Commit Graph

105343 Commits

Author SHA1 Message Date
Jacek Caban 07520fbf12 wininet: Initialize send and receive timeouts to 0. 2015-04-24 22:03:53 +09:00
Nikolay Sivov 70297c424a msdmo: Add more tracing. 2015-04-24 21:19:31 +09:00
Nikolay Sivov 55620f097c msdmo: Added a helper to duplicate partial media type arrays. 2015-04-24 21:19:27 +09:00
Nikolay Sivov 0b7b8e3dc3 msdmo: Store requested category GUID instead of a pointer to it. 2015-04-24 21:19:11 +09:00
Stefan Dösinger 072e1a3fb2 wined3d: Move the EXT_texture3D check to init_format_texture_info. 2015-04-24 19:08:45 +09:00
Stefan Dösinger 9def5ff409 wined3d: Query info for each resource type from ARB_internalformat_query2. 2015-04-24 19:08:41 +09:00
Stefan Dösinger e4e1e7d8d3 wined3d: Read flags of the right resource type in check_device_format. 2015-04-24 19:08:39 +09:00
Stefan Dösinger 3c0ed9ce0a wined3d: Introduce resource-type specific format flags. 2015-04-24 19:08:35 +09:00
Matteo Bruni 53ff2a9d22 wined3d: Drop the ARB_SHADER_OBJECTS extension flag.
The flag is currently unused and also unnecessary since both
ARB_vertex_shader and ARB_fragment_shader specs require
ARB_shader_objects support.
2015-04-24 19:08:15 +09:00
Matteo Bruni 7928ffaca5 wined3d: Drop glPrioritizeTextures() call.
It's not supported on core profiles and I doubt it matters anyway.
For the records, the default value is 1 so this was actually lowering
the priority for DEFAULT pool textures.
2015-04-24 19:08:10 +09:00
Matteo Bruni 1e494a69c1 d3d9/tests: Add a specular lighting test. 2015-04-24 19:08:04 +09:00
Matteo Bruni d6db6c7295 wined3d: Fix specular lighting for non-local viewer.
The viewer is in the (0.0, 0.0, -1.0) direction in the D3D coordinate
system.
2015-04-24 19:08:01 +09:00
Matteo Bruni b963c73abb wined3d: Introduce D3D7+ normal matrix computation. 2015-04-24 19:07:52 +09:00
Erich E. Hoover bc68b30d20 krnl386: Invalid console handles should translate into real handles when creating a new process. 2015-04-24 14:31:08 +09:00
Thomas Faber 3d9693fa61 ntdll/tests: Avoid printing an unterminated string (DPH). 2015-04-24 14:30:04 +09:00
Henri Verbeet 168dd496cb d2d1: Implement d2d_bitmap_brush_GetBitmap(). 2015-04-24 14:29:45 +09:00
Henri Verbeet b313680ab4 d2d1: Take scaling into account for the source offset in d2d_d3d_render_target_DrawBitmap(). 2015-04-24 14:29:43 +09:00
Henri Verbeet 4b3ca58fe9 d2d1: Do not flip/mirror the bitmap in d2d_d3d_render_target_DrawBitmap(). 2015-04-24 14:29:41 +09:00
Henri Verbeet cfd280fd66 wined3d: Get rid of the tracing code in shader_vaddline(). 2015-04-24 14:29:39 +09:00
Henri Verbeet dd2398297c wined3d: Simplify shader_arb_dump_program_source(). 2015-04-24 14:29:32 +09:00
Huw Davies 9f2c668c99 rpcrt4/tests: Fix some tests on Win 8. 2015-04-24 14:29:28 +09:00
Stefan Dösinger 4fbaab2020 wined3d: Shadow format flags in wined3d_rendertarget_view. 2015-04-23 20:43:20 +09:00
Nikolay Sivov a457b5e069 dwrite: Trace text strings up to specified length. 2015-04-23 20:43:20 +09:00
Nikolay Sivov d7a40fd298 dwrite: Track a run this cluster came from. 2015-04-23 20:43:20 +09:00
Nikolay Sivov 68edc995c5 dwrite: Set some more cluster properties. 2015-04-23 20:43:20 +09:00
Jianqiu Zhang 4c41f2bb52 ntdll/tests: Add test for FileFsFullSizeInformation. 2015-04-23 20:43:19 +09:00
Francois Gouget 6f6dfe91d6 wined3d: Make glsl_vertex_pipe_view() static. 2015-04-23 20:43:19 +09:00
Francois Gouget 9561037fe0 ws2_32/tests: Add a trailing '\n' to an ok() call. 2015-04-23 19:43:28 +09:00
Aric Stewart bed7e69a14 server: Do not replace focus and active windows with NULL on thread_attach_input. 2015-04-23 17:48:33 +09:00
Nikolay Sivov 3f7c47118a msdmo: Next() method should use CoTaskMemAlloc() for returned names. 2015-04-23 15:49:14 +09:00
Nikolay Sivov 65bf359d6f msdmo: Remove a helper only used once. 2015-04-23 15:49:11 +09:00
Matteo Bruni e7548fc421 ddraw: Cleanup d3d_light_SetLight() a bit. 2015-04-23 15:14:03 +09:00
Matteo Bruni 969e72396d ddraw/tests: Fix ddraw2 test_lighting() cleanup code. 2015-04-23 15:13:59 +09:00
Erich E. Hoover 4b559f02dd kernel32: Invalid console handles for new processes are 0, not INVALID_HANDLE_VALUE. 2015-04-23 15:06:36 +09:00
Stefan Leichter 0c525e79c4 wtsapi32: Add stub for WTSEnableChildSessions. 2015-04-23 15:02:18 +09:00
Piotr Caban a406abbec8 msvcp120: Add _Getcvt tests. 2015-04-22 23:29:04 +09:00
Piotr Caban d7f6eac058 msvcp110: Fix _Getcvt implementation. 2015-04-22 23:28:42 +09:00
Jacek Caban bdf8c7a148 inseng: Added IInstallEngine2 stub. 2015-04-22 23:27:09 +09:00
Jacek Caban c61d9981e8 inseng.idl: Added more declarations. 2015-04-22 23:26:46 +09:00
Jacek Caban 4d7b7b71e1 inseng.idl: Added new IDL. 2015-04-22 23:26:38 +09:00
Nikolay Sivov 6238adc817 msdmo: Fix DMOGetName() error handling and error values. 2015-04-22 23:25:57 +09:00
Michael Stefaniuc c954d50b16 d3dxof: Don't ERR on alloc failures for small compile time known sizes. 2015-04-22 23:25:41 +09:00
Nikolay Sivov 84a8ae79d2 wbemprox: Fix BSTR leaks caused by incorrect use of SafeArrayPutElement() (Valgrind). 2015-04-22 23:25:20 +09:00
Nikolay Sivov f068eb9acd wbemprox/tests: Fix interface instance leak (Valgrind). 2015-04-22 23:25:04 +09:00
Stefan Dösinger 9076612e2d wined3d: Shadow format flags in the resource. 2015-04-22 23:24:41 +09:00
Matteo Bruni b6717dc2e3 ddraw/tests: Port the lighting test to the previous d3d versions. 2015-04-22 23:24:18 +09:00
Matteo Bruni 319e7fb201 ddraw/tests: Add more d3d7 lighting tests. 2015-04-22 23:24:12 +09:00
Matteo Bruni 589f1072df d3d8/tests: Add a lighting test with non-affine worldview matrix. 2015-04-22 23:24:06 +09:00
Matteo Bruni 92cb56a2f8 d3d9/tests: Add a lighting test with non-affine worldview matrix. 2015-04-22 23:23:57 +09:00
Matteo Bruni 6c6f92ee42 opengl32: Update to the current OpenGL spec. 2015-04-22 14:07:53 +09:00