d3d10core: Add a DXBC parser.
We may want to push this into either wined3d or our future shader compiler dll. It's not a whole lot of code though.
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@ -34,6 +34,11 @@
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#include "wine/wined3d.h"
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#include "wine/winedxgi.h"
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#define MAKE_TAG(ch0, ch1, ch2, ch3) \
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((DWORD)(ch0) | ((DWORD)(ch1) << 8) | \
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((DWORD)(ch2) << 16) | ((DWORD)(ch3) << 24 ))
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#define TAG_DXBC MAKE_TAG('D', 'X', 'B', 'C')
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/* TRACE helper functions */
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const char *debug_d3d10_primitive_topology(D3D10_PRIMITIVE_TOPOLOGY topology);
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const char *debug_dxgi_format(DXGI_FORMAT format);
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@ -41,6 +46,24 @@ const char *debug_dxgi_format(DXGI_FORMAT format);
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DXGI_FORMAT dxgi_format_from_wined3dformat(WINED3DFORMAT format);
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WINED3DFORMAT wined3dformat_from_dxgi_format(DXGI_FORMAT format);
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static inline void read_dword(const char **ptr, DWORD *d)
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{
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memcpy(d, *ptr, sizeof(*d));
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*ptr += sizeof(*d);
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}
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void skip_dword_unknown(const char **ptr, unsigned int count);
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static inline void read_tag(const char **ptr, DWORD *t, char t_str[5])
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{
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read_dword(ptr, t);
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memcpy(t_str, t, 4);
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t_str[4] = '\0';
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}
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HRESULT parse_dxbc(const char *data, SIZE_T data_size,
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HRESULT (*chunk_handler)(const char *data, DWORD data_size, DWORD tag, void *ctx), void *ctx);
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/* IDirect3D10Device */
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extern const struct ID3D10DeviceVtbl d3d10_device_vtbl;
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extern const struct IUnknownVtbl d3d10_device_inner_unknown_vtbl;
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@ -344,3 +344,68 @@ WINED3DFORMAT wined3dformat_from_dxgi_format(DXGI_FORMAT format)
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return WINED3DFMT_UNKNOWN;
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}
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}
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void skip_dword_unknown(const char **ptr, unsigned int count)
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{
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unsigned int i;
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DWORD d;
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FIXME("Skipping %u unknown DWORDs:\n", count);
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for (i = 0; i < count; ++i)
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{
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read_dword(ptr, &d);
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FIXME("\t0x%08x\n", d);
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}
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}
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HRESULT parse_dxbc(const char *data, SIZE_T data_size,
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HRESULT (*chunk_handler)(const char *data, DWORD data_size, DWORD tag, void *ctx), void *ctx)
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{
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const char *ptr = data;
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HRESULT hr = S_OK;
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DWORD chunk_count;
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DWORD total_size;
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char tag_str[5];
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unsigned int i;
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DWORD tag;
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read_tag(&ptr, &tag, tag_str);
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TRACE("tag: %s\n", tag_str);
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if (tag != TAG_DXBC)
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{
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WARN("Wrong tag.\n");
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return E_FAIL;
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}
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/* checksum? */
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skip_dword_unknown(&ptr, 4);
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skip_dword_unknown(&ptr, 1);
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read_dword(&ptr, &total_size);
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TRACE("total size: %#x\n", total_size);
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read_dword(&ptr, &chunk_count);
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TRACE("chunk count: %#x\n", chunk_count);
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for (i = 0; i < chunk_count; ++i)
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{
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DWORD chunk_tag, chunk_size;
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const char *chunk_ptr;
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DWORD chunk_offset;
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read_dword(&ptr, &chunk_offset);
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TRACE("chunk %u at offset %#x\n", i, chunk_offset);
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chunk_ptr = data + chunk_offset;
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read_dword(&chunk_ptr, &chunk_tag);
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read_dword(&chunk_ptr, &chunk_size);
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hr = chunk_handler(chunk_ptr, chunk_size, chunk_tag, ctx);
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if (FAILED(hr)) break;
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}
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return hr;
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}
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