Matteo Bruni
|
ec0c7a1605
|
d3d9/tests: Add some RESZ tests.
|
2012-01-19 17:08:10 +01:00 |
Matteo Bruni
|
167b2869ff
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d3d9/tests: Add a multisampled -> not multisampled depth buffer blit test.
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2012-01-19 17:08:09 +01:00 |
Matteo Bruni
|
9fb3e0fb62
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d3d9/tests: Multisampled depth buffer tests.
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2012-01-10 10:48:43 +01:00 |
Matteo Bruni
|
175a6d8d59
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d3d9/tests: Fix NP2 check.
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2012-01-10 10:48:38 +01:00 |
Matteo Bruni
|
53849b7d5e
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d3d9/tests: Add more INTZ tests.
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2012-01-10 10:48:34 +01:00 |
Alexandre Julliard
|
7533f9bead
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d3d9/tests: Convert a file to utf-8.
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2012-01-03 12:37:20 +01:00 |
Matteo Bruni
|
8dee7989f2
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d3d9/tests: More D3DTSS_TEXTURETRANSFORMFLAGS projection tests.
|
2011-12-28 18:55:25 +01:00 |
Eric Pouech
|
1d3952ed9f
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d3d: Fixed a couple of warnings for 64bit targets.
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2011-12-12 10:53:49 +01:00 |
Stefan Dösinger
|
f8dbf97e8d
|
d3d9/tests: Clarify a comment.
|
2011-12-06 17:07:23 +01:00 |
Stefan Dösinger
|
171c18a5bb
|
d3d9/tests: Test StrechRect between depth stencils with different sizes.
|
2011-12-06 17:07:20 +01:00 |
Henri Verbeet
|
a51b03f16e
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d3d9/tests: Add a test for texture creation from system memory.
|
2011-12-02 11:51:19 +01:00 |
Henri Verbeet
|
1ac6f487d5
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d3d9/tests: Test the window and backbuffer dimensions after display mode changes.
|
2011-11-28 16:40:47 +01:00 |
Marcus Meissner
|
d255efbde1
|
d3d9: Check that surface is allocated (Coverity).
|
2011-11-25 17:12:25 +01:00 |
Stefan Dösinger
|
7eefed1410
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wined3d: YUY2 and UYVY are block based.
|
2011-11-07 14:32:16 +01:00 |
Stefan Dösinger
|
7fd752047d
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d3d9/tests: Test partial block locks.
|
2011-11-07 14:27:24 +01:00 |
Stefan Dösinger
|
f1d98aed70
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d3d9/tests: Move the double unlock test into a separate test, test other pools.
|
2011-11-03 13:52:15 +01:00 |
Matteo Bruni
|
095a9a6893
|
wined3d: Refuse to create a shader unsupported by the backend.
|
2011-10-26 12:41:35 +02:00 |
Henri Verbeet
|
6e8273177a
|
wined3d: Reject multisampled readbacks in wined3d_surface_get_render_target_data().
|
2011-10-24 11:16:33 +02:00 |
Henri Verbeet
|
002447357c
|
d3d9/tests: Add a small test for IDirect3DDevice9::SetCursorPosition().
|
2011-10-21 12:09:40 +02:00 |
Henri Verbeet
|
12a99309d9
|
d3d9/tests: Add a small test for multisampled GetRenderTargetData().
|
2011-10-20 11:03:15 +02:00 |
Austin English
|
c3f6f96df4
|
d3d9/tests: Only skip the visual tests if d3d cannot be initialized on Windows.
|
2011-10-18 16:24:45 +02:00 |
Henri Verbeet
|
1226ffe062
|
d3d9/tests: Add a test for IDirect3DDevice9::GetRenderTarget().
|
2011-10-10 13:39:42 +02:00 |
André Hentschel
|
3c9aa22289
|
d3d9/tests: Don't test function directly when reporting GetLastError().
|
2011-09-26 18:15:12 +02:00 |
Stefan Dösinger
|
e1d92059ea
|
d3d9: Implement FPUSETUP for msvc.
|
2011-09-26 17:59:41 +02:00 |
Matteo Bruni
|
f87483c307
|
d3d9/tests: Test creating shaders with wrong type or version.
|
2011-09-26 17:57:55 +02:00 |
Stefan Dösinger
|
7759729fc7
|
d3d9/Tests: State getters don't work with PUREDEVICEs.
|
2011-09-16 17:23:10 +02:00 |
Stefan Dösinger
|
6bf2eb76bb
|
d3d9/tests: Add a slop to the fog tests for X1600 GPUs.
|
2011-09-16 17:23:09 +02:00 |
Stefan Dösinger
|
f3644a513f
|
d3d9/tests: Fix the depth stencil size tests on AMD.
|
2011-09-16 17:23:09 +02:00 |
Stefan Dösinger
|
f708da1c1c
|
d3d9/tests: Range fog is not used with table fog.
|
2011-09-15 15:41:41 +02:00 |
Stefan Dösinger
|
c2cefe5584
|
d3d9: Add a LIT 0.0^0.0 test.
|
2011-09-12 10:09:40 +02:00 |
Matteo Bruni
|
e46378c764
|
d3d9/tests: Add unbound cube/volume texture tests.
|
2011-08-29 12:08:19 +02:00 |
Frédéric Delanoy
|
760faf01a9
|
tests: Assorted spelling fixes.
|
2011-08-04 18:27:37 +02:00 |
Henri Verbeet
|
7e3ecd683c
|
wined3d: Move rectangle validation from surface_cpu_blt() to wined3d_surface_blt().
This fixes some tests because these were getting skipped for the BltOverride() path.
|
2011-08-04 09:04:39 +02:00 |
Matteo Bruni
|
afd1fe4389
|
d3d9/tests: Add a couple of fog tests.
|
2011-07-28 11:29:05 +02:00 |
Matteo Bruni
|
9a790806bd
|
d3d9/tests: Fix some messages.
|
2011-07-27 11:53:14 +02:00 |
Matteo Bruni
|
85e729cf5d
|
d3d9/tests: Rename a variable.
|
2011-07-27 11:53:09 +02:00 |
Matteo Bruni
|
9d3cc8b012
|
wined3d: Make dummy textures black.
|
2011-07-06 19:38:46 +02:00 |
Matteo Bruni
|
8d39a85e18
|
d3d9/tests: Fix alpha component in the unbound sampler tests.
Spotted by Sean Sube.
|
2011-07-06 19:38:19 +02:00 |
Marcus Meissner
|
8e5c79e439
|
d3d9: Remove superflous NULL checks (Coverity).
|
2011-06-27 13:28:13 -05:00 |
Henri Verbeet
|
11bf170ce0
|
d3d9/tests: Add some tests for IDirect3DDevice9::UpdateSurface().
|
2011-06-16 11:16:22 +02:00 |
Andrew Nguyen
|
94785ab4d5
|
d3d9: Increment the reference count of the IDirect3D9 parent when creating a device.
|
2011-06-06 21:49:19 +02:00 |
Henri Verbeet
|
708d94212b
|
wined3d: Don't clamp vertex depth values.
Since we report D3DPMISCCAPS_CLIPTLVERTS.
|
2011-06-06 16:18:33 +02:00 |
Sean Sube
|
301c6ef4e5
|
d3d9/tests: Added unbound sampler test for pixel shaders.
|
2011-06-03 13:41:48 +02:00 |
Andrew Nguyen
|
14e199ff6b
|
d3d9/tests: Avoid a shift overflow in render_state_test_data_init.
|
2011-05-31 18:32:59 +02:00 |
Rico Schüller
|
480259ca2c
|
d3d9/tests: Fix some ok() messages in the visual tests.
|
2011-05-25 17:54:38 +02:00 |
Stefan Dösinger
|
cf757a6361
|
d3d9: Use a pixel shader for the vs 3.0 input test.
|
2011-05-25 12:23:32 +02:00 |
Stefan Dösinger
|
d8224118ab
|
d3d: Make the INTZ test more reliable.
|
2011-05-25 12:23:24 +02:00 |
Henri Verbeet
|
ea34d7aaba
|
d3d9/tests: Add a test for unwritten pixel shader outputs.
|
2011-05-25 11:49:27 +02:00 |
Henri Verbeet
|
6d31824a6e
|
d3d9/tests: Fix the depth clamping test.
|
2011-05-25 11:48:29 +02:00 |
Stefan Dösinger
|
e7c55939c4
|
d3d9: Drop the fixed function varying test.
Windows drivers return different values, some don't even draw. I don't know
any app that depends on this.
|
2011-05-24 12:47:28 +02:00 |