Henri Verbeet
c5d457c8b4
wined3d: Store a struct wined3d_bo_address in struct wined3d_stream_info_element.
...
Instead of using separate fields for the buffer object and offset.
2011-07-11 11:53:42 +02:00
Henri Verbeet
89bf30a25e
wined3d: Return data as struct wined3d_bo_address in buffer_get_memory().
2011-07-11 11:53:39 +02:00
Henri Verbeet
abfd6b479a
wined3d: Make the surface parameter to d3dfmt_p8_init_palette() const.
2011-07-11 11:53:32 +02:00
Ričardas Barkauskas
6c5e109af7
wined3d: Introduce quirk for proper RGBA16 support.
2011-07-09 11:48:15 +02:00
Henri Verbeet
a26c5f9b13
wined3d: Make the surface parameter to d3dfmt_get_conv() const.
2011-07-08 11:25:31 +02:00
Henri Verbeet
aa55404682
wined3d: Make the src_surface parameter to draw_textured_quad() const.
2011-07-08 11:25:28 +02:00
Henri Verbeet
0d18f5df0e
wined3d: Make the surface parameter to surface_upload_data() const.
2011-07-08 11:25:25 +02:00
Henri Verbeet
faebcc0236
wined3d: Make the surface parameter to surface_translate_drawable_coords() const.
2011-07-08 11:25:21 +02:00
Henri Verbeet
bb4b86f365
wined3d: Make the rt parameter to surface_set_compatible_renderbuffer() const.
2011-07-08 11:25:17 +02:00
Henri Verbeet
640234c504
wined3d: Rename "flag" to "location" in surface_modify_location().
2011-07-07 12:31:46 +02:00
Henri Verbeet
67724d9f70
wined3d: Make the surface parameter to surface_get_texture_name() const.
2011-07-07 12:31:42 +02:00
Henri Verbeet
bec379e411
wined3d: Make the current_renderbuffer field in struct wined3d_surface const.
2011-07-07 12:31:38 +02:00
Henri Verbeet
4671f86cd6
wined3d: Make the context parameter to the get_drawable_size() callback const.
2011-07-07 12:31:34 +02:00
Henri Verbeet
0a5b56083d
wined3d: Make the device parameter to device_preload_textures() const.
2011-07-07 12:31:30 +02:00
Henri Verbeet
c0aa053a87
wined3d: Pass a state pointer instead of a device pointer to device_get_draw_rect().
2011-07-06 11:14:38 +02:00
Henri Verbeet
a7120866be
wined3d: Remove the unused currentPatch field from struct wined3d_device.
2011-07-06 11:14:33 +02:00
Henri Verbeet
0df3db37ac
wined3d: Explicitly pass device and state to gen_ffp_frag_op().
2011-07-06 11:14:29 +02:00
Henri Verbeet
590505c0a4
wined3d: Make context_create() work if the window is already destroyed.
2011-07-06 11:14:16 +02:00
Stefan Dösinger
718c614937
wined3d: Pass a struct wined3d_fb_state * to context_apply_clear_state.
2011-07-05 17:33:56 +02:00
Stefan Dösinger
053071e343
wined3d: Pass a struct wined3d_fb_state to device_clear_render_targets.
2011-07-05 17:33:51 +02:00
Stefan Dösinger
d321959dd7
wined3d: Move FBO application into a state handler.
2011-07-05 17:33:35 +02:00
Henri Verbeet
5d6f29818f
wined3d: Get rid of the GL_SupportedExt typedef.
2011-07-04 13:44:52 +02:00
Henri Verbeet
0c716b77e5
wined3d: Move some enums to directx.c.
2011-07-04 13:44:29 +02:00
Henri Verbeet
8f6ae4ba38
wined3d: Get rid of some macros.
2011-07-04 13:44:25 +02:00
Henri Verbeet
c20b23eb00
wined3d: Make the surface parameter to context_surface_update() const.
2011-07-01 14:39:35 +02:00
Henri Verbeet
2257a70e37
wined3d: Make the device parameter to context_resource_unloaded() const.
2011-07-01 14:39:35 +02:00
Henri Verbeet
6894d8022a
wined3d: Make the device parameter to context_resource_released() const.
2011-07-01 14:39:35 +02:00
Henri Verbeet
b3b1d20562
wined3d: Make the context parameter to context_check_fbo_status() const.
2011-07-01 14:39:35 +02:00
Henri Verbeet
a8de1272da
wined3d: Make the context parameter to context_attach_depth_stencil_fbo() const.
2011-06-29 10:08:44 -05:00
Henri Verbeet
ebcf08e59a
wined3d: Properly destroy contexts not owned by the implcit swapchain.
...
In particular, set num_contexts to 0 in the swapchain that owns the contexts.
2011-06-28 10:18:37 -05:00
Henri Verbeet
c461d312ba
wined3d: Request per-surface palettes in the client libs.
2011-06-24 08:49:48 -05:00
Henri Verbeet
b296f181dd
wined3d: Explicitly set surface alignment in the client libs.
...
Instead of using dxVersion.
2011-06-24 08:49:42 -05:00
Henri Verbeet
fd8dbf0847
wined3d: Make the surface parameter to surface_get_gl_buffer() const.
2011-06-24 08:49:34 -05:00
Henri Verbeet
0ce282edf7
wined3d: Make the surface parameter to surface_is_offscreen() const.
2011-06-24 08:49:28 -05:00
Henri Verbeet
5a26da1d19
wined3d: Make the wined3d_shader_context shader pointer const.
2011-06-23 09:47:34 +02:00
Henri Verbeet
42db8e2bfa
wined3d: Make the context parameter to isStateDirty() const.
2011-06-22 11:25:39 +02:00
Henri Verbeet
4582a0bcb3
wined3d: Make the device parameter to device_invalidate_state() const.
2011-06-21 11:25:18 +02:00
Henri Verbeet
469eba24c0
d3d9: Implement IDirect3DVertexBuffer9 private data handling on top of wined3d_resource.
2011-06-17 11:02:28 +02:00
Henri Verbeet
26eb6c8eea
wined3d: Check the correct debug class in checkGLcall.
2011-06-16 11:16:41 +02:00
Henri Verbeet
b9133d7de0
wined3d: Implement wined3d_device_update_surface() on top of surface_upload_data().
2011-06-15 12:51:49 +02:00
Stefan Dösinger
dafd31861a
wined3d: Use GL_ARB_draw_elements_base_vertex if available.
2011-06-14 13:43:56 +02:00
Henri Verbeet
980c50a087
wined3d: Move PBO handling mostly out of surface_upload_data().
...
Currently we essentially get half of the address from the caller and half from
the destination surface. Since we'd like to use surface_upload_data() for
wined3d_device_update_surface() as well, we should get all of it from the
caller.
2011-06-10 10:44:39 +02:00
Matteo Bruni
002674e49d
wined3d: Fix glDrawBuffers() optimization.
2011-06-07 18:12:01 +02:00
Henri Verbeet
c8f26a1345
wined3d: Rename IWineD3DDeviceImpl_MarkStateDirty() to device_invalidate_state().
2011-06-06 16:18:41 +02:00
Henri Verbeet
b396886e5d
wined3d: Get rid of an unintentional variable.
2011-05-25 11:49:33 +02:00
Henri Verbeet
019f6a8534
wined3d: Mask out writes to unused render targets.
...
Outputs not written by the pixel shader are undefined in GL, but in D3D the
render target is unmodified.
2011-05-25 11:49:23 +02:00
Henri Verbeet
6d31039034
wined3d: Rename IWineD3DDeviceImpl_FindTexUnitMap() to device_update_tex_unit_map().
2011-05-25 11:48:38 +02:00
Henri Verbeet
6d6402afef
wined3d: Get rid of the mostly unused SRGB_BOTH enum value.
2011-05-19 10:08:02 +02:00
Henri Verbeet
aba42d1fa5
wined3d: Introduce a separate structure for framebuffer state.
2011-05-19 10:07:57 +02:00
Henri Verbeet
427803a981
wined3d: Make wined3d.h a normal header file again.
2011-05-19 10:07:50 +02:00