wined3d: Pass the destination location to blit_shader.blit_surface().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -7791,7 +7791,7 @@ static BOOL arbfp_blit_supported(const struct wined3d_gl_info *gl_info,
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static void arbfp_blit_surface(struct wined3d_device *device, enum wined3d_blit_op op, struct wined3d_context *context,
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struct wined3d_surface *src_surface, const RECT *src_rect,
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struct wined3d_surface *dst_surface, const RECT *dst_rect,
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struct wined3d_surface *dst_surface, DWORD dst_location, const RECT *dst_rect,
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const struct wined3d_color_key *color_key, enum wined3d_texture_filter_type filter)
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{
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struct wined3d_texture *src_texture = src_surface->container;
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@ -7823,13 +7823,33 @@ static void arbfp_blit_surface(struct wined3d_device *device, enum wined3d_blit_
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context_apply_blit_state(context, device);
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if (!wined3d_resource_is_offscreen(&dst_texture->resource))
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if (dst_location == WINED3D_LOCATION_DRAWABLE)
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{
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d = *dst_rect;
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surface_translate_drawable_coords(dst_surface, context->win_handle, &d);
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dst_rect = &d;
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}
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if (wined3d_settings.offscreen_rendering_mode == ORM_FBO)
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{
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GLenum buffer;
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if (dst_location == WINED3D_LOCATION_DRAWABLE)
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{
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TRACE("Destination surface %p is onscreen.\n", dst_surface);
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buffer = wined3d_texture_get_gl_buffer(dst_texture);
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}
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else
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{
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TRACE("Destination surface %p is offscreen.\n", dst_surface);
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buffer = GL_COLOR_ATTACHMENT0;
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}
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context_apply_fbo_state_blit(context, GL_DRAW_FRAMEBUFFER, dst_surface, NULL, dst_location);
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context_set_draw_buffer(context, buffer);
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context_check_fbo_status(context, GL_DRAW_FRAMEBUFFER);
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context_invalidate_state(context, STATE_FRAMEBUFFER);
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}
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if (op == WINED3D_BLIT_OP_COLOR_BLIT_ALPHATEST)
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{
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const struct wined3d_format *fmt = src_texture->resource.format;
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@ -2345,8 +2345,8 @@ static BOOL surface_load_drawable(struct wined3d_surface *surface,
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surface_get_rect(surface, NULL, &r);
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wined3d_texture_load_location(texture, sub_resource_idx, context, WINED3D_LOCATION_TEXTURE_RGB);
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device->blitter->blit_surface(device, WINED3D_BLIT_OP_COLOR_BLIT, context,
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surface, &r, surface, &r, NULL, WINED3D_TEXF_POINT);
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device->blitter->blit_surface(device, WINED3D_BLIT_OP_COLOR_BLIT, context, surface, &r,
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surface, WINED3D_LOCATION_DRAWABLE, &r, NULL, WINED3D_TEXF_POINT);
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if (restore_rt)
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context_restore(context, restore_rt);
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@ -2718,7 +2718,7 @@ static HRESULT ffp_blit_depth_fill(struct wined3d_device *device,
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static void ffp_blit_blit_surface(struct wined3d_device *device, enum wined3d_blit_op op,
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struct wined3d_context *context, struct wined3d_surface *src_surface, const RECT *src_rect,
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struct wined3d_surface *dst_surface, const RECT *dst_rect,
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struct wined3d_surface *dst_surface, DWORD dst_location, const RECT *dst_rect,
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const struct wined3d_color_key *color_key, enum wined3d_texture_filter_type filter)
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{
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struct wined3d_texture *src_texture = src_surface->container;
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@ -2742,13 +2742,33 @@ static void ffp_blit_blit_surface(struct wined3d_device *device, enum wined3d_bl
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/* Activate the destination context, set it up for blitting. */
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context_apply_blit_state(context, device);
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if (!wined3d_resource_is_offscreen(&dst_texture->resource))
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if (dst_location == WINED3D_LOCATION_DRAWABLE)
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{
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r = *dst_rect;
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surface_translate_drawable_coords(dst_surface, context->win_handle, &r);
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dst_rect = &r;
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}
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if (wined3d_settings.offscreen_rendering_mode == ORM_FBO)
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{
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GLenum buffer;
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if (dst_location == WINED3D_LOCATION_DRAWABLE)
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{
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TRACE("Destination surface %p is onscreen.\n", dst_surface);
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buffer = wined3d_texture_get_gl_buffer(dst_texture);
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}
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else
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{
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TRACE("Destination surface %p is offscreen.\n", dst_surface);
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buffer = GL_COLOR_ATTACHMENT0;
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}
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context_apply_fbo_state_blit(context, GL_DRAW_FRAMEBUFFER, dst_surface, NULL, dst_location);
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context_set_draw_buffer(context, buffer);
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context_check_fbo_status(context, GL_DRAW_FRAMEBUFFER);
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context_invalidate_state(context, STATE_FRAMEBUFFER);
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}
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ffp_blit_set(device->blit_priv, context, src_surface, NULL);
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if (op == WINED3D_BLIT_OP_COLOR_BLIT_ALPHATEST || color_key)
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@ -3437,7 +3457,7 @@ static HRESULT cpu_blit_depth_fill(struct wined3d_device *device,
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static void cpu_blit_blit_surface(struct wined3d_device *device, enum wined3d_blit_op op,
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struct wined3d_context *context, struct wined3d_surface *src_surface, const RECT *src_rect,
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struct wined3d_surface *dst_surface, const RECT *dst_rect,
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struct wined3d_surface *dst_surface, DWORD dst_location, const RECT *dst_rect,
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const struct wined3d_color_key *color_key, enum wined3d_texture_filter_type filter)
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{
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/* FIXME: Remove error returns from surface_blt_cpu. */
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@ -3733,8 +3753,8 @@ HRESULT wined3d_surface_blt(struct wined3d_surface *dst_surface, const RECT *dst
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struct wined3d_context *context;
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context = context_acquire(device, dst_texture, dst_sub_resource_idx);
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blitter->blit_surface(device, blit_op, context, src_surface,
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src_rect, dst_surface, dst_rect, color_key, filter);
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blitter->blit_surface(device, blit_op, context, src_surface, src_rect, dst_surface,
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dst_texture->resource.draw_binding, dst_rect, color_key, filter);
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context_release(context);
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wined3d_texture_validate_location(dst_texture, dst_sub_resource_idx,
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@ -1881,7 +1881,7 @@ struct blit_shader
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const RECT *rect, DWORD clear_flags, float depth, DWORD stencil);
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void (*blit_surface)(struct wined3d_device *device, enum wined3d_blit_op op, struct wined3d_context *context,
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struct wined3d_surface *src_surface, const RECT *src_rect,
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struct wined3d_surface *dst_surface, const RECT *dst_rect,
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struct wined3d_surface *dst_surface, DWORD dst_location, const RECT *dst_rect,
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const struct wined3d_color_key *color_key, enum wined3d_texture_filter_type filter);
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};
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