Commit Graph

1453 Commits

Author SHA1 Message Date
Henri Verbeet c5d457c8b4 wined3d: Store a struct wined3d_bo_address in struct wined3d_stream_info_element.
Instead of using separate fields for the buffer object and offset.
2011-07-11 11:53:42 +02:00
Henri Verbeet 89bf30a25e wined3d: Return data as struct wined3d_bo_address in buffer_get_memory(). 2011-07-11 11:53:39 +02:00
Henri Verbeet abfd6b479a wined3d: Make the surface parameter to d3dfmt_p8_init_palette() const. 2011-07-11 11:53:32 +02:00
Ričardas Barkauskas 6c5e109af7 wined3d: Introduce quirk for proper RGBA16 support. 2011-07-09 11:48:15 +02:00
Henri Verbeet a26c5f9b13 wined3d: Make the surface parameter to d3dfmt_get_conv() const. 2011-07-08 11:25:31 +02:00
Henri Verbeet aa55404682 wined3d: Make the src_surface parameter to draw_textured_quad() const. 2011-07-08 11:25:28 +02:00
Henri Verbeet 0d18f5df0e wined3d: Make the surface parameter to surface_upload_data() const. 2011-07-08 11:25:25 +02:00
Henri Verbeet faebcc0236 wined3d: Make the surface parameter to surface_translate_drawable_coords() const. 2011-07-08 11:25:21 +02:00
Henri Verbeet bb4b86f365 wined3d: Make the rt parameter to surface_set_compatible_renderbuffer() const. 2011-07-08 11:25:17 +02:00
Henri Verbeet 640234c504 wined3d: Rename "flag" to "location" in surface_modify_location(). 2011-07-07 12:31:46 +02:00
Henri Verbeet 67724d9f70 wined3d: Make the surface parameter to surface_get_texture_name() const. 2011-07-07 12:31:42 +02:00
Henri Verbeet bec379e411 wined3d: Make the current_renderbuffer field in struct wined3d_surface const. 2011-07-07 12:31:38 +02:00
Henri Verbeet 4671f86cd6 wined3d: Make the context parameter to the get_drawable_size() callback const. 2011-07-07 12:31:34 +02:00
Henri Verbeet 0a5b56083d wined3d: Make the device parameter to device_preload_textures() const. 2011-07-07 12:31:30 +02:00
Henri Verbeet c0aa053a87 wined3d: Pass a state pointer instead of a device pointer to device_get_draw_rect(). 2011-07-06 11:14:38 +02:00
Henri Verbeet a7120866be wined3d: Remove the unused currentPatch field from struct wined3d_device. 2011-07-06 11:14:33 +02:00
Henri Verbeet 0df3db37ac wined3d: Explicitly pass device and state to gen_ffp_frag_op(). 2011-07-06 11:14:29 +02:00
Henri Verbeet 590505c0a4 wined3d: Make context_create() work if the window is already destroyed. 2011-07-06 11:14:16 +02:00
Stefan Dösinger 718c614937 wined3d: Pass a struct wined3d_fb_state * to context_apply_clear_state. 2011-07-05 17:33:56 +02:00
Stefan Dösinger 053071e343 wined3d: Pass a struct wined3d_fb_state to device_clear_render_targets. 2011-07-05 17:33:51 +02:00
Stefan Dösinger d321959dd7 wined3d: Move FBO application into a state handler. 2011-07-05 17:33:35 +02:00
Henri Verbeet 5d6f29818f wined3d: Get rid of the GL_SupportedExt typedef. 2011-07-04 13:44:52 +02:00
Henri Verbeet 0c716b77e5 wined3d: Move some enums to directx.c. 2011-07-04 13:44:29 +02:00
Henri Verbeet 8f6ae4ba38 wined3d: Get rid of some macros. 2011-07-04 13:44:25 +02:00
Henri Verbeet c20b23eb00 wined3d: Make the surface parameter to context_surface_update() const. 2011-07-01 14:39:35 +02:00
Henri Verbeet 2257a70e37 wined3d: Make the device parameter to context_resource_unloaded() const. 2011-07-01 14:39:35 +02:00
Henri Verbeet 6894d8022a wined3d: Make the device parameter to context_resource_released() const. 2011-07-01 14:39:35 +02:00
Henri Verbeet b3b1d20562 wined3d: Make the context parameter to context_check_fbo_status() const. 2011-07-01 14:39:35 +02:00
Henri Verbeet a8de1272da wined3d: Make the context parameter to context_attach_depth_stencil_fbo() const. 2011-06-29 10:08:44 -05:00
Henri Verbeet ebcf08e59a wined3d: Properly destroy contexts not owned by the implcit swapchain.
In particular, set num_contexts to 0 in the swapchain that owns the contexts.
2011-06-28 10:18:37 -05:00
Henri Verbeet c461d312ba wined3d: Request per-surface palettes in the client libs. 2011-06-24 08:49:48 -05:00
Henri Verbeet b296f181dd wined3d: Explicitly set surface alignment in the client libs.
Instead of using dxVersion.
2011-06-24 08:49:42 -05:00
Henri Verbeet fd8dbf0847 wined3d: Make the surface parameter to surface_get_gl_buffer() const. 2011-06-24 08:49:34 -05:00
Henri Verbeet 0ce282edf7 wined3d: Make the surface parameter to surface_is_offscreen() const. 2011-06-24 08:49:28 -05:00
Henri Verbeet 5a26da1d19 wined3d: Make the wined3d_shader_context shader pointer const. 2011-06-23 09:47:34 +02:00
Henri Verbeet 42db8e2bfa wined3d: Make the context parameter to isStateDirty() const. 2011-06-22 11:25:39 +02:00
Henri Verbeet 4582a0bcb3 wined3d: Make the device parameter to device_invalidate_state() const. 2011-06-21 11:25:18 +02:00
Henri Verbeet 469eba24c0 d3d9: Implement IDirect3DVertexBuffer9 private data handling on top of wined3d_resource. 2011-06-17 11:02:28 +02:00
Henri Verbeet 26eb6c8eea wined3d: Check the correct debug class in checkGLcall. 2011-06-16 11:16:41 +02:00
Henri Verbeet b9133d7de0 wined3d: Implement wined3d_device_update_surface() on top of surface_upload_data(). 2011-06-15 12:51:49 +02:00
Stefan Dösinger dafd31861a wined3d: Use GL_ARB_draw_elements_base_vertex if available. 2011-06-14 13:43:56 +02:00
Henri Verbeet 980c50a087 wined3d: Move PBO handling mostly out of surface_upload_data().
Currently we essentially get half of the address from the caller and half from
the destination surface. Since we'd like to use surface_upload_data() for
wined3d_device_update_surface() as well, we should get all of it from the
caller.
2011-06-10 10:44:39 +02:00
Matteo Bruni 002674e49d wined3d: Fix glDrawBuffers() optimization. 2011-06-07 18:12:01 +02:00
Henri Verbeet c8f26a1345 wined3d: Rename IWineD3DDeviceImpl_MarkStateDirty() to device_invalidate_state(). 2011-06-06 16:18:41 +02:00
Henri Verbeet b396886e5d wined3d: Get rid of an unintentional variable. 2011-05-25 11:49:33 +02:00
Henri Verbeet 019f6a8534 wined3d: Mask out writes to unused render targets.
Outputs not written by the pixel shader are undefined in GL, but in D3D the
render target is unmodified.
2011-05-25 11:49:23 +02:00
Henri Verbeet 6d31039034 wined3d: Rename IWineD3DDeviceImpl_FindTexUnitMap() to device_update_tex_unit_map(). 2011-05-25 11:48:38 +02:00
Henri Verbeet 6d6402afef wined3d: Get rid of the mostly unused SRGB_BOTH enum value. 2011-05-19 10:08:02 +02:00
Henri Verbeet aba42d1fa5 wined3d: Introduce a separate structure for framebuffer state. 2011-05-19 10:07:57 +02:00
Henri Verbeet 427803a981 wined3d: Make wined3d.h a normal header file again. 2011-05-19 10:07:50 +02:00