d3d10core: Handle a NULL view desc in CreateRenderTargetView().
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@ -79,6 +79,7 @@ struct d3d10_rendertarget_view
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LONG refcount;
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ID3D10Resource *resource;
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D3D10_RENDER_TARGET_VIEW_DESC desc;
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};
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/* Layered device */
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@ -670,6 +670,125 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_CreateShaderResourceView(ID3D10Dev
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return E_NOTIMPL;
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}
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static HRESULT d3d10_device_set_rtdesc_from_resource(D3D10_RENDER_TARGET_VIEW_DESC *desc, ID3D10Resource *resource)
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{
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D3D10_RESOURCE_DIMENSION dimension;
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HRESULT hr;
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ID3D10Resource_GetType(resource, &dimension);
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switch(dimension)
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{
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case D3D10_RESOURCE_DIMENSION_TEXTURE1D:
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{
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ID3D10Texture1D *texture;
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D3D10_TEXTURE1D_DESC texture_desc;
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hr = ID3D10Resource_QueryInterface(resource, &IID_ID3D10Texture1D, (void **)&texture);
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if (FAILED(hr))
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{
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ERR("Resource of type TEXTURE1D doesn't implement ID3D10Texture1D?\n");
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return E_INVALIDARG;
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}
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ID3D10Texture1D_GetDesc(texture, &texture_desc);
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ID3D10Texture1D_Release(texture);
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desc->Format = texture_desc.Format;
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if (texture_desc.ArraySize == 1)
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{
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desc->ViewDimension = D3D10_RTV_DIMENSION_TEXTURE1D;
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desc->Texture1D.MipSlice = 0;
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}
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else
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{
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desc->ViewDimension = D3D10_RTV_DIMENSION_TEXTURE1DARRAY;
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desc->Texture1DArray.MipSlice = 0;
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desc->Texture1DArray.FirstArraySlice = 0;
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desc->Texture1DArray.ArraySize = 1;
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}
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return S_OK;
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}
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case D3D10_RESOURCE_DIMENSION_TEXTURE2D:
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{
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ID3D10Texture2D *texture;
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D3D10_TEXTURE2D_DESC texture_desc;
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hr = ID3D10Resource_QueryInterface(resource, &IID_ID3D10Texture2D, (void **)&texture);
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if (FAILED(hr))
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{
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ERR("Resource of type TEXTURE2D doesn't implement ID3D10Texture2D?\n");
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return E_INVALIDARG;
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}
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ID3D10Texture2D_GetDesc(texture, &texture_desc);
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ID3D10Texture2D_Release(texture);
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desc->Format = texture_desc.Format;
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if (texture_desc.ArraySize == 1)
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{
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if (texture_desc.SampleDesc.Count == 1)
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{
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desc->ViewDimension = D3D10_RTV_DIMENSION_TEXTURE2D;
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desc->Texture2D.MipSlice = 0;
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}
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else
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{
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desc->ViewDimension = D3D10_RTV_DIMENSION_TEXTURE2DMS;
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}
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}
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else
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{
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if (texture_desc.SampleDesc.Count == 1)
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{
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desc->ViewDimension = D3D10_RTV_DIMENSION_TEXTURE2DARRAY;
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desc->Texture2DArray.MipSlice = 0;
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desc->Texture2DArray.FirstArraySlice = 0;
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desc->Texture2DArray.ArraySize = 1;
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}
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else
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{
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desc->ViewDimension = D3D10_RTV_DIMENSION_TEXTURE2DMSARRAY;
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desc->Texture2DMSArray.FirstArraySlice = 0;
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desc->Texture2DMSArray.ArraySize = 1;
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}
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}
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return S_OK;
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}
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case D3D10_RESOURCE_DIMENSION_TEXTURE3D:
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{
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ID3D10Texture3D *texture;
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D3D10_TEXTURE3D_DESC texture_desc;
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hr = ID3D10Resource_QueryInterface(resource, &IID_ID3D10Texture3D, (void **)&texture);
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if (FAILED(hr))
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{
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ERR("Resource of type TEXTURE3D doesn't implement ID3D10Texture3D?\n");
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return E_INVALIDARG;
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}
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ID3D10Texture3D_GetDesc(texture, &texture_desc);
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ID3D10Texture3D_Release(texture);
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desc->Format = texture_desc.Format;
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desc->ViewDimension = D3D10_RTV_DIMENSION_TEXTURE3D;
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desc->Texture3D.MipSlice = 0;
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desc->Texture3D.FirstWSlice = 0;
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desc->Texture3D.WSize = 1;
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return S_OK;
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}
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default:
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FIXME("Unhandled resource dimension %#x\n", dimension);
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return E_INVALIDARG;
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}
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}
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static HRESULT STDMETHODCALLTYPE d3d10_device_CreateRenderTargetView(ID3D10Device *iface,
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ID3D10Resource *resource, const D3D10_RENDER_TARGET_VIEW_DESC *desc, ID3D10RenderTargetView **view)
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{
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@ -686,6 +805,21 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_CreateRenderTargetView(ID3D10Devic
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object->vtbl = &d3d10_rendertarget_view_vtbl;
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object->refcount = 1;
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if (!desc)
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{
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HRESULT hr = d3d10_device_set_rtdesc_from_resource(&object->desc, resource);
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if (FAILED(hr))
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{
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HeapFree(GetProcessHeap(), 0, object);
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return hr;
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}
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}
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else
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{
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object->desc = *desc;
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}
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object->resource = resource;
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ID3D10Resource_AddRef(resource);
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@ -124,7 +124,11 @@ static void STDMETHODCALLTYPE d3d10_rendertarget_view_GetResource(ID3D10RenderTa
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static void STDMETHODCALLTYPE d3d10_rendertarget_view_GetDesc(ID3D10RenderTargetView* iface,
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D3D10_RENDER_TARGET_VIEW_DESC *desc)
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{
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FIXME("iface %p, desc %p stub!\n", iface, desc);
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struct d3d10_rendertarget_view *This = (struct d3d10_rendertarget_view *)iface;
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TRACE("iface %p, desc %p\n", iface, desc);
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*desc = This->desc;
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}
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const struct ID3D10RenderTargetViewVtbl d3d10_rendertarget_view_vtbl =
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