wined3d: Check validity of rects before locking surface in Blt.

This commit is contained in:
Aric Stewart 2008-07-30 10:00:54 -05:00 committed by Alexandre Julliard
parent 7e5985311c
commit c08e4927f9
1 changed files with 44 additions and 45 deletions

View File

@ -850,6 +850,50 @@ IWineD3DBaseSurfaceImpl_Blt(IWineD3DSurface *iface,
FIXME("Filters not supported in software blit\n");
}
/* First check for the validity of source / destination rectangles. This was
* verified using a test application + by MSDN.
*/
if ((Src != NULL) && (SrcRect != NULL) &&
((SrcRect->bottom > Src->currentDesc.Height)||(SrcRect->bottom < 0) ||
(SrcRect->top > Src->currentDesc.Height)||(SrcRect->top < 0) ||
(SrcRect->left > Src->currentDesc.Width) ||(SrcRect->left < 0) ||
(SrcRect->right > Src->currentDesc.Width) ||(SrcRect->right < 0) ||
(SrcRect->right < SrcRect->left) ||(SrcRect->bottom < SrcRect->top)))
{
WARN("Application gave us bad source rectangle for Blt.\n");
return WINEDDERR_INVALIDRECT;
}
/* For the Destination rect, it can be out of bounds on the condition that a clipper
* is set for the given surface.
*/
if ((/*This->clipper == NULL*/ TRUE) && (DestRect) &&
((DestRect->bottom > This->currentDesc.Height)||(DestRect->bottom < 0) ||
(DestRect->top > This->currentDesc.Height)||(DestRect->top < 0) ||
(DestRect->left > This->currentDesc.Width) ||(DestRect->left < 0) ||
(DestRect->right > This->currentDesc.Width) ||(DestRect->right < 0) ||
(DestRect->right < DestRect->left) ||(DestRect->bottom < DestRect->top)))
{
WARN("Application gave us bad destination rectangle for Blt without a clipper set.\n");
return WINEDDERR_INVALIDRECT;
}
/* Now handle negative values in the rectangles. Warning: only supported for now
in the 'simple' cases (ie not in any stretching / rotation cases).
First, the case where nothing is to be done.
*/
if ((DestRect && ((DestRect->bottom <= 0) || (DestRect->right <= 0) ||
(DestRect->top >= (int) This->currentDesc.Height) ||
(DestRect->left >= (int) This->currentDesc.Width))) ||
((Src != NULL) && (SrcRect != NULL) &&
((SrcRect->bottom <= 0) || (SrcRect->right <= 0) ||
(SrcRect->top >= (int) Src->currentDesc.Height) ||
(SrcRect->left >= (int) Src->currentDesc.Width)) ))
{
TRACE("Nothing to be done !\n");
return WINED3D_OK;
}
if (Src == This)
{
IWineD3DSurface_LockRect(iface, &dlock, NULL, 0);
@ -919,51 +963,6 @@ IWineD3DBaseSurfaceImpl_Blt(IWineD3DSurface *iface,
}
}
/* First check for the validity of source / destination rectangles. This was
* verified using a test application + by MSDN.
*/
if ((Src != NULL) &&
((xsrc.bottom > Src->currentDesc.Height) || (xsrc.bottom < 0) ||
(xsrc.top > Src->currentDesc.Height) || (xsrc.top < 0) ||
(xsrc.left > Src->currentDesc.Width) || (xsrc.left < 0) ||
(xsrc.right > Src->currentDesc.Width) || (xsrc.right < 0) ||
(xsrc.right < xsrc.left) || (xsrc.bottom < xsrc.top)))
{
WARN("Application gave us bad source rectangle for Blt.\n");
ret = WINEDDERR_INVALIDRECT;
goto release;
}
/* For the Destination rect, it can be out of bounds on the condition that a clipper
* is set for the given surface.
*/
if ((/*This->clipper == NULL*/ TRUE) &&
((xdst.bottom > This->currentDesc.Height) || (xdst.bottom < 0) ||
(xdst.top > This->currentDesc.Height) || (xdst.top < 0) ||
(xdst.left > This->currentDesc.Width) || (xdst.left < 0) ||
(xdst.right > This->currentDesc.Width) || (xdst.right < 0) ||
(xdst.right < xdst.left) || (xdst.bottom < xdst.top)))
{
WARN("Application gave us bad destination rectangle for Blt without a clipper set.\n");
ret = WINEDDERR_INVALIDRECT;
goto release;
}
/* Now handle negative values in the rectangles. Warning: only supported for now
in the 'simple' cases (ie not in any stretching / rotation cases).
First, the case where nothing is to be done.
*/
if (((xdst.bottom <= 0) || (xdst.right <= 0) ||
(xdst.top >= (int) This->currentDesc.Height) ||
(xdst.left >= (int) This->currentDesc.Width)) ||
((Src != NULL) &&
((xsrc.bottom <= 0) || (xsrc.right <= 0) ||
(xsrc.top >= (int) Src->currentDesc.Height) ||
(xsrc.left >= (int) Src->currentDesc.Width)) ))
{
TRACE("Nothing to be done !\n");
goto release;
}
/* The easy case : the source-less blits.... */
if (Src == NULL)