.Load(int2(p));
|
||||
}
|
||||
#endif
|
||||
0x43425844, 0x7b0c6359, 0x598178f6, 0xef2ddbdb, 0x88fc794c, 0x00000001, 0x000001ac, 0x00000003,
|
||||
0x0000002c, 0x00000060, 0x00000094, 0x4e475349, 0x0000002c, 0x00000001, 0x00000008, 0x00000020,
|
||||
0x00000000, 0x00000001, 0x00000003, 0x00000000, 0x0000010f, 0x505f5653, 0x5449534f, 0x004e4f49,
|
||||
0x4e47534f, 0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000003,
|
||||
0x00000000, 0x0000000f, 0x545f5653, 0x45475241, 0xabab0054, 0x52444853, 0x00000110, 0x00000040,
|
||||
0x00000044, 0x04000059, 0x00208e46, 0x00000000, 0x00000001, 0x04001058, 0x00107000, 0x00000000,
|
||||
0x00005555, 0x04002064, 0x00101012, 0x00000000, 0x00000001, 0x03000065, 0x001020f2, 0x00000000,
|
||||
0x02000068, 0x00000001, 0x0600001c, 0x00100012, 0x00000000, 0x0020800a, 0x00000000, 0x00000000,
|
||||
0x0700003d, 0x001000f2, 0x00000000, 0x0010000a, 0x00000000, 0x00107e46, 0x00000000, 0x07000038,
|
||||
0x00100012, 0x00000000, 0x0010000a, 0x00000000, 0x0010100a, 0x00000000, 0x06000036, 0x001000e2,
|
||||
0x00000000, 0x00208006, 0x00000000, 0x00000000, 0x0a000038, 0x001000f2, 0x00000000, 0x00100e46,
|
||||
0x00000000, 0x00004002, 0x3acccccd, 0x3f800000, 0x3f800000, 0x3f800000, 0x0500001b, 0x001000f2,
|
||||
0x00000000, 0x00100e46, 0x00000000, 0x0700002d, 0x001020f2, 0x00000000, 0x00100e46, 0x00000000,
|
||||
0x00107e46, 0x00000000, 0x0100003e,
|
||||
};
|
||||
static const struct shader ps_ld = {ps_ld_code, sizeof(ps_ld_code)};
|
||||
static const DWORD ps_ld_sint8_code[] =
|
||||
{
|
||||
#if 0
|
||||
Texture1D<int4> t;
|
||||
|
||||
float4 main(float4 position : SV_POSITION) : SV_TARGET
|
||||
{
|
||||
float2 p, s;
|
||||
int4 c;
|
||||
|
||||
p = float2(position.x / 640.0f, 0.0f);
|
||||
t.GetDimensions(0, s.x, s.y);
|
||||
p *= s;
|
||||
|
||||
c = t.Load(int2(p));
|
||||
return (max(c / (float4)127, (float4)-1) + (float4)1) / 2.0f;
|
||||
}
|
||||
#endif
|
||||
0x43425844, 0x65a13d1e, 0x8a0bfc92, 0xa2f2708a, 0x0bafafb6, 0x00000001, 0x00000234, 0x00000003,
|
||||
0x0000002c, 0x00000060, 0x00000094, 0x4e475349, 0x0000002c, 0x00000001, 0x00000008, 0x00000020,
|
||||
0x00000000, 0x00000001, 0x00000003, 0x00000000, 0x0000010f, 0x505f5653, 0x5449534f, 0x004e4f49,
|
||||
0x4e47534f, 0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000003,
|
||||
0x00000000, 0x0000000f, 0x545f5653, 0x45475241, 0xabab0054, 0x52444853, 0x00000198, 0x00000040,
|
||||
0x00000066, 0x04001058, 0x00107000, 0x00000000, 0x00003333, 0x04002064, 0x00101012, 0x00000000,
|
||||
0x00000001, 0x03000065, 0x001020f2, 0x00000000, 0x02000068, 0x00000002, 0x0700003d, 0x001000f2,
|
||||
0x00000000, 0x00004001, 0x00000000, 0x00107e46, 0x00000000, 0x07000038, 0x00100012, 0x00000001,
|
||||
0x0010100a, 0x00000000, 0x00004001, 0x3acccccd, 0x08000036, 0x001000e2, 0x00000001, 0x00004002,
|
||||
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x07000038, 0x001000f2, 0x00000000, 0x00100fc6,
|
||||
0x00000000, 0x00100e46, 0x00000001, 0x0500001b, 0x001000f2, 0x00000000, 0x00100e46, 0x00000000,
|
||||
0x0700002d, 0x001000f2, 0x00000000, 0x00100e46, 0x00000000, 0x00107e46, 0x00000000, 0x0500002b,
|
||||
0x001000f2, 0x00000000, 0x00100e46, 0x00000000, 0x0a000038, 0x001000f2, 0x00000000, 0x00100e46,
|
||||
0x00000000, 0x00004002, 0x3c010204, 0x3c010204, 0x3c010204, 0x3c010204, 0x0a000034, 0x001000f2,
|
||||
0x00000000, 0x00100e46, 0x00000000, 0x00004002, 0xbf800000, 0xbf800000, 0xbf800000, 0xbf800000,
|
||||
0x0a000000, 0x001000f2, 0x00000000, 0x00100e46, 0x00000000, 0x00004002, 0x3f800000, 0x3f800000,
|
||||
0x3f800000, 0x3f800000, 0x0a000038, 0x001020f2, 0x00000000, 0x00100e46, 0x00000000, 0x00004002,
|
||||
0x3f000000, 0x3f000000, 0x3f000000, 0x3f000000, 0x0100003e,
|
||||
};
|
||||
static const struct shader ps_ld_sint8 = {ps_ld_sint8_code, sizeof(ps_ld_sint8_code)};
|
||||
static const DWORD ps_ld_uint8_code[] =
|
||||
{
|
||||
#if 0
|
||||
Texture1D<uint4> t;
|
||||
|
||||
float4 main(float4 position : SV_POSITION) : SV_TARGET
|
||||
{
|
||||
float2 p, s;
|
||||
|
||||
p = float2(position.x / 640.0f, 0.0f);
|
||||
t.GetDimensions(0, s.x, s.y);
|
||||
p *= s;
|
||||
|
||||
return t.Load(int2(p)) / (float4)255;
|
||||
}
|
||||
#endif
|
||||
0x43425844, 0x35186c1f, 0x55bad4fd, 0xb7c97a57, 0x99c060e7, 0x00000001, 0x000001bc, 0x00000003,
|
||||
0x0000002c, 0x00000060, 0x00000094, 0x4e475349, 0x0000002c, 0x00000001, 0x00000008, 0x00000020,
|
||||
0x00000000, 0x00000001, 0x00000003, 0x00000000, 0x0000010f, 0x505f5653, 0x5449534f, 0x004e4f49,
|
||||
0x4e47534f, 0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000003,
|
||||
0x00000000, 0x0000000f, 0x545f5653, 0x45475241, 0xabab0054, 0x52444853, 0x00000120, 0x00000040,
|
||||
0x00000048, 0x04001058, 0x00107000, 0x00000000, 0x00004444, 0x04002064, 0x00101012, 0x00000000,
|
||||
0x00000001, 0x03000065, 0x001020f2, 0x00000000, 0x02000068, 0x00000002, 0x0700003d, 0x001000f2,
|
||||
0x00000000, 0x00004001, 0x00000000, 0x00107e46, 0x00000000, 0x07000038, 0x00100012, 0x00000001,
|
||||
0x0010100a, 0x00000000, 0x00004001, 0x3acccccd, 0x08000036, 0x001000e2, 0x00000001, 0x00004002,
|
||||
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x07000038, 0x001000f2, 0x00000000, 0x00100fc6,
|
||||
0x00000000, 0x00100e46, 0x00000001, 0x0500001b, 0x001000f2, 0x00000000, 0x00100e46, 0x00000000,
|
||||
0x0700002d, 0x001000f2, 0x00000000, 0x00100e46, 0x00000000, 0x00107e46, 0x00000000, 0x05000056,
|
||||
0x001000f2, 0x00000000, 0x00100e46, 0x00000000, 0x0a000038, 0x001020f2, 0x00000000, 0x00100e46,
|
||||
0x00000000, 0x00004002, 0x3b808081, 0x3b808081, 0x3b808081, 0x3b808081, 0x0100003e,
|
||||
};
|
||||
static const struct shader ps_ld_uint8 = {ps_ld_uint8_code, sizeof(ps_ld_uint8_code)};
|
||||
static DWORD ps_ld_array_code[] =
|
||||
{
|
||||
#if 0
|
||||
Texture1DArray t;
|
||||
|
||||
float miplevel;
|
||||
|
||||
float4 main(float4 position : SV_POSITION) : SV_TARGET
|
||||
{
|
||||
float3 p;
|
||||
t.GetDimensions(miplevel, p.x, p.y, p.z);
|
||||
p.y = 1;
|
||||
p.z = miplevel;
|
||||
p *= float3(position.x / 640.0f, 1.0f, 1.0f);
|
||||
return t.Load(int3(p));
|
||||
}
|
||||
#endif
|
||||
0x43425844, 0xbfccadc4, 0xc00ff13d, 0x2ba75365, 0xf747cbee, 0x00000001, 0x000001c0, 0x00000003,
|
||||
0x0000002c, 0x00000060, 0x00000094, 0x4e475349, 0x0000002c, 0x00000001, 0x00000008, 0x00000020,
|
||||
0x00000000, 0x00000001, 0x00000003, 0x00000000, 0x0000010f, 0x505f5653, 0x5449534f, 0x004e4f49,
|
||||
0x4e47534f, 0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000003,
|
||||
0x00000000, 0x0000000f, 0x545f5653, 0x45475241, 0xabab0054, 0x52444853, 0x00000124, 0x00000040,
|
||||
0x00000049, 0x04000059, 0x00208e46, 0x00000000, 0x00000001, 0x04003858, 0x00107000, 0x00000000,
|
||||
0x00005555, 0x04002064, 0x00101012, 0x00000000, 0x00000001, 0x03000065, 0x001020f2, 0x00000000,
|
||||
0x02000068, 0x00000001, 0x0600001c, 0x00100012, 0x00000000, 0x0020800a, 0x00000000, 0x00000000,
|
||||
0x0700003d, 0x001000f2, 0x00000000, 0x0010000a, 0x00000000, 0x00107e46, 0x00000000, 0x07000038,
|
||||
0x00100012, 0x00000000, 0x0010000a, 0x00000000, 0x0010100a, 0x00000000, 0x06000036, 0x001000c2,
|
||||
0x00000000, 0x00208006, 0x00000000, 0x00000000, 0x0a000038, 0x00100072, 0x00000000, 0x00100386,
|
||||
0x00000000, 0x00004002, 0x3acccccd, 0x3f800000, 0x3f800000, 0x00000000, 0x0500001b, 0x001000d2,
|
||||
0x00000000, 0x00100906, 0x00000000, 0x05000036, 0x00100022, 0x00000000, 0x00004001, 0x00000001,
|
||||
0x0700002d, 0x001020f2, 0x00000000, 0x00100e46, 0x00000000, 0x00107e46, 0x00000000, 0x0100003e,
|
||||
};
|
||||
static const struct shader ps_ld_array = {ps_ld_array_code, sizeof(ps_ld_array_code)};
|
||||
|
||||
static const DWORD rgba_level_0[] =
|
||||
{
|
||||
0xff0000ff, 0xff00ffff, 0xff00ff00, 0xffffff00,
|
||||
};
|
||||
static const DWORD rgba_level_1[] =
|
||||
{
|
||||
0xffffffff, 0xff0000ff,
|
||||
};
|
||||
static const DWORD rgba_level_2[] =
|
||||
{
|
||||
0xffff0000,
|
||||
};
|
||||
static const DWORD srgb_data[] =
|
||||
{
|
||||
0x00000000, 0xffffffff, 0xff000000, 0x7f7f7f7f,
|
||||
};
|
||||
static const DWORD r32_uint[] =
|
||||
{
|
||||
0, 1, 2, 3,
|
||||
};
|
||||
static const DWORD r9g9b9e5_data[] =
|
||||
{
|
||||
0x80000100, 0x80020000, 0x84000000, 0x84000100,
|
||||
};
|
||||
static const DWORD array_data0[] =
|
||||
{
|
||||
0xff0000ff, 0xff00ffff, 0xff00ff00, 0xffffff00,
|
||||
};
|
||||
static const DWORD array_data1[] =
|
||||
{
|
||||
0x00ffff00, 0xff000000, 0x00ff0000, 0x000000ff,
|
||||
};
|
||||
static const DWORD array_data2[] =
|
||||
{
|
||||
0x000000ff, 0xffff00ff, 0x0000ff00, 0xff000000,
|
||||
};
|
||||
static const struct texture rgba_texture =
|
||||
{
|
||||
4, 3, 1, DXGI_FORMAT_R8G8B8A8_UNORM,
|
||||
{
|
||||
{rgba_level_0, 4 * sizeof(*rgba_level_0), 0},
|
||||
{rgba_level_1, 2 * sizeof(*rgba_level_1), 0},
|
||||
{rgba_level_2, sizeof(*rgba_level_2), 0},
|
||||
}
|
||||
};
|
||||
static const struct texture srgb_texture = {4, 1, 1, DXGI_FORMAT_R8G8B8A8_UNORM_SRGB,
|
||||
{{srgb_data, 4 * sizeof(*srgb_data)}}};
|
||||
static const struct texture sint8_texture = {4, 1, 1, DXGI_FORMAT_R8G8B8A8_SINT,
|
||||
{{rgba_level_0, 4 * sizeof(*rgba_level_0)}}};
|
||||
static const struct texture uint8_texture = {4, 1, 1, DXGI_FORMAT_R8G8B8A8_UINT,
|
||||
{{rgba_level_0, 4 * sizeof(*rgba_level_0)}}};
|
||||
static const struct texture r32u_typeless = {4, 1, 1, DXGI_FORMAT_R32_TYPELESS,
|
||||
{{r32_uint, 4 * sizeof(*r32_uint)}}};
|
||||
static const struct texture r9g9b9e5_texture = {4, 1, 1, DXGI_FORMAT_R9G9B9E5_SHAREDEXP,
|
||||
{{r9g9b9e5_data, 4 * sizeof(*r9g9b9e5_data)}}};
|
||||
static const struct texture array_texture = {4, 1, 3, DXGI_FORMAT_R8G8B8A8_UNORM_SRGB,
|
||||
{
|
||||
{array_data0, 4 * sizeof(*array_data0)},
|
||||
{array_data1, 4 * sizeof(*array_data1)},
|
||||
{array_data2, 4 * sizeof(*array_data2)},
|
||||
}
|
||||
};
|
||||
|
||||
static const DWORD level_1_colors[] =
|
||||
{
|
||||
0xffffffff, 0xffffffff, 0xff0000ff, 0xff0000ff,
|
||||
};
|
||||
static const DWORD level_2_colors[] =
|
||||
{
|
||||
0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000,
|
||||
};
|
||||
static const DWORD srgb_colors[] =
|
||||
{
|
||||
0x00000001, 0xffffffff, 0xff000000, 0x7f363636,
|
||||
};
|
||||
static const DWORD sint8_colors[] =
|
||||
{
|
||||
0x7e80807e, 0x7e807e7e, 0x7e807e80, 0x7e7e7e80,
|
||||
};
|
||||
static const DWORD r32u_colors[4] =
|
||||
{
|
||||
0x01000000, 0x01000001, 0x01000002, 0x01000003,
|
||||
};
|
||||
static const DWORD r9g9b9e5_colors[4] =
|
||||
{
|
||||
0xff0000ff, 0xff00ff00, 0xffff0000, 0xffff00ff,
|
||||
};
|
||||
static const DWORD zero_colors[4] = {0};
|
||||
static const float red[] = {1.0f, 0.0f, 0.0f, 0.5f};
|
||||
static const struct texture_test
|
||||
{
|
||||
const struct shader *ps;
|
||||
const struct texture *texture;
|
||||
D3D11_FILTER filter;
|
||||
float lod_bias;
|
||||
float min_lod;
|
||||
float max_lod;
|
||||
float ps_constant;
|
||||
const DWORD *expected_colors;
|
||||
}
|
||||
texture_tests[] =
|
||||
{
|
||||
#define POINT D3D11_FILTER_MIN_MAG_MIP_POINT
|
||||
#define POINT_LINEAR D3D11_FILTER_MIN_MAG_POINT_MIP_LINEAR
|
||||
#define MIP_MAX D3D11_FLOAT32_MAX
|
||||
{&ps_ld, &rgba_texture, POINT, 0.0f, 0.0f, 0.0f, 0.0f, rgba_level_0},
|
||||
{&ps_ld, &rgba_texture, POINT, 0.0f, 0.0f, 0.0f, 1.0f, level_1_colors},
|
||||
{&ps_ld, &rgba_texture, POINT, 0.0f, 0.0f, 0.0f, 2.0f, level_2_colors},
|
||||
{&ps_ld, &rgba_texture, POINT, 0.0f, 0.0f, 0.0f, 3.0f, zero_colors},
|
||||
{&ps_ld, &srgb_texture, POINT, 0.0f, 0.0f, 0.0f, 0.0f, srgb_colors},
|
||||
{&ps_ld, &r9g9b9e5_texture, POINT, 0.0f, 0.0f, 0.0f, 0.0f, r9g9b9e5_colors},
|
||||
{&ps_ld, NULL, POINT, 0.0f, 0.0f, 0.0f, 0.0f, zero_colors},
|
||||
{&ps_ld, NULL, POINT, 0.0f, 0.0f, MIP_MAX, 0.0f, zero_colors},
|
||||
{&ps_ld_sint8, &sint8_texture, POINT, 0.0f, 0.0f, 0.0f, 0.0f, sint8_colors},
|
||||
{&ps_ld_uint8, &uint8_texture, POINT, 0.0f, 0.0f, 0.0f, 0.0f, rgba_level_0},
|
||||
{&ps_ld_array, &array_texture, POINT, 0.0f, 0.0f, 0.0f, 0.0f, array_data1},
|
||||
};
|
||||
#undef POINT
|
||||
#undef POINT_LINEAR
|
||||
#undef MIP_MAX
|
||||
static const struct srv_test
|
||||
{
|
||||
const struct shader *ps;
|
||||
const struct texture *texture;
|
||||
struct srv_desc srv_desc;
|
||||
float ps_constant;
|
||||
const DWORD *expected_colors;
|
||||
}
|
||||
srv_tests[] =
|
||||
{
|
||||
#define TEX_1D D3D11_SRV_DIMENSION_TEXTURE1D
|
||||
#define R32_UINT DXGI_FORMAT_R32_UINT
|
||||
{&ps_ld_uint8, &r32u_typeless, {R32_UINT, TEX_1D, 0, 1}, 0.0f, r32u_colors},
|
||||
#undef TEX_1D
|
||||
#undef R32_UINT
|
||||
#undef FMT_UNKNOWN
|
||||
};
|
||||
|
||||
if (!init_test_context(&test_context, NULL))
|
||||
return;
|
||||
|
||||
device = test_context.device;
|
||||
context = test_context.immediate_context;
|
||||
feature_level = ID3D11Device_GetFeatureLevel(device);
|
||||
|
||||
cb = create_buffer(device, D3D11_BIND_CONSTANT_BUFFER, sizeof(ps_constant), NULL);
|
||||
|
||||
ID3D11DeviceContext_PSSetConstantBuffers(context, 0, 1, &cb);
|
||||
|
||||
texture_desc.Usage = D3D11_USAGE_DEFAULT;
|
||||
texture_desc.BindFlags = D3D11_BIND_SHADER_RESOURCE;
|
||||
texture_desc.CPUAccessFlags = 0;
|
||||
texture_desc.MiscFlags = 0;
|
||||
|
||||
sampler_desc.Filter = D3D11_FILTER_MIN_MAG_MIP_POINT;
|
||||
sampler_desc.AddressU = D3D11_TEXTURE_ADDRESS_CLAMP;
|
||||
sampler_desc.AddressV = D3D11_TEXTURE_ADDRESS_CLAMP;
|
||||
sampler_desc.AddressW = D3D11_TEXTURE_ADDRESS_CLAMP;
|
||||
sampler_desc.MipLODBias = 0.0f;
|
||||
sampler_desc.MaxAnisotropy = 0;
|
||||
sampler_desc.ComparisonFunc = D3D11_COMPARISON_NEVER;
|
||||
sampler_desc.BorderColor[0] = 0.0f;
|
||||
sampler_desc.BorderColor[1] = 0.0f;
|
||||
sampler_desc.BorderColor[2] = 0.0f;
|
||||
sampler_desc.BorderColor[3] = 0.0f;
|
||||
sampler_desc.MinLOD = 0.0f;
|
||||
sampler_desc.MaxLOD = D3D11_FLOAT32_MAX;
|
||||
|
||||
ps = NULL;
|
||||
srv = NULL;
|
||||
sampler = NULL;
|
||||
texture = NULL;
|
||||
current_ps = NULL;
|
||||
current_texture = NULL;
|
||||
for (i = 0; i < ARRAY_SIZE(texture_tests); ++i)
|
||||
{
|
||||
const struct texture_test *test = &texture_tests[i];
|
||||
|
||||
if (current_ps != test->ps)
|
||||
{
|
||||
if (ps)
|
||||
ID3D11PixelShader_Release(ps);
|
||||
|
||||
current_ps = test->ps;
|
||||
|
||||
hr = ID3D11Device_CreatePixelShader(device, current_ps->code, current_ps->size, NULL, &ps);
|
||||
ok(SUCCEEDED(hr), "Test %u: Failed to create pixel shader, hr %#x.\n", i, hr);
|
||||
|
||||
ID3D11DeviceContext_PSSetShader(context, ps, NULL, 0);
|
||||
}
|
||||
|
||||
if (current_texture != test->texture)
|
||||
{
|
||||
if (texture)
|
||||
ID3D11Texture1D_Release(texture);
|
||||
if (srv)
|
||||
ID3D11ShaderResourceView_Release(srv);
|
||||
|
||||
current_texture = test->texture;
|
||||
|
||||
if (current_texture)
|
||||
{
|
||||
texture_desc.Width = current_texture->width;
|
||||
texture_desc.MipLevels = current_texture->miplevel_count;
|
||||
texture_desc.ArraySize = current_texture->array_size;
|
||||
texture_desc.Format = current_texture->format;
|
||||
|
||||
hr = ID3D11Device_CreateTexture1D(device, &texture_desc, current_texture->data, &texture);
|
||||
ok(SUCCEEDED(hr), "Test %u: Failed to create 1d texture, hr %#x.\n", i, hr);
|
||||
|
||||
hr = ID3D11Device_CreateShaderResourceView(device, (ID3D11Resource *)texture, NULL, &srv);
|
||||
ok(SUCCEEDED(hr), "Test %u: Failed to create shader resource view, hr %#x.\n", i, hr);
|
||||
}
|
||||
else
|
||||
{
|
||||
texture = NULL;
|
||||
srv = NULL;
|
||||
}
|
||||
|
||||
ID3D11DeviceContext_PSSetShaderResources(context, 0, 1, &srv);
|
||||
}
|
||||
|
||||
if (!sampler || (sampler_desc.Filter != test->filter
|
||||
|| sampler_desc.MipLODBias != test->lod_bias
|
||||
|| sampler_desc.MinLOD != test->min_lod
|
||||
|| sampler_desc.MaxLOD != test->max_lod))
|
||||
{
|
||||
if (sampler)
|
||||
ID3D11SamplerState_Release(sampler);
|
||||
|
||||
sampler_desc.Filter = test->filter;
|
||||
sampler_desc.MipLODBias = test->lod_bias;
|
||||
sampler_desc.MinLOD = test->min_lod;
|
||||
sampler_desc.MaxLOD = test->max_lod;
|
||||
|
||||
hr = ID3D11Device_CreateSamplerState(device, &sampler_desc, &sampler);
|
||||
ok(SUCCEEDED(hr), "Test %u: Failed to create sampler state, hr %#x.\n", i, hr);
|
||||
|
||||
ID3D11DeviceContext_PSSetSamplers(context, 0, 1, &sampler);
|
||||
}
|
||||
|
||||
ps_constant.x = test->ps_constant;
|
||||
ID3D11DeviceContext_UpdateSubresource(context, (ID3D11Resource *)cb, 0, NULL, &ps_constant, 0, 0);
|
||||
|
||||
ID3D11DeviceContext_ClearRenderTargetView(context, test_context.backbuffer_rtv, red);
|
||||
|
||||
draw_quad(&test_context);
|
||||
|
||||
get_texture_readback(test_context.backbuffer, 0, &rb);
|
||||
for (x = 0; x < 4; ++x)
|
||||
{
|
||||
color = get_readback_color(&rb, 80 + x * 160, 0);
|
||||
ok(compare_color(color, test->expected_colors[x], 2),
|
||||
"Test %u: Got unexpected color 0x%08x at (%u).\n", i, color, x);
|
||||
}
|
||||
release_resource_readback(&rb);
|
||||
}
|
||||
if (srv)
|
||||
ID3D11ShaderResourceView_Release(srv);
|
||||
ID3D11SamplerState_Release(sampler);
|
||||
if (texture)
|
||||
ID3D11Texture1D_Release(texture);
|
||||
ID3D11PixelShader_Release(ps);
|
||||
|
||||
if (is_warp_device(device) && feature_level < D3D_FEATURE_LEVEL_11_0)
|
||||
{
|
||||
win_skip("SRV tests are broken on WARP.\n");
|
||||
ID3D11Buffer_Release(cb);
|
||||
release_test_context(&test_context);
|
||||
return;
|
||||
}
|
||||
|
||||
sampler_desc.Filter = D3D11_FILTER_MIN_MAG_MIP_POINT;
|
||||
sampler_desc.MipLODBias = 0.0f;
|
||||
sampler_desc.MinLOD = 0.0f;
|
||||
sampler_desc.MaxLOD = D3D11_FLOAT32_MAX;
|
||||
|
||||
hr = ID3D11Device_CreateSamplerState(device, &sampler_desc, &sampler);
|
||||
ok(SUCCEEDED(hr), "Failed to create sampler state, hr %#x.\n", hr);
|
||||
|
||||
ID3D11DeviceContext_PSSetSamplers(context, 0, 1, &sampler);
|
||||
|
||||
ps = NULL;
|
||||
srv = NULL;
|
||||
texture = NULL;
|
||||
current_ps = NULL;
|
||||
current_texture = NULL;
|
||||
for (i = 0; i < ARRAY_SIZE(srv_tests); ++i)
|
||||
{
|
||||
const struct srv_test *test = &srv_tests[i];
|
||||
|
||||
if (current_ps != test->ps)
|
||||
{
|
||||
if (ps)
|
||||
ID3D11PixelShader_Release(ps);
|
||||
|
||||
current_ps = test->ps;
|
||||
|
||||
hr = ID3D11Device_CreatePixelShader(device, current_ps->code, current_ps->size, NULL, &ps);
|
||||
ok(SUCCEEDED(hr), "Test %u: Failed to create pixel shader, hr %#x.\n", i, hr);
|
||||
|
||||
ID3D11DeviceContext_PSSetShader(context, ps, NULL, 0);
|
||||
}
|
||||
|
||||
if (current_texture != test->texture)
|
||||
{
|
||||
if (texture)
|
||||
ID3D11Texture1D_Release(texture);
|
||||
|
||||
current_texture = test->texture;
|
||||
|
||||
texture_desc.Width = current_texture->width;
|
||||
texture_desc.MipLevels = current_texture->miplevel_count;
|
||||
texture_desc.ArraySize = current_texture->array_size;
|
||||
texture_desc.Format = current_texture->format;
|
||||
|
||||
hr = ID3D11Device_CreateTexture1D(device, &texture_desc, current_texture->data, &texture);
|
||||
ok(SUCCEEDED(hr), "Test %u: Failed to create 1d texture, hr %#x.\n", i, hr);
|
||||
}
|
||||
|
||||
if (srv)
|
||||
ID3D11ShaderResourceView_Release(srv);
|
||||
|
||||
get_srv_desc(&srv_desc, &test->srv_desc);
|
||||
hr = ID3D11Device_CreateShaderResourceView(device, (ID3D11Resource *)texture, &srv_desc, &srv);
|
||||
ok(SUCCEEDED(hr), "Test %u: Failed to create shader resource view, hr %#x.\n", i, hr);
|
||||
|
||||
ID3D11DeviceContext_PSSetShaderResources(context, 0, 1, &srv);
|
||||
|
||||
ps_constant.x = test->ps_constant;
|
||||
ID3D11DeviceContext_UpdateSubresource(context, (ID3D11Resource *)cb, 0, NULL, &ps_constant, 0, 0);
|
||||
|
||||
ID3D11DeviceContext_ClearRenderTargetView(context, test_context.backbuffer_rtv, red);
|
||||
|
||||
draw_quad(&test_context);
|
||||
|
||||
get_texture_readback(test_context.backbuffer, 0, &rb);
|
||||
for (x = 0; x < 4; ++x)
|
||||
{
|
||||
color = get_readback_color(&rb, 80 + x * 160, 0);
|
||||
ok(compare_color(color, test->expected_colors[x], 1),
|
||||
"Test %u: Got unexpected color 0x%08x at (%u).\n", i, color, x);
|
||||
}
|
||||
release_resource_readback(&rb);
|
||||
}
|
||||
ID3D11PixelShader_Release(ps);
|
||||
ID3D11Texture1D_Release(texture);
|
||||
ID3D11ShaderResourceView_Release(srv);
|
||||
ID3D11SamplerState_Release(sampler);
|
||||
|
||||
ID3D11Buffer_Release(cb);
|
||||
release_test_context(&test_context);
|
||||
}
|
||||
|
||||
static void test_texture(void)
|
||||
{
|
||||
struct shader
|
||||
|
@ -25229,6 +25758,7 @@ START_TEST(d3d11)
|
|||
run_for_each_feature_level(test_state_refcounting);
|
||||
test_device_context_state();
|
||||
test_blend();
|
||||
test_texture1d();
|
||||
test_texture();
|
||||
test_cube_maps();
|
||||
test_depth_stencil_sampling();
|
||||
|
|
|
@ -70,6 +70,14 @@ static ULONG STDMETHODCALLTYPE d3d11_texture1d_AddRef(ID3D11Texture1D *iface)
|
|||
|
||||
TRACE("%p increasing refcount to %u.\n", texture, refcount);
|
||||
|
||||
if (refcount == 1)
|
||||
{
|
||||
ID3D11Device_AddRef(texture->device);
|
||||
wined3d_mutex_lock();
|
||||
wined3d_texture_incref(texture->wined3d_texture);
|
||||
wined3d_mutex_unlock();
|
||||
}
|
||||
|
||||
return refcount;
|
||||
}
|
||||
|
||||
|
@ -82,9 +90,14 @@ static ULONG STDMETHODCALLTYPE d3d11_texture1d_Release(ID3D11Texture1D *iface)
|
|||
|
||||
if (!refcount)
|
||||
{
|
||||
wined3d_private_store_cleanup(&texture->private_store);
|
||||
ID3D11Device_Release(texture->device);
|
||||
heap_free(texture);
|
||||
ID3D11Device *device = texture->device;
|
||||
|
||||
wined3d_mutex_lock();
|
||||
wined3d_texture_decref(texture->wined3d_texture);
|
||||
wined3d_mutex_unlock();
|
||||
/* Release the device last, it may cause the wined3d device to be
|
||||
* destroyed. */
|
||||
ID3D11Device_Release(device);
|
||||
}
|
||||
|
||||
return refcount;
|
||||
|
@ -178,6 +191,14 @@ static const struct ID3D11Texture1DVtbl d3d11_texture1d_vtbl =
|
|||
d3d11_texture1d_GetDesc,
|
||||
};
|
||||
|
||||
struct d3d_texture1d *unsafe_impl_from_ID3D11Texture1D(ID3D11Texture1D *iface)
|
||||
{
|
||||
if (!iface)
|
||||
return NULL;
|
||||
assert(iface->lpVtbl == &d3d11_texture1d_vtbl);
|
||||
return CONTAINING_RECORD(iface, struct d3d_texture1d, ID3D11Texture1D_iface);
|
||||
}
|
||||
|
||||
static inline struct d3d_texture1d *impl_from_ID3D10Texture1D(ID3D10Texture1D *iface)
|
||||
{
|
||||
return CONTAINING_RECORD(iface, struct d3d_texture1d, ID3D10Texture1D_iface);
|
||||
|
@ -203,6 +224,14 @@ static ULONG STDMETHODCALLTYPE d3d10_texture1d_AddRef(ID3D10Texture1D *iface)
|
|||
return d3d11_texture1d_AddRef(&texture->ID3D11Texture1D_iface);
|
||||
}
|
||||
|
||||
static void STDMETHODCALLTYPE d3d_texture1d_wined3d_object_released(void *parent)
|
||||
{
|
||||
struct d3d_texture1d *texture = parent;
|
||||
|
||||
wined3d_private_store_cleanup(&texture->private_store);
|
||||
heap_free(texture);
|
||||
}
|
||||
|
||||
static ULONG STDMETHODCALLTYPE d3d10_texture1d_Release(ID3D10Texture1D *iface)
|
||||
{
|
||||
struct d3d_texture1d *texture = impl_from_ID3D10Texture1D(iface);
|
||||
|
@ -317,10 +346,27 @@ static const struct ID3D10Texture1DVtbl d3d10_texture1d_vtbl =
|
|||
d3d10_texture1d_GetDesc,
|
||||
};
|
||||
|
||||
struct d3d_texture1d *unsafe_impl_from_ID3D10Texture1D(ID3D10Texture1D *iface)
|
||||
{
|
||||
if (!iface)
|
||||
return NULL;
|
||||
assert(iface->lpVtbl == &d3d10_texture1d_vtbl);
|
||||
return CONTAINING_RECORD(iface, struct d3d_texture1d, ID3D10Texture1D_iface);
|
||||
}
|
||||
|
||||
static const struct wined3d_parent_ops d3d_texture1d_wined3d_parent_ops =
|
||||
{
|
||||
d3d_texture1d_wined3d_object_released,
|
||||
};
|
||||
|
||||
HRESULT d3d_texture1d_create(struct d3d_device *device, const D3D11_TEXTURE1D_DESC *desc,
|
||||
const D3D11_SUBRESOURCE_DATA *data, struct d3d_texture1d **out)
|
||||
{
|
||||
struct wined3d_resource_desc wined3d_desc;
|
||||
struct d3d_texture1d *texture;
|
||||
unsigned int levels;
|
||||
DWORD flags = 0;
|
||||
HRESULT hr;
|
||||
|
||||
if (!(texture = heap_alloc_zero(sizeof(*texture))))
|
||||
return E_OUTOFMEMORY;
|
||||
|
@ -328,10 +374,43 @@ HRESULT d3d_texture1d_create(struct d3d_device *device, const D3D11_TEXTURE1D_DE
|
|||
texture->ID3D11Texture1D_iface.lpVtbl = &d3d11_texture1d_vtbl;
|
||||
texture->ID3D10Texture1D_iface.lpVtbl = &d3d10_texture1d_vtbl;
|
||||
texture->refcount = 1;
|
||||
|
||||
wined3d_private_store_init(&texture->private_store);
|
||||
texture->desc = *desc;
|
||||
texture->desc.MipLevels = desc->MipLevels ? desc->MipLevels : wined3d_log2i(desc->Width) + 1;
|
||||
levels = desc->MipLevels ? desc->MipLevels : wined3d_log2i(desc->Width) + 1;
|
||||
texture->desc.MipLevels = levels;
|
||||
|
||||
wined3d_desc.resource_type = WINED3D_RTYPE_TEXTURE_1D;
|
||||
wined3d_desc.format = wined3dformat_from_dxgi_format(desc->Format);
|
||||
wined3d_desc.multisample_type = WINED3D_MULTISAMPLE_NONE;
|
||||
wined3d_desc.multisample_quality = 0;
|
||||
wined3d_desc.usage = wined3d_usage_from_d3d11(desc->BindFlags, desc->Usage);
|
||||
wined3d_desc.access = wined3d_access_from_d3d11(desc->Usage,
|
||||
desc->Usage == D3D11_USAGE_DEFAULT ? 0 : desc->CPUAccessFlags);
|
||||
wined3d_desc.width = desc->Width;
|
||||
wined3d_desc.height = 1;
|
||||
wined3d_desc.depth = 1;
|
||||
wined3d_desc.size = 0;
|
||||
|
||||
if (desc->MiscFlags & D3D11_RESOURCE_MISC_GDI_COMPATIBLE)
|
||||
flags |= WINED3D_TEXTURE_CREATE_GET_DC;
|
||||
if (desc->MiscFlags & D3D11_RESOURCE_MISC_GENERATE_MIPS)
|
||||
flags |= WINED3D_TEXTURE_CREATE_GENERATE_MIPMAPS;
|
||||
|
||||
wined3d_mutex_lock();
|
||||
hr = wined3d_texture_create(device->wined3d_device, &wined3d_desc,
|
||||
desc->ArraySize, levels, flags, (struct wined3d_sub_resource_data *)data,
|
||||
texture, &d3d_texture1d_wined3d_parent_ops, &texture->wined3d_texture);
|
||||
wined3d_mutex_unlock();
|
||||
if (FAILED(hr))
|
||||
{
|
||||
WARN("Failed to create wined3d texture, hr %#x.\n", hr);
|
||||
wined3d_private_store_cleanup(&texture->private_store);
|
||||
heap_free(texture);
|
||||
if (hr == WINED3DERR_NOTAVAILABLE || hr == WINED3DERR_INVALIDCALL)
|
||||
hr = E_INVALIDARG;
|
||||
return hr;
|
||||
}
|
||||
|
||||
texture->device = &device->ID3D11Device_iface;
|
||||
ID3D11Device_AddRef(texture->device);
|
||||
|
||||
|
|
|
@ -713,6 +713,10 @@ struct wined3d_resource *wined3d_resource_from_d3d11_resource(ID3D11Resource *re
|
|||
return wined3d_buffer_get_resource(unsafe_impl_from_ID3D11Buffer(
|
||||
(ID3D11Buffer *)resource)->wined3d_buffer);
|
||||
|
||||
case D3D11_RESOURCE_DIMENSION_TEXTURE1D:
|
||||
return wined3d_texture_get_resource(unsafe_impl_from_ID3D11Texture1D(
|
||||
(ID3D11Texture1D *)resource)->wined3d_texture);
|
||||
|
||||
case D3D11_RESOURCE_DIMENSION_TEXTURE2D:
|
||||
return wined3d_texture_get_resource(unsafe_impl_from_ID3D11Texture2D(
|
||||
(ID3D11Texture2D *)resource)->wined3d_texture);
|
||||
|
@ -739,6 +743,10 @@ struct wined3d_resource *wined3d_resource_from_d3d10_resource(ID3D10Resource *re
|
|||
return wined3d_buffer_get_resource(unsafe_impl_from_ID3D10Buffer(
|
||||
(ID3D10Buffer *)resource)->wined3d_buffer);
|
||||
|
||||
case D3D10_RESOURCE_DIMENSION_TEXTURE1D:
|
||||
return wined3d_texture_get_resource(unsafe_impl_from_ID3D10Texture1D(
|
||||
(ID3D10Texture1D *)resource)->wined3d_texture);
|
||||
|
||||
case D3D10_RESOURCE_DIMENSION_TEXTURE2D:
|
||||
return wined3d_texture_get_resource(unsafe_impl_from_ID3D10Texture2D(
|
||||
(ID3D10Texture2D *)resource)->wined3d_texture);
|
||||
|
|
Loading…
Reference in New Issue