d3d10core: Implement ID3D10Texture2D::GetDesc().
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@ -60,6 +60,7 @@ struct d3d10_texture2d
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IUnknown *dxgi_surface;
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IWineD3DSurface *wined3d_surface;
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D3D10_TEXTURE2D_DESC desc;
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};
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/* ID3D10Buffer */
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@ -604,6 +604,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_CreateTexture2D(ID3D10Device *ifac
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object->vtbl = &d3d10_texture2d_vtbl;
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object->refcount = 1;
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object->desc = *desc;
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if (desc->MipLevels == 1 && desc->ArraySize == 1)
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{
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@ -152,7 +152,11 @@ static void STDMETHODCALLTYPE d3d10_texture2d_Unmap(ID3D10Texture2D *iface, UINT
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static void STDMETHODCALLTYPE d3d10_texture2d_GetDesc(ID3D10Texture2D *iface, D3D10_TEXTURE2D_DESC *desc)
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{
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FIXME("iface %p, desc %p stub!\n", iface, desc);
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struct d3d10_texture2d *This = (struct d3d10_texture2d *)iface;
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TRACE("iface %p, desc %p\n", iface, desc);
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*desc = This->desc;
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}
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const struct ID3D10Texture2DVtbl d3d10_texture2d_vtbl =
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