Henri Verbeet
0d4e0bc9ba
d3d10core: Add a stub ID3D10Texture3D implementation.
2010-10-14 17:54:52 +02:00
Henri Verbeet
cc5271d1b7
wined3d: Rename WINED3DFORMAT to wined3d_format_id.
2010-08-24 12:25:01 +02:00
Henri Verbeet
73c6355d75
d3d10core: Add a wined3d geoemtry shader to struct d3d10_geometry_shader.
2010-01-04 11:41:28 +01:00
Henri Verbeet
e4e1c27987
d3d10core: Add a stub ID3D10Query implementation.
2009-12-14 12:04:05 +01:00
Henri Verbeet
efbd38ae84
dxgi: The "unknown0" parameter to DXGID3D10CreateDevice() is a pointer.
...
Fixes stack corruption in the 64-bit tests. Thanks to Paul Vriens for debugging this.
2009-12-08 12:33:43 +01:00
Henri Verbeet
ccbcf8f291
d3d10core: Add a separate function for device initialization.
2009-11-19 12:22:04 +01:00
Henri Verbeet
e3ac26d58c
d3d10core: Add a stub ID3D10BlendState implementation.
2009-11-04 13:07:56 +01:00
Henri Verbeet
6d6d8eb1d8
d3d10core: Add a stub ID3D10SamplerState implementation.
2009-11-03 21:17:07 +01:00
Henri Verbeet
4b341c252c
d3d10core: Add a stub ID3D10RasterizerState implementation.
2009-11-03 21:17:03 +01:00
Henri Verbeet
d7589589a9
d3d10core: Add a stub ID3D10DepthStencilState implementation.
2009-11-03 21:17:00 +01:00
Henri Verbeet
6075f57168
d3d10core: Add a stub ID3D10ShaderResourceView implementation.
2009-11-03 21:16:23 +01:00
Henri Verbeet
4bb4bad11a
d3d10core: Add a stub ID3D10DepthStencilView implementation.
2009-11-03 21:16:17 +01:00
Henri Verbeet
3333b12487
d3d10core: Add a separate function for d3d10_rendertarget_view initialization.
2009-10-30 11:29:11 +01:00
Henri Verbeet
39d6f64885
d3d10core: Add a separate function for d3d10_geometry_shader initialization.
2009-10-30 11:29:01 +01:00
Henri Verbeet
dde50a4748
d3d10core: Add a separate function for d3d10_pixel_shader initialization.
2009-09-24 13:24:34 +02:00
Henri Verbeet
0a72acc7f4
d3d10core: Add a separate function for d3d10_vertex_shader initialization.
2009-09-24 13:23:58 +02:00
Henri Verbeet
cc68900d86
d3d10core: Add a separate function for d3d10_input_layout initialization.
2009-09-23 12:34:53 +02:00
Henri Verbeet
802674e078
d3d10core: Mark internal symbols hidden.
2009-09-22 16:17:44 +02:00
Henri Verbeet
c2a240e8c0
d3d10core: Add a separate function for d3d10_buffer initialization.
2009-09-18 08:54:52 -05:00
Henri Verbeet
57b196b2e4
d3d10core: Add a separate function for d3d10_texture2d initialization.
2009-09-15 14:32:17 -05:00
Henri Verbeet
1ba006037c
d3d10core: Use debugstr_a()/debugstr_an() to trace external strings.
2009-09-10 10:49:53 +02:00
Henri Verbeet
fcee1b709c
d3d10core: Implement ID3D10Device::CreateVertexShader().
2009-05-26 13:50:01 +02:00
Henri Verbeet
bb3b5a7305
d3d10core: Parse pixelshader output signatures and pass them to CreatePixelShader().
2009-05-11 12:43:15 +02:00
Henri Verbeet
d6fa27f5a1
d3d10core: Improve the shader input/output signature parsing code.
...
Make a copy of the string data, and move the function to shader.c.
2009-05-11 12:43:08 +02:00
Henri Verbeet
f1023815ce
wined3d: Add a wined3d pixel shader to struct d3d10_pixel_shader.
2009-04-27 13:25:32 +02:00
Henri Verbeet
ec0370a2d2
d3d10core: Create a vertex declaration from the input layout.
2009-03-30 15:11:46 +02:00
Henri Verbeet
7c3fa5d76d
d3d10core: Add a DXBC parser.
...
We may want to push this into either wined3d or our future shader compiler
dll. It's not a whole lot of code though.
2009-03-30 15:11:38 +02:00
Henri Verbeet
53239a9aa2
d3d10core: Add a stub ID3D10PixelShader implementation.
2009-03-04 12:07:20 +01:00
Henri Verbeet
972221f5ea
d3d10core: Add a stub ID3D10GeometryShader implementation.
2009-03-04 12:07:20 +01:00
Henri Verbeet
7eb634976d
d3d10core: Add a stub ID3D10VertexShader implementation.
2009-03-04 12:07:20 +01:00
Henri Verbeet
03fae2179f
d3d10core: Add a stub ID3D10InputLayout implementation.
2009-03-04 12:07:20 +01:00
Henri Verbeet
91e4ec57cc
d3d10core: Add a wined3d rendertarget view to the d3d10 rendertarget view.
2009-02-24 16:57:29 +01:00
Henri Verbeet
399d992a07
wined3d: Add IWineD3DBuffer, use it in d3d10core.
2009-02-23 12:20:45 +01:00
Henri Verbeet
0048a0373b
d3d10core: Keep a reference to the wined3d device in the d3d10 device.
2009-02-23 12:20:29 +01:00
Henri Verbeet
d28e5a0551
d3d10core: Convert between DXGI_FORMAT and WINED3DFORMAT values.
2009-02-20 11:11:01 +01:00
Henri Verbeet
2953d81463
d3d10core: Handle a NULL view desc in CreateRenderTargetView().
2009-01-26 14:57:18 +01:00
Henri Verbeet
1fa7fea8a0
d3d10core: Implement ID3D10Texture2D::GetDesc().
2009-01-26 14:57:02 +01:00
Henri Verbeet
6d2d5318c4
d3d10core: Add a stub ID3D10Buffer implementation.
2009-01-23 13:13:24 +01:00
Henri Verbeet
b279d6574a
d3d10core: Add a stub ID3D10RenderTargetView implementation.
2009-01-23 13:13:13 +01:00
Henri Verbeet
c9f116a56f
dxgi: Implement IDXGIDevice::CreateSurface().
2009-01-19 13:36:25 +01:00
Henri Verbeet
43f469ec6a
d3d10core: Implement device_parent_CreateSurface().
2009-01-19 13:36:25 +01:00
Henri Verbeet
a966293f59
wined3d: Add an IWineD3DDeviceParent interface.
...
Other than being a bit nicer than passing function pointers all over the
place, this helps dxgi/d3d10. While the swapchain itself is created in dxgi,
its surfaces are constructed in d3d10core, which makes it impractical for dxgi
to pass the appropriate function pointers.
2009-01-16 13:29:32 +01:00
Henri Verbeet
e398a779f7
d3d10core: Add a stub ID3D10Texture2D implementation.
2009-01-15 12:43:23 +01:00
Francois Gouget
13a279ef0a
d3d10core: Fix spelling of 'unknown'.
2008-11-17 15:56:48 +01:00
Henri Verbeet
3505b5cf17
d3d10core: Implement D3D10CoreCreateDevice().
2008-11-14 14:28:48 +01:00
Henri Verbeet
4ba8261a93
d3d10core: Implement D3D10CoreRegisterLayers.
2008-11-13 12:05:03 +01:00
Henri Verbeet
ed418dc815
d3d10core: Allow ID3D10Device to be aggregated.
2008-11-13 12:04:43 +01:00
Henri Verbeet
ccf48fff33
d3d10core: Implement ID3D10Device in d3d10core instead of d3d10.
2008-11-13 12:04:35 +01:00
Henri Verbeet
078fc191f8
d3d10core: Add a d3d10core dll.
2008-11-12 13:11:13 +01:00