Sweden-Number/dlls/wined3d
Stefan Dösinger 1f32d6235e wined3d: Convert the full surface for now.
Until we have proper subrectangle handling for offscreen surfaces,
surface conversion has to use the real surface sizes, and not the size
of the opengl subrectangle that it is going to upload. Due to the
power of 2 limitations the gl height may be bigger than the real
surface height. If that is not the case, the uploading function will
pick the correct parts from the converted surface data.
2007-02-15 17:22:27 +01:00
..
Makefile.in wined3d: Use the context manager to prepare for drawing. 2007-02-13 12:03:40 +01:00
arb_program_shader.c 6/10: WineD3D: rsq and rcp instructions may need a default swizzle in arb. 2007-02-15 17:21:27 +01:00
baseshader.c wined3d: Load one bump mapping environment matrix into pixel shaders if needed. 2007-02-15 11:36:01 +01:00
basetexture.c wined3d: Remove empty texture stage applying loop. 2007-02-15 16:55:38 +01:00
context.c wined3d: Use the context manager to create onscreen contexts. 2007-02-13 12:08:02 +01:00
cubetexture.c d3d: Callback infrastructure for implicit surface destruction in IWineD3DCubeTexture. 2006-12-06 12:38:51 +01:00
device.c wined3d: Test for supported queries. 2007-02-15 17:21:58 +01:00
directx.c wined3d: Add WINED3DVS20 & WINED3DVS20CAPS flags and use them. 2007-02-15 14:20:19 +01:00
drawprim.c wined3d: Use WINED3DSTREAMSOURCE_INSTANCEDATA rather than D3DSTREAMSOURCE_INSTANCEDATA. 2007-02-15 11:15:25 +01:00
glsl_shader.c wined3d: Implement texbem in arb, improve it in glsl. 2007-02-15 11:36:14 +01:00
indexbuffer.c wined3d: Win64 printf fixes. 2006-10-02 14:38:04 +02:00
palette.c wined3d: Use WINED3DRTYPE_SURFACE rather than D3DRTYPE_SURFACE. 2007-02-15 14:20:28 +01:00
pixelshader.c wined3d: Load one bump mapping environment matrix into pixel shaders if needed. 2007-02-15 11:36:01 +01:00
query.c wined3d: Use WINED3DISSUE_BEGIN / WINED3DISSUE_END rather than D3DISSUE_BEGIN / D3DISSUE_END. 2007-02-15 14:20:46 +01:00
resource.c wined3d: Add the WINED3DSPD_IUNKNOWN flag and use it. 2007-02-15 14:20:38 +01:00
state.c wined3d: Get rid of any remaining d3d9 stuff in state.c. 2007-02-15 14:20:56 +01:00
stateblock.c wined3d: Get rid of any remaining d3d9 stuff in stateblock.c. 2007-02-15 14:21:03 +01:00
surface.c wined3d: Convert the full surface for now. 2007-02-15 17:22:27 +01:00
surface_gdi.c wined3d: Get rid of any remaining d3d9 stuff in surface.c and surface_gdi.c. 2007-02-15 14:21:11 +01:00
swapchain.c wined3d: Restore the display mode when releasing a swapchain. 2007-02-15 16:56:02 +01:00
texture.c d3d: Callback infrastructure for implicit surface destruction in IWineD3DTexture. 2006-12-06 12:38:37 +01:00
utils.c wined3d: Convert and load U8V8 surfaces as rgb. 2007-02-15 11:36:28 +01:00
vertexbuffer.c wined3d: Use WINED3D_OK rather than D3D_OK. 2007-02-15 11:15:50 +01:00
vertexdeclaration.c d3d8: Don't store the d3d8 declaration in the wined3d object. 2007-02-14 13:56:50 +01:00
vertexshader.c 6/10: WineD3D: rsq and rcp instructions may need a default swizzle in arb. 2007-02-15 17:21:27 +01:00
volume.c wined3d: Remove IWineD3DVolume_GetContainerParent. 2006-12-18 12:02:28 +01:00
volumetexture.c d3d: Callback infrastructure for implicit volume destruction in IWineD3DVolumeTexture. 2006-12-06 12:39:14 +01:00
wined3d.spec
wined3d_main.c wined3d: Always use np2 repacking if no native np2 support is available. 2007-02-14 12:29:01 +01:00
wined3d_private.h 6/10: WineD3D: rsq and rcp instructions may need a default swizzle in arb. 2007-02-15 17:21:27 +01:00
wined3d_private_types.h wined3d: Allow the depth buffer to be shared between onscreen and offscreen rendering modes. 2006-11-17 18:14:25 +01:00