diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader.c index b23f2c06309..8d1ca8a3a76 100644 --- a/dlls/wined3d/arb_program_shader.c +++ b/dlls/wined3d/arb_program_shader.c @@ -7791,7 +7791,7 @@ static BOOL arbfp_blit_supported(const struct wined3d_gl_info *gl_info, static void arbfp_blit_surface(struct wined3d_device *device, enum wined3d_blit_op op, struct wined3d_context *context, struct wined3d_surface *src_surface, const RECT *src_rect, - struct wined3d_surface *dst_surface, const RECT *dst_rect, + struct wined3d_surface *dst_surface, DWORD dst_location, const RECT *dst_rect, const struct wined3d_color_key *color_key, enum wined3d_texture_filter_type filter) { struct wined3d_texture *src_texture = src_surface->container; @@ -7823,13 +7823,33 @@ static void arbfp_blit_surface(struct wined3d_device *device, enum wined3d_blit_ context_apply_blit_state(context, device); - if (!wined3d_resource_is_offscreen(&dst_texture->resource)) + if (dst_location == WINED3D_LOCATION_DRAWABLE) { d = *dst_rect; surface_translate_drawable_coords(dst_surface, context->win_handle, &d); dst_rect = &d; } + if (wined3d_settings.offscreen_rendering_mode == ORM_FBO) + { + GLenum buffer; + + if (dst_location == WINED3D_LOCATION_DRAWABLE) + { + TRACE("Destination surface %p is onscreen.\n", dst_surface); + buffer = wined3d_texture_get_gl_buffer(dst_texture); + } + else + { + TRACE("Destination surface %p is offscreen.\n", dst_surface); + buffer = GL_COLOR_ATTACHMENT0; + } + context_apply_fbo_state_blit(context, GL_DRAW_FRAMEBUFFER, dst_surface, NULL, dst_location); + context_set_draw_buffer(context, buffer); + context_check_fbo_status(context, GL_DRAW_FRAMEBUFFER); + context_invalidate_state(context, STATE_FRAMEBUFFER); + } + if (op == WINED3D_BLIT_OP_COLOR_BLIT_ALPHATEST) { const struct wined3d_format *fmt = src_texture->resource.format; diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c index 2a3fbc9e6e2..4829e84d278 100644 --- a/dlls/wined3d/surface.c +++ b/dlls/wined3d/surface.c @@ -2345,8 +2345,8 @@ static BOOL surface_load_drawable(struct wined3d_surface *surface, surface_get_rect(surface, NULL, &r); wined3d_texture_load_location(texture, sub_resource_idx, context, WINED3D_LOCATION_TEXTURE_RGB); - device->blitter->blit_surface(device, WINED3D_BLIT_OP_COLOR_BLIT, context, - surface, &r, surface, &r, NULL, WINED3D_TEXF_POINT); + device->blitter->blit_surface(device, WINED3D_BLIT_OP_COLOR_BLIT, context, surface, &r, + surface, WINED3D_LOCATION_DRAWABLE, &r, NULL, WINED3D_TEXF_POINT); if (restore_rt) context_restore(context, restore_rt); @@ -2718,7 +2718,7 @@ static HRESULT ffp_blit_depth_fill(struct wined3d_device *device, static void ffp_blit_blit_surface(struct wined3d_device *device, enum wined3d_blit_op op, struct wined3d_context *context, struct wined3d_surface *src_surface, const RECT *src_rect, - struct wined3d_surface *dst_surface, const RECT *dst_rect, + struct wined3d_surface *dst_surface, DWORD dst_location, const RECT *dst_rect, const struct wined3d_color_key *color_key, enum wined3d_texture_filter_type filter) { struct wined3d_texture *src_texture = src_surface->container; @@ -2742,13 +2742,33 @@ static void ffp_blit_blit_surface(struct wined3d_device *device, enum wined3d_bl /* Activate the destination context, set it up for blitting. */ context_apply_blit_state(context, device); - if (!wined3d_resource_is_offscreen(&dst_texture->resource)) + if (dst_location == WINED3D_LOCATION_DRAWABLE) { r = *dst_rect; surface_translate_drawable_coords(dst_surface, context->win_handle, &r); dst_rect = &r; } + if (wined3d_settings.offscreen_rendering_mode == ORM_FBO) + { + GLenum buffer; + + if (dst_location == WINED3D_LOCATION_DRAWABLE) + { + TRACE("Destination surface %p is onscreen.\n", dst_surface); + buffer = wined3d_texture_get_gl_buffer(dst_texture); + } + else + { + TRACE("Destination surface %p is offscreen.\n", dst_surface); + buffer = GL_COLOR_ATTACHMENT0; + } + context_apply_fbo_state_blit(context, GL_DRAW_FRAMEBUFFER, dst_surface, NULL, dst_location); + context_set_draw_buffer(context, buffer); + context_check_fbo_status(context, GL_DRAW_FRAMEBUFFER); + context_invalidate_state(context, STATE_FRAMEBUFFER); + } + ffp_blit_set(device->blit_priv, context, src_surface, NULL); if (op == WINED3D_BLIT_OP_COLOR_BLIT_ALPHATEST || color_key) @@ -3437,7 +3457,7 @@ static HRESULT cpu_blit_depth_fill(struct wined3d_device *device, static void cpu_blit_blit_surface(struct wined3d_device *device, enum wined3d_blit_op op, struct wined3d_context *context, struct wined3d_surface *src_surface, const RECT *src_rect, - struct wined3d_surface *dst_surface, const RECT *dst_rect, + struct wined3d_surface *dst_surface, DWORD dst_location, const RECT *dst_rect, const struct wined3d_color_key *color_key, enum wined3d_texture_filter_type filter) { /* FIXME: Remove error returns from surface_blt_cpu. */ @@ -3733,8 +3753,8 @@ HRESULT wined3d_surface_blt(struct wined3d_surface *dst_surface, const RECT *dst struct wined3d_context *context; context = context_acquire(device, dst_texture, dst_sub_resource_idx); - blitter->blit_surface(device, blit_op, context, src_surface, - src_rect, dst_surface, dst_rect, color_key, filter); + blitter->blit_surface(device, blit_op, context, src_surface, src_rect, dst_surface, + dst_texture->resource.draw_binding, dst_rect, color_key, filter); context_release(context); wined3d_texture_validate_location(dst_texture, dst_sub_resource_idx, diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h index cb8823dce0d..f154db335cb 100644 --- a/dlls/wined3d/wined3d_private.h +++ b/dlls/wined3d/wined3d_private.h @@ -1881,7 +1881,7 @@ struct blit_shader const RECT *rect, DWORD clear_flags, float depth, DWORD stencil); void (*blit_surface)(struct wined3d_device *device, enum wined3d_blit_op op, struct wined3d_context *context, struct wined3d_surface *src_surface, const RECT *src_rect, - struct wined3d_surface *dst_surface, const RECT *dst_rect, + struct wined3d_surface *dst_surface, DWORD dst_location, const RECT *dst_rect, const struct wined3d_color_key *color_key, enum wined3d_texture_filter_type filter); };