Commit Graph

8456 Commits

Author SHA1 Message Date
Józef Kucia 083f28a0cd wined3d: Mark some hull shader declarations as no-op in GLSL backend.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-22 13:45:09 +02:00
Józef Kucia 39d5dbd6ee wined3d: Handle hull shader control point outputs.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-22 13:45:09 +02:00
Józef Kucia 007eb7d869 wined3d: Generate code for hull shaders.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-22 13:45:09 +02:00
Józef Kucia 32c8d11e97 wined3d: Update vertex shader when hull shader is changed.
For vertex shader output count.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-22 13:45:09 +02:00
Henri Verbeet 22bdde479f wined3d: Introduce a separate CS queue for resource maps.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-22 13:45:08 +02:00
Henri Verbeet 0f8b0d9d0a wined3d: Clarify the status of ORM_BACKBUFFER.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-22 13:45:08 +02:00
Henri Verbeet e091c6e81c wined3d: Only translate coordinates for swapchain surfaces in surface_translate_drawable_coords().
This fixes a regression introduced by commit
dbd8c89ea8. When using ORM_BACKBUFFER,
off-screen surfaces may be loaded into WINED3D_LOCATION_DRAWABLE. They
shouldn't be flipped in that case.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-22 13:45:08 +02:00
Henri Verbeet d371468858 wined3d: Allow (some) blits with fixups in the arbfp and ffp blitters with ORM_BACKBUFFER.
When using ORM_BACKBUFFER, formats with fixups may need to be loaded into
WINED3D_LOCATION_DRAWABLE. Before commit
cad4badbcf, surface_load_drawable() would always
use the device blitter, without checking whether the blitter actually supports
the blit. The FBO blitter would be able to handle these blits, but is
unavailable when using ORM_BACKBUFFER.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-22 13:45:08 +02:00
Józef Kucia c675bf4e82 wined3d: Add support for patch list primitive type.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-19 14:01:35 +02:00
Józef Kucia 2b85e49e1b wined3d: Recognize hull shader phases.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-19 14:01:30 +02:00
Józef Kucia e233b3424a wined3d: Change vPrim register data type to signed integer.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-19 14:01:27 +02:00
Józef Kucia 2b6a82d101 wined3d: Fix tracing of continuec instruction.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-19 14:01:19 +02:00
Józef Kucia 553282a0ff wined3d: Generate rasterizer setup in domain shaders only when necessary.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-17 16:08:58 +02:00
Józef Kucia b0d2cf8e3f wined3d: Handle dcl_output_control_point_count instruction.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-17 16:08:56 +02:00
Józef Kucia ab27a5902d wined3d: Fill whole structure in find_ds_compile_args().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-17 16:08:54 +02:00
Józef Kucia f6cbdd8a4c wined3d: Invalidate domain shader state regardless of ARB_clip_control support.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-17 16:08:52 +02:00
Józef Kucia b45a0d4f15 wined3d: Generate code for domain shaders.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-16 18:58:57 +02:00
Józef Kucia 0994528b80 wined3d: Handle tessellation shaders registers.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-16 18:58:57 +02:00
Józef Kucia 45e50c3069 wined3d: Ignore dcl_index_range instruction in GLSL backend.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-16 18:58:57 +02:00
Józef Kucia 4036cd1bbe wined3d: Add checkGLcall() to wined3d_unordered_access_view_clear_uint().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-16 18:58:57 +02:00
Józef Kucia 7b01569e44 wined3d: Recognize SM5+ patch input primitive types.
In D3D11 geometry shaders accept patches as input primitives. This is
forbidden in OpenGL as specified in the ARB_tessellation_shaders spec:
  "we will not allow geometry shaders to receive patches in this
  extension. That limitation may be relaxed in a future extension."

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-15 20:49:22 +02:00
Józef Kucia c8b2452e35 wined3d: Print FIXME() for unknown SM4+ primitive types.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-15 20:49:21 +02:00
Józef Kucia e6c3e35e07 wined3d: Enable GL_ARB_compute_shader unconditionally in compute shaders.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-15 20:49:21 +02:00
Sven Hesse a86fee5e20 wined3d: Implement SM4 continuec opcode.
Works just like breakc and retc.

Signed-off-by: Sven Hesse <drmccoy@drmccoy.de>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-15 11:34:58 +02:00
Józef Kucia f4a34acf17 wined3d: Implement clearing buffer unordered access views.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-12 16:11:24 +02:00
Józef Kucia cc8fbe7887 wined3d: Add ARB_clear_buffer_object extension.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-12 16:11:18 +02:00
Józef Kucia 68590a412d wined3d: Add ARB_clear_texture extension.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-12 16:11:15 +02:00
Józef Kucia 487d2e0279 wined3d: Add support for patch constant signatures.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-12 16:11:13 +02:00
Sebastian Lackner 564170cbd0 wined3d: Shutdown CS thread before deallocating resources.
Signed-off-by: Sebastian Lackner <sebastian@fds-team.de>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-11 10:17:48 -05:00
Józef Kucia 6c5a90e193 wined3d: Add "parent_ops" for query objects.
In order to implement proper refcounting for
d3d11_immediate_context_SetPredication().

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-11 10:17:48 -05:00
Józef Kucia febf242ff5 wined3d: Make "value" optional in wined3d_device_get_predication().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-11 10:17:48 -05:00
Józef Kucia e14e7e3237 wined3d: Implement floating-point viewports.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-11 10:17:47 -05:00
Józef Kucia 89a19317dd wined3d: Disable only ARB_clip_control when ARB_viewport_array cannot be used for pixel center offsets.
We still may want to use ARB_viewport_array, even if only for multiple
viewports.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-11 10:17:41 -05:00
Józef Kucia 613a7e78cb wined3d: Ignore unhandled shader data types.
This opcode may contain various types of additional data, e.g. shader
messages produced by the HLSL printf() function. It can generally be
safely ignored.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-09 09:02:34 -05:00
Józef Kucia 864bcfe6e6 wined3d: Set geometry shader irrespective of vertex shader.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-09 09:02:32 -05:00
Józef Kucia 321591f834 wined3d: Merge shader_glsl_generate_sm4_rasterizer_input_setup() into shader_glsl_generate_output_setup().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-08 10:11:10 -05:00
Józef Kucia eb30543b1a wined3d: Use interface blocks for shader inputs and outputs in GLSL 1.50.
We always use interfaces blocks for SM4+ shaders.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-08 10:11:08 -05:00
Józef Kucia 620e2d6718 wined3d: Pass correct input count to shader_glsl_setup_sm3_rasterizer_input().
We declare min(vec4_varyings(4, gl_info), input_count) shader outputs.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-08 10:11:05 -05:00
Józef Kucia 2da2b9669c wined3d: Rework geometry shader inputs/outputs handling.
We want to always use the same name for input and output blocks in order
to make matching between different shader types easier. This will be
helpful for tessellation shaders.

This commit changes the input and output blocks for geometry shaders to
the following definitions:
in shader_in_out { vec4 reg[n]; } shader_in[];
out shader_in_out { vec4 reg[n]; } shader_out;

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-08 10:11:01 -05:00
Józef Kucia 3f3699b561 wined3d: Introduce wined3d_device_get_ds_sampler().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-08 10:10:57 -05:00
Matteo Bruni 43b6bfbc37 wined3d: Ignore lights out of maximum range for legacy FFP lighting too.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-08 10:10:52 -05:00
Matteo Bruni c329ee5673 wined3d: Fix specular lighting calculation.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-08 10:10:50 -05:00
Matteo Bruni 1ed54d6ce3 wined3d: Release context on CPU blit failure.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-08 10:10:40 -05:00
Björn Bidar 5f0fd6c063 wined3d: Add NVIDIA GTX 1080 Ti to the GPU list.
Signed-off-by: Björn Bidar <theodorstormgrade@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-08 10:10:34 -05:00
Józef Kucia 0efb3e40e4 wined3d: Introduce wined3d_device_get_hs_sampler().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-05 14:12:17 +02:00
Józef Kucia 4b87ac3713 wined3d: Introduce wined3d_device_get_ds_resource_view().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-05 14:12:17 +02:00
Józef Kucia d0ece06142 wined3d: Introduce wined3d_device_get_hs_resource_view().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-05 14:12:17 +02:00
Henri Verbeet 73170152dc wined3d: Allow the command stream thread to run asynchronously.
For a modest performance improvement in CPU-limited scenarios, especially ones
where a significant amount of time is spent in the graphics driver. There's
certainly still more room for improvement, resource maps in particular will
currently cause stalls.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-02 15:38:48 +02:00
Henri Verbeet 2f0b945235 wined3d: Use the CPU blitter for clearing depth/stencil textures that are current in the map binding.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-02 15:38:48 +02:00
Henri Verbeet aa199aca5c wined3d: Print a FIXME if the view format doesn't match the resource format in surface_cpu_blt_colour_fill().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-02 15:38:48 +02:00