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/*
* IWineD3DSurface Implementation of management ( non - rendering ) functions
*
* Copyright 1998 Lionel Ulmer
* Copyright 2000 - 2001 TransGaming Technologies Inc .
* Copyright 2002 - 2005 Jason Edmeades
* Copyright 2002 - 2003 Raphael Junqueira
* Copyright 2004 Christian Costa
* Copyright 2005 Oliver Stieber
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* Copyright 2006 - 2008 Stefan Dösinger for CodeWeavers
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* Copyright 2007 Henri Verbeet
* Copyright 2006 - 2007 Roderick Colenbrander
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* Copyright 2009 - 2010 Henri Verbeet for CodeWeavers
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*
* This library is free software ; you can redistribute it and / or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation ; either
* version 2.1 of the License , or ( at your option ) any later version .
*
* This library is distributed in the hope that it will be useful ,
* but WITHOUT ANY WARRANTY ; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE . See the GNU
* Lesser General Public License for more details .
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library ; if not , write to the Free Software
* Foundation , Inc . , 51 Franklin St , Fifth Floor , Boston , MA 02110 - 1301 , USA
*/
# include "config.h"
# include "wine/port.h"
# include "wined3d_private.h"
WINE_DEFAULT_DEBUG_CHANNEL ( d3d_surface ) ;
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/* See also float_16_to_32() in wined3d_private.h */
static inline unsigned short float_32_to_16 ( const float * in )
{
int exp = 0 ;
float tmp = fabs ( * in ) ;
unsigned int mantissa ;
unsigned short ret ;
/* Deal with special numbers */
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if ( * in = = 0.0f ) return 0x0000 ;
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if ( isnan ( * in ) ) return 0x7C01 ;
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if ( isinf ( * in ) ) return ( * in < 0.0f ? 0xFC00 : 0x7c00 ) ;
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if ( tmp < powf ( 2 , 10 ) ) {
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do
{
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tmp = tmp * 2.0f ;
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exp - - ;
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} while ( tmp < powf ( 2 , 10 ) ) ;
} else if ( tmp > = powf ( 2 , 11 ) ) {
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do
{
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tmp / = 2.0f ;
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exp + + ;
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} while ( tmp > = powf ( 2 , 11 ) ) ;
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}
mantissa = ( unsigned int ) tmp ;
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if ( tmp - mantissa > = 0.5f ) mantissa + + ; /* round to nearest, away from zero */
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exp + = 10 ; /* Normalize the mantissa */
exp + = 15 ; /* Exponent is encoded with excess 15 */
if ( exp > 30 ) { /* too big */
ret = 0x7c00 ; /* INF */
} else if ( exp < = 0 ) {
/* exp == 0: Non-normalized mantissa. Returns 0x0000 (=0.0) for too small numbers */
while ( exp < = 0 ) {
mantissa = mantissa > > 1 ;
exp + + ;
}
ret = mantissa & 0x3ff ;
} else {
ret = ( exp < < 10 ) | ( mantissa & 0x3ff ) ;
}
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ret | = ( ( * in < 0.0f ? 1 : 0 ) < < 15 ) ; /* Add the sign */
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return ret ;
}
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/* *******************************************
IWineD3DSurface IUnknown parts follow
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
HRESULT WINAPI IWineD3DBaseSurfaceImpl_QueryInterface ( IWineD3DSurface * iface , REFIID riid , LPVOID * ppobj )
{
IWineD3DSurfaceImpl * This = ( IWineD3DSurfaceImpl * ) iface ;
/* Warn ,but be nice about things */
TRACE ( " (%p)->(%s,%p) \n " , This , debugstr_guid ( riid ) , ppobj ) ;
if ( IsEqualGUID ( riid , & IID_IUnknown )
| | IsEqualGUID ( riid , & IID_IWineD3DBase )
| | IsEqualGUID ( riid , & IID_IWineD3DResource )
| | IsEqualGUID ( riid , & IID_IWineD3DSurface ) ) {
IUnknown_AddRef ( ( IUnknown * ) iface ) ;
* ppobj = This ;
return S_OK ;
}
* ppobj = NULL ;
return E_NOINTERFACE ;
}
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ULONG WINAPI IWineD3DBaseSurfaceImpl_AddRef ( IWineD3DSurface * iface ) {
IWineD3DSurfaceImpl * This = ( IWineD3DSurfaceImpl * ) iface ;
ULONG ref = InterlockedIncrement ( & This - > resource . ref ) ;
TRACE ( " (%p) : AddRef increasing from %d \n " , This , ref - 1 ) ;
return ref ;
}
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HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetPrivateData ( IWineD3DSurface * iface ,
REFGUID riid , const void * data , DWORD data_size , DWORD flags )
{
return resource_set_private_data ( ( IWineD3DResource * ) iface , riid , data , data_size , flags ) ;
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}
HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetPrivateData ( IWineD3DSurface * iface , REFGUID refguid , void * pData , DWORD * pSizeOfData ) {
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return resource_get_private_data ( ( IWineD3DResource * ) iface , refguid , pData , pSizeOfData ) ;
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}
HRESULT WINAPI IWineD3DBaseSurfaceImpl_FreePrivateData ( IWineD3DSurface * iface , REFGUID refguid ) {
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return resource_free_private_data ( ( IWineD3DResource * ) iface , refguid ) ;
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}
DWORD WINAPI IWineD3DBaseSurfaceImpl_SetPriority ( IWineD3DSurface * iface , DWORD PriorityNew ) {
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return resource_set_priority ( ( IWineD3DResource * ) iface , PriorityNew ) ;
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}
DWORD WINAPI IWineD3DBaseSurfaceImpl_GetPriority ( IWineD3DSurface * iface ) {
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return resource_get_priority ( ( IWineD3DResource * ) iface ) ;
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}
WINED3DRESOURCETYPE WINAPI IWineD3DBaseSurfaceImpl_GetType ( IWineD3DSurface * iface ) {
TRACE ( " (%p) : calling resourceimpl_GetType \n " , iface ) ;
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return resource_get_type ( ( IWineD3DResource * ) iface ) ;
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}
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void * WINAPI IWineD3DBaseSurfaceImpl_GetParent ( IWineD3DSurface * iface )
{
TRACE ( " iface %p. \n " , iface ) ;
return ( ( IWineD3DSurfaceImpl * ) iface ) - > resource . parent ;
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}
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void WINAPI IWineD3DBaseSurfaceImpl_GetDesc ( IWineD3DSurface * iface , WINED3DSURFACE_DESC * desc )
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{
IWineD3DSurfaceImpl * surface = ( IWineD3DSurfaceImpl * ) iface ;
TRACE ( " iface %p, desc %p. \n " , iface , desc ) ;
desc - > format = surface - > resource . format - > id ;
desc - > resource_type = surface - > resource . resourceType ;
desc - > usage = surface - > resource . usage ;
desc - > pool = surface - > resource . pool ;
desc - > size = surface - > resource . size ; /* dx8 only */
desc - > multisample_type = surface - > currentDesc . MultiSampleType ;
desc - > multisample_quality = surface - > currentDesc . MultiSampleQuality ;
desc - > width = surface - > currentDesc . Width ;
desc - > height = surface - > currentDesc . Height ;
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}
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HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetBltStatus ( IWineD3DSurface * iface , DWORD flags )
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{
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TRACE ( " iface %p, flags %#x. \n " , iface , flags ) ;
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switch ( flags )
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{
case WINEDDGBS_CANBLT :
case WINEDDGBS_ISBLTDONE :
return WINED3D_OK ;
default :
return WINED3DERR_INVALIDCALL ;
}
}
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HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetFlipStatus ( IWineD3DSurface * iface , DWORD flags )
{
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/* XXX: DDERR_INVALIDSURFACETYPE */
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TRACE ( " iface %p, flags %#x. \n " , iface , flags ) ;
switch ( flags )
{
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case WINEDDGFS_CANFLIP :
case WINEDDGFS_ISFLIPDONE :
return WINED3D_OK ;
default :
return WINED3DERR_INVALIDCALL ;
}
}
HRESULT WINAPI IWineD3DBaseSurfaceImpl_IsLost ( IWineD3DSurface * iface ) {
IWineD3DSurfaceImpl * This = ( IWineD3DSurfaceImpl * ) iface ;
TRACE ( " (%p) \n " , This ) ;
/* D3D8 and 9 loose full devices, ddraw only surfaces */
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return This - > flags & SFLAG_LOST ? WINED3DERR_DEVICELOST : WINED3D_OK ;
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}
HRESULT WINAPI IWineD3DBaseSurfaceImpl_Restore ( IWineD3DSurface * iface ) {
IWineD3DSurfaceImpl * This = ( IWineD3DSurfaceImpl * ) iface ;
TRACE ( " (%p) \n " , This ) ;
/* So far we don't lose anything :) */
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This - > flags & = ~ SFLAG_LOST ;
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return WINED3D_OK ;
}
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HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetPalette ( IWineD3DSurface * iface , IWineD3DPalette * Pal ) {
IWineD3DSurfaceImpl * This = ( IWineD3DSurfaceImpl * ) iface ;
IWineD3DPaletteImpl * PalImpl = ( IWineD3DPaletteImpl * ) Pal ;
TRACE ( " (%p)->(%p) \n " , This , Pal ) ;
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if ( This - > palette = = PalImpl ) {
TRACE ( " Nop palette change \n " ) ;
return WINED3D_OK ;
}
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if ( This - > palette )
if ( This - > resource . usage & WINED3DUSAGE_RENDERTARGET )
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This - > palette - > flags & = ~ WINEDDPCAPS_PRIMARYSURFACE ;
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This - > palette = PalImpl ;
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if ( PalImpl )
{
if ( This - > resource . usage & WINED3DUSAGE_RENDERTARGET )
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PalImpl - > flags | = WINEDDPCAPS_PRIMARYSURFACE ;
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return IWineD3DSurface_RealizePalette ( iface ) ;
}
else return WINED3D_OK ;
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}
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HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetColorKey ( IWineD3DSurface * iface , DWORD flags , const WINEDDCOLORKEY * CKey )
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{
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IWineD3DSurfaceImpl * This = ( IWineD3DSurfaceImpl * ) iface ;
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TRACE ( " iface %p, flags %#x, color_key %p. \n " , iface , flags , CKey ) ;
if ( flags & WINEDDCKEY_COLORSPACE )
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{
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FIXME ( " colorkey value not supported (%08x) ! \n " , flags ) ;
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return WINED3DERR_INVALIDCALL ;
}
/* Dirtify the surface, but only if a key was changed */
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if ( CKey )
{
switch ( flags & ~ WINEDDCKEY_COLORSPACE )
{
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case WINEDDCKEY_DESTBLT :
This - > DestBltCKey = * CKey ;
This - > CKeyFlags | = WINEDDSD_CKDESTBLT ;
break ;
case WINEDDCKEY_DESTOVERLAY :
This - > DestOverlayCKey = * CKey ;
This - > CKeyFlags | = WINEDDSD_CKDESTOVERLAY ;
break ;
case WINEDDCKEY_SRCOVERLAY :
This - > SrcOverlayCKey = * CKey ;
This - > CKeyFlags | = WINEDDSD_CKSRCOVERLAY ;
break ;
case WINEDDCKEY_SRCBLT :
This - > SrcBltCKey = * CKey ;
This - > CKeyFlags | = WINEDDSD_CKSRCBLT ;
break ;
}
}
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else
{
switch ( flags & ~ WINEDDCKEY_COLORSPACE )
{
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case WINEDDCKEY_DESTBLT :
This - > CKeyFlags & = ~ WINEDDSD_CKDESTBLT ;
break ;
case WINEDDCKEY_DESTOVERLAY :
This - > CKeyFlags & = ~ WINEDDSD_CKDESTOVERLAY ;
break ;
case WINEDDCKEY_SRCOVERLAY :
This - > CKeyFlags & = ~ WINEDDSD_CKSRCOVERLAY ;
break ;
case WINEDDCKEY_SRCBLT :
This - > CKeyFlags & = ~ WINEDDSD_CKSRCBLT ;
break ;
}
}
return WINED3D_OK ;
}
HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetPalette ( IWineD3DSurface * iface , IWineD3DPalette * * Pal ) {
IWineD3DSurfaceImpl * This = ( IWineD3DSurfaceImpl * ) iface ;
TRACE ( " (%p)->(%p) \n " , This , Pal ) ;
* Pal = ( IWineD3DPalette * ) This - > palette ;
return WINED3D_OK ;
}
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DWORD WINAPI IWineD3DBaseSurfaceImpl_GetPitch ( IWineD3DSurface * iface )
{
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IWineD3DSurfaceImpl * This = ( IWineD3DSurfaceImpl * ) iface ;
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const struct wined3d_format * format = This - > resource . format ;
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DWORD ret ;
TRACE ( " (%p) \n " , This ) ;
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if ( ( format - > flags & ( WINED3DFMT_FLAG_COMPRESSED | WINED3DFMT_FLAG_BROKEN_PITCH ) ) = = WINED3DFMT_FLAG_COMPRESSED )
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{
/* Since compressed formats are block based, pitch means the amount of
* bytes to the next row of block rather than the next row of pixels . */
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UINT row_block_count = ( This - > currentDesc . Width + format - > block_width - 1 ) / format - > block_width ;
ret = row_block_count * format - > block_byte_count ;
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}
else
{
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unsigned char alignment = This - > resource . device - > surface_alignment ;
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ret = This - > resource . format - > byte_count * This - > currentDesc . Width ; /* Bytes / row */
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ret = ( ret + alignment - 1 ) & ~ ( alignment - 1 ) ;
}
TRACE ( " (%p) Returning %d \n " , This , ret ) ;
return ret ;
}
HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetOverlayPosition ( IWineD3DSurface * iface , LONG X , LONG Y ) {
IWineD3DSurfaceImpl * This = ( IWineD3DSurfaceImpl * ) iface ;
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LONG w , h ;
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TRACE ( " (%p)->(%d,%d) Stub! \n " , This , X , Y ) ;
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if ( ! ( This - > resource . usage & WINED3DUSAGE_OVERLAY ) )
{
TRACE ( " (%p): Not an overlay surface \n " , This ) ;
return WINEDDERR_NOTAOVERLAYSURFACE ;
}
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w = This - > overlay_destrect . right - This - > overlay_destrect . left ;
h = This - > overlay_destrect . bottom - This - > overlay_destrect . top ;
This - > overlay_destrect . left = X ;
This - > overlay_destrect . top = Y ;
This - > overlay_destrect . right = X + w ;
This - > overlay_destrect . bottom = Y + h ;
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IWineD3DSurface_DrawOverlay ( iface ) ;
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return WINED3D_OK ;
}
HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetOverlayPosition ( IWineD3DSurface * iface , LONG * X , LONG * Y ) {
IWineD3DSurfaceImpl * This = ( IWineD3DSurfaceImpl * ) iface ;
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HRESULT hr ;
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TRACE ( " (%p)->(%p,%p) \n " , This , X , Y ) ;
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if ( ! ( This - > resource . usage & WINED3DUSAGE_OVERLAY ) )
{
TRACE ( " (%p): Not an overlay surface \n " , This ) ;
return WINEDDERR_NOTAOVERLAYSURFACE ;
}
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if ( ! This - > overlay_dest )
{
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* X = 0 ; * Y = 0 ;
hr = WINEDDERR_OVERLAYNOTVISIBLE ;
} else {
* X = This - > overlay_destrect . left ;
* Y = This - > overlay_destrect . top ;
hr = WINED3D_OK ;
}
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TRACE ( " Returning 0x%08x, position %d, %d \n " , hr , * X , * Y ) ;
return hr ;
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}
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HRESULT WINAPI IWineD3DBaseSurfaceImpl_UpdateOverlayZOrder ( IWineD3DSurface * iface , DWORD flags , IWineD3DSurface * Ref )
{
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IWineD3DSurfaceImpl * This = ( IWineD3DSurfaceImpl * ) iface ;
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FIXME ( " iface %p, flags %#x, ref %p stub! \n " , iface , flags , Ref ) ;
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if ( ! ( This - > resource . usage & WINED3DUSAGE_OVERLAY ) )
{
TRACE ( " (%p): Not an overlay surface \n " , This ) ;
return WINEDDERR_NOTAOVERLAYSURFACE ;
}
return WINED3D_OK ;
}
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HRESULT WINAPI IWineD3DBaseSurfaceImpl_UpdateOverlay ( IWineD3DSurface * iface , const RECT * SrcRect ,
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IWineD3DSurface * DstSurface , const RECT * DstRect , DWORD flags , const WINEDDOVERLAYFX * FX )
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{
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IWineD3DSurfaceImpl * This = ( IWineD3DSurfaceImpl * ) iface ;
IWineD3DSurfaceImpl * Dst = ( IWineD3DSurfaceImpl * ) DstSurface ;
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TRACE ( " iface %p, src_rect %s, dst_surface %p, dst_rect %s, flags %#x, fx %p. \n " ,
iface , wine_dbgstr_rect ( SrcRect ) , DstSurface , wine_dbgstr_rect ( DstRect ) , flags , FX ) ;
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if ( ! ( This - > resource . usage & WINED3DUSAGE_OVERLAY ) )
{
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WARN ( " (%p): Not an overlay surface \n " , This ) ;
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return WINEDDERR_NOTAOVERLAYSURFACE ;
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} else if ( ! DstSurface ) {
WARN ( " (%p): Dest surface is NULL \n " , This ) ;
return WINED3DERR_INVALIDCALL ;
}
if ( SrcRect ) {
This - > overlay_srcrect = * SrcRect ;
} else {
This - > overlay_srcrect . left = 0 ;
This - > overlay_srcrect . top = 0 ;
This - > overlay_srcrect . right = This - > currentDesc . Width ;
This - > overlay_srcrect . bottom = This - > currentDesc . Height ;
}
if ( DstRect ) {
This - > overlay_destrect = * DstRect ;
} else {
This - > overlay_destrect . left = 0 ;
This - > overlay_destrect . top = 0 ;
This - > overlay_destrect . right = Dst ? Dst - > currentDesc . Width : 0 ;
This - > overlay_destrect . bottom = Dst ? Dst - > currentDesc . Height : 0 ;
}
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if ( This - > overlay_dest & & ( This - > overlay_dest ! = Dst | | flags & WINEDDOVER_HIDE ) )
{
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list_remove ( & This - > overlay_entry ) ;
}
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if ( flags & WINEDDOVER_SHOW )
{
if ( This - > overlay_dest ! = Dst )
{
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This - > overlay_dest = Dst ;
list_add_tail ( & Dst - > overlays , & This - > overlay_entry ) ;
}
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}
else if ( flags & WINEDDOVER_HIDE )
{
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/* tests show that the rectangles are erased on hide */
This - > overlay_srcrect . left = 0 ; This - > overlay_srcrect . top = 0 ;
This - > overlay_srcrect . right = 0 ; This - > overlay_srcrect . bottom = 0 ;
This - > overlay_destrect . left = 0 ; This - > overlay_destrect . top = 0 ;
This - > overlay_destrect . right = 0 ; This - > overlay_destrect . bottom = 0 ;
This - > overlay_dest = NULL ;
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}
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IWineD3DSurface_DrawOverlay ( iface ) ;
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return WINED3D_OK ;
}
HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetClipper ( IWineD3DSurface * iface , IWineD3DClipper * clipper )
{
IWineD3DSurfaceImpl * This = ( IWineD3DSurfaceImpl * ) iface ;
TRACE ( " (%p)->(%p) \n " , This , clipper ) ;
This - > clipper = clipper ;
return WINED3D_OK ;
}
HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetClipper ( IWineD3DSurface * iface , IWineD3DClipper * * clipper )
{
IWineD3DSurfaceImpl * This = ( IWineD3DSurfaceImpl * ) iface ;
TRACE ( " (%p)->(%p) \n " , This , clipper ) ;
* clipper = This - > clipper ;
if ( * clipper ) {
IWineD3DClipper_AddRef ( * clipper ) ;
}
return WINED3D_OK ;
}
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HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetFormat ( IWineD3DSurface * iface , enum wined3d_format_id format_id )
{
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IWineD3DSurfaceImpl * This = ( IWineD3DSurfaceImpl * ) iface ;
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const struct wined3d_format * format = wined3d_get_format ( & This - > resource . device - > adapter - > gl_info , format_id ) ;
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if ( This - > resource . format - > id ! = WINED3DFMT_UNKNOWN )
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{
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FIXME ( " (%p) : The format of the surface must be WINED3DFORMAT_UNKNOWN \n " , This ) ;
return WINED3DERR_INVALIDCALL ;
}
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TRACE ( " (%p) : Setting texture format to %s (%#x). \n " , This , debug_d3dformat ( format_id ) , format_id ) ;
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This - > resource . size = wined3d_format_calculate_size ( format , This - > resource . device - > surface_alignment ,
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This - > pow2Width , This - > pow2Height ) ;
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This - > flags | = ( WINED3DFMT_D16_LOCKABLE = = format_id ) ? SFLAG_LOCKABLE : 0 ;
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This - > resource . format = format ;
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TRACE ( " (%p) : Size %d, bytesPerPixel %d \n " , This , This - > resource . size , format - > byte_count ) ;
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return WINED3D_OK ;
}
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HRESULT IWineD3DBaseSurfaceImpl_CreateDIBSection ( IWineD3DSurface * iface )
{
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IWineD3DSurfaceImpl * This = ( IWineD3DSurfaceImpl * ) iface ;
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const struct wined3d_format * format = This - > resource . format ;
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int extraline = 0 ;
SYSTEM_INFO sysInfo ;
BITMAPINFO * b_info ;
HDC ddc ;
DWORD * masks ;
UINT usage ;
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if ( ! ( format - > flags & WINED3DFMT_FLAG_GETDC ) )
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{
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WARN ( " Cannot use GetDC on a %s surface \n " , debug_d3dformat ( format - > id ) ) ;
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return WINED3DERR_INVALIDCALL ;
}
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switch ( format - > byte_count )
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{
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case 2 :
case 4 :
/* Allocate extra space to store the RGB bit masks. */
b_info = HeapAlloc ( GetProcessHeap ( ) , HEAP_ZERO_MEMORY , sizeof ( BITMAPINFOHEADER ) + 3 * sizeof ( DWORD ) ) ;
break ;
case 3 :
b_info = HeapAlloc ( GetProcessHeap ( ) , HEAP_ZERO_MEMORY , sizeof ( BITMAPINFOHEADER ) ) ;
break ;
default :
/* Allocate extra space for a palette. */
b_info = HeapAlloc ( GetProcessHeap ( ) , HEAP_ZERO_MEMORY ,
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sizeof ( BITMAPINFOHEADER ) + sizeof ( RGBQUAD ) * ( 1 < < ( format - > byte_count * 8 ) ) ) ;
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break ;
}
if ( ! b_info )
return E_OUTOFMEMORY ;
/* Some apps access the surface in via DWORDs, and do not take the necessary care at the end of the
* surface . So we need at least extra 4 bytes at the end of the surface . Check against the page size ,
* if the last page used for the surface has at least 4 spare bytes we ' re safe , otherwise
* add an extra line to the dib section
*/
GetSystemInfo ( & sysInfo ) ;
if ( ( ( This - > resource . size + 3 ) % sysInfo . dwPageSize ) < 4 ) {
extraline = 1 ;
TRACE ( " Adding an extra line to the dib section \n " ) ;
}
b_info - > bmiHeader . biSize = sizeof ( BITMAPINFOHEADER ) ;
/* TODO: Is there a nicer way to force a specific alignment? (8 byte for ddraw) */
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b_info - > bmiHeader . biWidth = IWineD3DSurface_GetPitch ( iface ) / format - > byte_count ;
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b_info - > bmiHeader . biHeight = - This - > currentDesc . Height - extraline ;
b_info - > bmiHeader . biSizeImage = ( This - > currentDesc . Height + extraline ) * IWineD3DSurface_GetPitch ( iface ) ;
b_info - > bmiHeader . biPlanes = 1 ;
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b_info - > bmiHeader . biBitCount = format - > byte_count * 8 ;
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b_info - > bmiHeader . biXPelsPerMeter = 0 ;
b_info - > bmiHeader . biYPelsPerMeter = 0 ;
b_info - > bmiHeader . biClrUsed = 0 ;
b_info - > bmiHeader . biClrImportant = 0 ;
/* Get the bit masks */
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masks = ( DWORD * ) b_info - > bmiColors ;
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switch ( This - > resource . format - > id )
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{
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case WINED3DFMT_B8G8R8_UNORM :
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usage = DIB_RGB_COLORS ;
b_info - > bmiHeader . biCompression = BI_RGB ;
break ;
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case WINED3DFMT_B5G5R5X1_UNORM :
case WINED3DFMT_B5G5R5A1_UNORM :
case WINED3DFMT_B4G4R4A4_UNORM :
case WINED3DFMT_B4G4R4X4_UNORM :
case WINED3DFMT_B2G3R3_UNORM :
case WINED3DFMT_B2G3R3A8_UNORM :
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case WINED3DFMT_R10G10B10A2_UNORM :
case WINED3DFMT_R8G8B8A8_UNORM :
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case WINED3DFMT_R8G8B8X8_UNORM :
case WINED3DFMT_B10G10R10A2_UNORM :
case WINED3DFMT_B5G6R5_UNORM :
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case WINED3DFMT_R16G16B16A16_UNORM :
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usage = 0 ;
b_info - > bmiHeader . biCompression = BI_BITFIELDS ;
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masks [ 0 ] = format - > red_mask ;
masks [ 1 ] = format - > green_mask ;
masks [ 2 ] = format - > blue_mask ;
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break ;
default :
/* Don't know palette */
b_info - > bmiHeader . biCompression = BI_RGB ;
usage = 0 ;
break ;
}
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if ( ! ( ddc = GetDC ( 0 ) ) )
{
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HeapFree ( GetProcessHeap ( ) , 0 , b_info ) ;
return HRESULT_FROM_WIN32 ( GetLastError ( ) ) ;
}
TRACE ( " Creating a DIB section with size %dx%dx%d, size=%d \n " , b_info - > bmiHeader . biWidth , b_info - > bmiHeader . biHeight , b_info - > bmiHeader . biBitCount , b_info - > bmiHeader . biSizeImage ) ;
This - > dib . DIBsection = CreateDIBSection ( ddc , b_info , usage , & This - > dib . bitmap_data , 0 /* Handle */ , 0 /* Offset */ ) ;
ReleaseDC ( 0 , ddc ) ;
if ( ! This - > dib . DIBsection ) {
ERR ( " CreateDIBSection failed! \n " ) ;
HeapFree ( GetProcessHeap ( ) , 0 , b_info ) ;
return HRESULT_FROM_WIN32 ( GetLastError ( ) ) ;
}
TRACE ( " DIBSection at : %p \n " , This - > dib . bitmap_data ) ;
/* copy the existing surface to the dib section */
if ( This - > resource . allocatedMemory ) {
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memcpy ( This - > dib . bitmap_data , This - > resource . allocatedMemory , This - > currentDesc . Height * IWineD3DSurface_GetPitch ( iface ) ) ;
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} else {
/* This is to make LockRect read the gl Texture although memory is allocated */
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This - > flags & = ~ SFLAG_INSYSMEM ;
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}
This - > dib . bitmap_size = b_info - > bmiHeader . biSizeImage ;
HeapFree ( GetProcessHeap ( ) , 0 , b_info ) ;
/* Now allocate a HDC */
This - > hDC = CreateCompatibleDC ( 0 ) ;
This - > dib . holdbitmap = SelectObject ( This - > hDC , This - > dib . DIBsection ) ;
TRACE ( " using wined3d palette %p \n " , This - > palette ) ;
SelectPalette ( This - > hDC ,
This - > palette ? This - > palette - > hpal : 0 ,
FALSE ) ;
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This - > flags | = SFLAG_DIBSECTION ;
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HeapFree ( GetProcessHeap ( ) , 0 , This - > resource . heapMemory ) ;
This - > resource . heapMemory = NULL ;
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return WINED3D_OK ;
}
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static void convert_r32_float_r16_float ( const BYTE * src , BYTE * dst , DWORD pitch_in , DWORD pitch_out ,
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unsigned int w , unsigned int h )
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{
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unsigned int x , y ;
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const float * src_f ;
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unsigned short * dst_s ;
TRACE ( " Converting %dx%d pixels, pitches %d %d \n " , w , h , pitch_in , pitch_out ) ;
for ( y = 0 ; y < h ; y + + ) {
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src_f = ( const float * ) ( src + y * pitch_in ) ;
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dst_s = ( unsigned short * ) ( dst + y * pitch_out ) ;
for ( x = 0 ; x < w ; x + + ) {
dst_s [ x ] = float_32_to_16 ( src_f + x ) ;
}
}
}
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static void convert_r5g6b5_x8r8g8b8 ( const BYTE * src , BYTE * dst ,
DWORD pitch_in , DWORD pitch_out , unsigned int w , unsigned int h )
{
static const unsigned char convert_5to8 [ ] =
{
0x00 , 0x08 , 0x10 , 0x19 , 0x21 , 0x29 , 0x31 , 0x3a ,
0x42 , 0x4a , 0x52 , 0x5a , 0x63 , 0x6b , 0x73 , 0x7b ,
0x84 , 0x8c , 0x94 , 0x9c , 0xa5 , 0xad , 0xb5 , 0xbd ,
0xc5 , 0xce , 0xd6 , 0xde , 0xe6 , 0xef , 0xf7 , 0xff ,
} ;
static const unsigned char convert_6to8 [ ] =
{
0x00 , 0x04 , 0x08 , 0x0c , 0x10 , 0x14 , 0x18 , 0x1c ,
0x20 , 0x24 , 0x28 , 0x2d , 0x31 , 0x35 , 0x39 , 0x3d ,
0x41 , 0x45 , 0x49 , 0x4d , 0x51 , 0x55 , 0x59 , 0x5d ,
0x61 , 0x65 , 0x69 , 0x6d , 0x71 , 0x75 , 0x79 , 0x7d ,
0x82 , 0x86 , 0x8a , 0x8e , 0x92 , 0x96 , 0x9a , 0x9e ,
0xa2 , 0xa6 , 0xaa , 0xae , 0xb2 , 0xb6 , 0xba , 0xbe ,
0xc2 , 0xc6 , 0xca , 0xce , 0xd2 , 0xd7 , 0xdb , 0xdf ,
0xe3 , 0xe7 , 0xeb , 0xef , 0xf3 , 0xf7 , 0xfb , 0xff ,
} ;
unsigned int x , y ;
TRACE ( " Converting %ux%u pixels, pitches %u %u \n " , w , h , pitch_in , pitch_out ) ;
for ( y = 0 ; y < h ; + + y )
{
const WORD * src_line = ( const WORD * ) ( src + y * pitch_in ) ;
DWORD * dst_line = ( DWORD * ) ( dst + y * pitch_out ) ;
for ( x = 0 ; x < w ; + + x )
{
WORD pixel = src_line [ x ] ;
dst_line [ x ] = 0xff000000
| convert_5to8 [ ( pixel & 0xf800 ) > > 11 ] < < 16
| convert_6to8 [ ( pixel & 0x07e0 ) > > 5 ] < < 8
| convert_5to8 [ ( pixel & 0x001f ) ] ;
}
}
}
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static void convert_a8r8g8b8_x8r8g8b8 ( const BYTE * src , BYTE * dst ,
DWORD pitch_in , DWORD pitch_out , unsigned int w , unsigned int h )
{
unsigned int x , y ;
TRACE ( " Converting %ux%u pixels, pitches %u %u \n " , w , h , pitch_in , pitch_out ) ;
for ( y = 0 ; y < h ; + + y )
{
const DWORD * src_line = ( const DWORD * ) ( src + y * pitch_in ) ;
DWORD * dst_line = ( DWORD * ) ( dst + y * pitch_out ) ;
for ( x = 0 ; x < w ; + + x )
{
dst_line [ x ] = 0xff000000 | ( src_line [ x ] & 0xffffff ) ;
}
}
}
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static inline BYTE cliptobyte ( int x )
{
return ( BYTE ) ( ( x < 0 ) ? 0 : ( ( x > 255 ) ? 255 : x ) ) ;
}
static void convert_yuy2_x8r8g8b8 ( const BYTE * src , BYTE * dst ,
DWORD pitch_in , DWORD pitch_out , unsigned int w , unsigned int h )
{
unsigned int x , y ;
int c2 , d , e , r2 = 0 , g2 = 0 , b2 = 0 ;
TRACE ( " Converting %ux%u pixels, pitches %u %u \n " , w , h , pitch_in , pitch_out ) ;
for ( y = 0 ; y < h ; + + y )
{
const BYTE * src_line = src + y * pitch_in ;
DWORD * dst_line = ( DWORD * ) ( dst + y * pitch_out ) ;
for ( x = 0 ; x < w ; + + x )
{
/* YUV to RGB conversion formulas from http://en.wikipedia.org/wiki/YUV:
* C = Y - 16 ; D = U - 128 ; E = V - 128 ;
* R = cliptobyte ( ( 298 * C + 409 * E + 128 ) > > 8 ) ;
* G = cliptobyte ( ( 298 * C - 100 * D - 208 * E + 128 ) > > 8 ) ;
* B = cliptobyte ( ( 298 * C + 516 * D + 128 ) > > 8 ) ;
* Two adjacent YUY2 pixels are stored as four bytes : Y0 U Y1 V .
* U and V are shared between the pixels .
*/
if ( ! ( x & 1 ) ) /* for every even pixel, read new U and V */
{
d = ( int ) src_line [ 1 ] - 128 ;
e = ( int ) src_line [ 3 ] - 128 ;
r2 = 409 * e + 128 ;
g2 = - 100 * d - 208 * e + 128 ;
b2 = 516 * d + 128 ;
}
c2 = 298 * ( ( int ) src_line [ 0 ] - 16 ) ;
dst_line [ x ] = 0xff000000
| cliptobyte ( ( c2 + r2 ) > > 8 ) < < 16 /* red */
| cliptobyte ( ( c2 + g2 ) > > 8 ) < < 8 /* green */
| cliptobyte ( ( c2 + b2 ) > > 8 ) ; /* blue */
/* Scale RGB values to 0..255 range,
* then clip them if still not in range ( may be negative ) ,
* then shift them within DWORD if necessary .
*/
src_line + = 2 ;
}
}
}
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struct d3dfmt_convertor_desc
{
enum wined3d_format_id from , to ;
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void ( * convert ) ( const BYTE * src , BYTE * dst , DWORD pitch_in , DWORD pitch_out , unsigned int w , unsigned int h ) ;
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} ;
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static const struct d3dfmt_convertor_desc convertors [ ] =
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{
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{ WINED3DFMT_R32_FLOAT , WINED3DFMT_R16_FLOAT , convert_r32_float_r16_float } ,
{ WINED3DFMT_B5G6R5_UNORM , WINED3DFMT_B8G8R8X8_UNORM , convert_r5g6b5_x8r8g8b8 } ,
{ WINED3DFMT_B8G8R8A8_UNORM , WINED3DFMT_B8G8R8X8_UNORM , convert_a8r8g8b8_x8r8g8b8 } ,
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{ WINED3DFMT_YUY2 , WINED3DFMT_B8G8R8X8_UNORM , convert_yuy2_x8r8g8b8 } ,
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} ;
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static inline const struct d3dfmt_convertor_desc * find_convertor ( enum wined3d_format_id from , enum wined3d_format_id to )
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{
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unsigned int i ;
for ( i = 0 ; i < ( sizeof ( convertors ) / sizeof ( convertors [ 0 ] ) ) ; i + + ) {
if ( convertors [ i ] . from = = from & & convertors [ i ] . to = = to ) {
return & convertors [ i ] ;
}
}
return NULL ;
}
/*****************************************************************************
* surface_convert_format
*
* Creates a duplicate of a surface in a different format . Is used by Blt to
* blit between surfaces with different formats
*
* Parameters
* source : Source surface
* fmt : Requested destination format
*
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
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static IWineD3DSurfaceImpl * surface_convert_format ( IWineD3DSurfaceImpl * source , enum wined3d_format_id to_fmt )
{
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IWineD3DSurface * ret = NULL ;
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const struct d3dfmt_convertor_desc * conv ;
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WINED3DLOCKED_RECT lock_src , lock_dst ;
HRESULT hr ;
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conv = find_convertor ( source - > resource . format - > id , to_fmt ) ;
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if ( ! conv )
{
FIXME ( " Cannot find a conversion function from format %s to %s. \n " ,
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debug_d3dformat ( source - > resource . format - > id ) , debug_d3dformat ( to_fmt ) ) ;
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return NULL ;
}
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IWineD3DDevice_CreateSurface ( ( IWineD3DDevice * ) source - > resource . device , source - > currentDesc . Width ,
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source - > currentDesc . Height , to_fmt , TRUE /* lockable */ , TRUE /* discard */ , 0 /* level */ ,
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0 /* usage */ , WINED3DPOOL_SCRATCH , WINED3DMULTISAMPLE_NONE /* TODO: Multisampled conversion */ ,
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0 /* MultiSampleQuality */ , IWineD3DSurface_GetImplType ( ( IWineD3DSurface * ) source ) ,
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NULL /* parent */ , & wined3d_null_parent_ops , & ret ) ;
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if ( ! ret ) {
ERR ( " Failed to create a destination surface for conversion \n " ) ;
return NULL ;
}
memset ( & lock_src , 0 , sizeof ( lock_src ) ) ;
memset ( & lock_dst , 0 , sizeof ( lock_dst ) ) ;
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hr = IWineD3DSurface_Map ( ( IWineD3DSurface * ) source , & lock_src , NULL , WINED3DLOCK_READONLY ) ;
if ( FAILED ( hr ) )
{
ERR ( " Failed to lock the source surface. \n " ) ;
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IWineD3DSurface_Release ( ret ) ;
return NULL ;
}
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hr = IWineD3DSurface_Map ( ret , & lock_dst , NULL , WINED3DLOCK_READONLY ) ;
if ( FAILED ( hr ) )
{
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ERR ( " Failed to lock the dest surface \n " ) ;
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IWineD3DSurface_Unmap ( ( IWineD3DSurface * ) source ) ;
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IWineD3DSurface_Release ( ret ) ;
return NULL ;
}
conv - > convert ( lock_src . pBits , lock_dst . pBits , lock_src . Pitch , lock_dst . Pitch ,
source - > currentDesc . Width , source - > currentDesc . Height ) ;
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IWineD3DSurface_Unmap ( ret ) ;
IWineD3DSurface_Unmap ( ( IWineD3DSurface * ) source ) ;
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return ( IWineD3DSurfaceImpl * ) ret ;
}
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/*****************************************************************************
* _Blt_ColorFill
*
* Helper function that fills a memory area with a specific color
*
* Params :
* buf : memory address to start filling at
* width , height : Dimensions of the area to fill
* bpp : Bit depth of the surface
* lPitch : pitch of the surface
* color : Color to fill with
*
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
static HRESULT
_Blt_ColorFill ( BYTE * buf ,
int width , int height ,
int bpp , LONG lPitch ,
DWORD color )
{
int x , y ;
LPBYTE first ;
/* Do first row */
# define COLORFILL_ROW(type) \
{ \
type * d = ( type * ) buf ; \
for ( x = 0 ; x < width ; x + + ) \
d [ x ] = ( type ) color ; \
break ; \
}
switch ( bpp )
{
case 1 : COLORFILL_ROW ( BYTE )
case 2 : COLORFILL_ROW ( WORD )
case 3 :
{
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BYTE * d = buf ;
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for ( x = 0 ; x < width ; x + + , d + = 3 )
{
d [ 0 ] = ( color ) & 0xFF ;
d [ 1 ] = ( color > > 8 ) & 0xFF ;
d [ 2 ] = ( color > > 16 ) & 0xFF ;
}
break ;
}
case 4 : COLORFILL_ROW ( DWORD )
default :
FIXME ( " Color fill not implemented for bpp %d! \n " , bpp * 8 ) ;
return WINED3DERR_NOTAVAILABLE ;
}
# undef COLORFILL_ROW
/* Now copy first row */
first = buf ;
for ( y = 1 ; y < height ; y + + )
{
buf + = lPitch ;
memcpy ( buf , first , width * bpp ) ;
}
return WINED3D_OK ;
}
/*****************************************************************************
* IWineD3DSurface : : Blt , SW emulation version
*
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* Performs a blit to a surface , with or without a source surface .
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* This is the main functionality of DirectDraw
*
* Params :
* DestRect : Destination rectangle to write to
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* src_surface : Source surface , can be NULL
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* SrcRect : Source rectangle
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
2010-08-15 23:21:43 +02:00
HRESULT WINAPI IWineD3DBaseSurfaceImpl_Blt ( IWineD3DSurface * iface , const RECT * DestRect , IWineD3DSurface * src_surface ,
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const RECT * SrcRect , DWORD flags , const WINEDDBLTFX * DDBltFx , WINED3DTEXTUREFILTERTYPE Filter )
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{
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IWineD3DSurfaceImpl * This = ( IWineD3DSurfaceImpl * ) iface ;
IWineD3DSurfaceImpl * src = ( IWineD3DSurfaceImpl * ) src_surface ;
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RECT xdst , xsrc ;
HRESULT ret = WINED3D_OK ;
WINED3DLOCKED_RECT dlock , slock ;
int bpp , srcheight , srcwidth , dstheight , dstwidth , width ;
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const struct wined3d_format * sEntry , * dEntry ;
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int x , y ;
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const BYTE * sbuf ;
BYTE * dbuf ;
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TRACE ( " iface %p, dst_rect %s, src_surface %p, src_rect %s, flags %#x, fx %p, filter %s. \n " ,
iface , wine_dbgstr_rect ( DestRect ) , src_surface , wine_dbgstr_rect ( SrcRect ) ,
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flags , DDBltFx , debug_d3dtexturefiltertype ( Filter ) ) ;
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if ( ( This - > flags & SFLAG_LOCKED ) | | ( src & & ( src - > flags & SFLAG_LOCKED ) ) )
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{
WARN ( " Surface is busy, returning DDERR_SURFACEBUSY \n " ) ;
return WINEDDERR_SURFACEBUSY ;
}
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/* First check for the validity of source / destination rectangles.
* This was verified using a test application + by MSDN . */
if ( SrcRect )
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{
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if ( src )
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{
if ( SrcRect - > right < SrcRect - > left | | SrcRect - > bottom < SrcRect - > top
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| | SrcRect - > left > src - > currentDesc . Width | | SrcRect - > left < 0
| | SrcRect - > top > src - > currentDesc . Height | | SrcRect - > top < 0
| | SrcRect - > right > src - > currentDesc . Width | | SrcRect - > right < 0
| | SrcRect - > bottom > src - > currentDesc . Height | | SrcRect - > bottom < 0 )
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{
WARN ( " Application gave us bad source rectangle for Blt. \n " ) ;
return WINEDDERR_INVALIDRECT ;
}
if ( ! SrcRect - > right | | ! SrcRect - > bottom
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| | SrcRect - > left = = ( int ) src - > currentDesc . Width
| | SrcRect - > top = = ( int ) src - > currentDesc . Height )
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{
TRACE ( " Nothing to be done. \n " ) ;
return WINED3D_OK ;
}
}
xsrc = * SrcRect ;
}
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else if ( src )
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{
xsrc . left = 0 ;
xsrc . top = 0 ;
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xsrc . right = src - > currentDesc . Width ;
xsrc . bottom = src - > currentDesc . Height ;
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}
else
{
memset ( & xsrc , 0 , sizeof ( xsrc ) ) ;
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}
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if ( DestRect )
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{
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/* For the Destination rect, it can be out of bounds on the condition
* that a clipper is set for the given surface . */
if ( ! This - > clipper & & ( DestRect - > right < DestRect - > left | | DestRect - > bottom < DestRect - > top
| | DestRect - > left > This - > currentDesc . Width | | DestRect - > left < 0
| | DestRect - > top > This - > currentDesc . Height | | DestRect - > top < 0
| | DestRect - > right > This - > currentDesc . Width | | DestRect - > right < 0
| | DestRect - > bottom > This - > currentDesc . Height | | DestRect - > bottom < 0 ) )
{
WARN ( " Application gave us bad destination rectangle for Blt without a clipper set. \n " ) ;
return WINEDDERR_INVALIDRECT ;
}
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if ( DestRect - > right < = 0 | | DestRect - > bottom < = 0
| | DestRect - > left > = ( int ) This - > currentDesc . Width
| | DestRect - > top > = ( int ) This - > currentDesc . Height )
{
TRACE ( " Nothing to be done. \n " ) ;
return WINED3D_OK ;
}
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if ( ! src )
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{
RECT full_rect ;
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full_rect . left = 0 ;
full_rect . top = 0 ;
full_rect . right = This - > currentDesc . Width ;
full_rect . bottom = This - > currentDesc . Height ;
IntersectRect ( & xdst , & full_rect , DestRect ) ;
}
else
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{
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BOOL clip_horiz , clip_vert ;
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xdst = * DestRect ;
clip_horiz = xdst . left < 0 | | xdst . right > ( int ) This - > currentDesc . Width ;
clip_vert = xdst . top < 0 | | xdst . bottom > ( int ) This - > currentDesc . Height ;
if ( clip_vert | | clip_horiz )
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{
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/* Now check if this is a special case or not... */
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if ( ( flags & WINEDDBLT_DDFX )
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| | ( clip_horiz & & xdst . right - xdst . left ! = xsrc . right - xsrc . left )
| | ( clip_vert & & xdst . bottom - xdst . top ! = xsrc . bottom - xsrc . top ) )
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{
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WARN ( " Out of screen rectangle in special case. Not handled right now. \n " ) ;
return WINED3D_OK ;
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}
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if ( clip_horiz )
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{
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if ( xdst . left < 0 )
{
xsrc . left - = xdst . left ;
xdst . left = 0 ;
}
if ( xdst . right > This - > currentDesc . Width )
{
xsrc . right - = ( xdst . right - ( int ) This - > currentDesc . Width ) ;
xdst . right = ( int ) This - > currentDesc . Width ;
}
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}
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if ( clip_vert )
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{
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if ( xdst . top < 0 )
{
xsrc . top - = xdst . top ;
xdst . top = 0 ;
}
if ( xdst . bottom > This - > currentDesc . Height )
{
xsrc . bottom - = ( xdst . bottom - ( int ) This - > currentDesc . Height ) ;
xdst . bottom = ( int ) This - > currentDesc . Height ;
}
}
/* And check if after clipping something is still to be done... */
if ( ( xdst . right < = 0 ) | | ( xdst . bottom < = 0 )
| | ( xdst . left > = ( int ) This - > currentDesc . Width )
| | ( xdst . top > = ( int ) This - > currentDesc . Height )
| | ( xsrc . right < = 0 ) | | ( xsrc . bottom < = 0 )
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| | ( xsrc . left > = ( int ) src - > currentDesc . Width )
| | ( xsrc . top > = ( int ) src - > currentDesc . Height ) )
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{
TRACE ( " Nothing to be done after clipping. \n " ) ;
return WINED3D_OK ;
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}
}
}
}
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else
{
xdst . left = 0 ;
xdst . top = 0 ;
xdst . right = This - > currentDesc . Width ;
xdst . bottom = This - > currentDesc . Height ;
}
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if ( src = = This )
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{
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IWineD3DSurface_Map ( iface , & dlock , NULL , 0 ) ;
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slock = dlock ;
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sEntry = This - > resource . format ;
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dEntry = sEntry ;
}
else
{
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dEntry = This - > resource . format ;
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if ( src )
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{
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if ( This - > resource . format - > id ! = src - > resource . format - > id )
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{
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src = surface_convert_format ( src , dEntry - > id ) ;
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if ( ! src )
{
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/* The conv function writes a FIXME */
WARN ( " Cannot convert source surface format to dest format \n " ) ;
goto release ;
}
}
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IWineD3DSurface_Map ( ( IWineD3DSurface * ) src , & slock , NULL , WINED3DLOCK_READONLY ) ;
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sEntry = src - > resource . format ;
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}
else
{
sEntry = dEntry ;
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}
if ( DestRect )
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IWineD3DSurface_Map ( iface , & dlock , & xdst , 0 ) ;
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else
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IWineD3DSurface_Map ( iface , & dlock , NULL , 0 ) ;
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}
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if ( ! DDBltFx | | ! ( DDBltFx - > dwDDFX ) ) flags & = ~ WINEDDBLT_DDFX ;
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if ( sEntry - > flags & dEntry - > flags & WINED3DFMT_FLAG_FOURCC )
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{
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if ( ! DestRect | | src = = This )
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{
memcpy ( dlock . pBits , slock . pBits , This - > resource . size ) ;
goto release ;
}
}
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bpp = This - > resource . format - > byte_count ;
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srcheight = xsrc . bottom - xsrc . top ;
srcwidth = xsrc . right - xsrc . left ;
dstheight = xdst . bottom - xdst . top ;
dstwidth = xdst . right - xdst . left ;
width = ( xdst . right - xdst . left ) * bpp ;
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if ( DestRect & & src ! = This )
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dbuf = dlock . pBits ;
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else
dbuf = ( BYTE * ) dlock . pBits + ( xdst . top * dlock . Pitch ) + ( xdst . left * bpp ) ;
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if ( flags & WINEDDBLT_WAIT )
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{
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flags & = ~ WINEDDBLT_WAIT ;
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}
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if ( flags & WINEDDBLT_ASYNC )
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{
static BOOL displayed = FALSE ;
if ( ! displayed )
FIXME ( " Can't handle WINEDDBLT_ASYNC flag right now. \n " ) ;
displayed = TRUE ;
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flags & = ~ WINEDDBLT_ASYNC ;
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}
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if ( flags & WINEDDBLT_DONOTWAIT )
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{
/* WINEDDBLT_DONOTWAIT appeared in DX7 */
static BOOL displayed = FALSE ;
if ( ! displayed )
FIXME ( " Can't handle WINEDDBLT_DONOTWAIT flag right now. \n " ) ;
displayed = TRUE ;
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flags & = ~ WINEDDBLT_DONOTWAIT ;
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}
/* First, all the 'source-less' blits */
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if ( flags & WINEDDBLT_COLORFILL )
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{
ret = _Blt_ColorFill ( dbuf , dstwidth , dstheight , bpp ,
dlock . Pitch , DDBltFx - > u5 . dwFillColor ) ;
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flags & = ~ WINEDDBLT_COLORFILL ;
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}
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if ( flags & WINEDDBLT_DEPTHFILL )
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{
FIXME ( " DDBLT_DEPTHFILL needs to be implemented! \n " ) ;
}
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if ( flags & WINEDDBLT_ROP )
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{
/* Catch some degenerate cases here */
switch ( DDBltFx - > dwROP )
{
case BLACKNESS :
ret = _Blt_ColorFill ( dbuf , dstwidth , dstheight , bpp , dlock . Pitch , 0 ) ;
break ;
case 0xAA0029 : /* No-op */
break ;
case WHITENESS :
ret = _Blt_ColorFill ( dbuf , dstwidth , dstheight , bpp , dlock . Pitch , ~ 0 ) ;
break ;
case SRCCOPY : /* well, we do that below ? */
break ;
default :
FIXME ( " Unsupported raster op: %08x Pattern: %p \n " , DDBltFx - > dwROP , DDBltFx - > u5 . lpDDSPattern ) ;
goto error ;
}
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flags & = ~ WINEDDBLT_ROP ;
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}
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if ( flags & WINEDDBLT_DDROPS )
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{
FIXME ( " \t Ddraw Raster Ops: %08x Pattern: %p \n " , DDBltFx - > dwDDROP , DDBltFx - > u5 . lpDDSPattern ) ;
}
/* Now the 'with source' blits */
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if ( src )
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{
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const BYTE * sbase ;
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int sx , xinc , sy , yinc ;
if ( ! dstwidth | | ! dstheight ) /* hmm... stupid program ? */
goto release ;
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if ( Filter ! = WINED3DTEXF_NONE & & Filter ! = WINED3DTEXF_POINT
& & ( srcwidth ! = dstwidth | | srcheight ! = dstheight ) )
{
/* Can happen when d3d9 apps do a StretchRect call which isn't handled in gl */
FIXME ( " Filter %s not supported in software blit. \n " , debug_d3dtexturefiltertype ( Filter ) ) ;
}
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sbase = ( BYTE * ) slock . pBits + ( xsrc . top * slock . Pitch ) + xsrc . left * bpp ;
xinc = ( srcwidth < < 16 ) / dstwidth ;
yinc = ( srcheight < < 16 ) / dstheight ;
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if ( ! flags )
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{
/* No effects, we can cheat here */
if ( dstwidth = = srcwidth )
{
if ( dstheight = = srcheight )
{
/* No stretching in either direction. This needs to be as
* fast as possible */
sbuf = sbase ;
/* check for overlapping surfaces */
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if ( src ! = This | | xdst . top < xsrc . top | |
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xdst . right < = xsrc . left | | xsrc . right < = xdst . left )
{
/* no overlap, or dst above src, so copy from top downwards */
for ( y = 0 ; y < dstheight ; y + + )
{
memcpy ( dbuf , sbuf , width ) ;
sbuf + = slock . Pitch ;
dbuf + = dlock . Pitch ;
}
}
else if ( xdst . top > xsrc . top ) /* copy from bottom upwards */
{
sbuf + = ( slock . Pitch * dstheight ) ;
dbuf + = ( dlock . Pitch * dstheight ) ;
for ( y = 0 ; y < dstheight ; y + + )
{
sbuf - = slock . Pitch ;
dbuf - = dlock . Pitch ;
memcpy ( dbuf , sbuf , width ) ;
}
}
else /* src and dst overlapping on the same line, use memmove */
{
for ( y = 0 ; y < dstheight ; y + + )
{
memmove ( dbuf , sbuf , width ) ;
sbuf + = slock . Pitch ;
dbuf + = dlock . Pitch ;
}
}
} else {
/* Stretching in Y direction only */
for ( y = sy = 0 ; y < dstheight ; y + + , sy + = yinc ) {
sbuf = sbase + ( sy > > 16 ) * slock . Pitch ;
memcpy ( dbuf , sbuf , width ) ;
dbuf + = dlock . Pitch ;
}
}
}
else
{
/* Stretching in X direction */
int last_sy = - 1 ;
for ( y = sy = 0 ; y < dstheight ; y + + , sy + = yinc )
{
sbuf = sbase + ( sy > > 16 ) * slock . Pitch ;
if ( ( sy > > 16 ) = = ( last_sy > > 16 ) )
{
/* this sourcerow is the same as last sourcerow -
* copy already stretched row
*/
memcpy ( dbuf , dbuf - dlock . Pitch , width ) ;
}
else
{
# define STRETCH_ROW(type) { \
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const type * s = ( const type * ) sbuf ; \
type * d = ( type * ) dbuf ; \
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for ( x = sx = 0 ; x < dstwidth ; x + + , sx + = xinc ) \
d [ x ] = s [ sx > > 16 ] ; \
break ; }
switch ( bpp )
{
case 1 : STRETCH_ROW ( BYTE )
case 2 : STRETCH_ROW ( WORD )
case 4 : STRETCH_ROW ( DWORD )
case 3 :
{
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const BYTE * s ;
BYTE * d = dbuf ;
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for ( x = sx = 0 ; x < dstwidth ; x + + , sx + = xinc )
{
DWORD pixel ;
s = sbuf + 3 * ( sx > > 16 ) ;
pixel = s [ 0 ] | ( s [ 1 ] < < 8 ) | ( s [ 2 ] < < 16 ) ;
d [ 0 ] = ( pixel ) & 0xff ;
d [ 1 ] = ( pixel > > 8 ) & 0xff ;
d [ 2 ] = ( pixel > > 16 ) & 0xff ;
d + = 3 ;
}
break ;
}
default :
FIXME ( " Stretched blit not implemented for bpp %d! \n " , bpp * 8 ) ;
ret = WINED3DERR_NOTAVAILABLE ;
goto error ;
}
# undef STRETCH_ROW
}
dbuf + = dlock . Pitch ;
last_sy = sy ;
}
}
}
else
{
LONG dstyinc = dlock . Pitch , dstxinc = bpp ;
DWORD keylow = 0xFFFFFFFF , keyhigh = 0 , keymask = 0xFFFFFFFF ;
DWORD destkeylow = 0x0 , destkeyhigh = 0xFFFFFFFF , destkeymask = 0xFFFFFFFF ;
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if ( flags & ( WINEDDBLT_KEYSRC | WINEDDBLT_KEYDEST | WINEDDBLT_KEYSRCOVERRIDE | WINEDDBLT_KEYDESTOVERRIDE ) )
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{
/* The color keying flags are checked for correctness in ddraw */
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if ( flags & WINEDDBLT_KEYSRC )
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{
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keylow = src - > SrcBltCKey . dwColorSpaceLowValue ;
keyhigh = src - > SrcBltCKey . dwColorSpaceHighValue ;
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}
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else if ( flags & WINEDDBLT_KEYSRCOVERRIDE )
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{
keylow = DDBltFx - > ddckSrcColorkey . dwColorSpaceLowValue ;
keyhigh = DDBltFx - > ddckSrcColorkey . dwColorSpaceHighValue ;
}
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if ( flags & WINEDDBLT_KEYDEST )
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{
/* Destination color keys are taken from the source surface ! */
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destkeylow = src - > DestBltCKey . dwColorSpaceLowValue ;
destkeyhigh = src - > DestBltCKey . dwColorSpaceHighValue ;
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}
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else if ( flags & WINEDDBLT_KEYDESTOVERRIDE )
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{
destkeylow = DDBltFx - > ddckDestColorkey . dwColorSpaceLowValue ;
destkeyhigh = DDBltFx - > ddckDestColorkey . dwColorSpaceHighValue ;
}
if ( bpp = = 1 )
{
keymask = 0xff ;
}
else
{
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keymask = sEntry - > red_mask
| sEntry - > green_mask
| sEntry - > blue_mask ;
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}
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flags & = ~ ( WINEDDBLT_KEYSRC | WINEDDBLT_KEYDEST | WINEDDBLT_KEYSRCOVERRIDE | WINEDDBLT_KEYDESTOVERRIDE ) ;
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}
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if ( flags & WINEDDBLT_DDFX )
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{
LPBYTE dTopLeft , dTopRight , dBottomLeft , dBottomRight , tmp ;
LONG tmpxy ;
dTopLeft = dbuf ;
dTopRight = dbuf + ( ( dstwidth - 1 ) * bpp ) ;
dBottomLeft = dTopLeft + ( ( dstheight - 1 ) * dlock . Pitch ) ;
dBottomRight = dBottomLeft + ( ( dstwidth - 1 ) * bpp ) ;
if ( DDBltFx - > dwDDFX & WINEDDBLTFX_ARITHSTRETCHY )
{
/* I don't think we need to do anything about this flag */
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WARN ( " flags=DDBLT_DDFX nothing done for WINEDDBLTFX_ARITHSTRETCHY \n " ) ;
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}
if ( DDBltFx - > dwDDFX & WINEDDBLTFX_MIRRORLEFTRIGHT )
{
tmp = dTopRight ;
dTopRight = dTopLeft ;
dTopLeft = tmp ;
tmp = dBottomRight ;
dBottomRight = dBottomLeft ;
dBottomLeft = tmp ;
dstxinc = dstxinc * - 1 ;
}
if ( DDBltFx - > dwDDFX & WINEDDBLTFX_MIRRORUPDOWN )
{
tmp = dTopLeft ;
dTopLeft = dBottomLeft ;
dBottomLeft = tmp ;
tmp = dTopRight ;
dTopRight = dBottomRight ;
dBottomRight = tmp ;
dstyinc = dstyinc * - 1 ;
}
if ( DDBltFx - > dwDDFX & WINEDDBLTFX_NOTEARING )
{
/* I don't think we need to do anything about this flag */
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WARN ( " flags=DDBLT_DDFX nothing done for WINEDDBLTFX_NOTEARING \n " ) ;
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}
if ( DDBltFx - > dwDDFX & WINEDDBLTFX_ROTATE180 )
{
tmp = dBottomRight ;
dBottomRight = dTopLeft ;
dTopLeft = tmp ;
tmp = dBottomLeft ;
dBottomLeft = dTopRight ;
dTopRight = tmp ;
dstxinc = dstxinc * - 1 ;
dstyinc = dstyinc * - 1 ;
}
if ( DDBltFx - > dwDDFX & WINEDDBLTFX_ROTATE270 )
{
tmp = dTopLeft ;
dTopLeft = dBottomLeft ;
dBottomLeft = dBottomRight ;
dBottomRight = dTopRight ;
dTopRight = tmp ;
tmpxy = dstxinc ;
dstxinc = dstyinc ;
dstyinc = tmpxy ;
dstxinc = dstxinc * - 1 ;
}
if ( DDBltFx - > dwDDFX & WINEDDBLTFX_ROTATE90 )
{
tmp = dTopLeft ;
dTopLeft = dTopRight ;
dTopRight = dBottomRight ;
dBottomRight = dBottomLeft ;
dBottomLeft = tmp ;
tmpxy = dstxinc ;
dstxinc = dstyinc ;
dstyinc = tmpxy ;
dstyinc = dstyinc * - 1 ;
}
if ( DDBltFx - > dwDDFX & WINEDDBLTFX_ZBUFFERBASEDEST )
{
/* I don't think we need to do anything about this flag */
2010-11-18 20:50:40 +01:00
WARN ( " flags=WINEDDBLT_DDFX nothing done for WINEDDBLTFX_ZBUFFERBASEDEST \n " ) ;
2007-09-17 16:03:21 +02:00
}
dbuf = dTopLeft ;
2010-11-18 20:50:40 +01:00
flags & = ~ ( WINEDDBLT_DDFX ) ;
2007-09-17 16:03:21 +02:00
}
# define COPY_COLORKEY_FX(type) { \
2008-11-26 16:14:40 +01:00
const type * s ; \
type * d = ( type * ) dbuf , * dx , tmp ; \
2007-09-17 16:03:21 +02:00
for ( y = sy = 0 ; y < dstheight ; y + + , sy + = yinc ) { \
2008-11-26 16:14:40 +01:00
s = ( const type * ) ( sbase + ( sy > > 16 ) * slock . Pitch ) ; \
2007-09-17 16:03:21 +02:00
dx = d ; \
for ( x = sx = 0 ; x < dstwidth ; x + + , sx + = xinc ) { \
tmp = s [ sx > > 16 ] ; \
if ( ( ( tmp & keymask ) < keylow | | ( tmp & keymask ) > keyhigh ) & & \
( ( dx [ 0 ] & destkeymask ) > = destkeylow & & ( dx [ 0 ] & destkeymask ) < = destkeyhigh ) ) { \
dx [ 0 ] = tmp ; \
} \
dx = ( type * ) ( ( ( LPBYTE ) dx ) + dstxinc ) ; \
} \
d = ( type * ) ( ( ( LPBYTE ) d ) + dstyinc ) ; \
} \
break ; }
switch ( bpp ) {
case 1 : COPY_COLORKEY_FX ( BYTE )
case 2 : COPY_COLORKEY_FX ( WORD )
case 4 : COPY_COLORKEY_FX ( DWORD )
case 3 :
{
2008-11-26 16:14:40 +01:00
const BYTE * s ;
BYTE * d = dbuf , * dx ;
2007-09-17 16:03:21 +02:00
for ( y = sy = 0 ; y < dstheight ; y + + , sy + = yinc )
{
sbuf = sbase + ( sy > > 16 ) * slock . Pitch ;
dx = d ;
for ( x = sx = 0 ; x < dstwidth ; x + + , sx + = xinc )
{
DWORD pixel , dpixel = 0 ;
s = sbuf + 3 * ( sx > > 16 ) ;
pixel = s [ 0 ] | ( s [ 1 ] < < 8 ) | ( s [ 2 ] < < 16 ) ;
dpixel = dx [ 0 ] | ( dx [ 1 ] < < 8 ) | ( dx [ 2 ] < < 16 ) ;
if ( ( ( pixel & keymask ) < keylow | | ( pixel & keymask ) > keyhigh ) & &
( ( dpixel & keymask ) > = destkeylow | | ( dpixel & keymask ) < = keyhigh ) )
{
dx [ 0 ] = ( pixel ) & 0xff ;
dx [ 1 ] = ( pixel > > 8 ) & 0xff ;
dx [ 2 ] = ( pixel > > 16 ) & 0xff ;
}
dx + = dstxinc ;
}
d + = dstyinc ;
}
break ;
}
default :
FIXME ( " %s color-keyed blit not implemented for bpp %d! \n " ,
2010-11-18 20:50:40 +01:00
( flags & WINEDDBLT_KEYSRC ) ? " Source " : " Destination " , bpp * 8 ) ;
2007-09-17 16:03:21 +02:00
ret = WINED3DERR_NOTAVAILABLE ;
goto error ;
# undef COPY_COLORKEY_FX
}
}
}
error :
2010-11-18 20:50:40 +01:00
if ( flags & & FIXME_ON ( d3d_surface ) )
2007-09-17 16:03:21 +02:00
{
2010-11-18 20:50:40 +01:00
FIXME ( " \t Unsupported flags: %#x. \n " , flags ) ;
2007-09-17 16:03:21 +02:00
}
release :
2010-10-14 13:04:02 +02:00
IWineD3DSurface_Unmap ( iface ) ;
if ( src & & src ! = This ) IWineD3DSurface_Unmap ( ( IWineD3DSurface * ) src ) ;
2008-02-25 11:18:03 +01:00
/* Release the converted surface if any */
2010-08-15 23:21:43 +02:00
if ( src & & src_surface ! = ( IWineD3DSurface * ) src ) IWineD3DSurface_Release ( ( IWineD3DSurface * ) src ) ;
2007-09-17 16:03:21 +02:00
return ret ;
}
/*****************************************************************************
* IWineD3DSurface : : BltFast , SW emulation version
*
* This is the software implementation of BltFast , as used by GDI surfaces
* and as a fallback for OpenGL surfaces . This code is taken from the old
* DirectDraw code , and was originally written by TransGaming .
*
* Params :
* dstx :
* dsty :
2010-08-15 23:21:43 +02:00
* src_surface : Source surface to copy from
2007-09-17 16:03:21 +02:00
* rsrc : Source rectangle
2010-11-18 20:50:40 +01:00
* trans : Some flags
2007-09-17 16:03:21 +02:00
*
* Returns :
* WINED3D_OK on success
*
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
2008-11-25 11:57:39 +01:00
HRESULT WINAPI IWineD3DBaseSurfaceImpl_BltFast ( IWineD3DSurface * iface , DWORD dstx , DWORD dsty ,
2010-08-15 23:21:43 +02:00
IWineD3DSurface * src_surface , const RECT * rsrc , DWORD trans )
2007-09-17 16:03:21 +02:00
{
2010-08-15 23:21:43 +02:00
IWineD3DSurfaceImpl * This = ( IWineD3DSurfaceImpl * ) iface ;
IWineD3DSurfaceImpl * src = ( IWineD3DSurfaceImpl * ) src_surface ;
2007-09-17 16:03:21 +02:00
int bpp , w , h , x , y ;
WINED3DLOCKED_RECT dlock , slock ;
HRESULT ret = WINED3D_OK ;
RECT rsrc2 ;
RECT lock_src , lock_dst , lock_union ;
2008-11-26 16:14:40 +01:00
const BYTE * sbuf ;
BYTE * dbuf ;
2010-08-30 20:29:49 +02:00
const struct wined3d_format * sEntry , * dEntry ;
2007-09-17 16:03:21 +02:00
2010-08-15 23:21:43 +02:00
TRACE ( " iface %p, dst_x %u, dst_y %u, src_surface %p, src_rect %s, flags %#x. \n " ,
iface , dstx , dsty , src_surface , wine_dbgstr_rect ( rsrc ) , trans ) ;
2007-09-17 16:03:21 +02:00
2010-11-12 13:12:04 +01:00
if ( ( This - > flags & SFLAG_LOCKED ) | | ( src - > flags & SFLAG_LOCKED ) )
2007-09-17 16:03:21 +02:00
{
WARN ( " Surface is busy, returning DDERR_SURFACEBUSY \n " ) ;
return WINEDDERR_SURFACEBUSY ;
}
if ( ! rsrc )
{
WARN ( " rsrc is NULL! \n " ) ;
2008-11-25 11:57:39 +01:00
rsrc2 . left = 0 ;
rsrc2 . top = 0 ;
2010-08-15 23:21:43 +02:00
rsrc2 . right = src - > currentDesc . Width ;
rsrc2 . bottom = src - > currentDesc . Height ;
2007-09-17 16:03:21 +02:00
rsrc = & rsrc2 ;
}
/* Check source rect for validity. Copied from normal Blt. Fixes Baldur's Gate.*/
2010-08-15 23:21:43 +02:00
if ( ( rsrc - > bottom > src - > currentDesc . Height ) | | ( rsrc - > bottom < 0 )
| | ( rsrc - > top > src - > currentDesc . Height ) | | ( rsrc - > top < 0 )
| | ( rsrc - > left > src - > currentDesc . Width ) | | ( rsrc - > left < 0 )
| | ( rsrc - > right > src - > currentDesc . Width ) | | ( rsrc - > right < 0 )
| | ( rsrc - > right < rsrc - > left ) | | ( rsrc - > bottom < rsrc - > top ) )
2007-09-17 16:03:21 +02:00
{
WARN ( " Application gave us bad source rectangle for BltFast. \n " ) ;
return WINEDDERR_INVALIDRECT ;
}
h = rsrc - > bottom - rsrc - > top ;
if ( h > This - > currentDesc . Height - dsty ) h = This - > currentDesc . Height - dsty ;
2010-08-15 23:21:43 +02:00
if ( h > src - > currentDesc . Height - rsrc - > top ) h = src - > currentDesc . Height - rsrc - > top ;
2007-09-17 16:03:21 +02:00
if ( h < = 0 ) return WINEDDERR_INVALIDRECT ;
w = rsrc - > right - rsrc - > left ;
if ( w > This - > currentDesc . Width - dstx ) w = This - > currentDesc . Width - dstx ;
2010-08-15 23:21:43 +02:00
if ( w > src - > currentDesc . Width - rsrc - > left ) w = src - > currentDesc . Width - rsrc - > left ;
2007-09-17 16:03:21 +02:00
if ( w < = 0 ) return WINEDDERR_INVALIDRECT ;
/* Now compute the locking rectangle... */
lock_src . left = rsrc - > left ;
lock_src . top = rsrc - > top ;
lock_src . right = lock_src . left + w ;
lock_src . bottom = lock_src . top + h ;
lock_dst . left = dstx ;
lock_dst . top = dsty ;
lock_dst . right = dstx + w ;
lock_dst . bottom = dsty + h ;
2010-08-30 20:29:49 +02:00
bpp = This - > resource . format - > byte_count ;
2007-09-17 16:03:21 +02:00
/* We need to lock the surfaces, or we won't get refreshes when done. */
2010-08-15 23:21:43 +02:00
if ( src = = This )
2007-09-17 16:03:21 +02:00
{
int pitch ;
UnionRect ( & lock_union , & lock_src , & lock_dst ) ;
/* Lock the union of the two rectangles */
2010-10-14 13:04:02 +02:00
ret = IWineD3DSurface_Map ( iface , & dlock , & lock_union , 0 ) ;
if ( FAILED ( ret ) ) goto error ;
2007-09-17 16:03:21 +02:00
pitch = dlock . Pitch ;
slock . Pitch = dlock . Pitch ;
/* Since slock was originally copied from this surface's description, we can just reuse it */
2008-01-23 22:40:02 +01:00
sbuf = This - > resource . allocatedMemory + lock_src . top * pitch + lock_src . left * bpp ;
dbuf = This - > resource . allocatedMemory + lock_dst . top * pitch + lock_dst . left * bpp ;
2010-08-30 20:29:49 +02:00
sEntry = src - > resource . format ;
2007-09-17 16:03:21 +02:00
dEntry = sEntry ;
}
else
{
2010-10-14 13:04:02 +02:00
ret = IWineD3DSurface_Map ( src_surface , & slock , & lock_src , WINED3DLOCK_READONLY ) ;
if ( FAILED ( ret ) ) goto error ;
ret = IWineD3DSurface_Map ( iface , & dlock , & lock_dst , 0 ) ;
if ( FAILED ( ret ) ) goto error ;
2007-09-17 16:03:21 +02:00
sbuf = slock . pBits ;
dbuf = dlock . pBits ;
TRACE ( " Dst is at %p, Src is at %p \n " , dbuf , sbuf ) ;
2010-08-30 20:29:49 +02:00
sEntry = src - > resource . format ;
dEntry = This - > resource . format ;
2007-09-17 16:03:21 +02:00
}
2009-06-10 09:44:05 +02:00
/* Handle compressed surfaces first... */
2010-11-12 13:12:05 +01:00
if ( sEntry - > flags & dEntry - > flags & WINED3DFMT_FLAG_COMPRESSED )
2007-09-17 16:03:21 +02:00
{
2009-06-10 09:44:04 +02:00
UINT row_block_count ;
2009-03-31 09:38:14 +02:00
2009-06-10 09:44:05 +02:00
TRACE ( " compressed -> compressed copy \n " ) ;
2007-09-17 16:03:21 +02:00
if ( trans )
2009-06-10 09:44:05 +02:00
FIXME ( " trans arg not supported when a compressed surface is involved \n " ) ;
2007-09-17 16:03:21 +02:00
if ( dstx | | dsty )
FIXME ( " offset for destination surface is not supported \n " ) ;
2010-08-30 20:29:49 +02:00
if ( src - > resource . format - > id ! = This - > resource . format - > id )
2007-09-17 16:03:21 +02:00
{
2009-06-10 09:44:05 +02:00
FIXME ( " compressed -> compressed copy only supported for the same type of surface \n " ) ;
2007-09-17 16:03:21 +02:00
ret = WINED3DERR_WRONGTEXTUREFORMAT ;
goto error ;
}
2009-03-31 09:38:14 +02:00
2009-06-10 09:44:05 +02:00
row_block_count = ( w + dEntry - > block_width - 1 ) / dEntry - > block_width ;
for ( y = 0 ; y < h ; y + = dEntry - > block_height )
2009-03-31 09:38:14 +02:00
{
2009-06-10 09:44:05 +02:00
memcpy ( dbuf , sbuf , row_block_count * dEntry - > block_byte_count ) ;
2009-03-31 09:38:14 +02:00
dbuf + = dlock . Pitch ;
sbuf + = slock . Pitch ;
}
2007-09-17 16:03:21 +02:00
goto error ;
}
2010-11-12 13:12:05 +01:00
if ( ( sEntry - > flags & WINED3DFMT_FLAG_COMPRESSED ) & & ! ( dEntry - > flags & WINED3DFMT_FLAG_COMPRESSED ) )
2007-09-17 16:03:21 +02:00
{
/* TODO: Use the libtxc_dxtn.so shared library to do
* software decompression
*/
2009-06-10 09:44:05 +02:00
ERR ( " Software decompression not supported. \n " ) ;
2007-09-17 16:03:21 +02:00
goto error ;
}
if ( trans & ( WINEDDBLTFAST_SRCCOLORKEY | WINEDDBLTFAST_DESTCOLORKEY ) )
{
DWORD keylow , keyhigh ;
2010-08-30 20:29:49 +02:00
DWORD mask = src - > resource . format - > red_mask
| src - > resource . format - > green_mask
| src - > resource . format - > blue_mask ;
2009-11-14 16:30:25 +01:00
/* For some 8-bit formats like L8 and P8 color masks don't make sense */
if ( ! mask & & bpp = = 1 )
mask = 0xff ;
2007-09-17 16:03:21 +02:00
TRACE ( " Color keyed copy \n " ) ;
if ( trans & WINEDDBLTFAST_SRCCOLORKEY )
{
2010-08-15 23:21:43 +02:00
keylow = src - > SrcBltCKey . dwColorSpaceLowValue ;
keyhigh = src - > SrcBltCKey . dwColorSpaceHighValue ;
2007-09-17 16:03:21 +02:00
}
else
{
/* I'm not sure if this is correct */
FIXME ( " WINEDDBLTFAST_DESTCOLORKEY not fully supported yet. \n " ) ;
keylow = This - > DestBltCKey . dwColorSpaceLowValue ;
keyhigh = This - > DestBltCKey . dwColorSpaceHighValue ;
}
# define COPYBOX_COLORKEY(type) { \
2008-11-26 16:14:40 +01:00
const type * s = ( const type * ) sbuf ; \
type * d = ( type * ) dbuf ; \
type tmp ; \
2007-09-17 16:03:21 +02:00
for ( y = 0 ; y < h ; y + + ) { \
for ( x = 0 ; x < w ; x + + ) { \
tmp = s [ x ] ; \
2009-11-14 16:30:25 +01:00
if ( ( tmp & mask ) < keylow | | ( tmp & mask ) > keyhigh ) d [ x ] = tmp ; \
2007-09-17 16:03:21 +02:00
} \
2008-11-26 16:14:40 +01:00
s = ( const type * ) ( ( const BYTE * ) s + slock . Pitch ) ; \
2007-09-17 16:03:21 +02:00
d = ( type * ) ( ( BYTE * ) d + dlock . Pitch ) ; \
} \
break ; \
}
switch ( bpp ) {
case 1 : COPYBOX_COLORKEY ( BYTE )
case 2 : COPYBOX_COLORKEY ( WORD )
case 4 : COPYBOX_COLORKEY ( DWORD )
case 3 :
{
2008-11-26 16:14:40 +01:00
const BYTE * s ;
BYTE * d ;
2007-09-17 16:03:21 +02:00
DWORD tmp ;
2008-01-23 22:40:02 +01:00
s = sbuf ;
d = dbuf ;
2007-09-17 16:03:21 +02:00
for ( y = 0 ; y < h ; y + + )
{
for ( x = 0 ; x < w * 3 ; x + = 3 )
{
tmp = ( DWORD ) s [ x ] + ( ( DWORD ) s [ x + 1 ] < < 8 ) + ( ( DWORD ) s [ x + 2 ] < < 16 ) ;
if ( tmp < keylow | | tmp > keyhigh )
{
d [ x + 0 ] = s [ x + 0 ] ;
d [ x + 1 ] = s [ x + 1 ] ;
d [ x + 2 ] = s [ x + 2 ] ;
}
}
s + = slock . Pitch ;
d + = dlock . Pitch ;
}
break ;
}
default :
FIXME ( " Source color key blitting not supported for bpp %d \n " , bpp * 8 ) ;
ret = WINED3DERR_NOTAVAILABLE ;
goto error ;
}
# undef COPYBOX_COLORKEY
TRACE ( " Copy Done \n " ) ;
}
else
{
int width = w * bpp ;
2008-03-19 03:44:37 +01:00
INT sbufpitch , dbufpitch ;
2007-09-17 16:03:21 +02:00
TRACE ( " NO color key copy \n " ) ;
2008-03-19 03:44:37 +01:00
/* Handle overlapping surfaces */
if ( sbuf < dbuf )
{
sbuf + = ( h - 1 ) * slock . Pitch ;
dbuf + = ( h - 1 ) * dlock . Pitch ;
sbufpitch = - slock . Pitch ;
dbufpitch = - dlock . Pitch ;
}
else
{
sbufpitch = slock . Pitch ;
dbufpitch = dlock . Pitch ;
}
2007-09-17 16:03:21 +02:00
for ( y = 0 ; y < h ; y + + )
{
/* This is pretty easy, a line for line memcpy */
2008-03-19 03:44:37 +01:00
memmove ( dbuf , sbuf , width ) ;
sbuf + = sbufpitch ;
dbuf + = dbufpitch ;
2007-09-17 16:03:21 +02:00
}
TRACE ( " Copy done \n " ) ;
}
error :
2010-08-15 23:21:43 +02:00
if ( src = = This )
2007-09-17 16:03:21 +02:00
{
2010-10-14 13:04:02 +02:00
IWineD3DSurface_Unmap ( iface ) ;
2007-09-17 16:03:21 +02:00
}
else
{
2010-10-14 13:04:02 +02:00
IWineD3DSurface_Unmap ( iface ) ;
IWineD3DSurface_Unmap ( src_surface ) ;
2007-09-17 16:03:21 +02:00
}
return ret ;
}
2007-10-09 22:19:39 +02:00
2010-10-14 13:04:02 +02:00
HRESULT WINAPI IWineD3DBaseSurfaceImpl_Map ( IWineD3DSurface * iface ,
2010-11-18 20:50:40 +01:00
WINED3DLOCKED_RECT * pLockedRect , const RECT * pRect , DWORD flags )
2007-10-09 22:19:39 +02:00
{
IWineD3DSurfaceImpl * This = ( IWineD3DSurfaceImpl * ) iface ;
2010-11-18 20:50:40 +01:00
TRACE ( " iface %p, locked_rect %p, rect %s, flags %#x. \n " ,
iface , pLockedRect , wine_dbgstr_rect ( pRect ) , flags ) ;
2007-10-09 22:19:39 +02:00
pLockedRect - > Pitch = IWineD3DSurface_GetPitch ( iface ) ;
2010-09-14 13:38:39 +02:00
if ( ! pRect )
2007-10-09 22:19:39 +02:00
{
pLockedRect - > pBits = This - > resource . allocatedMemory ;
This - > lockedRect . left = 0 ;
This - > lockedRect . top = 0 ;
This - > lockedRect . right = This - > currentDesc . Width ;
This - > lockedRect . bottom = This - > currentDesc . Height ;
TRACE ( " Locked Rect (%p) = l %d, t %d, r %d, b %d \n " ,
& This - > lockedRect , This - > lockedRect . left , This - > lockedRect . top ,
This - > lockedRect . right , This - > lockedRect . bottom ) ;
}
else
{
2010-08-30 20:29:49 +02:00
const struct wined3d_format * format = This - > resource . format ;
2009-06-12 09:46:03 +02:00
2007-10-09 22:19:39 +02:00
TRACE ( " Lock Rect (%p) = l %d, t %d, r %d, b %d \n " ,
pRect , pRect - > left , pRect - > top , pRect - > right , pRect - > bottom ) ;
2010-11-12 13:12:05 +01:00
if ( ( format - > flags & ( WINED3DFMT_FLAG_COMPRESSED | WINED3DFMT_FLAG_BROKEN_PITCH ) ) = = WINED3DFMT_FLAG_COMPRESSED )
2007-10-09 22:19:39 +02:00
{
2009-06-12 09:46:03 +02:00
/* Compressed textures are block based, so calculate the offset of
* the block that contains the top - left pixel of the locked rectangle . */
pLockedRect - > pBits = This - > resource . allocatedMemory
2010-08-30 20:29:49 +02:00
+ ( ( pRect - > top / format - > block_height ) * pLockedRect - > Pitch )
+ ( ( pRect - > left / format - > block_width ) * format - > block_byte_count ) ;
2007-10-09 22:19:39 +02:00
}
else
{
pLockedRect - > pBits = This - > resource . allocatedMemory +
( pLockedRect - > Pitch * pRect - > top ) +
2010-08-30 20:29:49 +02:00
( pRect - > left * format - > byte_count ) ;
2007-10-09 22:19:39 +02:00
}
This - > lockedRect . left = pRect - > left ;
This - > lockedRect . top = pRect - > top ;
This - > lockedRect . right = pRect - > right ;
This - > lockedRect . bottom = pRect - > bottom ;
}
/* No dirtifying is needed for this surface implementation */
TRACE ( " returning memory@%p, pitch(%d) \n " , pLockedRect - > pBits , pLockedRect - > Pitch ) ;
return WINED3D_OK ;
}
2007-11-15 14:38:34 +01:00
2008-11-25 11:57:39 +01:00
/* TODO: think about moving this down to resource? */
const void * WINAPI IWineD3DBaseSurfaceImpl_GetData ( IWineD3DSurface * iface )
{
IWineD3DSurfaceImpl * This = ( IWineD3DSurfaceImpl * ) iface ;
/* This should only be called for sysmem textures, it may be a good idea
* to extend this to all pools at some point in the future */
if ( This - > resource . pool ! = WINED3DPOOL_SYSTEMMEM )
{
FIXME ( " (%p) Attempting to get system memory for a non-system memory texture \n " , iface ) ;
}
return This - > resource . allocatedMemory ;
}