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Makefile.in
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makefiles: Add a standard header for all makefiles to replace the common variable initializations.
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2010-09-19 12:36:48 +02:00 |
arb_program_shader.c
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wined3d: Explicitly pass shader_data, reg_maps and gl_info to vshader_add_footer().
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2010-12-06 12:21:35 +01:00 |
ati_fragment_shader.c
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wined3d: Pass an IWineD3DDeviceImpl pointer to free_private().
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2010-12-02 11:54:15 +01:00 |
basetexture.c
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wined3d: Textures never have a resource size.
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2010-11-23 13:15:32 +01:00 |
buffer.c
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wined3d: Fix the indentation in buffer_direct_upload().
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2010-11-23 13:15:39 +01:00 |
clipper.c
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wined3d: Get rid of the remaining "Flags".
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2010-11-23 13:15:36 +01:00 |
context.c
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wined3d: Remove a redundant parameter to enable_extension().
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2010-12-02 11:54:03 +01:00 |
cubetexture.c
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wined3d: Get rid of the remaining "Flags".
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2010-11-23 13:15:36 +01:00 |
device.c
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wined3d: Pass an IWineD3DDeviceImpl pointer to free_private().
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2010-12-02 11:54:15 +01:00 |
directx.c
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wined3d: Detect nouveau as NVIDIA.
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2010-11-29 19:43:35 +01:00 |
drawprim.c
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wined3d: Pass an IWineD3DDeviceImpl pointer to drawPrimitive().
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2010-11-30 10:57:10 +01:00 |
gl_compat.c
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…
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glsl_shader.c
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wined3d: Use local reg_maps variables where possible.
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2010-12-06 12:21:31 +01:00 |
nvidia_texture_shader.c
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wined3d: Pass an IWineD3DDeviceImpl pointer to free_private().
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2010-12-02 11:54:15 +01:00 |
palette.c
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wined3d: Get rid of the remaining "Flags".
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2010-11-23 13:15:36 +01:00 |
query.c
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wined3d: Get rid of the remaining "Flags".
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2010-11-23 13:15:36 +01:00 |
resource.c
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wined3d: Move the PrivateData structure to resource.c.
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2010-12-01 11:08:39 +01:00 |
shader.c
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wined3d: Use local reg_maps variables where possible.
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2010-12-06 12:21:31 +01:00 |
shader_sm1.c
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wined3d: Properly report shader comment sizes.
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2010-02-23 12:06:54 +01:00 |
shader_sm4.c
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wined3d: Recognize the SM4 sqrt opcode.
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2010-10-20 18:37:07 +02:00 |
state.c
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wined3d: Pass an IWineD3DDeviceImpl pointer to free_private().
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2010-12-02 11:54:15 +01:00 |
stateblock.c
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wined3d: Also pass the destination state directly to wined3d_state_record_lights().
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2010-10-01 13:46:47 +02:00 |
surface.c
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wined3d: Explicitly pass data and gl_info to shader_deselect_depth_blt().
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2010-11-30 10:57:23 +01:00 |
surface_base.c
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wined3d: Get rid of the remaining "Flags".
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2010-11-23 13:15:36 +01:00 |
surface_gdi.c
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wined3d: Get rid of the remaining "Flags".
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2010-11-23 13:15:36 +01:00 |
swapchain.c
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wined3d: Get rid of the remaining "Flags".
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2010-11-23 13:15:36 +01:00 |
swapchain_base.c
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wined3d: Get rid of the remaining "Flags".
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2010-11-23 13:15:36 +01:00 |
swapchain_gdi.c
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wined3d: Get rid of the remaining "Flags".
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2010-11-23 13:15:36 +01:00 |
texture.c
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wined3d: Get rid of the remaining "Flags".
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2010-11-23 13:15:36 +01:00 |
utils.c
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wined3d: Rename the wined3d_format "Flags" field to "flags".
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2010-11-12 15:43:08 +01:00 |
version.rc
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…
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vertexdeclaration.c
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wined3d: Don't require wined3d object parents to be COM objects.
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2010-09-01 14:01:02 +02:00 |
view.c
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wined3d: Don't require wined3d object parents to be COM objects.
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2010-09-01 14:01:02 +02:00 |
volume.c
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wined3d: Get rid of the remaining "Flags".
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2010-11-23 13:15:36 +01:00 |
volumetexture.c
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wined3d: Get rid of the remaining "Flags".
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2010-11-23 13:15:36 +01:00 |
wined3d.spec
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wined3d: Clippers don't need parents.
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2010-09-01 14:00:56 +02:00 |
wined3d_gl.h
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wined3d: Add NVDB support.
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2010-09-16 10:12:33 -05:00 |
wined3d_main.c
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wined3d: Don't unregister a window unless the window proc is what we expect it to be.
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2010-11-10 12:19:24 +01:00 |
wined3d_private.h
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wined3d: Move the rel_offset vertex shader field to the ARB shader backend.
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2010-12-03 11:04:28 +01:00 |