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Makefile.in
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wined3d: Use the context manager to prepare for drawing.
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2007-02-13 12:03:40 +01:00 |
arb_program_shader.c
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6/10: WineD3D: rsq and rcp instructions may need a default swizzle in arb.
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2007-02-15 17:21:27 +01:00 |
baseshader.c
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wined3d: Load one bump mapping environment matrix into pixel shaders if needed.
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2007-02-15 11:36:01 +01:00 |
basetexture.c
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wined3d: Remove empty texture stage applying loop.
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2007-02-15 16:55:38 +01:00 |
context.c
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Assorted spelling fixes.
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2007-02-20 20:30:51 +01:00 |
cubetexture.c
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d3d: Callback infrastructure for implicit surface destruction in IWineD3DCubeTexture.
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2006-12-06 12:38:51 +01:00 |
device.c
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Use the SW_XXX constants when calling ShowWindow().
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2007-02-23 11:17:54 +01:00 |
directx.c
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wined3d: replace #ifdef with if() for DEBUG_SINGLE_MODE.
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2007-02-23 11:57:46 +01:00 |
drawprim.c
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wined3d: Remove dead code from drawprim.c.
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2007-02-21 10:57:50 +01:00 |
glsl_shader.c
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wined3d: Implement texbem in arb, improve it in glsl.
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2007-02-15 11:36:14 +01:00 |
indexbuffer.c
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wined3d: Index buffer fixes.
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2007-02-21 10:57:08 +01:00 |
palette.c
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wined3d: Use WINED3DRTYPE_SURFACE rather than D3DRTYPE_SURFACE.
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2007-02-15 14:20:28 +01:00 |
pixelshader.c
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wined3d: Load one bump mapping environment matrix into pixel shaders if needed.
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2007-02-15 11:36:01 +01:00 |
query.c
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wined3d: Use WINED3DISSUE_BEGIN / WINED3DISSUE_END rather than D3DISSUE_BEGIN / D3DISSUE_END.
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2007-02-15 14:20:46 +01:00 |
resource.c
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wined3d: Add the WINED3DSPD_IUNKNOWN flag and use it.
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2007-02-15 14:20:38 +01:00 |
state.c
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wined3d: Light parameter fixes.
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2007-02-21 10:55:31 +01:00 |
stateblock.c
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wined3d: Get rid of any remaining d3d9 stuff in stateblock.c.
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2007-02-15 14:21:03 +01:00 |
surface.c
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Assorted spelling fixes.
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2007-02-20 20:30:51 +01:00 |
surface_gdi.c
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wined3d: Get rid of any remaining d3d9 stuff in surface.c and surface_gdi.c.
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2007-02-15 14:21:11 +01:00 |
swapchain.c
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wined3d: Remove an outdated TODO comment.
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2007-02-19 13:02:19 +01:00 |
texture.c
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d3d: Callback infrastructure for implicit surface destruction in IWineD3DTexture.
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2006-12-06 12:38:37 +01:00 |
utils.c
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wined3d: Convert and load U8V8 surfaces as rgb.
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2007-02-15 11:36:28 +01:00 |
vertexbuffer.c
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wined3d: Use WINED3D_OK rather than D3D_OK.
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2007-02-15 11:15:50 +01:00 |
vertexdeclaration.c
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d3d8: Don't store the d3d8 declaration in the wined3d object.
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2007-02-14 13:56:50 +01:00 |
vertexshader.c
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6/10: WineD3D: rsq and rcp instructions may need a default swizzle in arb.
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2007-02-15 17:21:27 +01:00 |
volume.c
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wined3d: Make sure volumes have memory allocated.
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2007-02-21 11:00:08 +01:00 |
volumetexture.c
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d3d: Callback infrastructure for implicit volume destruction in IWineD3DVolumeTexture.
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2006-12-06 12:39:14 +01:00 |
wined3d.spec
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…
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wined3d_main.c
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wined3d: Always use np2 repacking if no native np2 support is available.
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2007-02-14 12:29:01 +01:00 |
wined3d_private.h
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Assorted spelling fixes.
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2007-02-20 20:30:51 +01:00 |
wined3d_private_types.h
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wined3d: Allow the depth buffer to be shared between onscreen and offscreen rendering modes.
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2006-11-17 18:14:25 +01:00 |