d3d10core: Add a stub ID3D10Texture2D implementation.
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@ -9,6 +9,7 @@ IMPORTS = dxguid uuid dxgi kernel32
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C_SRCS = \
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d3d10core_main.c \
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device.c \
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texture2d.c \
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utils.c
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RC_SRCS = version.rc
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@ -43,6 +43,14 @@ struct d3d10_device
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LONG refcount;
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};
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/* ID3D10Texture2D */
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extern const struct ID3D10Texture2DVtbl d3d10_texture2d_vtbl;
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struct d3d10_texture2d
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{
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const struct ID3D10Texture2DVtbl *vtbl;
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LONG refcount;
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};
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/* Layered device */
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enum dxgi_device_layer_id
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{
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@ -567,9 +567,24 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_CreateTexture1D(ID3D10Device *ifac
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static HRESULT STDMETHODCALLTYPE d3d10_device_CreateTexture2D(ID3D10Device *iface,
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const D3D10_TEXTURE2D_DESC *desc, const D3D10_SUBRESOURCE_DATA *data, ID3D10Texture2D **texture)
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{
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FIXME("iface %p, desc %p, data %p, texture %p stub!\n", iface, desc, data, texture);
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struct d3d10_texture2d *object;
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return E_NOTIMPL;
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FIXME("iface %p, desc %p, data %p, texture %p partial stub!\n", iface, desc, data, texture);
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object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
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if (!object)
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{
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ERR("Failed to allocate D3D10 texture2d object memory\n");
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return E_OUTOFMEMORY;
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}
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object->vtbl = &d3d10_texture2d_vtbl;
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object->refcount = 1;
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*texture = (ID3D10Texture2D *)object;
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TRACE("Created ID3D10Texture2D %p\n", object);
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return S_OK;
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}
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static HRESULT STDMETHODCALLTYPE d3d10_device_CreateTexture3D(ID3D10Device *iface,
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@ -0,0 +1,162 @@
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/*
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* Copyright 2009 Henri Verbeet for CodeWeavers
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*
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*/
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#include "config.h"
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#include "wine/port.h"
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#include "d3d10core_private.h"
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WINE_DEFAULT_DEBUG_CHANNEL(d3d10core);
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/* IUnknown methods */
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static HRESULT STDMETHODCALLTYPE d3d10_texture2d_QueryInterface(ID3D10Texture2D *iface, REFIID riid, void **object)
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{
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TRACE("iface %p, riid %s, object %p\n", iface, debugstr_guid(riid), object);
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if (IsEqualGUID(riid, &IID_ID3D10Texture2D)
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|| IsEqualGUID(riid, &IID_ID3D10Resource)
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|| IsEqualGUID(riid, &IID_ID3D10DeviceChild)
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|| IsEqualGUID(riid, &IID_IUnknown))
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{
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IUnknown_AddRef(iface);
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*object = iface;
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return S_OK;
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}
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WARN("%s not implemented, returning E_NOINTERFACE\n", debugstr_guid(riid));
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*object = NULL;
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return E_NOINTERFACE;
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}
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static ULONG STDMETHODCALLTYPE d3d10_texture2d_AddRef(ID3D10Texture2D *iface)
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{
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struct d3d10_texture2d *This = (struct d3d10_texture2d *)iface;
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ULONG refcount = InterlockedIncrement(&This->refcount);
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TRACE("%p increasing refcount to %u\n", This, refcount);
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return refcount;
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}
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static ULONG STDMETHODCALLTYPE d3d10_texture2d_Release(ID3D10Texture2D *iface)
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{
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struct d3d10_texture2d *This = (struct d3d10_texture2d *)iface;
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ULONG refcount = InterlockedDecrement(&This->refcount);
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TRACE("%p decreasing refcount to %u\n", This, refcount);
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return refcount;
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}
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/* ID3D10DeviceChild methods */
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static void STDMETHODCALLTYPE d3d10_texture2d_GetDevice(ID3D10Texture2D *iface, ID3D10Device **device)
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{
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FIXME("iface %p, device %p stub!\n", iface, device);
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}
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static HRESULT STDMETHODCALLTYPE d3d10_texture2d_GetPrivateData(ID3D10Texture2D *iface,
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REFGUID guid, UINT *data_size, void *data)
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{
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FIXME("iface %p, guid %s, data_size %p, data %p stub!\n",
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iface, debugstr_guid(guid), data_size, data);
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return E_NOTIMPL;
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}
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static HRESULT STDMETHODCALLTYPE d3d10_texture2d_SetPrivateData(ID3D10Texture2D *iface,
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REFGUID guid, UINT data_size, const void *data)
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{
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FIXME("iface %p, guid %s, data_size %u, data %p stub!\n",
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iface, debugstr_guid(guid), data_size, data);
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return E_NOTIMPL;
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}
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static HRESULT STDMETHODCALLTYPE d3d10_texture2d_SetPrivateDataInterface(ID3D10Texture2D *iface,
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REFGUID guid, const IUnknown *data)
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{
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FIXME("iface %p, guid %s, data %p stub!\n", iface, debugstr_guid(guid), data);
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return E_NOTIMPL;
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}
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/* ID3D10Resource methods */
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static void STDMETHODCALLTYPE d3d10_texture2d_GetType(ID3D10Texture2D *iface,
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D3D10_RESOURCE_DIMENSION *resource_dimension)
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{
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FIXME("iface %p, resource_dimension %p stub!\n", iface, resource_dimension);
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}
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static void STDMETHODCALLTYPE d3d10_texture2d_SetEvictionPriority(ID3D10Texture2D *iface, UINT eviction_priority)
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{
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FIXME("iface %p, eviction_priority %u stub!\n", iface, eviction_priority);
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}
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static UINT STDMETHODCALLTYPE d3d10_texture2d_GetEvictionPriority(ID3D10Texture2D *iface)
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{
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FIXME("iface %p stub!\n", iface);
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return 0;
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}
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/* ID3D10Texture2D methods */
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static HRESULT STDMETHODCALLTYPE d3d10_texture2d_Map(ID3D10Texture2D *iface, UINT sub_resource,
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D3D10_MAP map_type, UINT map_flags, D3D10_MAPPED_TEXTURE2D *mapped_texture)
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{
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FIXME("iface %p, sub_resource %u, map_type %u, map_flags %#x, mapped_texture %p stub!\n",
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iface, sub_resource, map_type, map_flags, mapped_texture);
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return E_NOTIMPL;
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}
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static void STDMETHODCALLTYPE d3d10_texture2d_Unmap(ID3D10Texture2D *iface, UINT sub_resource)
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{
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FIXME("iface %p, sub_resource %u stub!\n", iface, sub_resource);
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}
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static void STDMETHODCALLTYPE d3d10_texture2d_GetDesc(ID3D10Texture2D *iface, D3D10_TEXTURE2D_DESC *desc)
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{
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FIXME("iface %p, desc %p stub!\n", iface, desc);
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}
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const struct ID3D10Texture2DVtbl d3d10_texture2d_vtbl =
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{
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/* IUnknown methods */
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d3d10_texture2d_QueryInterface,
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d3d10_texture2d_AddRef,
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d3d10_texture2d_Release,
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/* ID3D10DeviceChild methods */
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d3d10_texture2d_GetDevice,
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d3d10_texture2d_GetPrivateData,
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d3d10_texture2d_SetPrivateData,
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d3d10_texture2d_SetPrivateDataInterface,
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/* ID3D10Resource methods */
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d3d10_texture2d_GetType,
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d3d10_texture2d_SetEvictionPriority,
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d3d10_texture2d_GetEvictionPriority,
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/* ID3D10Texture2D methods */
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d3d10_texture2d_Map,
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d3d10_texture2d_Unmap,
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d3d10_texture2d_GetDesc,
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};
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