d3d10core: Add a d3d10core dll.
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@ -24289,6 +24289,14 @@ ALL_MAKEFILE_DEPENDS="$ALL_MAKEFILE_DEPENDS
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dlls/d3d10/tests/Makefile: dlls/d3d10/tests/Makefile.in dlls/Maketest.rules"
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ac_config_files="$ac_config_files dlls/d3d10/tests/Makefile"
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ALL_MAKEFILES="$ALL_MAKEFILES \\
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dlls/d3d10core/Makefile"
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test "x$enable_d3d10core" != xno && ALL_DLL_DIRS="$ALL_DLL_DIRS \\
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d3d10core"
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ALL_MAKEFILE_DEPENDS="$ALL_MAKEFILE_DEPENDS
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dlls/d3d10core/Makefile: dlls/d3d10core/Makefile.in dlls/Makedll.rules"
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ac_config_files="$ac_config_files dlls/d3d10core/Makefile"
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ALL_MAKEFILES="$ALL_MAKEFILES \\
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dlls/d3d8/Makefile"
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test "x$enable_d3d8" != xno && ALL_DLL_DIRS="$ALL_DLL_DIRS \\
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@ -28087,6 +28095,7 @@ do
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"dlls/ctl3d32/Makefile") CONFIG_FILES="$CONFIG_FILES dlls/ctl3d32/Makefile" ;;
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"dlls/d3d10/Makefile") CONFIG_FILES="$CONFIG_FILES dlls/d3d10/Makefile" ;;
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"dlls/d3d10/tests/Makefile") CONFIG_FILES="$CONFIG_FILES dlls/d3d10/tests/Makefile" ;;
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"dlls/d3d10core/Makefile") CONFIG_FILES="$CONFIG_FILES dlls/d3d10core/Makefile" ;;
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"dlls/d3d8/Makefile") CONFIG_FILES="$CONFIG_FILES dlls/d3d8/Makefile" ;;
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"dlls/d3d8/tests/Makefile") CONFIG_FILES="$CONFIG_FILES dlls/d3d8/tests/Makefile" ;;
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"dlls/d3d9/Makefile") CONFIG_FILES="$CONFIG_FILES dlls/d3d9/Makefile" ;;
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@ -1776,6 +1776,7 @@ WINE_CONFIG_MAKEFILE([dlls/ctapi32/Makefile],[dlls/Makedll.rules],[dlls],[ALL_DL
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WINE_CONFIG_MAKEFILE([dlls/ctl3d32/Makefile],[dlls/Makedll.rules],[dlls],[ALL_DLL_DIRS])
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WINE_CONFIG_MAKEFILE([dlls/d3d10/Makefile],[dlls/Makedll.rules],[dlls],[ALL_DLL_DIRS])
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WINE_CONFIG_MAKEFILE([dlls/d3d10/tests/Makefile],[dlls/Maketest.rules],[dlls],[ALL_TEST_DIRS])
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WINE_CONFIG_MAKEFILE([dlls/d3d10core/Makefile],[dlls/Makedll.rules],[dlls],[ALL_DLL_DIRS])
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WINE_CONFIG_MAKEFILE([dlls/d3d8/Makefile],[dlls/Makedll.rules],[dlls],[ALL_DLL_DIRS])
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WINE_CONFIG_MAKEFILE([dlls/d3d8/tests/Makefile],[dlls/Maketest.rules],[dlls],[ALL_TEST_DIRS])
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WINE_CONFIG_MAKEFILE([dlls/d3d9/Makefile],[dlls/Makedll.rules],[dlls],[ALL_DLL_DIRS])
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@ -0,0 +1,15 @@
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TOPSRCDIR = @top_srcdir@
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TOPOBJDIR = ../..
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SRCDIR = @srcdir@
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VPATH = @srcdir@
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MODULE = d3d10core.dll
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IMPORTS = kernel32
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C_SRCS = \
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d3d10core_main.c
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RC_SRCS = version.rc
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@MAKE_DLL_RULES@
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@DEPENDENCIES@ # everything below this line is overwritten by make depend
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@ -0,0 +1 @@
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@ stub D3D10CoreRegisterLayers
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@ -0,0 +1,39 @@
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/*
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* Copyright 2008 Henri Verbeet for CodeWeavers
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*
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*/
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#include "config.h"
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#include "wine/port.h"
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#include "d3d10core_private.h"
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WINE_DEFAULT_DEBUG_CHANNEL(d3d10core);
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BOOL WINAPI DllMain(HINSTANCE hInstDLL, DWORD fdwReason, LPVOID lpv)
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{
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TRACE("fdwReason %u\n", fdwReason);
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switch(fdwReason)
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{
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case DLL_PROCESS_ATTACH:
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DisableThreadLibraryCalls(hInstDLL);
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break;
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}
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return TRUE;
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}
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@ -0,0 +1,26 @@
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/*
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* Copyright 2008 Henri Verbeet for CodeWeavers
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#ifndef __WINE_D3D10CORE_PRIVATE_H
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#define __WINE_D3D10CORE_PRIVATE_H
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#include "wine/debug.h"
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#include "winbase.h"
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#endif /* __WINE_D3D10CORE_PRIVATE_H */
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@ -0,0 +1,26 @@
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/*
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* Copyright 2008 Henri Verbeet for CodeWeavers
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#define WINE_FILEDESCRIPTION_STR "Wine D3D10 Core"
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#define WINE_FILENAME_STR "d3d10core.dll"
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#define WINE_FILEVERSION 6,0,6000,16386
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#define WINE_FILEVERSION_STR "6.0.6000.16386"
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#define WINE_PRODUCTVERSION 6,0,6000,16386
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#define WINE_PRODUCTVERSION_STR "6.0.6000.16386"
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#include "wine/wine_common_ver.rc"
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