Sweden-Number/dlls/d3d8/texture.c

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/*
* IDirect3DTexture8 implementation
*
* Copyright 2005 Oliver Stieber
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*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
#include "config.h"
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#include "d3d8_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
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/* IDirect3DTexture8 IUnknown parts follow: */
static inline IDirect3DTexture8Impl *impl_from_IDirect3DTexture8(IDirect3DTexture8 *iface)
{
return CONTAINING_RECORD(iface, IDirect3DTexture8Impl, IDirect3DTexture8_iface);
}
static HRESULT WINAPI IDirect3DTexture8Impl_QueryInterface(IDirect3DTexture8 *iface, REFIID riid,
void **ppobj)
{
IDirect3DTexture8Impl *This = impl_from_IDirect3DTexture8(iface);
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TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), ppobj);
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if (IsEqualGUID(riid, &IID_IUnknown)
|| IsEqualGUID(riid, &IID_IDirect3DResource8)
|| IsEqualGUID(riid, &IID_IDirect3DBaseTexture8)
|| IsEqualGUID(riid, &IID_IDirect3DTexture8)) {
IUnknown_AddRef(iface);
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*ppobj = This;
return S_OK;
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}
WARN("(%p)->(%s,%p) not found\n", This, debugstr_guid(riid), ppobj);
*ppobj = NULL;
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return E_NOINTERFACE;
}
static ULONG WINAPI IDirect3DTexture8Impl_AddRef(IDirect3DTexture8 *iface)
{
IDirect3DTexture8Impl *This = impl_from_IDirect3DTexture8(iface);
ULONG ref = InterlockedIncrement(&This->ref);
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TRACE("%p increasing refcount to %u.\n", iface, ref);
if (ref == 1)
{
IDirect3DDevice8_AddRef(This->parentDevice);
wined3d_mutex_lock();
wined3d_texture_incref(This->wined3d_texture);
wined3d_mutex_unlock();
}
return ref;
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}
static ULONG WINAPI IDirect3DTexture8Impl_Release(IDirect3DTexture8 *iface)
{
IDirect3DTexture8Impl *This = impl_from_IDirect3DTexture8(iface);
ULONG ref = InterlockedDecrement(&This->ref);
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TRACE("%p decreasing refcount to %u.\n", iface, ref);
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if (ref == 0) {
IDirect3DDevice8 *parentDevice = This->parentDevice;
wined3d_mutex_lock();
wined3d_texture_decref(This->wined3d_texture);
wined3d_mutex_unlock();
/* Release the device last, as it may cause the device to be destroyed. */
IDirect3DDevice8_Release(parentDevice);
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}
return ref;
}
/* IDirect3DTexture8 IDirect3DResource8 Interface follow: */
static HRESULT WINAPI IDirect3DTexture8Impl_GetDevice(IDirect3DTexture8 *iface,
IDirect3DDevice8 **device)
{
IDirect3DTexture8Impl *This = impl_from_IDirect3DTexture8(iface);
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TRACE("iface %p, device %p.\n", iface, device);
*device = (IDirect3DDevice8 *)This->parentDevice;
IDirect3DDevice8_AddRef(*device);
TRACE("Returning device %p.\n", *device);
return D3D_OK;
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}
static HRESULT WINAPI IDirect3DTexture8Impl_SetPrivateData(IDirect3DTexture8 *iface,
REFGUID refguid, const void *pData, DWORD SizeOfData, DWORD Flags)
{
IDirect3DTexture8Impl *This = impl_from_IDirect3DTexture8(iface);
HRESULT hr;
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TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
iface, debugstr_guid(refguid), pData, SizeOfData, Flags);
wined3d_mutex_lock();
hr = wined3d_texture_set_private_data(This->wined3d_texture, refguid, pData, SizeOfData, Flags);
wined3d_mutex_unlock();
return hr;
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}
static HRESULT WINAPI IDirect3DTexture8Impl_GetPrivateData(IDirect3DTexture8 *iface,
REFGUID refguid, void *pData, DWORD *pSizeOfData)
{
IDirect3DTexture8Impl *This = impl_from_IDirect3DTexture8(iface);
HRESULT hr;
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TRACE("iface %p, guid %s, data %p, data_size %p.\n",
iface, debugstr_guid(refguid), pData, pSizeOfData);
wined3d_mutex_lock();
hr = wined3d_texture_get_private_data(This->wined3d_texture, refguid, pData, pSizeOfData);
wined3d_mutex_unlock();
return hr;
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}
static HRESULT WINAPI IDirect3DTexture8Impl_FreePrivateData(IDirect3DTexture8 *iface,
REFGUID refguid)
{
IDirect3DTexture8Impl *This = impl_from_IDirect3DTexture8(iface);
HRESULT hr;
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TRACE("iface %p, guid %s.\n", iface, debugstr_guid(refguid));
wined3d_mutex_lock();
hr = wined3d_texture_free_private_data(This->wined3d_texture, refguid);
wined3d_mutex_unlock();
return hr;
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}
static DWORD WINAPI IDirect3DTexture8Impl_SetPriority(IDirect3DTexture8 *iface, DWORD PriorityNew)
{
IDirect3DTexture8Impl *This = impl_from_IDirect3DTexture8(iface);
DWORD ret;
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TRACE("iface %p, priority %u.\n", iface, PriorityNew);
wined3d_mutex_lock();
ret = wined3d_texture_set_priority(This->wined3d_texture, PriorityNew);
wined3d_mutex_unlock();
return ret;
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}
static DWORD WINAPI IDirect3DTexture8Impl_GetPriority(IDirect3DTexture8 *iface)
{
IDirect3DTexture8Impl *This = impl_from_IDirect3DTexture8(iface);
DWORD ret;
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TRACE("iface %p.\n", iface);
wined3d_mutex_lock();
ret = wined3d_texture_get_priority(This->wined3d_texture);
wined3d_mutex_unlock();
return ret;
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}
static void WINAPI IDirect3DTexture8Impl_PreLoad(IDirect3DTexture8 *iface)
{
IDirect3DTexture8Impl *This = impl_from_IDirect3DTexture8(iface);
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TRACE("iface %p.\n", iface);
wined3d_mutex_lock();
wined3d_texture_preload(This->wined3d_texture);
wined3d_mutex_unlock();
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}
static D3DRESOURCETYPE WINAPI IDirect3DTexture8Impl_GetType(IDirect3DTexture8 *iface)
{
IDirect3DTexture8Impl *This = impl_from_IDirect3DTexture8(iface);
D3DRESOURCETYPE type;
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TRACE("iface %p.\n", iface);
wined3d_mutex_lock();
type = wined3d_texture_get_type(This->wined3d_texture);
wined3d_mutex_unlock();
return type;
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}
/* IDirect3DTexture8 IDirect3DBaseTexture8 Interface follow: */
static DWORD WINAPI IDirect3DTexture8Impl_SetLOD(IDirect3DTexture8 *iface, DWORD LODNew)
{
IDirect3DTexture8Impl *This = impl_from_IDirect3DTexture8(iface);
DWORD ret;
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TRACE("iface %p, lod %u.\n", iface, LODNew);
wined3d_mutex_lock();
ret = wined3d_texture_set_lod(This->wined3d_texture, LODNew);
wined3d_mutex_unlock();
return ret;
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}
static DWORD WINAPI IDirect3DTexture8Impl_GetLOD(IDirect3DTexture8 *iface)
{
IDirect3DTexture8Impl *This = impl_from_IDirect3DTexture8(iface);
DWORD ret;
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TRACE("iface %p.\n", iface);
wined3d_mutex_lock();
ret = wined3d_texture_get_lod(This->wined3d_texture);
wined3d_mutex_unlock();
return ret;
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}
static DWORD WINAPI IDirect3DTexture8Impl_GetLevelCount(IDirect3DTexture8 *iface)
{
IDirect3DTexture8Impl *This = impl_from_IDirect3DTexture8(iface);
DWORD ret;
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TRACE("iface %p.\n", iface);
wined3d_mutex_lock();
ret = wined3d_texture_get_level_count(This->wined3d_texture);
wined3d_mutex_unlock();
return ret;
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}
static HRESULT WINAPI IDirect3DTexture8Impl_GetLevelDesc(IDirect3DTexture8 *iface,
UINT level, D3DSURFACE_DESC *desc)
{
IDirect3DTexture8Impl *texture = impl_from_IDirect3DTexture8(iface);
struct wined3d_resource *sub_resource;
HRESULT hr = D3D_OK;
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TRACE("iface %p, level %u, desc %p.\n", iface, level, desc);
wined3d_mutex_lock();
if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, level)))
hr = D3DERR_INVALIDCALL;
else
{
struct wined3d_resource_desc wined3d_desc;
wined3d_resource_get_desc(sub_resource, &wined3d_desc);
desc->Format = d3dformat_from_wined3dformat(wined3d_desc.format);
desc->Type = wined3d_desc.resource_type;
desc->Usage = wined3d_desc.usage;
desc->Pool = wined3d_desc.pool;
desc->Size = wined3d_desc.size;
desc->MultiSampleType = wined3d_desc.multisample_type;
desc->Width = wined3d_desc.width;
desc->Height = wined3d_desc.height;
}
wined3d_mutex_unlock();
return hr;
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}
static HRESULT WINAPI IDirect3DTexture8Impl_GetSurfaceLevel(IDirect3DTexture8 *iface,
UINT level, IDirect3DSurface8 **surface)
{
IDirect3DTexture8Impl *texture = impl_from_IDirect3DTexture8(iface);
struct wined3d_resource *sub_resource;
TRACE("iface %p, level %u, surface %p.\n", iface, level, surface);
wined3d_mutex_lock();
if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, level)))
{
wined3d_mutex_unlock();
return D3DERR_INVALIDCALL;
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}
*surface = wined3d_resource_get_parent(sub_resource);
IDirect3DSurface8_AddRef(*surface);
wined3d_mutex_unlock();
return D3D_OK;
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}
static HRESULT WINAPI IDirect3DTexture8Impl_LockRect(IDirect3DTexture8 *iface, UINT level,
D3DLOCKED_RECT *locked_rect, const RECT *rect, DWORD flags)
{
IDirect3DTexture8Impl *texture = impl_from_IDirect3DTexture8(iface);
struct wined3d_resource *sub_resource;
HRESULT hr;
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TRACE("iface %p, level %u, locked_rect %p, rect %p, flags %#x.\n",
iface, level, locked_rect, rect, flags);
wined3d_mutex_lock();
if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, level)))
hr = D3DERR_INVALIDCALL;
else
hr = IDirect3DSurface8_LockRect((IDirect3DSurface8 *)wined3d_resource_get_parent(sub_resource),
locked_rect, rect, flags);
wined3d_mutex_unlock();
return hr;
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}
static HRESULT WINAPI IDirect3DTexture8Impl_UnlockRect(IDirect3DTexture8 *iface, UINT level)
{
IDirect3DTexture8Impl *texture = impl_from_IDirect3DTexture8(iface);
struct wined3d_resource *sub_resource;
HRESULT hr;
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TRACE("iface %p, level %u.\n", iface, level);
wined3d_mutex_lock();
if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, level)))
hr = D3DERR_INVALIDCALL;
else
hr = IDirect3DSurface8_UnlockRect((IDirect3DSurface8 *)wined3d_resource_get_parent(sub_resource));
wined3d_mutex_unlock();
return hr;
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}
static HRESULT WINAPI IDirect3DTexture8Impl_AddDirtyRect(IDirect3DTexture8 *iface, const RECT *dirty_rect)
{
IDirect3DTexture8Impl *texture = impl_from_IDirect3DTexture8(iface);
HRESULT hr;
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TRACE("iface %p, dirty_rect %s.\n",
iface, wine_dbgstr_rect(dirty_rect));
wined3d_mutex_lock();
if (!dirty_rect)
hr = wined3d_texture_add_dirty_region(texture->wined3d_texture, 0, NULL);
else
{
WINED3DBOX dirty_region;
dirty_region.Left = dirty_rect->left;
dirty_region.Top = dirty_rect->top;
dirty_region.Right = dirty_rect->right;
dirty_region.Bottom = dirty_rect->bottom;
dirty_region.Front = 0;
dirty_region.Back = 1;
hr = wined3d_texture_add_dirty_region(texture->wined3d_texture, 0, &dirty_region);
}
wined3d_mutex_unlock();
return hr;
}
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static const IDirect3DTexture8Vtbl Direct3DTexture8_Vtbl =
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{
/* IUnknown */
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IDirect3DTexture8Impl_QueryInterface,
IDirect3DTexture8Impl_AddRef,
IDirect3DTexture8Impl_Release,
/* IDirect3DResource8 */
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IDirect3DTexture8Impl_GetDevice,
IDirect3DTexture8Impl_SetPrivateData,
IDirect3DTexture8Impl_GetPrivateData,
IDirect3DTexture8Impl_FreePrivateData,
IDirect3DTexture8Impl_SetPriority,
IDirect3DTexture8Impl_GetPriority,
IDirect3DTexture8Impl_PreLoad,
IDirect3DTexture8Impl_GetType,
/* IDirect3dBaseTexture8 */
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IDirect3DTexture8Impl_SetLOD,
IDirect3DTexture8Impl_GetLOD,
IDirect3DTexture8Impl_GetLevelCount,
/* IDirect3DTexture8 */
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IDirect3DTexture8Impl_GetLevelDesc,
IDirect3DTexture8Impl_GetSurfaceLevel,
IDirect3DTexture8Impl_LockRect,
IDirect3DTexture8Impl_UnlockRect,
IDirect3DTexture8Impl_AddDirtyRect
};
static void STDMETHODCALLTYPE d3d8_texture_wined3d_object_destroyed(void *parent)
{
HeapFree(GetProcessHeap(), 0, parent);
}
static const struct wined3d_parent_ops d3d8_texture_wined3d_parent_ops =
{
d3d8_texture_wined3d_object_destroyed,
};
HRESULT texture_init(IDirect3DTexture8Impl *texture, IDirect3DDevice8Impl *device,
UINT width, UINT height, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool)
{
HRESULT hr;
texture->IDirect3DTexture8_iface.lpVtbl = &Direct3DTexture8_Vtbl;
texture->ref = 1;
wined3d_mutex_lock();
hr = wined3d_texture_create_2d(device->WineD3DDevice, width, height, levels,
usage & WINED3DUSAGE_MASK, wined3dformat_from_d3dformat(format), pool,
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texture, &d3d8_texture_wined3d_parent_ops, &texture->wined3d_texture);
wined3d_mutex_unlock();
if (FAILED(hr))
{
WARN("Failed to create wined3d texture, hr %#x.\n", hr);
return hr;
}
texture->parentDevice = &device->IDirect3DDevice8_iface;
IDirect3DDevice8_AddRef(texture->parentDevice);
return D3D_OK;
}