..
Makefile.in
wined3d: Use the context manager to prepare for drawing.
2007-02-13 12:03:40 +01:00
arb_program_shader.c
6/10: WineD3D: rsq and rcp instructions may need a default swizzle in arb.
2007-02-15 17:21:27 +01:00
baseshader.c
wined3d: Load one bump mapping environment matrix into pixel shaders if needed.
2007-02-15 11:36:01 +01:00
basetexture.c
wined3d: Remove empty texture stage applying loop.
2007-02-15 16:55:38 +01:00
context.c
wined3d: Use the context manager to create onscreen contexts.
2007-02-13 12:08:02 +01:00
cubetexture.c
d3d: Callback infrastructure for implicit surface destruction in IWineD3DCubeTexture.
2006-12-06 12:38:51 +01:00
device.c
wined3d: Test for supported queries.
2007-02-15 17:21:58 +01:00
directx.c
wined3d: Add WINED3DVS20 & WINED3DVS20CAPS flags and use them.
2007-02-15 14:20:19 +01:00
drawprim.c
wined3d: Use WINED3DSTREAMSOURCE_INSTANCEDATA rather than D3DSTREAMSOURCE_INSTANCEDATA.
2007-02-15 11:15:25 +01:00
glsl_shader.c
wined3d: Implement texbem in arb, improve it in glsl.
2007-02-15 11:36:14 +01:00
indexbuffer.c
wined3d: Win64 printf fixes.
2006-10-02 14:38:04 +02:00
palette.c
wined3d: Use WINED3DRTYPE_SURFACE rather than D3DRTYPE_SURFACE.
2007-02-15 14:20:28 +01:00
pixelshader.c
wined3d: Load one bump mapping environment matrix into pixel shaders if needed.
2007-02-15 11:36:01 +01:00
query.c
wined3d: Use WINED3DISSUE_BEGIN / WINED3DISSUE_END rather than D3DISSUE_BEGIN / D3DISSUE_END.
2007-02-15 14:20:46 +01:00
resource.c
wined3d: Add the WINED3DSPD_IUNKNOWN flag and use it.
2007-02-15 14:20:38 +01:00
state.c
wined3d: Get rid of any remaining d3d9 stuff in state.c.
2007-02-15 14:20:56 +01:00
stateblock.c
wined3d: Get rid of any remaining d3d9 stuff in stateblock.c.
2007-02-15 14:21:03 +01:00
surface.c
wined3d: Convert the full surface for now.
2007-02-15 17:22:27 +01:00
surface_gdi.c
wined3d: Get rid of any remaining d3d9 stuff in surface.c and surface_gdi.c.
2007-02-15 14:21:11 +01:00
swapchain.c
wined3d: Restore the display mode when releasing a swapchain.
2007-02-15 16:56:02 +01:00
texture.c
d3d: Callback infrastructure for implicit surface destruction in IWineD3DTexture.
2006-12-06 12:38:37 +01:00
utils.c
wined3d: Convert and load U8V8 surfaces as rgb.
2007-02-15 11:36:28 +01:00
vertexbuffer.c
wined3d: Use WINED3D_OK rather than D3D_OK.
2007-02-15 11:15:50 +01:00
vertexdeclaration.c
d3d8: Don't store the d3d8 declaration in the wined3d object.
2007-02-14 13:56:50 +01:00
vertexshader.c
6/10: WineD3D: rsq and rcp instructions may need a default swizzle in arb.
2007-02-15 17:21:27 +01:00
volume.c
wined3d: Remove IWineD3DVolume_GetContainerParent.
2006-12-18 12:02:28 +01:00
volumetexture.c
d3d: Callback infrastructure for implicit volume destruction in IWineD3DVolumeTexture.
2006-12-06 12:39:14 +01:00
wined3d.spec
…
wined3d_main.c
wined3d: Always use np2 repacking if no native np2 support is available.
2007-02-14 12:29:01 +01:00
wined3d_private.h
6/10: WineD3D: rsq and rcp instructions may need a default swizzle in arb.
2007-02-15 17:21:27 +01:00
wined3d_private_types.h
wined3d: Allow the depth buffer to be shared between onscreen and offscreen rendering modes.
2006-11-17 18:14:25 +01:00