d3d10core: Add a stub ID3D10GeometryShader implementation.
This commit is contained in:
parent
7eb634976d
commit
972221f5ea
|
@ -105,6 +105,14 @@ struct d3d10_vertex_shader
|
|||
LONG refcount;
|
||||
};
|
||||
|
||||
/* ID3D10GeometryShader */
|
||||
extern const struct ID3D10GeometryShaderVtbl d3d10_geometry_shader_vtbl;
|
||||
struct d3d10_geometry_shader
|
||||
{
|
||||
const struct ID3D10GeometryShaderVtbl *vtbl;
|
||||
LONG refcount;
|
||||
};
|
||||
|
||||
/* Layered device */
|
||||
enum dxgi_device_layer_id
|
||||
{
|
||||
|
|
|
@ -942,10 +942,24 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_CreateVertexShader(ID3D10Device *i
|
|||
static HRESULT STDMETHODCALLTYPE d3d10_device_CreateGeometryShader(ID3D10Device *iface,
|
||||
const void *byte_code, SIZE_T byte_code_length, ID3D10GeometryShader **shader)
|
||||
{
|
||||
struct d3d10_geometry_shader *object;
|
||||
|
||||
FIXME("iface %p, byte_code %p, byte_code_length %lu, shader %p stub!\n",
|
||||
iface, byte_code, byte_code_length, shader);
|
||||
|
||||
return E_NOTIMPL;
|
||||
object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
|
||||
if (!object)
|
||||
{
|
||||
ERR("Failed to allocate D3D10 geometry shader object memory\n");
|
||||
return E_OUTOFMEMORY;
|
||||
}
|
||||
|
||||
object->vtbl = &d3d10_geometry_shader_vtbl;
|
||||
object->refcount = 1;
|
||||
|
||||
*shader = (ID3D10GeometryShader *)object;
|
||||
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
static HRESULT STDMETHODCALLTYPE d3d10_device_CreateGeometryShaderWithStreamOutput(ID3D10Device *iface,
|
||||
|
|
|
@ -116,3 +116,96 @@ const struct ID3D10VertexShaderVtbl d3d10_vertex_shader_vtbl =
|
|||
d3d10_vertex_shader_SetPrivateData,
|
||||
d3d10_vertex_shader_SetPrivateDataInterface,
|
||||
};
|
||||
|
||||
/* IUnknown methods */
|
||||
|
||||
static HRESULT STDMETHODCALLTYPE d3d10_geometry_shader_QueryInterface(ID3D10GeometryShader *iface,
|
||||
REFIID riid, void **object)
|
||||
{
|
||||
TRACE("iface %p, riid %s, object %p\n", iface, debugstr_guid(riid), object);
|
||||
|
||||
if (IsEqualGUID(riid, &IID_ID3D10GeometryShader)
|
||||
|| IsEqualGUID(riid, &IID_ID3D10DeviceChild)
|
||||
|| IsEqualGUID(riid, &IID_IUnknown))
|
||||
{
|
||||
IUnknown_AddRef(iface);
|
||||
*object = iface;
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
WARN("%s not implemented, returning E_NOINTERFACE\n", debugstr_guid(riid));
|
||||
|
||||
*object = NULL;
|
||||
return E_NOINTERFACE;
|
||||
}
|
||||
|
||||
static ULONG STDMETHODCALLTYPE d3d10_geometry_shader_AddRef(ID3D10GeometryShader *iface)
|
||||
{
|
||||
struct d3d10_geometry_shader *This = (struct d3d10_geometry_shader *)iface;
|
||||
ULONG refcount = InterlockedIncrement(&This->refcount);
|
||||
|
||||
TRACE("%p increasing refcount to %u\n", This, refcount);
|
||||
|
||||
return refcount;
|
||||
}
|
||||
|
||||
static ULONG STDMETHODCALLTYPE d3d10_geometry_shader_Release(ID3D10GeometryShader *iface)
|
||||
{
|
||||
struct d3d10_geometry_shader *This = (struct d3d10_geometry_shader *)iface;
|
||||
ULONG refcount = InterlockedDecrement(&This->refcount);
|
||||
|
||||
TRACE("%p decreasing refcount to %u\n", This, refcount);
|
||||
|
||||
if (!refcount)
|
||||
{
|
||||
HeapFree(GetProcessHeap(), 0, This);
|
||||
}
|
||||
|
||||
return refcount;
|
||||
}
|
||||
|
||||
/* ID3D10DeviceChild methods */
|
||||
|
||||
static void STDMETHODCALLTYPE d3d10_geometry_shader_GetDevice(ID3D10GeometryShader *iface, ID3D10Device **device)
|
||||
{
|
||||
FIXME("iface %p, device %p stub!\n", iface, device);
|
||||
}
|
||||
|
||||
static HRESULT STDMETHODCALLTYPE d3d10_geometry_shader_GetPrivateData(ID3D10GeometryShader *iface,
|
||||
REFGUID guid, UINT *data_size, void *data)
|
||||
{
|
||||
FIXME("iface %p, guid %s, data_size %p, data %p stub!\n",
|
||||
iface, debugstr_guid(guid), data_size, data);
|
||||
|
||||
return E_NOTIMPL;
|
||||
}
|
||||
|
||||
static HRESULT STDMETHODCALLTYPE d3d10_geometry_shader_SetPrivateData(ID3D10GeometryShader *iface,
|
||||
REFGUID guid, UINT data_size, const void *data)
|
||||
{
|
||||
FIXME("iface %p, guid %s, data_size %u, data %p stub!\n",
|
||||
iface, debugstr_guid(guid), data_size, data);
|
||||
|
||||
return E_NOTIMPL;
|
||||
}
|
||||
|
||||
static HRESULT STDMETHODCALLTYPE d3d10_geometry_shader_SetPrivateDataInterface(ID3D10GeometryShader *iface,
|
||||
REFGUID guid, const IUnknown *data)
|
||||
{
|
||||
FIXME("iface %p, guid %s, data %p stub!\n", iface, debugstr_guid(guid), data);
|
||||
|
||||
return E_NOTIMPL;
|
||||
}
|
||||
|
||||
const struct ID3D10GeometryShaderVtbl d3d10_geometry_shader_vtbl =
|
||||
{
|
||||
/* IUnknown methods */
|
||||
d3d10_geometry_shader_QueryInterface,
|
||||
d3d10_geometry_shader_AddRef,
|
||||
d3d10_geometry_shader_Release,
|
||||
/* ID3D10DeviceChild methods */
|
||||
d3d10_geometry_shader_GetDevice,
|
||||
d3d10_geometry_shader_GetPrivateData,
|
||||
d3d10_geometry_shader_SetPrivateData,
|
||||
d3d10_geometry_shader_SetPrivateDataInterface,
|
||||
};
|
||||
|
|
Loading…
Reference in New Issue