wined3d: Fix tracing of continuec instruction.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Józef Kucia 2017-05-18 15:19:54 +02:00 committed by Alexandre Julliard
parent cb5b795ddf
commit 2b6a82d101
1 changed files with 1 additions and 0 deletions

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@ -2786,6 +2786,7 @@ static void shader_trace_init(const struct wined3d_shader_frontend *fe, void *fe
shader_addline(&buffer, "%s", shader_opcode_names[ins.handler_idx]);
if (ins.handler_idx == WINED3DSIH_BREAKP
|| ins.handler_idx == WINED3DSIH_CONTINUEP
|| ins.handler_idx == WINED3DSIH_IF
|| ins.handler_idx == WINED3DSIH_RETP)
{