wined3d: Implement a A8R8G8B8 to X8R8G8B8 surface format converter.
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@ -724,6 +724,25 @@ static void convert_r5g6b5_x8r8g8b8(const BYTE *src, BYTE *dst,
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}
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}
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static void convert_a8r8g8b8_x8r8g8b8(const BYTE *src, BYTE *dst,
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DWORD pitch_in, DWORD pitch_out, unsigned int w, unsigned int h)
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{
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unsigned int x, y;
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TRACE("Converting %ux%u pixels, pitches %u %u\n", w, h, pitch_in, pitch_out);
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for (y = 0; y < h; ++y)
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{
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const DWORD *src_line = (const DWORD *)(src + y * pitch_in);
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DWORD *dst_line = (DWORD *)(dst + y * pitch_out);
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for (x = 0; x < w; ++x)
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{
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dst_line[x] = 0xff000000 | (src_line[x] & 0xffffff);
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}
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}
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}
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struct d3dfmt_convertor_desc {
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WINED3DFORMAT from, to;
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void (*convert)(const BYTE *src, BYTE *dst, DWORD pitch_in, DWORD pitch_out, unsigned int w, unsigned int h);
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@ -733,6 +752,7 @@ static const struct d3dfmt_convertor_desc convertors[] =
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{
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{WINED3DFMT_R32_FLOAT, WINED3DFMT_R16_FLOAT, convert_r32_float_r16_float},
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{WINED3DFMT_R5G6B5, WINED3DFMT_X8R8G8B8, convert_r5g6b5_x8r8g8b8},
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{WINED3DFMT_A8R8G8B8, WINED3DFMT_X8R8G8B8, convert_a8r8g8b8_x8r8g8b8},
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};
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static inline const struct d3dfmt_convertor_desc *find_convertor(WINED3DFORMAT from, WINED3DFORMAT to)
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