2009-08-25 08:17:14 +02:00
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@ stdcall wined3d_mutex_lock()
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@ stdcall wined3d_mutex_unlock()
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2011-01-28 20:05:41 +01:00
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2014-04-23 14:35:20 +02:00
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@ cdecl wined3d_calculate_format_pitch(ptr long long long)
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2011-02-01 19:39:53 +01:00
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@ cdecl wined3d_check_depth_stencil_match(ptr long long long long long)
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2013-01-17 10:24:28 +01:00
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@ cdecl wined3d_check_device_format(ptr long long long long long long)
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2011-02-01 19:39:53 +01:00
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@ cdecl wined3d_check_device_format_conversion(ptr long long long long)
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@ cdecl wined3d_check_device_multisample_type(ptr long long long long long ptr)
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@ cdecl wined3d_check_device_type(ptr long long long long long)
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2014-03-20 15:51:45 +01:00
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@ cdecl wined3d_create(long)
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2011-02-01 19:39:53 +01:00
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@ cdecl wined3d_decref(ptr)
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2012-07-08 16:06:36 +02:00
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@ cdecl wined3d_enum_adapter_modes(ptr long long long long ptr)
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2011-02-01 19:39:53 +01:00
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@ cdecl wined3d_get_adapter_count(ptr)
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2012-07-08 16:06:36 +02:00
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@ cdecl wined3d_get_adapter_display_mode(ptr long ptr ptr)
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2011-02-01 19:39:53 +01:00
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@ cdecl wined3d_get_adapter_identifier(ptr long long ptr)
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2012-07-08 16:06:36 +02:00
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@ cdecl wined3d_get_adapter_mode_count(ptr long long long)
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2011-02-01 19:39:53 +01:00
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@ cdecl wined3d_get_adapter_monitor(ptr long)
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2012-07-18 21:32:30 +02:00
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@ cdecl wined3d_get_adapter_raster_status(ptr long ptr)
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2011-02-01 19:39:53 +01:00
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@ cdecl wined3d_get_device_caps(ptr long long ptr)
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@ cdecl wined3d_incref(ptr)
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2011-02-02 20:22:50 +01:00
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@ cdecl wined3d_register_software_device(ptr ptr)
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2012-06-22 15:57:27 +02:00
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@ cdecl wined3d_set_adapter_display_mode(ptr long ptr)
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2011-02-01 19:39:53 +01:00
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2011-05-10 21:18:47 +02:00
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@ cdecl wined3d_buffer_create(ptr ptr ptr ptr ptr ptr)
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@ cdecl wined3d_buffer_create_ib(ptr long long long ptr ptr ptr)
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@ cdecl wined3d_buffer_create_vb(ptr long long long ptr ptr ptr)
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2011-03-03 21:49:09 +01:00
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@ cdecl wined3d_buffer_decref(ptr)
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@ cdecl wined3d_buffer_get_parent(ptr)
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@ cdecl wined3d_buffer_get_resource(ptr)
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@ cdecl wined3d_buffer_incref(ptr)
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@ cdecl wined3d_buffer_map(ptr long long ptr long)
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@ cdecl wined3d_buffer_preload(ptr)
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@ cdecl wined3d_buffer_unmap(ptr)
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2011-05-16 23:01:22 +02:00
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@ cdecl wined3d_device_acquire_focus_window(ptr ptr)
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@ cdecl wined3d_device_begin_scene(ptr)
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@ cdecl wined3d_device_begin_stateblock(ptr)
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2012-07-08 16:06:36 +02:00
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@ cdecl wined3d_device_clear(ptr long ptr long ptr float long)
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2011-05-16 23:01:22 +02:00
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@ cdecl wined3d_device_clear_rendertarget_view(ptr ptr ptr)
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@ cdecl wined3d_device_color_fill(ptr ptr ptr ptr)
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2011-06-23 11:43:39 +02:00
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@ cdecl wined3d_device_create(ptr long long ptr long long ptr ptr)
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2011-05-16 23:01:22 +02:00
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@ cdecl wined3d_device_decref(ptr)
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@ cdecl wined3d_device_draw_indexed_primitive(ptr long long)
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2012-11-26 22:52:41 +01:00
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@ cdecl wined3d_device_draw_indexed_primitive_instanced(ptr long long long long)
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2011-05-16 23:01:22 +02:00
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@ cdecl wined3d_device_draw_primitive(ptr long long)
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@ cdecl wined3d_device_end_scene(ptr)
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@ cdecl wined3d_device_end_stateblock(ptr ptr)
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@ cdecl wined3d_device_evict_managed_resources(ptr)
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@ cdecl wined3d_device_get_available_texture_mem(ptr)
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@ cdecl wined3d_device_get_back_buffer(ptr long long long ptr)
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2011-05-16 23:01:21 +02:00
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@ cdecl wined3d_device_get_base_vertex_index(ptr)
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@ cdecl wined3d_device_get_clip_plane(ptr long ptr)
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@ cdecl wined3d_device_get_clip_status(ptr ptr)
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2011-05-16 23:01:22 +02:00
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@ cdecl wined3d_device_get_creation_parameters(ptr ptr)
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2012-10-01 11:05:22 +02:00
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@ cdecl wined3d_device_get_depth_stencil(ptr)
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2011-05-16 23:01:22 +02:00
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@ cdecl wined3d_device_get_device_caps(ptr ptr)
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2012-07-08 16:06:36 +02:00
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@ cdecl wined3d_device_get_display_mode(ptr long ptr ptr)
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2011-05-16 23:01:22 +02:00
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@ cdecl wined3d_device_get_front_buffer_data(ptr long ptr)
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2011-05-16 23:01:21 +02:00
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@ cdecl wined3d_device_get_gamma_ramp(ptr long ptr)
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2012-11-13 21:24:23 +01:00
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@ cdecl wined3d_device_get_geometry_shader(ptr)
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2012-12-03 21:16:34 +01:00
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@ cdecl wined3d_device_get_gs_cb(ptr long)
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2012-12-07 00:07:08 +01:00
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@ cdecl wined3d_device_get_gs_sampler(ptr long)
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2012-11-20 22:40:21 +01:00
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@ cdecl wined3d_device_get_index_buffer(ptr ptr)
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2011-05-16 23:01:21 +02:00
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@ cdecl wined3d_device_get_light(ptr long ptr)
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@ cdecl wined3d_device_get_light_enable(ptr long ptr)
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@ cdecl wined3d_device_get_material(ptr ptr)
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@ cdecl wined3d_device_get_npatch_mode(ptr)
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@ cdecl wined3d_device_get_pixel_shader(ptr)
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2011-05-16 23:01:22 +02:00
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@ cdecl wined3d_device_get_primitive_type(ptr ptr)
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2012-12-04 22:10:11 +01:00
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@ cdecl wined3d_device_get_ps_cb(ptr long)
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2011-05-16 23:01:21 +02:00
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@ cdecl wined3d_device_get_ps_consts_b(ptr long ptr long)
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@ cdecl wined3d_device_get_ps_consts_f(ptr long ptr long)
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@ cdecl wined3d_device_get_ps_consts_i(ptr long ptr long)
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2012-12-09 21:22:07 +01:00
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@ cdecl wined3d_device_get_ps_sampler(ptr long)
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2011-05-16 23:01:22 +02:00
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@ cdecl wined3d_device_get_raster_status(ptr long ptr)
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2012-09-11 00:27:03 +02:00
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@ cdecl wined3d_device_get_render_state(ptr long)
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2012-10-01 11:05:21 +02:00
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@ cdecl wined3d_device_get_render_target(ptr long)
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2012-09-18 22:13:58 +02:00
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@ cdecl wined3d_device_get_sampler_state(ptr long long)
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2011-05-16 23:01:21 +02:00
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@ cdecl wined3d_device_get_scissor_rect(ptr ptr)
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@ cdecl wined3d_device_get_software_vertex_processing(ptr)
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2012-11-22 21:13:38 +01:00
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@ cdecl wined3d_device_get_stream_output(ptr long ptr)
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2011-05-16 23:01:21 +02:00
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@ cdecl wined3d_device_get_stream_source(ptr long ptr ptr ptr)
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@ cdecl wined3d_device_get_stream_source_freq(ptr long ptr)
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2012-10-02 22:15:38 +02:00
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@ cdecl wined3d_device_get_surface_from_dc(ptr ptr)
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2012-09-04 20:15:10 +02:00
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@ cdecl wined3d_device_get_swapchain(ptr long)
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2011-05-16 23:01:22 +02:00
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@ cdecl wined3d_device_get_swapchain_count(ptr)
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2012-09-26 22:34:02 +02:00
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@ cdecl wined3d_device_get_texture(ptr long)
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2012-09-26 10:12:14 +02:00
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@ cdecl wined3d_device_get_texture_stage_state(ptr long long)
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2011-05-16 23:01:21 +02:00
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@ cdecl wined3d_device_get_transform(ptr long ptr)
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2012-09-20 22:59:21 +02:00
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@ cdecl wined3d_device_get_vertex_declaration(ptr)
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2011-05-16 23:01:21 +02:00
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@ cdecl wined3d_device_get_vertex_shader(ptr)
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@ cdecl wined3d_device_get_viewport(ptr ptr)
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2012-11-29 22:44:46 +01:00
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@ cdecl wined3d_device_get_vs_cb(ptr long)
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2011-05-16 23:01:21 +02:00
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@ cdecl wined3d_device_get_vs_consts_b(ptr long ptr long)
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@ cdecl wined3d_device_get_vs_consts_f(ptr long ptr long)
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@ cdecl wined3d_device_get_vs_consts_i(ptr long ptr long)
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2012-12-05 21:01:48 +01:00
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@ cdecl wined3d_device_get_vs_sampler(ptr long)
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2011-05-16 23:01:22 +02:00
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@ cdecl wined3d_device_incref(ptr)
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@ cdecl wined3d_device_init_3d(ptr ptr)
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@ cdecl wined3d_device_init_gdi(ptr ptr)
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@ cdecl wined3d_device_multiply_transform(ptr long ptr)
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2012-07-08 16:06:36 +02:00
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@ cdecl wined3d_device_present(ptr ptr ptr ptr ptr long)
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2011-05-16 23:01:22 +02:00
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@ cdecl wined3d_device_process_vertices(ptr long long long ptr ptr long long)
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@ cdecl wined3d_device_release_focus_window(ptr)
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2012-11-19 22:04:12 +01:00
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@ cdecl wined3d_device_reset(ptr ptr ptr ptr long)
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2011-05-16 23:01:22 +02:00
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@ cdecl wined3d_device_restore_fullscreen_window(ptr ptr)
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2011-05-16 23:01:21 +02:00
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@ cdecl wined3d_device_set_base_vertex_index(ptr long)
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@ cdecl wined3d_device_set_clip_plane(ptr long ptr)
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@ cdecl wined3d_device_set_clip_status(ptr ptr)
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2011-05-16 23:01:22 +02:00
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@ cdecl wined3d_device_set_cursor_position(ptr long long long)
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@ cdecl wined3d_device_set_cursor_properties(ptr long long ptr)
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2011-05-16 23:01:21 +02:00
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@ cdecl wined3d_device_set_depth_stencil(ptr ptr)
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2011-05-16 23:01:22 +02:00
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@ cdecl wined3d_device_set_dialog_box_mode(ptr long)
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2011-05-16 23:01:21 +02:00
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@ cdecl wined3d_device_set_gamma_ramp(ptr long long ptr)
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2012-11-13 21:24:22 +01:00
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@ cdecl wined3d_device_set_geometry_shader(ptr ptr)
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2012-12-03 21:16:33 +01:00
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@ cdecl wined3d_device_set_gs_cb(ptr long ptr)
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2012-12-07 00:07:07 +01:00
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@ cdecl wined3d_device_set_gs_sampler(ptr long ptr)
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2011-05-16 23:01:21 +02:00
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@ cdecl wined3d_device_set_index_buffer(ptr ptr long)
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@ cdecl wined3d_device_set_light(ptr long ptr)
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@ cdecl wined3d_device_set_light_enable(ptr long long)
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@ cdecl wined3d_device_set_material(ptr ptr)
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2011-05-16 23:01:22 +02:00
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@ cdecl wined3d_device_set_multithreaded(ptr)
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2011-05-16 23:01:21 +02:00
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@ cdecl wined3d_device_set_npatch_mode(ptr float)
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@ cdecl wined3d_device_set_pixel_shader(ptr ptr)
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2011-05-16 23:01:22 +02:00
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@ cdecl wined3d_device_set_primitive_type(ptr long)
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2012-12-04 22:10:10 +01:00
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@ cdecl wined3d_device_set_ps_cb(ptr long ptr)
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2011-05-16 23:01:21 +02:00
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@ cdecl wined3d_device_set_ps_consts_b(ptr long ptr long)
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@ cdecl wined3d_device_set_ps_consts_f(ptr long ptr long)
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@ cdecl wined3d_device_set_ps_consts_i(ptr long ptr long)
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2012-12-09 21:22:06 +01:00
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@ cdecl wined3d_device_set_ps_sampler(ptr long ptr)
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2011-05-16 23:01:21 +02:00
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@ cdecl wined3d_device_set_render_state(ptr long long)
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@ cdecl wined3d_device_set_render_target(ptr long ptr long)
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@ cdecl wined3d_device_set_sampler_state(ptr long long long)
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@ cdecl wined3d_device_set_scissor_rect(ptr ptr)
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@ cdecl wined3d_device_set_software_vertex_processing(ptr long)
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2012-11-22 21:13:37 +01:00
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@ cdecl wined3d_device_set_stream_output(ptr long ptr long)
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2011-05-16 23:01:21 +02:00
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@ cdecl wined3d_device_set_stream_source(ptr long ptr long long)
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@ cdecl wined3d_device_set_stream_source_freq(ptr long long)
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@ cdecl wined3d_device_set_texture(ptr long ptr)
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@ cdecl wined3d_device_set_texture_stage_state(ptr long long long)
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@ cdecl wined3d_device_set_transform(ptr long ptr)
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@ cdecl wined3d_device_set_vertex_declaration(ptr ptr)
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@ cdecl wined3d_device_set_vertex_shader(ptr ptr)
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@ cdecl wined3d_device_set_viewport(ptr ptr)
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2012-11-29 22:44:45 +01:00
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@ cdecl wined3d_device_set_vs_cb(ptr long ptr)
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2011-05-16 23:01:21 +02:00
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@ cdecl wined3d_device_set_vs_consts_b(ptr long ptr long)
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@ cdecl wined3d_device_set_vs_consts_f(ptr long ptr long)
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@ cdecl wined3d_device_set_vs_consts_i(ptr long ptr long)
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2012-12-11 10:52:12 +01:00
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@ cdecl wined3d_device_set_vs_sampler(ptr long ptr)
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2011-05-16 23:01:22 +02:00
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@ cdecl wined3d_device_setup_fullscreen_window(ptr ptr long long)
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@ cdecl wined3d_device_show_cursor(ptr long)
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@ cdecl wined3d_device_uninit_3d(ptr)
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@ cdecl wined3d_device_uninit_gdi(ptr)
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@ cdecl wined3d_device_update_surface(ptr ptr ptr ptr ptr)
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@ cdecl wined3d_device_update_texture(ptr ptr ptr)
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@ cdecl wined3d_device_validate_device(ptr ptr)
|
2011-02-01 19:39:53 +01:00
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|
2013-12-13 09:07:48 +01:00
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|
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@ cdecl wined3d_palette_create(ptr long long ptr ptr)
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2011-02-02 20:22:52 +01:00
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@ cdecl wined3d_palette_decref(ptr)
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@ cdecl wined3d_palette_get_entries(ptr long long long ptr)
|
2014-05-15 16:13:31 +02:00
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@ cdecl wined3d_palette_apply_to_dc(ptr ptr)
|
2011-02-02 20:22:52 +01:00
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@ cdecl wined3d_palette_incref(ptr)
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@ cdecl wined3d_palette_set_entries(ptr long long long ptr)
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2011-05-10 21:18:47 +02:00
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@ cdecl wined3d_query_create(ptr long ptr)
|
2011-02-03 20:14:06 +01:00
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@ cdecl wined3d_query_decref(ptr)
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@ cdecl wined3d_query_get_data(ptr ptr long long)
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@ cdecl wined3d_query_get_data_size(ptr)
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@ cdecl wined3d_query_get_type(ptr)
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@ cdecl wined3d_query_incref(ptr)
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@ cdecl wined3d_query_issue(ptr long)
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|
2011-03-09 19:16:17 +01:00
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@ cdecl wined3d_resource_get_desc(ptr ptr)
|
2011-03-01 09:47:56 +01:00
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@ cdecl wined3d_resource_get_parent(ptr)
|
2014-07-16 14:39:14 +02:00
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|
|
@ cdecl wined3d_resource_get_priority(ptr)
|
2013-12-05 10:34:17 +01:00
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|
@ cdecl wined3d_resource_set_parent(ptr ptr)
|
2014-07-16 14:39:14 +02:00
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|
@ cdecl wined3d_resource_set_priority(ptr long)
|
2011-03-01 09:47:56 +01:00
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|
2011-05-10 21:18:47 +02:00
|
|
|
@ cdecl wined3d_rendertarget_view_create(ptr ptr ptr)
|
2011-04-05 19:01:32 +02:00
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|
@ cdecl wined3d_rendertarget_view_decref(ptr)
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|
@ cdecl wined3d_rendertarget_view_get_parent(ptr)
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@ cdecl wined3d_rendertarget_view_get_resource(ptr)
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@ cdecl wined3d_rendertarget_view_incref(ptr)
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|
2012-12-05 21:01:47 +01:00
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@ cdecl wined3d_sampler_create(ptr ptr)
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@ cdecl wined3d_sampler_decref(ptr)
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@ cdecl wined3d_sampler_get_parent(ptr)
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@ cdecl wined3d_sampler_incref(ptr)
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|
2012-07-08 16:06:36 +02:00
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@ cdecl wined3d_shader_create_gs(ptr ptr ptr ptr ptr ptr long)
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@ cdecl wined3d_shader_create_ps(ptr ptr ptr ptr ptr ptr long)
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@ cdecl wined3d_shader_create_vs(ptr ptr ptr ptr ptr ptr long)
|
2011-03-30 20:49:25 +02:00
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|
@ cdecl wined3d_shader_decref(ptr)
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|
@ cdecl wined3d_shader_get_byte_code(ptr ptr ptr)
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|
@ cdecl wined3d_shader_get_parent(ptr)
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|
@ cdecl wined3d_shader_incref(ptr)
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|
@ cdecl wined3d_shader_set_local_constants_float(ptr long ptr long)
|
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|
2011-01-28 20:05:41 +01:00
|
|
|
@ cdecl wined3d_stateblock_apply(ptr)
|
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|
@ cdecl wined3d_stateblock_capture(ptr)
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2011-05-10 21:18:47 +02:00
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@ cdecl wined3d_stateblock_create(ptr long ptr)
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2011-01-28 20:05:41 +01:00
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@ cdecl wined3d_stateblock_decref(ptr)
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@ cdecl wined3d_stateblock_incref(ptr)
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2011-02-02 20:22:50 +01:00
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2011-04-29 13:03:41 +02:00
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@ cdecl wined3d_surface_blt(ptr ptr ptr ptr long ptr long)
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@ cdecl wined3d_surface_decref(ptr)
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2012-07-12 13:44:21 +02:00
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@ cdecl wined3d_surface_from_resource(ptr)
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2011-04-29 13:03:41 +02:00
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@ cdecl wined3d_surface_get_blt_status(ptr long)
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@ cdecl wined3d_surface_get_flip_status(ptr long)
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@ cdecl wined3d_surface_get_overlay_position(ptr ptr ptr)
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@ cdecl wined3d_surface_get_parent(ptr)
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@ cdecl wined3d_surface_get_pitch(ptr)
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2011-10-23 18:23:58 +02:00
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@ cdecl wined3d_surface_get_render_target_data(ptr ptr)
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2011-04-29 13:03:41 +02:00
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@ cdecl wined3d_surface_get_resource(ptr)
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@ cdecl wined3d_surface_getdc(ptr ptr)
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@ cdecl wined3d_surface_incref(ptr)
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@ cdecl wined3d_surface_is_lost(ptr)
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@ cdecl wined3d_surface_map(ptr ptr ptr long)
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@ cdecl wined3d_surface_preload(ptr)
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@ cdecl wined3d_surface_releasedc(ptr ptr)
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@ cdecl wined3d_surface_restore(ptr)
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@ cdecl wined3d_surface_set_overlay_position(ptr long long)
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@ cdecl wined3d_surface_unmap(ptr)
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2014-01-07 22:12:15 +01:00
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@ cdecl wined3d_surface_update_desc(ptr long long long long long ptr long)
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2011-04-29 13:03:41 +02:00
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@ cdecl wined3d_surface_update_overlay(ptr ptr ptr ptr long ptr)
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@ cdecl wined3d_surface_update_overlay_z_order(ptr long ptr)
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2013-01-16 08:51:49 +01:00
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@ cdecl wined3d_swapchain_create(ptr ptr ptr ptr ptr)
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2011-04-13 19:14:31 +02:00
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@ cdecl wined3d_swapchain_decref(ptr)
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2012-10-04 13:53:27 +02:00
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@ cdecl wined3d_swapchain_get_back_buffer(ptr long long)
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2011-04-13 19:14:31 +02:00
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@ cdecl wined3d_swapchain_get_device(ptr)
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2012-07-08 16:06:36 +02:00
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@ cdecl wined3d_swapchain_get_display_mode(ptr ptr ptr)
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2011-04-13 19:14:31 +02:00
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@ cdecl wined3d_swapchain_get_front_buffer_data(ptr ptr)
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@ cdecl wined3d_swapchain_get_gamma_ramp(ptr ptr)
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@ cdecl wined3d_swapchain_get_parent(ptr)
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2011-12-02 08:15:52 +01:00
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@ cdecl wined3d_swapchain_get_desc(ptr ptr)
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2011-04-13 19:14:31 +02:00
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@ cdecl wined3d_swapchain_get_raster_status(ptr ptr)
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@ cdecl wined3d_swapchain_incref(ptr)
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@ cdecl wined3d_swapchain_present(ptr ptr ptr ptr ptr long)
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@ cdecl wined3d_swapchain_set_gamma_ramp(ptr long ptr)
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2014-06-28 10:49:32 +02:00
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@ cdecl wined3d_swapchain_set_palette(ptr ptr)
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2011-04-13 19:14:31 +02:00
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@ cdecl wined3d_swapchain_set_window(ptr ptr)
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2011-03-18 19:10:59 +01:00
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@ cdecl wined3d_texture_add_dirty_region(ptr long ptr)
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2013-11-27 11:04:48 +01:00
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@ cdecl wined3d_texture_create(ptr ptr long long ptr ptr ptr)
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2011-03-18 19:10:59 +01:00
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@ cdecl wined3d_texture_decref(ptr)
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@ cdecl wined3d_texture_generate_mipmaps(ptr)
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@ cdecl wined3d_texture_get_autogen_filter_type(ptr)
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@ cdecl wined3d_texture_get_level_count(ptr)
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@ cdecl wined3d_texture_get_lod(ptr)
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@ cdecl wined3d_texture_get_parent(ptr)
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2011-06-17 21:00:01 +02:00
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@ cdecl wined3d_texture_get_resource(ptr)
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2011-03-18 19:10:59 +01:00
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@ cdecl wined3d_texture_get_sub_resource(ptr long)
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@ cdecl wined3d_texture_incref(ptr)
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@ cdecl wined3d_texture_preload(ptr)
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@ cdecl wined3d_texture_set_autogen_filter_type(ptr long)
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2014-01-09 12:17:00 +01:00
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@ cdecl wined3d_texture_set_color_key(ptr long ptr)
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2011-03-18 19:10:59 +01:00
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@ cdecl wined3d_texture_set_lod(ptr long)
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2011-05-10 21:18:47 +02:00
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@ cdecl wined3d_vertex_declaration_create(ptr ptr long ptr ptr ptr)
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@ cdecl wined3d_vertex_declaration_create_from_fvf(ptr long ptr ptr ptr)
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2011-02-02 20:22:50 +01:00
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@ cdecl wined3d_vertex_declaration_decref(ptr)
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@ cdecl wined3d_vertex_declaration_get_parent(ptr)
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@ cdecl wined3d_vertex_declaration_incref(ptr)
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2011-03-14 21:02:57 +01:00
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2011-04-14 22:41:47 +02:00
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@ cdecl wined3d_volume_decref(ptr)
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2011-03-14 21:02:57 +01:00
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@ cdecl wined3d_volume_from_resource(ptr)
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2011-04-14 22:41:47 +02:00
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@ cdecl wined3d_volume_get_parent(ptr)
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@ cdecl wined3d_volume_get_resource(ptr)
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@ cdecl wined3d_volume_incref(ptr)
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@ cdecl wined3d_volume_map(ptr ptr ptr long)
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@ cdecl wined3d_volume_preload(ptr)
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@ cdecl wined3d_volume_unmap(ptr)
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